DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

What do you all think of exploring norteast? It's further into the forest and directly away from the hobgoblins.


You can still figure out NPC assignments in the discussion thread. I'm assuming Aramant joins the other PCs scouting, but he can change his mind if he wants to.

As your fellow survivors get to work looking for resources, you head off to the northeast to explore the forest. Kining wasn't kidding when she said the terrain was difficult. Rolling hills, gullies, sudden drops, house-sized boulders, and thick stands of undergrowth make for a confusing and treacherous landscape that generally prevents travel in straight lines for more than a hundred feet at a time. Though beautiful, the constant switchbacks make travel hard.

After a few hours, you come across the remains of an abandoned farm. A tumbledown chimney is the only sign of the structure that once stood here, but adjacent to it is an overgrown stand of apple trees. The boughs hang heavy with the fruit.

Perception:
Aramant: 1d20 + 5 ⇒ (11) + 5 = 16
Eustoma: 1d20 + 9 ⇒ (16) + 9 = 25
Rogar: 1d20 + 6 ⇒ (14) + 6 = 20
Wulfram: 1d20 + 6 ⇒ (8) + 6 = 14
Pele: 1d20 + 9 ⇒ (14) + 9 = 23

Eustoma and Rogar spot the danger hidden here--a huge wasp's nest hangs in the branches of one of the trees. They are likely to swarm if anybody draws near. Pele likewise notices the wasps and sends Wulfram feelings of apprehension through their empathic link.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Are we anywhere near the main group?

Rogar spots the bees nest without much difficulty, and goes to nudge Eustoma, only to find that she's already spotted it. He tells her in a low voice, [smaller]"Alrigh', here's wha' we can do. Do ye 'ave any fire? If'n we can burn it, tha's best, but we need ta be careful not ta start a forest fire."


You're a few miles away from the main group.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm going to assume Wulfram has the masterwork backpack for now, and is carrying the alchemical weapons and extra wands. He'll make sure the potions of Cure Light Wounds have been brought along.

"We have a wand of Produce Flame," Wulfram replied. "Eustoma could aim at the nest from a distance. I can create water if I need to douse the flames so the tree doesn't catch fire. We also have two smokesticks to use if we want. If the wasps do swarm, I can blast them with fire like I did with the Hobs yesterday. Everyone should have at least one alchemist fire handy. Try to draw them away from the trees before you use one."


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram called on the flame spirits to help Eustoma's shot strike true. He tried to remember what he knew about wasps.

Casting Guidance on Eustoma: +1 competence bonus on a single attack roll, saving throw, or skill check within the next minute (must declare in advance).

Knowledge Nature: 1d20 + 6 ⇒ (8) + 6 = 14


Wasps are very aggressive, and once their anger is roused, they often continue to seek out new foes to swarm and sting. Their venomous stings paralyze their prey so that they can devour it at their leisure.


LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1

Identify:

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19 Red Potion
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20 Blue Potion
Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25 Red Dust
Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 Blue Dust

Aramant was in agreement with the plan. He didn't understand well enough Rogar's earth powers to know if he'd be able to harm the swarm, so he didn't say anything. His spells weren't designed for it either. However, he could enhance her attack.

Let me know right before you decide to attack, and I can boost your courage for a stronger and more precise hit. - said the bard, readying to Inspire Courage for her hit.


The red potions are all cure light wounds. The blue potion is a potion of hide from animals. The red dust is dust of tracelessness. The blue dust and gray potion remain unidentified.

Since everybody else is on board with the plan and Eustoma is busy at PaizoCon, I'll roll her attack for her. I hope she doesn't mind.

Ranged Touch Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Fire Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Eustoma uses the wand, creating a flame in the palm of her hand. She nods to Aramant, who begins his performance. The halfling then hurls the fire at the nest, striking it. It ignites, flames crackling and smoke rising from it.

A low, angry buzz erupts from the nest as an enormous swarm of wasps boils forth. There must be nearly a thousand of the stinging pests, and they begin to surge towards you!

