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Umineko's First Foray Into GMing Online: Carrion Crown Recruitment


Recruitment

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"We regret to inform you that your dear friend, Professor Petros Lorrimor, has met his untimely end in a tragic accident. You have been asked to attend his funeral so that you may hear his last will and testament on behalf of the late professor's daughter, Kendra Lorrimor. At your earliest convenience, please arrange travel to the village of Ravengro, where the processions shall take place. If you would, send word ahead to Ravengro's Town Hall on estimation of your arrival; the funeral shall take place upon your arrival, as well as the arrival of few other individuals, at the behest of the deceased.
-Councilman Vashian Hearthmount."

You have received this letter some time ago. The name Petros Lorrimor is one you can never forget; the man has invariably changed your life in some way. Your time with him may have been short, it may have been longer, but he certainly was a man to earn your respect. The fact that he's named you to be at his funeral may be a bit puzzling, but it's that respect you have for him that has urged you to heed the letter and head to Ravengro, in the country of Ustalav. You get the strange feeling that the man is somehow going to change your life yet again, even after his untimely demise.

The Player's Guide can be downloaded here for free.

The Gist:
Carrion Crown is a campaign set in the country of Ustalav, where various themes of horror, mystery, and suspense will be the main focus. You will be moving all across the region, from small villages to the capital itself. Professor Lorrimor is the link between all the PCs starting out, bringing them together and uniting them to fight a mysterious, secretive foe whose goal may place not just Ustalav, but all of Golarion, into a dark future.

What to Expect:
This is my first time trying to GM a game on Paizo, but it's not the first time I've ever GM'd. I have run this game before with a group of my friends, and I loved it so much and had so many ideas, I wanted to run it again. Those who may have an idea of what events are in Carrion Crown may still be able to enjoy this game, as there are several changes made that I have planned out. It will still have the same goal, but some events will play out differently, as well as some added adventure, should the players seek it out.

I will make mistakes. There's just no avoiding it. I will ask my players to please accept this and correct me in places that need correcting. I will do the same with my players; this is all meant to be fun, and I intend to keep it that way.

Roll20 will be used for combat maps when necessary; all dice rolls and role-playing will be done in the gameplay thread. I feel like it will just keep things nice and tidy, though if the players have a better suggestion, I will listen to it.

I enjoy writing and describing events in detail. As such, I tend to write a lot. I enjoy those who are the same way; bad writing bores me, I must admit. I don't require paragraphs upon paragraphs, each with at least seven, strong sentences; but just enough to show that you're invested. This will always change in certain situations, and that's the way it should be.

Character Creation:
The meat of the matter. I will allow all classes published by Paizo, from Core to Occult Adventures. No 3rd Party, no Psionics, and no evil characters. Core, Featured, and Uncommon races are all allowed, but know that less humanish races are going to be at a disadvantage with the village populace.

Stats will be rolled for using six 4d6 rolls, dropping the lowest on each roll. If no dice roll higher than 2 on any given roll, roll again. The numbers may be put into any stat desired. If the rolls are poor, you may optionally take a 20 pt buy.

Characters may have two traits, one of which must be a campaign trait found in the Player's Guide. Up to one drawback may be picked to get another non-campaign trait.

Backgrounds are required, with the campaign trait picked from the Player's Guide worked in. These must be, at minimum, one paragraph, and at maximum, six paragraphs. Writing is a big factor in how I'll pick my players, so effort is a must if you want to be picked.

Additionally, you may show the desired progression of your character, such as the desired role in the party or possible prestige classes. You will not be held to this if you change your mind in the future, but I enjoy seeing applicants that have clear goals in mind.

I will be picking up to six players for this campaign. Full, impressive backgrounds will be favored, I can't stress that enough. I'll answer any questions as they come up; as mentioned, I'm new to this, so I've undoubtedly left something out.


Dotting. Will start working on a character now. Die rolls are
Stat 1: 4d6 ⇒ (4, 6, 3, 2) = 15 = 13
Stat 2: 4d6 ⇒ (1, 2, 3, 4) = 10 = 9
Stat 3: 4d6 ⇒ (1, 4, 2, 6) = 13 = 12
Stat 4: 4d6 ⇒ (4, 6, 2, 4) = 16 = 14
Stat 5: 4d6 ⇒ (4, 2, 3, 3) = 12 = 10
Stat 6: 4d6 ⇒ (6, 4, 3, 6) = 19 = 16
I very much enjoy when things are described in detail, but I am not the best at writing. I will try my best, however. Currently I'm considering a bard of some sort.


