(5) MDT's Revivified Kingmaker (Inactive)

Game Master mdt

Kingdom Map

Wanted Posters:

WOOD DRAKE SIGHTED!
Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstated. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down. One lone eye witness who lived long enough to return with the tale described it as a lumbering beast with wood and leaves for hide. A reward has been offered by House Kalnath.

IN SEARCH OF TROLL BLOOD!
Upon belief and intent, Myrania the Alchemist seeks Troll's Blood for testing as a catalyst in creation of healing potions. A reward, in potions of the choice of the bringer of this rare substance, will be given by Myrania within 30 days of delivery of the blood. At least one wineskin full of troll's blood required for reward.

ANIMAL ATTACKS! HOWLS OF MADNESS?
Rumor of a wolf like creature have long been heard of in the Kamelands. Stories vary as to whether it is a worg, a dire wolf, or something worse. Bandits and hunters have, for years, told of it's madness inducing howls and blood lust. With the increase of citizens into the Greenbelt, it is necessary to root out this beast to make the citizens safe. A reward for the creature's head is offered by House Malvanna.

SHAMBLING SAP NEEDED!
Myrania the Alchemist requires one small cask of shambling mound sap. This will require a fully grown shambling mound to supply. While the shambling mounds are common in Hecktongue Slough, they are rarer in the Greenbelt. A reward of gold and curative potions is offered for the first group to return with a cask of sap.

MAPS

Current Encounter


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Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Just take your time mdt, it's not the end of the world if we miss a few days once in a while, new D3 season soon :)

Since we are nearing the end of our planned rute, I would love to get some downtime to retrain into the Unchained Rogue and perhaps a feat, depending on the time and cost.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

And I would love to hunt down a few spells. I think there might even be some in the Guild ... And it might give us some time to integrate our parleying friend before we have to introduce Ikit : )


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1
Fhârn wrote:
...we have to introduce Ikit

Did I miss something there? Is he going to join this group?

So it sounds like we want to go ahead and head back to the capitol to rest and resupply. Is that right? Reply pending until tomorrow midday PST. Will take us back to Zatoska unless I hear otherwise. :)


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

To the citizens of our city, I meant. Both rat-man and frog-man at the same time might be a bit much :P


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

GORRUUM!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting for the kingdom rolls before pushing on.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting to keep it active, sorry folks. Long week. :( I'll try to get back to posting this week.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hi all,
My apologies, this last week has been... stressful. I had to fly to another state to deal with a family issue. My father had to undergo a semi-routine medical procedure, but he had some sort of breakdown during the procedure. The doctors suspect it's from the anesthetic, it's put him in a state of dementia. We're hoping he will recover, but the week was extremely busy and very draining. I spent most of last night and today sleeping.

I'll try to get back to posting this week, as soon as I have energy to GM.

MDT


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

I'm very sorry mdt. Don't worry about us. We can pick the game up when things are better for you. I hope your father improves.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

just checking it so I can see what's new when we begin here again :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I am assuming you are NOT actually going to explore F17. Rowan's group explored it before they ran out of steam. The only thing they found was an old pit trap with a half starved thylacine in it. They fed the creature and then released it.

So I'll assume you head down to the old Stag Lord fort, and then west into F18.

Remember, the map shows north as up and left. However, I'm using top of map as north, bottom south, and left west and right east, as that's how maps are usually oriented and it saves me headaches when I'm in a hurry.

Also, do you really want to go explore H17 again? Where the gnome was?


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

There! Just like I mentioned in the other thread, now I've injected some sideplot stuff here too : )

Stuff I mentioned in other thread:
As always when I inject small stuff into the timestream, feel free to comment or respond : ) But this is probably best kept in small spoilers as to not nix the flow too much!

And of course, if you find the practice annoying/disruptive, just point it out and I'll stop doing it (I just like to add my scenes once I know what is happening, as to not give contrary directives)!

I'll just add that I find the practice really useful to go over non mechanical or plot critical character development. Sorta like a sitting at the campfire scene, but without blocking the main game for 3 weeks irl :P

And now - to actually respond to what is actually happening : )

ps - oh and @spoilers. My personal policy as a PC is that it is totally okay (even encouraged!) for other players to look at my spoilers.

