All over a bit of Drift Rock

Game Master Azih

Current Track:
The Temple Found

Map:

Istamak Interior Maps.
Istmak

Picture:
Tzayl


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New music and updated map!


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Hope you're having a nice Thanksgiving! That must be why all the hockey games are super early today!


Male NG Vesk Soldier 1 / Solarian 7 | Stamina 39/72 HP 60/60 | EAC 25 KAC 27 | CMB +12, CMD 35 | F: +8, R: +5, W: +6 (+2 vs fear, +2 vs spells, SLA) | Init: +6 | Perc: +11, SM: +4, Low-Light Vision | Speed 35ft | Unattuned 0/3 | Resolve 8/8 | Force Field: HP 5/5 Charges 10/10 | Jetpack 40/40 | Active conditions: None

Well, it’s certainly not ideal, but Vek’s SUPERNOVA!!! revelation will be ready to use in Round 3. So he can try to keep the swarm’s attention before blowing up in its face.

Granted, if he can damage it with his flaming fists, that would be more ideal.


Well today was a heck of a day, let's see if tomorrow gives more time.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Good luck GM!

Vek, I'm excited to see your SUPERVOVA!


1 person marked this as a favorite.

NOT TODAY EITHER GUYZ! GIVE ME MILLION DOLLARS AND I WILL GM FOR YOU FULL TIME! WORKING FOR A LIVING SUCKSSSSS.


Leila and Prospero to go. I'll bot by end of day.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:
GM Stargin wrote:
NOT TODAY EITHER GUYZ! GIVE ME MILLION DOLLARS AND I WILL GM FOR YOU FULL TIME! WORKING FOR A LIVING SUCKSSSSS.

So very true. If I am ever independently wealthy we'll talk, GM!


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Back!
Sorry for the absence.
Jetlag, two weeks of work piled up, etc. excuses :)


Glad to have you back Prospero.


Ok, Two supernovas later, you guys are in a collapsing building.

You're out of initiative, but please describe/RP where on the map you wish to end up after a round of moving.

Currently at Round 1 of Building Gonna Collapse on you.

Prospero, Vek and Leila are in C8.

Cueta and Astrianna are in C7.


Astrianna and Prospero to go.


Hope everyone in the US had a great Thanksgiving.

Everyone other than Leila to go. I'll probably bot by the end of the day.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

It was lovely, thank you!


Seems to have gone a bit quiet in here! :).


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

A little bit yeah. I know on my end holiday related stuff have started to rear their heads already and I think I might not be the only one.

But I will try and get a post up this afternoon/evening at least :)


It is definitely that time of year.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Yeah, sorry about that - things are quite hectic now. I hope I'll have a bit more time after holidays


Welcome to Level 8! Also what did you guys think about the 'dungeon'? We've spent more than two months in there!


CN Female Half-elf Iconic Envoy 8| Sp: 26/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

That was pretty cool. Neat setting, and we have one more to tackle before we can figure out where the hell the Solar Degenerator is. I'll try to get leveled tonight.


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CN Female Half-elf Iconic Envoy 8| Sp: 26/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

+7 stamina, +6 HP, +1 reflex, +1 will, +10 skill points, none of which are interesting except a point in culture which allows her to learn the Kishalee language with the Gm's approval.

Improved Improvisation:

Hidden Agenda

Level 8

You’re an expert at veiling your true thoughts and goals. Whenever a creature attempts a Sense Motive check to detect a deception of yours, the creature must roll twice and take the worse of the two results. When you attempt a saving throw against an effect or ability that would read your thoughts or reveal your motives, you can roll twice and take the better of the two results.

Astri is all in on the social skills!


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

By dungeon do you mean this whole floating city or just the moldy house?

Because I really loved the city! It was really flavorful - I adore the "lost in time" trope. The medbay horror was a bit icky but that's ok. Plus it was kinda interesting to fight things that didn't just try and shoot us.

The moldy house was hmm I'm not sure but it felt slightly less memorable then the other bits? Might be because we didn't really talk to anything - and NPCs tend to stick a little better.

Just my 2 credits : )


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Levelled up Leila!

Things of note:

Triple Attack!
Exploit: Mentalist's Bane
Language: Kish

And since I apparently never picked a feat for level 7; Unfriendly Fire.

---

@Vek - Leila has a medkit and the medicine skill so if you want to be Treated for Deadly Wounds just poke me : )


CN Female Half-elf Iconic Envoy 8| Sp: 26/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Are we going to heal up, have some food, and head straight to the temple or get a full rest first? We're up against an unknown doomsday clock here and I don't like the metagame and say the plot will wait for us. THe cultists are way ahead of us really- again.

I think we should push on, but we can vote on it.

Vek we have plenty of healing supplies. Serums and the like too.


Natural healing is 1 hp per character level overnight FYI.

It took about 4 hours of work for Prospero and Leila to get their work done and it's been about 16 hours of adventuring, if you guys push on then there will be some fatigue rolls coming into play.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

I'm for resting.

Level 8: +1 level of mystic

+6 hp, +7 stamina

+1 BAB

SPD: 0/0/0/+2 (and +1 from wis)

Spells known: detect thoughts, mystic cure (level 3), remove condition (trading out level 2 mystic cure), suggestion

Connection spell: irradiate

Starlight form: At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save or be blinded for 1 round.