Interesting. My rolls

Stat 1: 4d6 ⇒ (1, 1, 3, 4) = 9-> 8
Stat 2: 4d6 ⇒ (1, 4, 6, 6) = 17-> 16
Stat 3: 4d6 ⇒ (3, 3, 6, 4) = 16-> 13
Stat 4: 4d6 ⇒ (6, 2, 5, 4) = 17-> 15
Stat 5: 4d6 ⇒ (4, 2, 6, 4) = 16-> 14
Stat 6: 4d6 ⇒ (2, 1, 3, 4) = 10-> 9

A human character is my preference, but not quite sure what yet. Will look through the player guide and hopefully that'll help me decide.


Just to confirm, this will be run here but only the maps will be on d20? Sorry I just want to be sure. This does sound fun.

Dark Archive

Interest let it be known, however I'm applying for a few games(and how everyone dislikes the more exotic races for some reason) I will be likely applying a spellcaster if some kind but don't hold that to me, some of my favorite characters are barbarians...


Perfect timing! I had just thought of a Carrion Crown character idea earlier tonight that I lamented not having a place for.


Let's see what the dice say..
4d6: 4d6 ⇒ (1, 6, 1, 1) = 9 8
4d6: 4d6 ⇒ (4, 5, 2, 3) = 14 12
4d6: 4d6 ⇒ (1, 2, 5, 5) = 13 12
4d6: 4d6 ⇒ (1, 5, 4, 6) = 16 15
4d6: 4d6 ⇒ (5, 3, 1, 5) = 14 13
4d6: 4d6 ⇒ (6, 4, 1, 5) = 16 15
I've been meaning to try out the Outer Channeler Medium archetype for some time now. That is what I plan on submitting.


Are you using background skills or any other unchained rules? Any house rules?


Dot


Oh and starting wealth?


I think background skills should be fine, though the chosen skills for them should be worked into the background itself, as seems obvious. Unchained cversions of classes are an option, though if preparing a Summoner, I would greatly prefer the unchained version. Starting wealth will be average for the class chosen. HP will also be max at 1st level, then half+con+1 each level after 1st.

Told you I'd forget things.


Thanks for the quick reply! I'll get to work on my character tomorrow.


Dot for Interest.


Best try for Dice rolls to see where I stand

Spoiler:

4d6 ⇒ (2, 1, 4, 4) = 11 - 10
4d6 ⇒ (6, 6, 6, 5) = 23 - 18
4d6 ⇒ (1, 5, 4, 6) = 16 - 15
4d6 ⇒ (4, 6, 6, 6) = 22 - 18
4d6 ⇒ (4, 1, 4, 1) = 10 - 9
4d6 ⇒ (2, 1, 3, 5) = 11 - 10


Would the Aasimar variant heritages, specificaly azata-blooded be allowed?


This is my submission, an Aasimar dervish of dawn bard. Still working on backstory though.


Dotting
roll: 4d6 ⇒ (3, 6, 3, 4) = 1613
roll: 4d6 ⇒ (5, 6, 3, 3) = 1714
roll: 4d6 ⇒ (1, 3, 6, 3) = 1312
roll: 4d6 ⇒ (3, 1, 1, 4) = 98
roll: 4d6 ⇒ (3, 4, 5, 6) = 1815
roll: 4d6 ⇒ (5, 2, 5, 5) = 1715


BeastMasterFTW wrote:
Would the Aasimar variant heritages, specificaly azata-blooded be allowed?

Yes, Aasimar variants are allowed, provided they aren't 3rd Party variants.


Dotting for interest until I am off from work.


4d6 ⇒ (3, 1, 4, 5) = 13 drop low = 12
4d6 ⇒ (1, 4, 6, 1) = 12 drop low = 11
4d6 ⇒ (5, 3, 6, 1) = 15 drop low = 14
4d6 ⇒ (4, 3, 6, 4) = 17 drop low = 13
4d6 ⇒ (1, 2, 3, 1) = 7 drop low = 6
4d6 ⇒ (6, 3, 3, 3) = 15 drop low = 12

Are those low enough to let me use point buy? I was planning on playing a Shaman (True Silvered Throne/Possessed).