Initiative:
Aramant: 1d20 + 4 ⇒ (3) + 4 = 7
Eustoma: 1d20 + 3 ⇒ (10) + 3 = 13
Rogar: 1d20 + 2 ⇒ (20) + 2 = 22
Wulfram: 1d20 + 1 ⇒ (11) + 1 = 12
Wasp Swarm: 1d20 + 1 ⇒ (15) + 1 = 16

Rogar can act before the swarm. You can be anywhere within 60 feet of the nest as is your preference.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'll be 30 feet from the swarm, just close enough to be in range with my Blast. Also, could I request a retcon Guidance from Wulfram? As we all know, I need all the help I can get. Thinking of which, does Inspire Courage apply to Kinetic Blast's damage? I could see an argument for either way. Assuming it does apply to hit, not to damage for this round.

Rogar takes a deep breath, readying himself to strike as the wasps buzzed out. Wulfram's divine guidance flowed through him as he reached out, feeling the tremble of the earth beneath his feet. As Eustoma throws a fireball, Rogar clenches his fists, and a faint tremor rippled out from him. As the wasps buzz out, Rogar reaches out, feeling Torag's strength within him as his pure force of will demanding that the earth obey him. He stomps the ground, and a massive boulder streaks skyward into the middle of the buzzing insects.

Kinetic Blast: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 171d6 + 7 ⇒ (5) + 7 = 12

As the blast of earth rockets skyward, Rogar tucks into a roll in a surprising display of agility, moving away from it nimbly.

Standard action Blast, Move action to move 20 feet further away from the swarm, Free action for descriptive text.


Rogar's blast strikes the swarm of wasps, the boulder splintering into hundreds of tiny shards. Insects fall from the sky by the dozens as the dwarf rolls and starts running away.

Unfortunately, the wasps are faster. The swarm descends upon Rogar, crawling, buzzing, and stinging him with fury!

Swarm Damage: 2d6 ⇒ (4, 6) = 10

10 damage to Rogar. He must make DC 13 Fortitude save against poison or take 1 Dex damage. He must make a second DC 13 Fortitude save against distraction or be nauseated for 1 round.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

DR 2/Adamantine. 8 damage.

Rogar grunts in pain as the wasps sting him,
Fortitude (poison): 1d20 + 9 ⇒ (9) + 9 = 18
Fortitude (distraction): 1d20 + 9 ⇒ (9) + 9 = 18
but grits his teeth and keeps running.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"Pull back Rogar, I'm going to blast 'em!" Wulfram warned. He waited for the dwarf to get out of the cloud of angry insects, then moved up and engulfed the wasps with a sheet of flame.

Delay until Rogar moves clear.

DC 13 Burning Hands: 2d4 ⇒ (1, 3) = 4


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Nay, ah can take it! Jus' get these blasted bees off o' me!" he calls out, attempting to shoo the swarming insects away from him.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar keeps running, temporarily making his way out of the swarm, tucking into a tumble. Behind him, a jagged pillar of stone makes its way skyward, piercing the swarm.
Kinetic Blast: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 7 ⇒ (5) + 7 = 12


Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11

As Rogar runs out of the swarm, Wulfram steps up and unleashes a blast of flames. The fire incinerates many of the wasps, dropping them out of the sky.

Rogar then conjures another pillar of stone that explodes as it strikes the wasps, shredding the remaining insects to pieces! The few survivors scatter and disperse, no longer a threat.

Looks like you didn't need the alchemist's fire with Rogar's good rolls!

You are able to gather the apples safely--they are small and tart, but still edible. Investigating the stone chimney also uncovers a loose stone concealing some wealth.

5 Provision Points, 210 sp, 75 gp, a Small masterwork longbow, Small masterwork bolas, and a large citrine gem (50 gp).


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram breathed a sigh of relief as the swarm dissipated. "Good work Rogar! Whatever you're doing was very effective against those vermin." He performed a quick ritual to ease the pain of Rogar's numerous wasp stings.

Healing Hex, Frontier Healer: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Wulfram can use his hex once per person each day.

After a breather, he checked out the condition of the farmhouse, to determine it's suitability as shelter for the refugees. He knocked on the door, then stepped inside, calling out, "Hello! Anyone here?"

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Wulfram, there's nothing left of the farmhouse except for the fallen chimney. Everything else is rubble.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm deadly when I actually hit. It's almost like getting a boulder to the face isn't healthy! ;P Personally, I'm just glad my failure streak is over.
...Oh great, I just jinxed myself, didn't I?
Spreadsheet updated with our loot.

As Wulfram heals his numerous stings, Rogar nods in appreciation, gasping for air after running for his life. "Thank ye, lad. Torag protected me, tha's fer sure. Bu' once we gather up everything 'ere, we need ta keep moving. I'll be fine, but we still need ta find shelter."


