Class Features:
Ranger
Level 1:
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival (Chose Animal Handling, Insight, Stealth)
Favored Enemy: Giants. (Adv on survival/knowledge checks vs Giants. Gain Giants language).
Natural Explorer: Forest. (Double prof bonus for int/wis, Ignore difficult terrain, can't be lost, can be alert while doing travel activity, if alone can stealth at full speed, forage twice as much food, extra details when tracking).
Level 2:
Fighting Style: Duelist
Spellcasting
Level 3:
Hunter Archetype: Colossus Slayer (+1d8 damage per round if it's below max HP).
Primal Awareness: Spend a spell slot to know creatures are within 1 mile (6 miles if favored terrain). Aberrations, celestials, dragons, elementals, fey, fiends, and undead. Lasts 1 min/spell level.
Level 4
Feat: Athlete (+1 Str, prone -> stand = 5' movement, no climbing penalty, long/high jump with only 5' movement).
Level 5: +3 Proficiency Bonus, Extra Attack
Level 6: Favored Enemy - Monstrosities. Favored Terrain - Mountains.
Race Features:
+2 DEX, +1 WIS
Movement 35'
Darkvision 60'
Proficiencies: Swords: Long, Short; Bows: Long, Short. Perception.
Mask of the Wild: Can attempt to hide when lightly obscured by natural phenomenon (rain, fog, falling snow, foliage, etc)
Fey Ancestry: Advantage vs charm, no magical sleep
Trance: 4 hours of trance = Long Rest
Languages: Common, Elf