Dark Archive

4d6 ⇒ (2, 3, 1, 5) = 11
4d6 ⇒ (5, 5, 3, 6) = 19
4d6 ⇒ (4, 2, 6, 2) = 14
4d6 ⇒ (2, 5, 2, 4) = 13
4d6 ⇒ (6, 6, 2, 2) = 16
4d6 ⇒ (1, 2, 1, 1) = 5


What is your opinion on age-based modifiers?

Rolls:
4d6 ⇒ (6, 1, 2, 5) = 14
4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (1, 2, 4, 3) = 10
4d6 ⇒ (5, 5, 4, 4) = 18
4d6 ⇒ (4, 1, 4, 5) = 14
4d6 ⇒ (3, 3, 1, 2) = 9

I got the equivalent of a 7-point buy, so I'll just take that 20.


Very interested in this. I have tried to play this AP several times online only to have the games die or the GM leave.

4d6 ⇒ (5, 4, 3, 5) = 17
4d6 ⇒ (5, 6, 6, 6) = 23
4d6 ⇒ (4, 6, 3, 6) = 19
4d6 ⇒ (6, 5, 5, 6) = 22
4d6 ⇒ (1, 4, 2, 2) = 9
4d6 ⇒ (6, 5, 6, 1) = 18

Is there a command to have it actually drop the lowest (just for future reference, I am new to gaming on this particular site)?


Also...what....the...hell?? I never get dice rolls that good! =O


ignuspyre wrote:
Also...what....the...hell?? I never get dice rolls that good! =O

Dude that's a 53 point buy! lol


You should make a character that is very insecure about their one flaw (that 8) :P

I am leaning toward a Phantom Blade Spiritualist to fit my back story.


I'm glad I have a low stat. I like to have characters with at least one flaw (and usually some tragedy in their backstory heh).

Now just to figure out what I want to play. =)


Invested Regent is a really cool and powerful Unchained Monk archetype that needs some seriously MAD stats.


1: 4d6 ⇒ (5, 3, 6, 5) = 19 16
2: 4d6 ⇒ (2, 1, 6, 3) = 12 11
3: 4d6 ⇒ (1, 5, 2, 1) = 9 8... bleh
4: 4d6 ⇒ (1, 4, 6, 4) = 15 14
5: 4d6 ⇒ (5, 5, 2, 6) = 18 16
6: 4d6 ⇒ (5, 5, 1, 4) = 15 14

One horrid roll, negatable by strategic race picking, several great rolls.

Color me interested.


4d6 - 1 ⇒ (4, 5, 3, 1) - 1 = 12
4d6 - 2 ⇒ (2, 6, 6, 4) - 2 = 16
4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
4d6 - 1 ⇒ (1, 6, 4, 6) - 1 = 16
4d6 - 3 ⇒ (3, 3, 6, 5) - 3 = 14
4d6 - 4 ⇒ (6, 5, 5, 4) - 4 = 16


Wow. Some really impressive stat rolls in here.


4d6 ⇒ (5, 1, 5, 4) = 15=14
4d6 ⇒ (3, 3, 6, 3) = 15=12
4d6 ⇒ (1, 6, 1, 6) = 14=13
4d6 ⇒ (6, 1, 3, 5) = 15=14
4d6 ⇒ (5, 2, 6, 3) = 16=14
4d6 ⇒ (4, 1, 5, 6) = 16=15

Not a lot of variation there!


Servant of Pharasma looking to send those who have attempted to defy their destiny and usher them on their journey down the river of souls to meet the Lady of Graves.

Archer Inquisitor. Mostly done, I'll finish the equipment when I get home tonight.


Dotting for interest.


And the dice gods say ...

4d6 ⇒ (6, 1, 5, 3) = 15
4d6 ⇒ (2, 3, 2, 5) = 12
4d6 ⇒ (1, 1, 5, 5) = 12
4d6 ⇒ (3, 5, 4, 5) = 17
4d6 ⇒ (2, 3, 5, 1) = 11
4d6 ⇒ (2, 1, 6, 2) = 11

take the 20 point buy. Oh well. I think I have a point buy character for this AP already. Will have to find him.