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

It would help if I read the description properly:)

"Yes, let's move on," Wulfram replied. He set off again with the others, exploring to the north-east.


You explore a bit further, but aren't able to find much else of interest before you have to return to the camp. Your followers have moved a few miles further into the forest, and when you return, you see Jinny has helped the others build some shelters from the cold.

The other villagers start to return as well with some game and fresh fruit, along with a pair of goats they managed to corral. Kining comes back from her scouting expedition.

"There's a big oak tree north of here. Think it's a wolf's den. Heard some pups yipping over there, so their mama can't be too far off," the dwarf reports.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar hives Kining a hard glare when she isn't looking, but nods, "Mebbe we could raise some o' the pups for ourselves? In any case, we shoul' take out tha den, in case tha mama wants ta attack our goats." He strokes his beard, "How far away is this oak tree? Coul' we make it there tonight?"


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Good work today everyone. Northeast seemed to have rough terrain. Should we continue that way or try a different direction tomorrow? I'm concerned some of our people won't do well through that terrain."

Eustoma pets Sia. "We have a wolf of our own Rogar. Do we have time to raise pups on the move? I say we keep watch tonight, and hope she doesn't arrive at camp."


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Wha? She doesn't wan' any more o' her own kind wi' us? I would 'ave thought Sia would be the mos' excited fer pups" The dwarf grins.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram inquired as to whether the villagers had come across any wild berries. "Keep an eye out for berries," he advised. "I can enhance them to make them especially nutritious, which will help our food supplies."


Kining shakes her head. "It's several miles through rough terrain. You could make it tonight if you don't mind twisting your ankle or stumbling into a gully in the dark. Not to mention the sun would be up by the time you got back." She scowls. "You'd be daft not to wait till morning."

Jet hands Wulfram a dozen fresh berries she happened upon. "It's not much, but it's a start," she says.


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Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"They will help," Wulfram said. He performed a ritual, boosting the nutritional properties of the berries.

Goodberry, 3 Spells: 6d4 ⇒ (2, 1, 2, 3, 4, 2) = 14

To see what Wulfram knows about wolves, and how easy it would be to train the pups:
Knowledge Nature: 1d20 + 6 ⇒ (19) + 6 = 25

Outside of Pathfinder, it's much more difficult to train wolves than dogs.


There's enough goodberries to provide 7 Provision Points. Raising the pups wouldn't be easy, but within the realm of possibility if one of you wanted to devote a lot of time to it. (It would be a DC 17 Handle Animal check, and one person could rear up to three pups at once.)


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Okay, updated the spreadsheet with provisions and daily jobs. I feel like it would be simpler if we kept people on more-or-less the same duties day after day, both IC and OOC, for ease of tracking.


As Jet leads some of the other villagers in cooking dinner, you work together to build more temporary shelters. After two hours' work, there's enough protection to keep everybody warm tonight.

I had you all take 10 on Survival checks to finish crafting the shelters.

Everybody seems to be in relatively good spirits, considering the situation. Jet tells a rousing campfire story about the Rabbit Prince, a character out of Varisian myth. Rhyna rubs some healing salve on Aubrin's chest wound. Only Kining sits apart from the main group, looking generally curmudgeonly.

The night is quiet, and while the shelters protect you from the elements, it's another chilly morning.

Perception:
Aramant: 1d20 + 5 ⇒ (7) + 5 = 12
Eustoma: 1d20 + 9 ⇒ (7) + 9 = 16
Rogar: 1d20 + 6 ⇒ (5) + 6 = 11
Wulfram: 1d20 + 6 ⇒ (7) + 6 = 13
Pele: 1d20 + 9 ⇒ (7) + 9 = 16

As you are discussing your plans for the day, a man suddenly bursts out of the woods at a run. He's looking over his shoulder, so he doesn't see you until he literally runs into Rogar. While the solid dwarf doesn't go anywhere, the man falls onto his back. His eyes widen when he sees you and he screams in fear!


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar wastes no time. As the man plows into him, the dwarf calls up a barrier of earth where the stranger ran out of the woods, hopefully causing a blockade for whater was chasing him, "Wha's wrong, friend? We won' hurt ye." he asks.


The man seems hysterical with fear, barely registering Rogar's words.

A Bluff or Diplomacy check is needed to calm him down.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Maybe I'll get lucky...

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

1st lvl Spells Memorized: Bless, 2 slots open.

