Vampire

Arthorius Ravenholdt's page

48 posts. Alias of adsapiens.


Full Name

Arthorius Ravenholdt

Race

Human

Classes/Levels

Cavalier (Ghost Rider) 1

Gender

Male

Age

32

Alignment

True Neutral

Deity

Pharasma

Location

Ustalav

Languages

Aklo, Common, Necril, Varisian

Occupation

Stable Master

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Arthorius Ravenholdt

Arthorius Ravenholdt
Male human (Varisian) cavalier (ghost rider) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Occult Adventures 117)
N Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +4 (+6 while benefit from concealment or full concealment due to darkness or dim light)
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 11 (1d10+1)
Fort +2, Ref +4, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee lance +3 (1d8+3/×3) or
. . longsword +3 (1d8+2/19-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, allies gain +1 to hit)
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Statistics
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Str 14, Dex 16, Con 10, Int 14, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Bodyguard[APG], Combat Reflexes
Traits born under the cradle, dominator (belkzen), twitchy
Skills Acrobatics -2 (-6 to jump), Handle Animal +6, Intimidate +6 (+8 while benefit from concealment or full concealment due to darkness or dim light, +8 to demoralize foes), Perception +4 (+6 while benefit from concealment or full concealment due to darkness or dim light), Profession (stable master) +4, Ride +1 (+3 to stay in the saddle), Sense Motive +4, Stealth -3 (-1 while benefit from concealment or full concealment due to darkness or dim light), Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather)
Languages Aklo, Common, Necril, Varisian
SQ dimdweller, etheric tether, frightful gaze, order of the dragon
Other Gear breastplate, heavy wooden shield, lance, longsword, backpack, bedroll, belt pouch, bit and bridle, flint and steel, hemp rope (50 ft.), mess kit[UE], military saddle, pot, saddlebags, soap, trail rations (5), waterskin, 35 gp, 3 sp, 5 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimdweller +2 to Intimidate, Perception, and Stealth when in conceal due to darkness.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Frightful Gaze (2/day, DC 12) (Su) Gaze attack causes those who meet your gaze to stant paralyzed in fear for 1 round.

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Ghost Mount CR –
Ghost mount (Pathfinder RPG Occult Adventures)
N Large animal (phantom)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
DR 5/slashing
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Offense
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Speed 50 ft.
Melee unarmed strike +2 (1d4+3 nonlethal) or
. . bite +2 (1d6+3), 2 hooves -3 (1d8+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +4; CMD 15 (19 vs. trip)
Feats Combat Reflexes, Endurance
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +5 (+13 to jump)
SQ combat riding, ectoplasmic phase lurch
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.