Dice Rolls:

Ability #1: 4d6 ⇒ (5, 5, 2, 2) = 14 = 12
Ability #2: 4d6 ⇒ (5, 2, 2, 5) = 14 = 12
Ability #3: 4d6 ⇒ (3, 3, 3, 4) = 13 = 10
Ability #4: 4d6 ⇒ (1, 6, 6, 4) = 17 = 16
Ability #5: 4d6 ⇒ (4, 4, 3, 4) = 15 = 12
Ability #6: 4d6 ⇒ (2, 6, 3, 5) = 16 = 14


Dot!


SOLDIER-1st wrote:

4d6 drop low = 12

4d6 drop low = 11
4d6 drop low = 14
4d6 drop low = 13
4d6 drop low = 6
4d6 drop low = 12

Are those low enough to let me use point buy? I was planning on playing a Shaman (True Silvered Throne/Possessed).

I would suggest using a 20 pt buy with those rolls, yes, but you may keep the stats if you wish; they wouldn't affect your potential of getting in, as I care more about characters than anything else.

Silas Gavran wrote:

Servant of Pharasma looking to send those who have attempted to defy their destiny and usher them on their journey down the river of souls to meet the Lady of Graves.

Archer Inquisitor. Mostly done, I'll finish the equipment when I get home tonight.

It may not affect your decision for using the 20 pt buy instead, but the last roll you had can be rerolled, since it was 1, 1, 2, 1. You can keep the pt buy if you want, but you can change it for your rolls if you roll well and wish to do so.

Glad to see there's a lot of interest for this, though! I plan on hosting recruitment until I have enough applicants I like, or until the end of the month, whichever comes first.


Basic character idea: Former student of the Professor who traveled with him for a time. Had to move back home to take care of an ailing father. Worked in the local mines and occasionally lectured at local college to make ends meet. While mining found a strange weapon that happened to be possessed by the amnesiac ghost of an ancient warrior. He sent a letter to Lorrimor about it but never received a reply until the letter informing him of his former Teacher's death. Have some ideas for fleshing it out, but I think there is potential.


The Chess here with my submission for the game: Arthorius was in a Carrion Crown game that unfortunately never got too far. His idea is that of a Jekyll/Hide vibe, and is a concept that I particularly love :) I modified the sheet/etc. to match the character creation rules here. Please feel free to let me know if there's anything you'd like me to change.


I was really hoping the Phantom Blade would be able to use Spell Combat with a two-handed weapon (and that seems to have been the creator's intent), but it seems they just use the regular ol' Magus Spell Combat that restricts things to one handed weapons.


For the record: I am a creative writer, so I get the focus on words!

I submit to you Cencroithi, also known as Ghost.

BACKGROUND:
The life of Cencroithi began with tragedy. His mother died in childbirth, leaving him the only child of a cold and cruel father. Small and sickly, he was touched by death that day.

His was a long line of gifted wizards, elven nobles of Soivoda. By right, he should have lived a blessed childhood. But his father blamed him for the death of the one person that he had ever loved, and sent him away to Caliphas to be schooled at a young age. He trained at the academy, and proved himself a brilliant student. But most shunned his company, and he was miserable. He was haunted by nightmares, and teased mercilessly. They nicknamed him Ghost on account of his preternaturally pale skin.

Even his professors, who found his intellect threatening no doubt, turned away from him, and left him to his own devices. Only Professor Lorrimor ever showed him any affection, going so far as to invite him to visit in Ravengro someday. But the professor warned against the study of necromancy, which he understood, but found distasteful nonetheless. He feared that his soul would ever sway between Urgathoa and Pharasma. Cencroithi didn’t listen, and pursued his work with dangerous focus.

A few years later, upon finishing his studies, Cencroithi visited Professor Lorrimor. This is when he met Kendra, his daughter. He fell in love with her at first sight. And truth be told, she might have loved him too. But when Cencroithi asked Professor Lorrimor for the permission to court his daughter, the professor refused, and insisted that Cencroithi promise to stay away from the young woman until such a time as the professor deemed him worthy.

Broken hearted, Cencroithi promised and walked away. Profoundly honest and principled, he has kept his promise to this day.

TRAITS & DRAWBACKS:

Making Good on Promises (campaign trait): Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain a +2 trait bonus on saves against fear effects.

Deathtouched: At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).