"You're safe now; we'll protect you," Wulfram said in a calm voice. "Tell me what's happened."

Diplomacy: 1d20 + 4 ⇒ (6) + 4 = 10


Neither Rogar nor Wulfram seem to be able to calm the man down. He scrambles back to his feet as he prepares to flee.

Aramant and Eustoma still have a chance to calm him down.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Sir please don't run. We need to know what's following you. We wish to help."

Diplomacy: 1d20 + 0 ⇒ (8) + 0 = 8


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Seeing the others try-and fail- to calm the panicked man, Rogar sighs and clenches his fist. As he does so, a wall of earth appears in front of the man as he scrambles to his feet. He then repeats the process three more times, so the stranger is enclosed by four earth walls.

Kinetic Cover four times- or however many is needed to trap the man, or trip him, or otherwise hamper his movement.


The man starts running--right into the stone wall that Rogar rises in front of him. Caught off-guard, he stumbles and tries to get around it, only for another wall to rise up, then another, and another!

"No!" he cries. "Let me out! The bugbear's coming for me! He'll tear me apart!"


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram moved to intercept the man. "When did you see the bugbear?", he asked.


"Two nights ago when the hobgoblins invaded Phaendar! He's big and ferocious with scars on his head--I saw him tear a man limb from limb! I thought I'd gotten out of town without anybody seeing me, but I swore I just heard the bugbear growling right behind me!"

If you look back the way the man came, you don't see any signs of pursuit.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Yer fine now. Ye are with friends. We'll protect ye. What's yer name, friend?" Rogar asks, keeping a watchful eye towards the bushes.


The man seems to calm down a bit, though he still casts worried looks past the trees. "My name is Edran. I'm a traveler from Taldor. I was in the Taproot Inn when the invaders attacked--I think I saw some of you there."

He looks around at the gathered survivors. "Is this everybody who made it out?"


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Everyone who was wi' us. There migt' be more tha' jus' didn' come wi' us, bu' these are all we know of. I'm Rogar, this is Wulfram, Eustoma, and Aramant. Welcome ta the crew. Do ye have any special talents?"

What is he stat-wise?


Edran nods. "I have some bardic training and make my living as a street performer. I'll do all I can to be a valuable member of the group."

He's a 2nd-level bard. Pertinent skills include Handle Animal +8, Perception +5, and Stealth +5.


LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1

Identify:

Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21 Blue Dust
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10 Grey Potion

Working on the identification of the items, Aramant gets late to see the other bard arrival, but the tiefling is still glad they managed to save someone else - and, potentially, received reinforcements.

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0

Aramant doesn't remember the man from before, but absolutely believes his story.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"Pleased to meet you, Edran. I'm Wulfram, and this is Pele," the big man said, introducing the glowing red fox that was eyeing the newcomer curiously. "There's a pair of half-elves, a brother and sister, that went off on their own. They seem pretty capable, so I'm hoping they got out alright."


"It's nice to meet you, Wulfram" Edran says. "And you too, Pele." He holds out his hand for the little fox to shake, or at least put her paw in if she's willing.

"I hope they made it out, too. After seeing what those monsters are capable of..." He shudders.

"I don't know these woods well at all. Is there anything you can tell me about them?"


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Hello I'm Eustoma, and this is Sia." She pets the wolf.

"This forest is very old, and part of Nirmathis of course. Humans and others have lived here for many years. The elves have been here even longer. It will help us survive if you know where to look. It also has a history of fey in it, and a story or two of it being haunted. I've lived here for a few years trapping at the edge of the forest."

When she has a moment she'll ask one of the craftsmen to make her about 50 arrows for her bow.


Wulfram's Spirit Animal (Fox) | HP: 90/90 AC:23 T:14 F:21 | Saves F:6 R:7 W:11 SR:22 | Init:2 | Perc:23| CMB:12 CMD:21 (25 vs. trip) | Speed: 40ft

Pele could feel that Wulfram regarded the newly-arrived man as friendly. She sniffed his hand, then put her paw on his palm.


Edran smiles at Eustoma, though he seems a bit wary around her wolf companion. Understandably so.

When the halfling asks about crafting arrows, Wendy volunteers to help her. She's a hefty woman with dark chestnut hair, and she happens to be a skilled fletcher.

Once you've got your NPC assignments done, let me know if you want to go to the wolf den or explore in a different direction.

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