|Cueta Guiding Star|
|Cueta Guiding Star|
I'm enjoying the group dynamics as well. This is one goofy group of heroes. 'Cept Prospero - he's delightfully serious.
Yeah : )
I added a spoiler with the "knowledge" check skill modifiers for identifying creatures to Leila's header. Note: This includes the Alien Archive bonus so it's better then what she'd normally get to roll on those checks!
Ok, need some feedback here. Combat Manuevers are different in Starfinder than Pathfinder.
The alien wanted to drag the grappled Astrianna into the pool with it. To do that it has to use the Reposition Manoeuvre. Even though it succeeded in the Reposition and dragged Astrianna one metron closer to an unwanted bath it had to give up its Grapple to do it, letting Astrianna go free.
That seems like the correct order of operations though it makes Grapples and the Monstrous Grab special quality significantly less powerful than the Pathfinder Grapple flowchart though.
It looks right as far as I can tell. Grapple seems to just be immobilize now, looks more streamlined but less useful...
Yes, please bot. Very busy day today
|Cueta Guiding Star|
No worries, the game can wait. Take care of of your kids, and try not to catch whatever-it-is yourselves. (I was in that loop for many years)
Yeah focus on them. Gotta make sure the next generation of starfinders grow up :P
Blerp - remembering 2d10s is hard :P
Life Science: 2d10 + 14 - 2 ⇒ (4, 6) + 14 - 2 = 22
AC, resistance, DR and hmm one more? Special attacks unless someone comes up with anything smarter really fast :P
EAC 16; KAC 18
No Dr or resistances
Special attack is the one already seen with jolting arcs of electricity hitting every foe within 30 feet of another foe.
Standard construct traits
Construct Immunities (Ex)
Constructs are immune to the following effects, unless the effect specifies that it works against constructs:
Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stunning.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).
Right you are, the feat was missing from the sheet. And yes, it was Prospero's 5th-level feat. Did you notice anything else out of place?
I think that's it Prospero-4. If you could add your power armor attack bonus to the offense section that'd be great as I'm not very familiar with that stuff. Seems like you just get 18 STR as long as you're wearing it?
Also all of you gain the Trait - Experts on the Cult (Devourer). Congratulations! You are now the foremost experts in the field of Devourer study and know many of the hidden secrets of the devotees of the Devourer. You won't have to roll to answer most questions on the subject and gain a +5 bonus on sense motive to discover a hidden agent of the Devourer. Also your dreams are occasionally more disturbing then they used to be.
Sure thing, attack bonus added. Yes, powered armor has a strength rating of its own which replaces the user's strength rating.
But I might have done the punching damage wrong. Or, I think the damage bonus is correct - unarmed is "simple melee weapon" so P-4 is specialized => 1d10 +5 (spec) +4 (strenght). But looking into it more in detail, I don't think powered armor actually removes the archaic trait from unarmed strike. Meaning "This weapon deals 5 fewer damage unless the target is wearing no armor or archaic armor." I just mentally didn't connect the word "archaic" with "powered armor" :D
Oh, and the armor has a weapon slot which I forgot about. So one weapon can be placed and used there without hands.
6th level Envoy:
Profession (Video Personality)
Improved Get ’Em (Ex)
Your morale bonus from get ’em increases to +2. As a
standard action, you can make a single attack against a
target within 60 feet. You and your allies within 60 feet gain
the benefits of get ’em against that target (applying these
effects before making the attack roll). As with get ’em, you
can spend 1 Resolve Point to grant the benefits against all
enemies within 60 feet. You must have the get ’em envoy
improvisation to choose this improvisation.
Good news everyone! Astrianna has figured out how to shoot AND yell simultaneously!
Current Group Loot on Astri's person (not the ship):
4 bars of silver (4800 credits)
* a brown force field,
* mk1 electrostatic field
* bleeding fusion seal (6th) (Astri)
* vicious fusion seal (5th)
* pulsecaster pistol
* red star plasma rifle
* tactical acid dart rifle
* thunderstrike sonic pistol
* utility scattergun
Please say if you want any of this! The electrostatic field would be very nice for Cueta, eh?
Astri will take the Bleeding Fusion Seal and apply it to her Disintegration pistol, which are both 6th level items.
There is some cold iron ore that we haven't picked up yet either, figured we'd get it on the way out
+1 Fort, Ref, Will
+6 hp +8sp +1 rp
Trick: Overclocking (Ex)
Source Starfinder Core Rulebook pg. 72
You have augmented the performance of your AI for maximum response timing. You gain a +2 insight bonus to initiative checks, and a +2 insight bonus to Reflex saves.
Theme: Self-Hacker (6th Level)
Your constant experimentation has blurred the lines between your body and your augmentations. Once per day as a full action, you can overclock one of your cybernetic augmentations to regain a number of Stamina Points equal to the augmentation’s item level; you must have a cybernetic augmentation installed in your body to use this ability.
Also, I had some saving throws miscalculated before (most likely forgotten to add the bonuses from raised stats). Now they should be correct...
I express interest for the plasma rifle and brown force field.
And I agree that the electrostatic field would be excellent for Cueta.
Leila could certainly use that Thunderstrike Sonic Pistol : )
|Cueta Guiding Star|
Sure, Cueta will be happy to take an electrostatic field.
Cueta's level up: Mystic 5
Channel skill +2 (perception, piloting)
1 1st level spell known (share language)
Skills: 7 (Acrobatics, Athletics, Mysticism, Perception, Piloting, Sense Motive, Survival)
Theme: LONE WOLF (6TH)
You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in
Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
GM, can I retrain my skill synergy feat to either new skills (both are now obsoleted by channel skill) or another feat entirely (probably toughness or something else that will help with melee).
|Cueta Guiding Star|
If retraining isn't possible in SF I'm happy to get a Mnemonic Editor (I just didn't know if it will be possible).
Regarding the technoburger, what skill is it to identify?
I will add it to the group loot at least, maybe we can find someone to poke it for us in the future.
Or it will crawl out of its tuperware container and kill us all? That would be pretty funny actually, if we find it rolling around the ship eating all the food/small electronics and slowly growing larger...
+6 hp, +8 stamina, +1 resolve
+1 on all saves
+12 skills, +2 specialization skills. All into things I already had points in except one extra into Pilot (just in case!)
Grabbing the Operative Exploit Sure-Footed.
Theme bonus is Trap Spotter (perception check when within 2 Mi of trap)!
Oh and I just realized Leila's 1st level theme bonus is -5 on DCs to identify techno-burgers and the like. Added it to the spoiler (kinda).
|Leila Bluetistle|Like anythingjust roll a d20 and I'll take care of which one of your skills applies. Makes things faster! This one I'd take Engineering or Life Science though.
This isn't actually true is it :P?
If it is feel free to make Leila feel sad about that natural 1^^
Is it considered good manners to go sight seeing fully geared and armored? That's something the rules or setting didn't discuss, although I believe the mechanics assume we have all stuff at our disposal if combat happens...