[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima


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(Quit game/character)

Yeah that is fine by me.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Roll anything for Urth to speed the game.

cheers


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

I am fine with it as well...


AvernusArt 2Grid

I just opened a recruitment for the first half of Out of the Abyss if any of you guys are interested.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Indeed.


(Quit game/character)

Sorry I have been crazy busy at home the last few days. Life is busy!

I need to go and read the last 17 posts :)


AvernusArt 2Grid

No worries, glad you are still here


(Quit game/character)

I know I have been a bit distant, but I just need to jump back in. Don't want to lose the flow...

I have noticed that PbP is pretty tricky for the things a Bard is good at. I want to be using reactions for things, but it feels tricky to do.

I am not useless, but there is a part of me who wishes I was playing another class that worked better in long form PbP type game.


AvernusArt 2Grid

Might be my ignorance as well. What sort of things would you like to use reactions for? I could work them into the narrative that you could later retcon or let stand.

Also, I was itching for a dungeon a few weeks ago, but whole adventure isn't like this. I mean there's 5 or 6 dungeons but lots of chances for a bard to shine. Somewhat depends on where you all decide to go.

Still, I don't think you are useless at all.


(Quit game/character)

I can use my bardic inspiration to use cutting words. Which, as a reaction, can lower someone's Hit as they attack, Lowers the damage done after the strike is done. I also have counterspell to cancel out a spell as its cast, though that has not come into play yet.

Quite a few of the rules say I need to resolve it before I know the roll, which is impossible here on the forum.

I don't think I am useless, but some of my weird fun stuff just feels tricky to do here.

Don't worry, still having fun!


AvernusArt 2Grid

We could maybe automate it somewhat. How about I just start rolling it if a player getting attacked is low on hp? Like 25% max?


(Quit game/character)

I will just try to read through previous attacks and we can just retcon if it hits. I only have so many to use.

I will figure it out :)


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

You need my games, I just let the bard make the decision even after they know the roll. It doesn't really hurt much, and only helps the party.


AvernusArt 2Grid

Meh, works for me. There's other abilities like that which just don't translate to pbp. Can't think of another good solution.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

There's a similar ability that's fairly self serving (rather than team oriented) in Starfinder, and we made the decision that if the call is made after the roll is known, then the ability is at 50% effectiveness. If it's made prior, then it gets full power.

But SF is also a higher powered game. I don't think that solution would work well for 5e.


AvernusArt 2Grid

So, this base was meant to played with PCs at 8th level as written. You guys are still kicking its arse.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

It helps to play smart. Also, aren't these Adventurers written for four PCs? We have 8, right? And everyone is going full Nova.

Imagine doing all this at the end of yesterday. I'd still have some Hunters Mark left, but all our casters were out of spells.


AvernusArt 2Grid

Dym, I meant to look this up the other day but forgot. Remind me how you have fireball on your spell list?


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Lore Bards get Magical Secrets at level 6. Let's them pick two spells from any spell list.


AvernusArt 2Grid

Oh yeah, righteous.


(Quit game/character)

yes! That. I took counterspell and Fireball.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

I'm on my phone between flights. Won't be able to do a qualIt's post until late Friday. So please not me to keep momentum

Thanks


AvernusArt 2Grid

Alright, thanks Jubal


AvernusArt 2Grid

There was talk before the longhouse about going to Yartar then Everlund. Still the case?


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Think that was my suggestion, by river.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax will just follow along with whatever the party decided, he joined late, so he will tag along.


(Quit game/character)

Same here. Just up for adventure, right now.


1 person marked this as a favorite.
AvernusArt 2Grid

Ahh, but can you not also make bridges out of stone?


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

GM, can you report the identified magic items in Discussion?

thanks


AvernusArt 2Grid

Sure, it was a ring of jumping and a javelin of lightning.

edit: Oh and the 6 vials were holy water.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

A DUCK!!!

lol

And I hope he weighs more than a duck...but you can never be sure!!


(Quit game/character)
Urth Stormraven wrote:

GM, can you report the identified magic items in Discussion?

thanks

Sorry I was bad at reporting my findings.


AvernusArt 2Grid

Molok, depends on the crop ;)


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

I was hoping some of the other stuff was magic like the flute


AvernusArt 2Grid

Nope, you don't want to know what Guh used that for.(sorry)

I've got values for those items

wooden rocking horse with silver inlay and blue quartz eyes (worth 25 gp);
small wooden chest containing a disguise kit (worth 25 gp)
wooden coffer containing six vials of holy water (worth 25 gp each)
a life-size wooden statue of a grinning halfling smoking a golden pipe (worth 25 gp)
a battered hat with five carnelians sewn into it (worth 50 gp each)
a gold flute (worth 250 gp)
flowerpot carved from jade with images of green dragons (worth 750 gp)
wooden puppet theater with gold trim, along with gold-stringed puppets wearing bejeweled costumes (worth 2,500 gp)

No, that's not a typo. Its the most kickass puppet theater you have ever seen.


AvernusArt 2Grid

Most recently, the Lord's Alliance defeated Tiamat during the Dragon's Hoard/Rise of Tiamat 5e published adventures. Yartar is considered part of the Alliance. They are sort of like NATO of the Sword Coast. And last time the party met them, Jysson nearly knocked the s~@! out of them.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Umm..I believe that Molok is a member of the lord's alliance...lol


(Quit game/character)

I am realizing more and more how little time I have. I am worried my lack of jumping on and responding is going to cause a drain on the game.

I think I am going to drop out. I know you got a few extra, so my loss wont be too bad on everyone.

I am DMing another Pathfinder game PbP, preparing to DM a Rise of the Runelords game in January, and have a 3 month old baby.. Plus I work full time. Having another system to play too is just mucking my brain a bit too much right now.

Good luck everyone. Thanks for the opportunity.


AvernusArt 2Grid

Thanks for being upfront and honest Neo, sorry to see you go but I understand.


Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 | AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

Sad to see you go. It's been fun while it lasted.


(Quit game/character)

Thanks for understanding. I just realized I was slacking more and more at checking this game. Things kept going higher in my priority, and that is not fair to you and the other players.

Maybe when things settle down I will catch some of you in another game.

Thanks again.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Take care Neo...we will miss Dymmathy!!


AvernusArt 2Grid
Quote:
I believe that Molok is a member of the lord's alliance.

What do you mean, you played though hoard?


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Part of it...we did not get too far, but Molok did join the Lord's Alliance. It was quite awhile ago...last year sometime.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Nope it was Princes of the Apocolypse that he ran in..


AvernusArt 2Grid

Ah nice, coincidentally there's a Yartar scene in that one as well.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Believe it or not, I did give Jax a faction, even though this isn't AL, and I just happened to pick Lords alliance upon character creation. Actually it's my favored faction and almost all my 5e characters have it. It was in his profile, but that is up to the DM whether he officially is or isn't a part of that alliance since this isn't AL where a faction is required. Not sure if this affects too much of the story.


(Quit game/character)

Just wanted to jump in a sec.

@DM could you possibly mark me as not active in the campaign? That way it drops off the game from my list.

I appreciate it.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Take care, Dymm! We'll miss ya!


(Quit game/character)
Pindleton Montague IV wrote:
Take care, Dymm! We'll miss ya!

Thanks man. I feel really bad leaving. I never wanted to be that person. I just know I am not going to be as good at posting. I think one pbp game at a time might be my limit, at least for now.

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