All over a bit of Drift Rock

Game Master Azih

Current Track:

Xavra

Map:

Istamak Interior Maps.
Istmak

Picture:
Xavra
Tzayl


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N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

Back in town, I'll get caught up today!


I'm really enjoying the group dynamics here. Hope you guys are as well. Hope you had a good time off Cueta.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

I'm enjoying the group dynamics as well. This is one goofy group of heroes. 'Cept Prospero - he's delightfully serious.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Yeah : )


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

I added a spoiler with the "knowledge" check skill modifiers for identifying creatures to Leila's header. Note: This includes the Alien Archive bonus so it's better then what she'd normally get to roll on those checks!


Ok, need some feedback here. Combat Manuevers are different in Starfinder than Pathfinder.

The alien wanted to drag the grappled Astrianna into the pool with it. To do that it has to use the Reposition Manoeuvre. Even though it succeeded in the Reposition and dragged Astrianna one metron closer to an unwanted bath it had to give up its Grapple to do it, letting Astrianna go free.

That seems like the correct order of operations though it makes Grapples and the Monstrous Grab special quality significantly less powerful than the Pathfinder Grapple flowchart though.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

It looks right as far as I can tell. Grapple seems to just be immobilize now, looks more streamlined but less useful...


Damage die are escalating quite nicely I see.


Will bot Prospero in a bit.


Hrm... one of the nice things about the 'expanded crit range' of the 2d10 is that it opens up the possibility of doing something extra special on the 1% chance of rolling double 10s or double 1s.

What do you guys think of implementing something like that? Like a Fumble/Crit chart?


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Yes, please bot. Very busy day today


Thanks for letting me know Prospero. Botted you again and combat is over.


Sick kid has me thrown for a loop. Will probably be able to post again Wednesday.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

Dealing with that here too. Good times.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

No worries, the game can wait. Take care of of your kids, and try not to catch whatever-it-is yourselves. (I was in that loop for many years)


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Yeah focus on them. Gotta make sure the next generation of starfinders grow up :P


Speaking of, I am quite excited about the Starfinder starter set.


Added new map and track to header. Now to sleep!


Updated the map. Trap perception DCs are quite aggressive here!


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Blerp - remembering 2d10s is hard :P

Life Science: 2d10 + 14 - 2 ⇒ (4, 6) + 14 - 2 = 22


Map updated.


Seems like a busy day for everyone.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

AC, resistance, DR and hmm one more? Special attacks unless someone comes up with anything smarter really fast :P


EAC 16; KAC 18

No Dr or resistances

Special attack is the one already seen with jolting arcs of electricity hitting every foe within 30 feet of another foe.

Standard construct traits

Construct Immunities (Ex)
Constructs are immune to the following effects, unless the effect specifies that it works against constructs:

Bleed, death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, and stunning.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).


Uncovered more of the map. B11 is pretty much the 'end boss' of this section so I'll leave it to you guys to do whatever rather than auto roll for perception and other skill checks or whatnot.

New tune also.


Prospero your character sheet seems a little out of date, you did pick up the powered armor proficiency as your 5th level feat along with a battle harness right?


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Right you are, the feat was missing from the sheet. And yes, it was Prospero's 5th-level feat. Did you notice anything else out of place?


I think that's it Prospero-4. If you could add your power armor attack bonus to the offense section that'd be great as I'm not very familiar with that stuff. Seems like you just get 18 STR as long as you're wearing it?

Also all of you gain the Trait - Experts on the Cult (Devourer). Congratulations! You are now the foremost experts in the field of Devourer study and know many of the hidden secrets of the devotees of the Devourer. You won't have to roll to answer most questions on the subject and gain a +5 bonus on sense motive to discover a hidden agent of the Devourer. Also your dreams are occasionally more disturbing then they used to be.


Nyara


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Sure thing, attack bonus added. Yes, powered armor has a strength rating of its own which replaces the user's strength rating.

But I might have done the punching damage wrong. Or, I think the damage bonus is correct - unarmed is "simple melee weapon" so P-4 is specialized => 1d10 +5 (spec) +4 (strenght). But looking into it more in detail, I don't think powered armor actually removes the archaic trait from unarmed strike. Meaning "This weapon deals 5 fewer damage unless the target is wearing no armor or archaic armor." I just mentally didn't connect the word "archaic" with "powered armor" :D

Oh, and the armor has a weapon slot which I forgot about. So one weapon can be placed and used there without hands.


To me it doesn't make sense for it to be archaic flavor wise so I wouldn't worry about that. It was cool to have Prospero mix it up in the thick of it suddenly.


Oh and with the asteroid fully mapped. It's time to level up!


CN Female Half-elf Iconic Envoy 8| Sp: 37/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

6th level Envoy:

+7 stam

+6 hp

+1 bab

+1 fort
+1 ref
+1 will

+1 RP

Skills:

Acrobatics
Athletics
Bluff:
Computers
Culture (Azlanti)
Diplomacy:
Intimidate:
Perception
Profession (Video Personality)
Sense Motive:

New Expertise:

Improved Get ’Em (Ex)

Your morale bonus from get ’em increases to +2. As a
standard action, you can make a single attack against a
target within 60 feet. You and your allies within 60 feet gain
the benefits of get ’em against that target (applying these
effects before making the attack roll). As with get ’em, you
can spend 1 Resolve Point to grant the benefits against all
enemies within 60 feet. You must have the get ’em envoy
improvisation to choose this improvisation.

Good news everyone! Astrianna has figured out how to shoot AND yell simultaneously!


