Demon Hunter

Silas Gavram's page

3 posts. Alias of Master Elodin.


Full Name

Silas Gavram

Race

Human

Classes/Levels

Inquistor of Pharasma 1

Gender

Male

Size

Med

Alignment

CN

Deity

Pharasma

Location

Ustalav

Languages

Common

Strength 10
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 16
Charisma 10

About Silas Gavram

Silas served as a student under the late Professor Lorrimor in Lepidstadt while Silas was studying under Father Eswayne Cidaimoikis at the cathedral Gravecharge. Silas and Lorrimor's particular area of interest in conversation, to no surprise, was the undead that plagued the countryside, though more from an academic and philosophical point of view. Certainly, he had enough of the zealous, religious instruction from Father Eswayne.
Silas always longed for the moment when he would have opportunity to be a source of reference for the Professor and help him, just as he had looked to Lorrimor countless times. Now, it looks as though he will never have that chance. Apparently, this is yet another disappointment that the Lady of Graves has seen to allow in the spiral fate for her servant Silas. Being a servant of the Lady of Graves, it never seemed to him like someone's passing was too soon. Except for those he was close to. Somehow, that was different. The least he could do was go and pay respects to his late friend. He'd learned so much under Professor Lorrimor. And there would be no way to pay it back.

Silas Gavram
Human Inquisitor of Pharasma 1
CN Medium humanoid (human)
Init 4; Senses Perception +7
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Defense
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AC touch ff
hp 9
Fort 2, Ref 4, Will 5
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20 x2)
Ranged longbow +5 (1d8+1/x3); +4(1d8/x3)
Touch the Spirit World (Su): 6/Day for 1 rd
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)— Cure Light Wounds, True Strike
. . 0 (at will)— Detect Magic, Disrupt Undead, Light, Read Magic
. . Domain Souls (Repose)
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 10
Base Atk 0; CMB 0; CMD 14
Feats Point-Blank Shot, Precise Shot
Traits Teacher's Pet (Religion), Schooled Inquisitor
Skills Diplomacy +4, Intimidate +5, Knowledge: Religion +6 (+8), Perception +7, Sense Motive +8, Survival +7
Languages Common
Gear potion of cure light wounds, dagger, longbow, arrows (40)inquisitor's kit ( backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), 6 gp

Special Abilities
Judgement Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Monster Lore The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Domain Souls (Repose)
Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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