If they are directed @playername they might not be very interesting for someone else of course :P *

*Unless we are going to engage in intra party pvp plotting. But then I think we are going to need a serious discussion and rerouteing of the plot anyway ...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm fine with it. I figure most of that is for the other players to play off of. Anything you want me to play off of (specifically, and not just me taking off with stuff you post) send me via PM.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

Yeah. It is mostly something for me to add small details with, and for others to poke at if they want, outside the plot critical scenes : )

(Would feel weird - for example - if Fhârn started talking about and introducing his new familiar with people risking to drown just a bit away :P)

Also - @Path It does seem a bit weird. I'm not sure if Will had something planned (maybe he'll chime in :P) otherwise I can take a look at it later tonight (I think!).


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Also: bonus minigame!

Who can correctly guess what sort of Mephit Lumnia is (without peeking :P)?^^


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

My best guess is an Earth mephit (if they are called that)


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Ooooh that is actually pretty close.

I *think* Lumnia's Mephit type is one with a bit of Earth thrown in (like how Steam Mephits have the Fire subtype but flavour wise have some water thrown in too!). But I'm not 100% - more like 98% :P

Edit - The pathfinder approved prefixes for Mephits are:

Ice
Air
Smoke
Fire
Magma
Earth
Ooze
Water
Steam
Dust
Salt


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Natalie:

Just a note for the player. The saw-toothed sabres are the signature weapon that the assassin guild, but they do encourage others to use them to, often providing free lessons while disguised or not working. The more people use them, the easier it is for the assassins to pass unnoticed. Sort of how all dolphins are whales, but not all whales are dolphins. In this case, all assassins use those swords, but not all saw tooth sabre users are assassins. It is, of course, something to be aware of. Now, if your character just doesn't know that, that's fine. I wanted to make sure the player was aware though.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

@ mdt

I didn't know that, I read in my Inner sea world guide about Red mantis assassin and I never saw that infomation anywhere. So since I didn't know that Natalie knows the same as me, the dangers of infomation is, it's double edged sword something is reliable other is hearsay :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Natalie:

Source

Per footnote five, the whole 'fine with others using weapons' is from the inner sea guide.


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

mdt:
Ahh I misunderstood it because the book writes "The use of the guild's signature weapons, sawtooth sabres, is allowed throughout the island and beyond as a form of implied threat, to keep the threat of the Mantis presence in mind at all time. As a result, for a region that caters to pirates and killers and worse, crime is relatively moderate."
I thought it was only allowed around the island where the Mantis comes from, and that Brevoy was to far away to know the spread of it except for the Mantis themselves.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM Sick, may be a few days to posting regularly. :(


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Get better soon!


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

+1!


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Given the developments last turn, would it be okay to assume Lumnia is hovering at the edge of the river?

Then she could take the rope from anyone that has one but isn't feeling like entering the water : )


Male Ratfolk
VITALS:
AC: 19, T: 16, FF: 14; HP: 11/11; F:2, R:7, W:3; CMB +0, CMD 15 ; Init: +5; Perc: +9
Gunslinger/Rogue 1
SKILLS:
Acrobatics +9 (+5 to jump), Climb +4, Craft (alchemy) +7, Disable Device +9, Escape Artist +9, K. Engineering +5, Perception +9, Sense Motive +7, Stealth +13, Survival +7, Swim +4

Checking in


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

I'm sorry, MDT, but I forgot/don't know what time of year it's supposed to be. Is the water high due to spring runoff, or is it a flash flood/summer thunderstorm kind of thing?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Spring runoff given the time of year I believe.


Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.

Just a quick note:

<- Dust Mephit aka Outsider from the Plane of Air

Normally it wouldn't really nitpick, but given the prevalence of real fairies in this campaign I though I'd just point it out to prevent confusion down the line.

Granted, IC people might not know the difference [especially not random 'common people'], but it might be good to know OOC : )

edit: But 'faire' might just be a shorthand for 'small-ish winged humanoid' - in that case, simply disregard this :P


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

Hope everyone had a good new year. I see that (due to my inactivity) the other thread has been marked inactive. I am in the process of selling my house and moving so I've had a pretty hectic month and a half.

mdt. Should I rez the other thread, jump in here or take a hike?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Let me know when you're going to be able to post regularly (and the frequency), and we'll figure out which. Rowan appears to have also been unable to post regularly with his deployment either. Nice to see you back.

If you'll be able to post regularly (every day or two) we'll just bring you into this thread. If it's going to be once every week or two like before, I'll open the other thread back up again.


HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
skills:
Appraise +9 Climb +7 Know (A, E, Na, No, L) +6 Linguistics +6 Ride +5 Sense Motive +4 Spellcraft +12 Swim +7

@Dante - Hi; nice to see you. The new year has been quite nice so far! : )

@Dumb Mephits - Both my familiars had an int of 6. But while Munin was a smart bird, Lumnia is a somewhat dumb person (Mephits are cool, but clearly not known for their brains :P). Let me know if there are too many 'hah silly mephit doesn't really understand what he means' jokes : )

Just wanted to throw that out there since I'm waiting for an airport with a slow Wi-Fi and have plenty of time to think, but not enough energy to do anything useful with it ^^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry folks, I'm waiting on Wilhelm. If he doesn't post today, I'll bot him tomorrow.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

I can make a concerted effort to post every day or two.

What's going on in this thread? By the Emperor?!

Seriously I forgot what mission you guys were on.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They are exploring the southern reaches, and currently rescuing a gnome. But Wilhelm is MIA. :(


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

Maybe he fell in the water wtihout us noticing. :p


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Oh no! Is Gorruum going to have to go in after him too! :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'm skipping Wilhelm.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

MDT do you want to open the other thread just so I can RP a transition with myself and cohort (daughter)

If you don't mind it being just me for a bit


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I will as soon as I can Dante. It'll be tonight. At work, so posting as I can between meetings.


M Human HP 64/64 AC 21, T 11, FF 20/ Fort+8 Ref +2 Will+2 +2 vs fear.

That's no problem. Its on me so not rushing you at all.


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Hi folks, sorry for leaving you hanging. I was travelling over the holidays and got behind. I've been ridiculously busy at work and apartment hunting since I returned, so I've had a hard time catching up. Is my understanding of the current situation right:

Everyone but Gorruum and Pruett are safely on shore (on the side without the gnome wagons)? The wagon itself is still on the shore, as all of our issues arose from people entering the water to try to drag it across. Is that right or did I miss something?


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

I think you have it right. Gorruum and Ubagub were about to help with the wagon when everything went sideways. Swimming lessons all around!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There are a dozen gnomes and two wagons on the east side of the river. Also there are everyone but Gorruum and Ubagub, Pruett, and Wilhelm. Gorruum & Ubagub are in the river with Pruett and his horse. The only person on the west side of the river is Wilhelm and his horse.


Boggard HP (56/67), Ubagub (87/87)
Stats:
AC/Touch/Flat 17/11/16 | Fort/Ref/Will +9/+6/+3 | Init +2 | CMD 24
Skills:
Acro 7, Climb 9, Heal +5, Intim 17, Know (nature) 3, Ling 0, Per 12, Ride 8, Stealth 4, Surv 5
Spell-less Ranger (Guide) 5

Maybe I should finish rescuing Pruett before you dive in Wilhelm :)


Female Half-elf unchained spy, HP (9/9)
stats:
AC 16, T 13, FF 13 / Fort+1 Ref +5 Will+1 +2 vs enchantments, / Init: +3 / CMD 13
skills:
Acro 7 bluff 6 disable device 9 disguise 5 escape artist 5 ling 5 local 5 nobility 7 perception 5 sleight of hands 7 stealth 7

I think I might have lost track, did we get all the wagons to one side or are there still one we need to handle?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Still one wagon to go. I'll update the gnome's responses later today.


Female Cleric | HP 10/10 | AC 18 T13 F15 | CMD 15/12 | F + 4| R +3 | W +6 | Init +2 | Per +10|

Wilhelm rolled 14 to bring Avalanche across. Was that enough? Also, there is a rope connecting Avalanche's saddle to the wagon, I believe.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, he got over, he just didn't look good doing it. He needed a 15, got a 14. His military saddle kept him from falling off, but he looked silly on arrival. :)

And yeah, the ropes are all stretched over the river, just requires the horse owners to get settled again, and get their horses to start pulling while Gorruum steers the wagon from the water (the yolk is broken, so it's got no steering unless someone in the water holds the yolk to keep the water from pushing the wheels around.).


(AC 21/11Tch/20FF, HP 60/60, Fort +11, Ref +7, Will +9, Init +1, CMD 22) Male Human Paladin 7
Skills:
Climb -1, Diplomacy +14, Handle Animal +7, Intimidate +3, Know(Noble) +4, Know(Religion) +5, Perception +9, Ride +4, Sense Motive + 12, Steath -4, Swim -1

Just checking in to say I'm still around and watching this thread. :)

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