| Wilhelm Orlovsky |
Sorry to hear things are so rough, MDT. I hope things in your home life grow less hectic. :) Thanks for keeping this game, it's much appreciated.
| Natalie Saratov |
Well here's to a less hectic life, thanks for keeping this one open, was the first pbp I got chosen for.
It seems something in the name got changed so if people have put this game as a bookmark like me, they have to bookmark it again.
| mdt |
yes, sorry about that. I keep the names with numerics so the games I run show up first in my campaign tab, makes it easier to make sure I post to them first.
When I shut down games, I renumber the games so they go 1, 2, 3, etc. OCD
| Fhârn |
And if Pruett kisses them up real good maybe they decide to go for a new king instead of their old queen. But then he might need a paintjob and a tail - shouldn't be *that* hard to fix right ...?^^
| mdt |
Note to Pruett : You didn't say anything wrong, but the Kobolds started out hostile, trying to calm them down requires a DC 25. Unfortunately, none of the checks hit the DC, so they are still hostile, and bound by honor. Dice are not liking you guys with the diplomacy thing.
| Fhârn |
Hmm. So some 'Aid Another' rolls may be prudent for us that do speak the language. With the situation being what it is, it probably won't make things much worse :P
I'm gaming a bit with some friends at the moment but I'll make sure to drop by in a while and try my luck : )
| Fhârn |
All right; new plan: aid another the aid another roll? We'll build a glorious pyramid scheme of aid anothers until we can succeed with the skill-check :P
On topic of hostages if that really is the only way to (peacefully!) fix this Fhârn would be willing to go. He does at least speak the language and isn't critical to the function of the kingdom.
And I'll get to take my cohort for a little quick spin I suppose.
But hopefully we can fix this some other way :P
| mdt |
There's not really a 'good' solution here.
You've got a Lawful Neutral with Lawful Evil (or Lawful Evil with Lawful Neutral) leanings people that has, as far as they are concerned, a potential regicide/kidnapping and evidence that points toward Wilhelm.
If Wilhelm had been kidnapped and the Kobolds were implicated, there would be a push to 'bust heads' as well.
Add in that there's a faction of the Kobolds who believe and want Wilhelm's word to be worthless and you've got political instability and orders to the Kobold Guards to return with the 'Pretend King' to answer the charges. All talk about the Kobolds was as a client kingdom, not an actual part of the kingdom, thus their laws applying in their lands (as opposed to Wilhelm's law applying, which would if they were actually part of the Kingdom).
Throw in something stirring up trouble...
| Wilhelm Orlovsky |
Oh yea, there's no good "easy win" here but it does get interesting as it reveals how characters respond to a nuanced moral situation. Specifically this was partially a good vs lawful thing for Wilhelm, where he recognizes some of the anti-human anger the kobolds are espousing (based on translation/sense motive) and has to weigh his desire to adhere to law where it is just. So he's balancing the need to protect his subjects (disarray in his barony now is bad) with desire to avoid bloodshed and so on. I think I'm fairly happy with the balance from an RP point of view (as a paladin specifically).
| Natalie Saratov |
I think it was the good choice to leave the kobolds and find Wilhelms cousin without shedding kobold blood.
Shall I toss a pouch of powder to distrate them?
| Fhârn |
Or a ball of fire?
I'm helping I swear!
.
...
On a serious note I got Haste for our horses : )
| Natalie Saratov |
Should we knock them around for a bit first and just run?
| Gorruum |
Gorruum is all for knocking them around, but will follow Wilhelm's lead. He's trying to learn.
| Natalie Saratov |
We don't have to kill them if we decided to go that route, just get them a few knocks on the head but leave them alive as the merciful people we are somewhere deep inside.
But I'll let the baron have his final say
| Ikit the White |
Ditto. Either way. Ikit is ready. The tricks up hia sleeves... if he had... are very useful
-Posted with Wayfinder
| Wilhelm Orlovsky |
I'm thinking fighting withdrawal while trying to avoid lethal damage where possible. Wilhelm doesn't want to antagonize the kobolds more than they are already given there's obviously someone trying to stir infighting and chaos.
| Natalie Saratov |
So I get to bring out my sap for a change.
| Ikit the White |
Sonic smoke grenade :P
-Posted with Wayfinder
| Natalie Saratov |
Is that a pathfinder version of a flashbang? :p
| Ikit the White |
Pretty much. I believe there is a discovery that adds blindness too. =^^=
-Posted with Wayfinder
| Natalie Saratov |
THink you can only add one of those to your bombs though
| Ikit the White |
Just quickly letting you know. will be busy from today till later this weekend. We are getting a kitten(Siberian), which wasn't due to happen till almost the end of the year. Change of plans made it possible to get him sooner. So today and we are getting ready to receive him, and tomorrow we fetch him.
=^^= so very excited
Will post during the weekend when i can
| Wilhelm Orlovsky |
Just to check, were you waiting for something else from me at this point, MDT? My plan of action IC was: 1.) Wait and see how the kobolds to Pruett's last attempt as diplomacy (ooc I know it's not enough), 2.) Start a fighting retreat (turning into full retreat) if they aren't going to listen to reason.
| Wilhelm Orlovsky |
Cool, no problem! I just wanted to make sure I wasn't holding up the show. :)
| Anastacia Stormwing |
The dice roll was not high enough, but what was said should matter. If the kobolds accept, they can succeed at their mission, to a degree. If not, we fight, or run off. If they can beat us, then mission accomplished for the kobolds. The leader should probably have some doubt about the outcome of a fight, though. Of course, if we run off,the kobold mission is a complete bust. It turns into tedious tracking and a final confrontation against us with our army at our backs, if we so chose.
Or maybe they're loonie like that gnome. [shrugs]
| mdt |
What was said matters, but the diplomacy roll handles how it was delivered.
You can't overcome a bad roll on diplomacy by being good at diplomacy as a player. Otherwise the skills become meaningless.
The information was conveyed, but it was not conveyed in a way that makes a difference to the emotion.
We've all watched the movies where the uncharismatic character has the best plan, and nobody listens, and then the charismatic person says the exact same thing and everyone listens (Hell, I've had that happen in RL). Delivery matters...
| Natalie Saratov |
What tell them the Crazy gnome has stolen the queen? :p
| Lumnia |
What tell them the Crazy gnome has stolen the queen? :p
Or tell the Gnome the kobolds took his marbles - ought to distract them at least ... :P
| mdt |
Ok, map updated. The terrain funneled you into an area that, while not perfect for an ambush, was more conducive to an ambush than it was to not being ambushed.
Let me know if you're attacking, running (and if so, which way), or surrendering.
| Natalie Saratov |
What does our great and fearless leader decide? :p
| Ikit the White |
Im back. Noone died so far it seems =^^=
-Posted with Wayfinder
| mdt |
They do have half-way decent to-hit bonuses, but they are not outrageous. Anastacia has a 19 AC, and she was the only one hit by the spears, the rest bounced off armor (as in, enough to hit touch, not enough to bypass AC). The one that hit her was a 16, even with a -4, that one only needed a +7 to hit. At your party level, a +7 to hit is actually fairly low.
| Wilhelm Orlovsky |
Also: Sorry Wilhelm, bored of waiting.
No worries, I had some unexpected issues with being able to post over the weekend and am just now able to get to it. I actually was a bit confused as I was waiting for the kobold's reaction to Pruett's words (probably bad), but this works too.