Wild Elf

Jysson's page

281 posts. Alias of bookrat.


Race

Wood Elf | Hunter Ranger 6 | Spells 1: 3/4, 2: 2/2 | Spell DC 15 | HP 52/52 |

Classes/Levels

AC 18 | Init +5 | Saves S8, D8, C3, I-2, W5, Ch-2 | Pass Perc 18 | Status: Normal | Insp: Yes

About Jysson

Race: Wood Elf
Background:
Class: Hunter Ranger 6
STR 18 (+4) DEX 18 (+4) CON 15 (+2) INT 5 (-3) WIS 18 (+4) CHA 5 (-3)
HP 52 (HD: 6d10)
AC 18
Initiative +5
Speed: 35' Land
Proficiency +3
Alignment: CG

All ability checks and saves are +1

Proficiencies:
Saving Throws: Str (+7), Dex (+7)
Skills: Animal Handling Athletics, Insight, Nature, Stealth, Survival, Perception
Weapons: Simple, Martial
Armor: Light armor, Medium Armor, Shields
Tools: Flute
Languages: Common, Elf, Giants, Sylvan

Class & Race Abilities:
Class Features:

Ranger

Level 1:
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival (Chose Animal Handling, Insight, Stealth)

Favored Enemy: Giants. (Adv on survival/knowledge checks vs Giants. Gain Giants language).

Natural Explorer: Forest. (Double prof bonus for int/wis, Ignore difficult terrain, can't be lost, can be alert while doing travel activity, if alone can stealth at full speed, forage twice as much food, extra details when tracking).

Level 2:
Fighting Style: Duelist

Spellcasting

Level 3:
Hunter Archetype: Colossus Slayer (+1d8 damage per round if it's below max HP).

Primal Awareness: Spend a spell slot to know creatures are within 1 mile (6 miles if favored terrain). Aberrations, celestials, dragons, elementals, fey, fiends, and undead. Lasts 1 min/spell level.

Level 4
Feat: Athlete (+1 Str, prone -> stand = 5' movement, no climbing penalty, long/high jump with only 5' movement).

Level 5: +3 Proficiency Bonus, Extra Attack

Level 6: Favored Enemy - Monstrosities. Favored Terrain - Mountains.

Race Features:
+2 DEX, +1 WIS
Movement 35'
Darkvision 60'
Proficiencies: Swords: Long, Short; Bows: Long, Short. Perception.
Mask of the Wild: Can attempt to hide when lightly obscured by natural phenomenon (rain, fog, falling snow, foliage, etc)
Fey Ancestry: Advantage vs charm, no magical sleep
Trance: 4 hours of trance = Long Rest
Languages: Common, Elf

Spellcasting:

DC = 8 + Wis Mod + Prof
DC = 15

Spells Known (4):
1st: Absorb Elements, Hunter's Mark, Cure Wounds
2nd: Pass Without Trace


Inventory:

Coins & Gems:
GP 60
EP 0
SP 0
CP 0

Armor: Studded Leather (AC 12), Shield (+2 AC)

Weapon:
Flail. +7, 1d8+6 B
Longbow (20). +7, 1d8+4 P (150/600)

Other Items: Explorers Pack, A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch.

Anti-toxin Vial (2)
Healing Potion (2)
Acid Vial (2)
Alchemists Fire (1)

Explorers Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Magic Items:
Luck stone (+1 Saves and Ability Checks)


Background:
Outlander
Prof: Athletics, Survival
Tools: Flute
Language: Sylvan

Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Trait: place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.

Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)

Bond: I will bring terrible wrath down on the evildoers who destroyed my homeland.

Flaw: I am slow to trust members of other races, tribes, and societies.