(5) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Encounter


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You do know that Ubagub can climb right?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Yep, Ubagub can climb (climb speed of 30' and bonus of +17). My thinking was that we'd determined the baddies had bugged out completely. Can definitely climb up with Gorruum and see if the skylight can be secured.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Will - Being a rather big dude IRL may have skewered my perception of average, but I was envisioning Fhârn in a similar size-class. Mayhaps a little bit shorter, but about the same weight, given his earlier employment as a blacksmith.

@mdt/Ubagub - Yeah, that does sound easier : P


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

I had just figured that most people in a medieval setting would be substantially shorter. Even in the 1800s, people's average height was much shorter then today by about 4-5 inches, if my memory is right. :) So when you said slightly above average, I was thinking more like 5'8-9" rather then above six foot.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

They probably should be, but just like bad dentistry I haven't really seen such things featured in any fantasy game :P

(Avg male human in golarion is 5' 9", going by the random length generator)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

A lot of the issue with short in that time period was not getting enough food as a kid, and health issues.

Within Golarian and most fantasy games, that's not as true. The magic takes the place of fertilizers and such, hedge witches and priests blessing fields, adepts offering healing at relatively inexpensive costs. That's going to up the average life span and height factor. Golarian especially doesn't assume the crushing poverty that was real in the real world in that time period.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Fair enough. It wouldn't make for the most thrilling adventure to have to conquer the evils of malnutrition. :)

So far as IC stuff goes, I think if we have most of the non-magical folk keep watch, we should be good. Whatever order you want is fine with me MDT. I'm not too fussed as far as this base camp stuff goes. Triumph will be downstairs with the other horses and I'll have him keep the stairs mostly blocked unless someone climbs over him while he sleeps. If you need more details (specific orders), let me know. Don't want us to bog down on safe sleeping of all things. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Given that you guys are moving way faster than the other group (there are some who are posting every 2-3 weeks now), I think you might want to consider altering the paths. They've gotten through one hex so far.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Made some alterations on the map.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I was looking forward to a little downtime to try the unchained rogue, but I don't mind going on a detour exploring more of this first.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I'll let Wilhelm take the lead diplomatically.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Wouldn't mind a little detour : )

(Also, my posting might be sporadic over the weekend until tuesday)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I don't think there is a diplomatic solution. Wilhelm already rolled a 20 for that. We were told it didn't matter...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, sorry folks. Can't really diplomacy crazy. Options were retreat, attack, or surrender. Looks like it's attack now (although retreat is an option if things go badly). I'll need a day to actually make the old coot and find an appropriate battle map.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Erp. My plan was, more refined, to interrupt the 1 round casting time on Call Lightning with the snowball : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, no problem, that will happen. Not that it will matter, weird things are going on unfortunately.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Yah, figures : )


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

May as well take this as the opportunity to mention that this is Gen Con week. I'll be out of the picture from sometime on Wednesday until late Sunday or possibly Monday. Feel free to bot me as needed to keep things moving.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry folks, life is kicking my nads right now. I'll get a map up as soon as I can.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

No worries, MDT. If it makes your life easier, I'm sure we'd also survive without a map (an hour to make?!?). Hope life is less dickish and your family is doing well.

Edit: Hour I was thinking crazy was a misreading on my part. Shame!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Map is easy, already built it.

Building the guy is a pain. I hadn't actually built him because I'd expected the multiple hints he's crazy, and maybe more dangerous than he seems, to warn people off... :) The 'really nasty electrical bolt' he sent down as a warning didn't work either, so build.. Unfortunately, this week is killing me at work. I'm actually just getting off work, having to work split shifts this week, 4 hours morning, 4 hours evening.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Gotcha. On the other hand, what kind of do-gooders would we be if we let him fry some random folks running around in the forest gathering berries. If Wilhelm learned he left the crazy gnome only for him to kill some kiddos, I'd have to take Wilhelm down a mopey, woe-is-me path and no one wants that. :P

Sorry to hear work is kicking your ass like that. Split shifts sound rough. Wish you the best. :)


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

The gnome initiated combat, at this point we are acting in self defense.

Next time we are in to re-supply, we should pick up some warning signs we can post around areas that we are unable to clear at the time. Also for area we might want to preserve for the fey.