Magical Lineage: One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Influence: Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Principled: You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait bonus on saving throws against charm, compulsion, and emotion effects.

Lovesick: Your love for another occupies your every thought, and you become despondent when you are away from that person. At the start of each day, if you are away from this person you take a —2 penalty on initiative checks and Perception checks. If you ever lose or fall out of love with this person, exchange this drawback for the Doubt drawback.

FEAT:

Additional Traits: You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose.

4d6 - 1 ⇒ (3, 5, 1, 6) - 1 = 14
4d6 - 1 ⇒ (4, 6, 1, 5) - 1 = 15
4d6 - 2 ⇒ (2, 3, 5, 3) - 2 = 11
4d6 - 1 ⇒ (1, 6, 1, 2) - 1 = 9
4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
4d6 - 1 ⇒ (4, 6, 1, 2) - 1 = 12

Pretty sure that I'll be buying abilities...


Let's see if fate smiles...

4d6 - 1 ⇒ (2, 3, 4, 1) - 1 = 9
4d6 - 2 ⇒ (6, 4, 4, 2) - 2 = 14
4d6 - 1 ⇒ (5, 1, 4, 6) - 1 = 15
4d6 - 2 ⇒ (5, 2, 5, 3) - 2 = 13
4d6 - 3 ⇒ (3, 6, 4, 5) - 3 = 15
4d6 - 1 ⇒ (4, 2, 1, 2) - 1 = 8

Not bad.... now to see how to combine them....


Hmmm, what to name an ancient warrior living inside a weapon...


Hmmm... I've been wanting to try a paladin... maybe....

Dot, for now. Not sure if I'll have time to spin up a new character.

4d6 - 1 ⇒ (6, 3, 1, 3) - 1 = 12
4d6 - 1 ⇒ (1, 6, 5, 5) - 1 = 16
4d6 - 2 ⇒ (4, 4, 2, 6) - 2 = 14
4d6 - 2 ⇒ (6, 2, 5, 3) - 2 = 14
4d6 - 1 ⇒ (6, 3, 6, 1) - 1 = 15
4d6 - 3 ⇒ (3, 4, 5, 3) - 3 = 12

Well, okay then. That's the most paladin array I've seen in quite a while


4d6 ⇒ (1, 2, 3, 3) = 9 = 8
4d6 ⇒ (1, 5, 4, 5) = 15 = 14
4d6 ⇒ (5, 4, 5, 1) = 15 = 14
4d6 ⇒ (5, 3, 1, 3) = 12 = 11
4d6 ⇒ (6, 5, 2, 5) = 18 = 16
4d6 ⇒ (6, 4, 3, 4) = 17 = 14

Well, I was hoping for the stats needed to make a Martial Artist Monk work but the rolls were not quite amazing enough for me to overcome the remaining flaws of the regular Monk at the moment. I think I'll shoot for an Unchained Rogue with the Sharper Archetype or a Corpse Hunter/Divine Tracker Ranger.


Still thinking about what I will bring... race question though:

How would you feel about someone bringing an android? I know they are more common in Numeria (and Iron Gods campaigns) and I am not 100% saying that I want to bring one... just curious as to your thoughts on how they would fit in/if you are willing to see one running around in your horror setting.

Cheers.


The Emerald Duke wrote:

Still thinking about what I will bring... race question though:

How would you feel about someone bringing an android? I know they are more common in Numeria (and Iron Gods campaigns) and I am not 100% saying that I want to bring one... just curious as to your thoughts on how they would fit in/if you are willing to see one running around in your horror setting.

Cheers.

As I'm only allowing Core, Featured, and Uncommon races, Androids are out of the question. I don't really see them fitting in with the theme anyway. As an Advanced race, though, I won't be allowing them.


Do you allow the variant Aasimar heritages from Blood of Angels?
Or what about the 'swap SLA' tables from the same?


Daedalus the Dungeon Builder wrote:

Do you allow the variant Aasimar heritages from Blood of Angels?

Or what about the 'swap SLA' tables from the same?

I will allow them, yes, though I expect to see the typical personalities to fit them. If you're going to use the variants just to tweak stat bonuses and not play around with what the variant stands for (such as a Musetouched's aptitude for music and spirit for wanderlust, or a Lawbringer's sense of rigid justice), then I may have a problem with it.

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