That seems OP. I'll have to think about nerfing that!

Do you guys want to do anything more in the interior of the asteroid or the asteroid itself? The last post was a pretty big info dump I realize and I can push on if you wish when you guys get back to the Sunrise Maiden.


CN Female Half-elf Iconic Envoy 8| Sp: 37/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Current Group Loot on Astri's person (not the ship):

4 bars of silver (4800 credits)

* a brown force field,
* mk1 electrostatic field
* bleeding fusion seal (6th) (Astri)
* vicious fusion seal (5th)
* pulsecaster pistol
* red star plasma rifle
* tactical acid dart rifle
* thunderstrike sonic pistol
* utility scattergun

Please say if you want any of this! The electrostatic field would be very nice for Cueta, eh?

Astri will take the Bleeding Fusion Seal and apply it to her Disintegration pistol, which are both 6th level items.

There is some cold iron ore that we haven't picked up yet either, figured we'd get it on the way out


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Prospero lvl6:
+1 BAB
+1 Fort, Ref, Will
+8 skills
+6 hp +8sp +1 rp
+1 bypass

Trick: Overclocking (Ex)
Source Starfinder Core Rulebook pg. 72
You have augmented the performance of your AI for maximum response timing. You gain a +2 insight bonus to initiative checks, and a +2 insight bonus to Reflex saves.

Theme: Self-Hacker (6th Level)
Your constant experimentation has blurred the lines between your body and your augmentations. Once per day as a full action, you can overclock one of your cybernetic augmentations to regain a number of Stamina Points equal to the augmentation’s item level; you must have a cybernetic augmentation installed in your body to use this ability.

Also, I had some saving throws miscalculated before (most likely forgotten to add the bonuses from raised stats). Now they should be correct...


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

I express interest for the plasma rifle and brown force field.
And I agree that the electrostatic field would be excellent for Cueta.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Leila could certainly use that Thunderstrike Sonic Pistol : )


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

Sure, Cueta will be happy to take an electrostatic field.

Cueta's level up: Mystic 5

HP: 6
Stamina: 6+1
Resolve: +1
Channel skill +2 (perception, piloting)
1 1st level spell known (share language)
Skills: 7 (Acrobatics, Athletics, Mysticism, Perception, Piloting, Sense Motive, Survival)

Theme: LONE WOLF (6TH)
You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in
Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).

GM, can I retrain my skill synergy feat to either new skills (both are now obsoleted by channel skill) or another feat entirely (probably toughness or something else that will help with melee).


I'll let you do that Cueta as the Skill Synergy feat is very tricky that way but next them you'll have to get a Mnemonic Editor.


N Female Human Soldier 1 / Mystic 7 | HP: 47/53 | STAM: 60/60 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+11 | Init: +7 | Perc: +17, SM: +15 | Speed 6 met | Spells: 1st: 0/5 2nd: 2/4 3rd: 3/3 Resolve: 1/8 Healing Touch: 1/2 Ammo: 20/20 | Active conditions:

If retraining isn't possible in SF I'm happy to get a Mnemonic Editor (I just didn't know if it will be possible).


The Mnemonic editor is the starfinder solution to retraining but they also call out that it's all gm fiat pretty much.

Honestly I might make a house rule that any feat that gives insight bonuses to skills can be retrained for free when the bonuses are no longer effective due to other sources.


CN Female Half-elf Iconic Envoy 8| Sp: 37/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Regarding the technoburger, what skill is it to identify?

I will add it to the group loot at least, maybe we can find someone to poke it for us in the future.

Or it will crawl out of its tuperware container and kill us all? That would be pretty funny actually, if we find it rolling around the ship eating all the food/small electronics and slowly growing larger...


Like anything just roll a d20 and I'll take care of which one of your skills applies. Makes things faster! This one I'd take Engineering or Life Science though.


CN Female Half-elf Iconic Envoy 8| Sp: 37/56 | Hp 48/48 | Rp: 7/9 | EAC: 20 , KAC: 20 | Fort +4, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +13, 12 Metron darkvision | Condition:

Yeah, Astri isn't succeeding at those nor touching that thing.


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |

Leila updated!

+6 hp, +8 stamina, +1 resolve
+1 on all saves
+1 bab

+12 skills, +2 specialization skills. All into things I already had points in except one extra into Pilot (just in case!)

Grabbing the Operative Exploit Sure-Footed.

Theme bonus is Trap Spotter (perception check when within 2 Mi of trap)!

Oh and I just realized Leila's 1st level theme bonus is -5 on DCs to identify techno-burgers and the like. Added it to the spoiler (kinda).


Status:
Monster ID Modifiers:
Culture +20, Engineering +21, Life Science +20, Mysticism +16, Physical Science +20. Include Alien Archive bonus! +2 vs Items
| Sp 28/56 Hp 44/44 | Rp 8/8 | EAC 22 KAC 22 | Fort +7; Ref +13; Will +8; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +14; Trap Spotter |
GM Stargin wrote:
Like anything just roll a d20 and I'll take care of which one of your skills applies. Makes things faster! This one I'd take Engineering or Life Science though.

This isn't actually true is it :P?

If it is feel free to make Leila feel sad about that natural 1^^


Yes yes it's a 2d10!


Pics and music updated.


N Android Mechanic 8 | HP:52/52 SP: 64/64 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +15, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Is it considered good manners to go sight seeing fully geared and armored? That's something the rules or setting didn't discuss, although I believe the mechanics assume we have all stuff at our disposal if combat happens...

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