Skills: acrobatics, athletics, mysticism, perception, piloting, sense motive, survival


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

I think with successful medicine check we could double the natural healing. And if we are going to have a rest, maybe Cueta can burn some cures as well.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Level up:
+6hp +8sp +1rp
+1 bab
+1 Fort, +1 Ref
+8 skills (Acrobatics, Athletics, Computers, Culture, Engineering, Perception, Physical Science, Survival)
+language: Kish
+trick: Engineer's Eye (When you are within 10 feet of a trapped or malfunctioning machine or computer, you receive a free Computers, Engineering, or Perception check (as decided by the GM) to notice the trap or defect, whether or not you are actively looking. In addition, due to your intimate knowledge of your ship, you receive one of these checks whenever you board your ship to notice if anything is wrong with the ship’s systems)

Note that the trick kinda depends that GM remembers it, working more or less like the PF thief ability or dwarven stone sense. I hope it works in PBP.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Yep, Cueta can burn some cures.

I'm crazy busy today, will be back tomorrow. Feel free to roll cures if I hold anything up.


Very busy myself. Gave you guys something quick to respond to.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Sorry, busy as well. Will try and get a post up tomorrow!


New muzak on the top.


Male NG Vesk Soldier 1 / Solarian 7 | Stamina 39/72 HP 60/60 | EAC 25 KAC 27 | CMB +12, CMD 35 | F: +8, R: +5, W: +6 (+2 vs fear, +2 vs spells, SLA) | Init: +6 | Perc: +11, SM: +4, Low-Light Vision | Speed 35ft | Unattuned 0/3 | Resolve 8/8 | Force Field: HP 5/5 Charges 10/10 | Jetpack 40/40 | Active conditions: None

Sorry, took me a while to actually make the changes to Vek's profile for lvl 8.

- Moar stamina and hitpoints! Rawr!
- DR 8/-
- Flashing Strikes (reduces full-attack penalty to -3 instead of -4)

...and that's about it, really.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Ugh, where did this week disappear? I need some more hours to my days...


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

28h days would be neat. 4 extra hours to deal with all the things. Well maybe 3 extra hours for that and a nap...


Picture of beastie up.


Male NG Vesk Soldier 1 / Solarian 7 | Stamina 39/72 HP 60/60 | EAC 25 KAC 27 | CMB +12, CMD 35 | F: +8, R: +5, W: +6 (+2 vs fear, +2 vs spells, SLA) | Init: +6 | Perc: +11, SM: +4, Low-Light Vision | Speed 35ft | Unattuned 0/3 | Resolve 8/8 | Force Field: HP 5/5 Charges 10/10 | Jetpack 40/40 | Active conditions: None

Heads up - I will be spending the next week in a cabin in the woods with limited internet access. As a result of this, my posting may be somewhat delayed. Please feel free to bit me or delay me if needed and I will jump back in whenever possible. Thanks for understanding!


CN Female Half-elf Iconic Envoy 8| Sp: 26/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Waiting on Leila's knowledge to come back before Astrinna takes her move.


N Female Human Soldier 1 / Mystic 7 | HP: 53/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 4/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Same here!


Post tomorrow!


Ah, got a few moments

The special ability is the same as defenses in this case.

Scavenger slimes build protective shells for themselves out of refuse and their own natural resin, incorporating bits of repaired technology as they go. A scavenger slime’s shell grants the ooze DR 5/adamantine and resistance 10 to a random energy type depending on the technology it has incorporated, and also includes life-support systems similar to those in commercial armor, allowing it to survive in the vacuum of space. A scavenger slime can also incorporate weapons: one heavy weapon of an item level no greater than its Challenge Rating (9 for the typical scavenger slime), and either two longarms or three small arms each of an item level no greater than its (CR – 1. A scavenger slime gains proficiency in whatever weapons it incorporates into its shell and powers these weapons naturally with the energy it produces. A weapon in a scavenger slime’s shell can be sundered as if it were an item with an item level equal to the slime’s CR.

So its resistant 10 to an energy type you guys don't know yet.


Leila's trick attack makes the foe flatfooted to everybody correct?


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |
Debilitating Trick (Ex) wrote:
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.

Yes : )

And flat-footed is the default I'm going for


I'll try and bot by the end of the day.


Hah seems like I overcorrected for not giving Vek DR in the last fight. Yes there are AOOs (from Ceuta as well) and yes Vek took 16 extra damage in the last hit. Cueta to go!


CN Female Half-elf Iconic Envoy 8| Sp: 26/56 | Hp 48/48 | Rp: 9/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

How many haste ciruits are they going to give us? Sheesh.

Current group loot:

aphelion artillery

red star plasma rifle

haste circuit armor upgrade

Tell me if you want any of this stuff


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Leila has a slot open for a Haste Circuit but she wouldn't use it to it's full potential, already having trick attack. But if no-one else needs/wants it...

---

Also merry christmas, have a great jule and happy holidays. And if none of those apply then just have a nice week : )


Male NG Vesk Soldier 1 / Solarian 7 | Stamina 39/72 HP 60/60 | EAC 25 KAC 27 | CMB +12, CMD 35 | F: +8, R: +5, W: +6 (+2 vs fear, +2 vs spells, SLA) | Init: +6 | Perc: +11, SM: +4, Low-Light Vision | Speed 35ft | Unattuned 0/3 | Resolve 8/8 | Force Field: HP 5/5 Charges 10/10 | Jetpack 40/40 | Active conditions: None

Vek could swap out the jetpack for the Haste circuit, but the utility of movement is a hard thing to give up. It’ll certainly be a high priority when we’re browsing through Space-Costco to find heavy armor with more slots for all these lovely upgrades.

Eh, whatevs. If we’ve got the 10 minutes, let’s go ahead and swap out the jetpack. Leila’s still got hers and we can swap it back if needed.


Merry Christmas if you celebrate and Happy Holidays to all of you. It's been a great year in the campaign because of you all and I wish the best to you and your loved ones. Posting will be hella sporadic till the 2nd probably.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Hmhmhmhm anyone have a good idea for presents? I've pondered a little - just very little - and I'm open to suggestions :)

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