That split shifts thing does sound annoying. Hope they get you back to a better schedule soon, mdt.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

I'm back from Gen Con. No rush, but wanted you all to know. Gorruum is pretty much following everyone else's lead in this encounter. He doesn't have prior knowledge of the crazy guy that I know of so he'll trust Wilhelm's lead.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, work, then internet failure this week, new modem on order, later this week. Using emergency hot spot to connect enough to do e-mail post apology.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

No worries.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Yes, no worries at all mdt. Still digging out of Gen Con aftermath anyway :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'm back, sorry for the delay.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I guess the Anastacia with a +4 init roll is mine?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

DOH! Yeah, copy paste error, thanks for pointing it out.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I didn't know Anastacia had mythic initiative :p I'll just assum the +4 still is me


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I fixed it in the notes I use to start a fight, I forgot to fix it when I did round 2.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Things to get:

1) Smokestick (I mean how did I miss this one?!)

2) Resist Energy (communal?) scrolls

3) A lasso or net to use with True Strike


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

So we don't actually see the source of all this lightning at the moment?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You see the hummingbird, but it's 45 ft up, so noticing it's beak pointing to everyone as the lightning crashes down is a bit hard.

As to the source, they came out of the cloudy rainy sky.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

It so happens, I have obscuring mist memorized. Think I'll cast it after Fhârn flings his true strike javelin.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I'm not sure if I needed to make a new stealth check so I did it just in case. Many gm's run it differently.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Daily False Life: 1d10 + 6 ⇒ (10) + 6 = 16
_____________________________________________

Also, I will be flying tomorrow to Los Angeles to study a term abroad. I do believe they got internet over there too, but I might not be able/have time/energy to access it immediately. So just a heads-up that I might not post for a few days : )

(Might check in in the morning or on the airport, but I can't promise anything!)

But, for the record, once our turn comes up Fhârn will try and throw the Javelin at the gnome (1d20+26 to hit, with additional range penalties and 1d6+5 damage [cold iron, magic])


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Here's some nice airplane music for Fhârn's flight over the pond.

Silver wings.

Jet airliner.

Leaving on a jet plane.

Couple of those are a little sappy, don't let it stick to you. :D


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

There - update time. Got an apartment which I can move into on tuesday. Internet will with a bit of luck follow real quickly, but I can't promise anything.

Sorry for the delay.

And thanks for the music : )


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I vote run. (Instead of Trump.)


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Don't like leaving my sword, but without more ranged/flying folks I'm not thrilled with getting zapped every turn. Away we go (with Wilhelm being the rearguard.)


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

So I don't know what's going on with the other group, but should we continue with our planned exploration path? It seems like things have slowed up a bit over there. We're nearing the end of our planned exploration, we could both meet up (if they have their crazy guy) and switch groups around. Maybe things will pick up a bit if we have more consistent posters in both?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

I'm good either way, but probably makes sense to come back together as we finish the planned hexes.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'd rather not do that. I'd rather keep the people who want to post once a week in the other thread. If we move them to this thread, we'll just end up with both threads being 1-2 posts a week as we wait on people who post almost never.

If there are people in the other thread who want to post every day or every other day, I'll move them to this thread (Offered to a few weeks back).

My own posting is being affected by work and life (wife fell down this weekend and dislocated her knee, again). Will hopefully get up updates today.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

No worries on your side, MDT. I'm sorry to hear about your wife's injury. I hope she's feeling better soon.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5
mdt wrote:
If there are people in the other thread who want to post every day or every other day, I'll move them to this thread (Offered to a few weeks back).

That sounds like a good way to handle it. I don't check on that thread too often.

mdt wrote:
My own posting is being affected by work and life (wife fell down this weekend and dislocated her knee, again). Will hopefully get up updates today.

Wish her our best on a speedy recovery mdt. That sounds horrible.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, work's been killing me, and my wife fell down and dislocated her knee this weekend. That blew my weekend. :( I'll try to keep up better going forward.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Good news!

My new american cell-plan comes with free internet which, for some reason, doesn't let me access any secure sites (like logging in on paizo. Probably something to do with switching sims and/or some sort of date error. I'll figure it out). However turning the phone into a hotspot works fine, if a bit chunky.

So what I'm saying is: I've got internet again and will try to catch up and so again : )

(But maybe not until tomorrow when I have an actual apartment to live in :P)
_____________________________________

Sucks when someone gets hurt. I hope your wife is feeling better soon mdt


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Sorry about your wife's injury mdt. And work too. Hope things get better for you both soon. Until then, don't worry about us, it's just a game, we will survive... Somehow. :)

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