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![]() cuatroespada wrote:
I love how Nisha's name is written in all caps, witch is exactly the right way to pronounce it ![]()
![]() Presenting NISHA
crunch:
NISHA
Chaotic Neutral Medium Tiefling(Oni spawn) Adaptive Shifter 6; Init 4; Senses Darkvision; Perception: +13 DEFENSE AC 22, touch 16, flat-footed 20 hp 52 Fort 8, Ref 8, Will 7 OFFENSE Speed 20 ft. Melee Claw (1d4) +9 (1d4+9 ), Claw (1d4) +9 (1d4+9 ), shifter weapon(1d4) +9 (1d4+9 ), STATISTICS Str 19, Dex 14, Con 14, Int 8, Wis 18, Cha 10 Base Atk + +6; CMB +10; CMD 23 Feats Fiend Sight; Power Attack; Shapeshifter Style; Racial: prehensile tail, maw or claw(claw attacks) SQ Adaptive Claws; Bonus Languages; Defensive Instinct; Lasting Adaptation; Low-Light Vision; Reactive Aspect; Shifter's Fury; Unfettered Wild Shape;Forms(spiked x2, scouting, resisting,?) Skills Acrobatics +8; Climb +9; Fly +6; Handle Animal +4; Knowledge (nature) +4; Perception +13; Stealth +8; Survival +12; Swim +8; Equipment Amulet of mighty fists +1; Belt of giant strength +2; Cloak of resistance +1; Headband of inspired wisdom +2; Ring of Protection +1;Lamelar(horn)+1
fluff: Nisha's parents are unknown, the only thing know about them is that they abandoned in the woods as a baby, where she was found by Ramuel the wanderer, leader of the open sky druid circle. the circle under the open sky is a, even by druid standards, rather eccentric druid circle consisting partially of urban druids. they accepted, despite or maybe even because of their eccentricities, accept the tiefling girl, horns, tail and quirks included. When not traveling Ramuel she spent her days, often month at a time, with different members of the circle, running with the feral elve Elenas and his wolves, hiding with Bob, whose race and gender are hidden behind rags upon rags, and the rats, walking a part of the way with a variety of colorful lives. Nisha grew up to be a girl with unique powers only matched by a unique worldview, her concept of nature includes the wilds, towns and even cities. She is absolutely certain of her own greatness, sure that she is the ultimate lifeform(able to survive and thrive in almost any environment (besides aquatic, she never liked water or washing)).
brown hair, green eyes, rather short, just old enough to adventure, two small conical horns on her forhead, teeth that almost count as fangs and a tiger's tail. Preferred to go barefoot when she heard about an aldori swordlord gathering people to claim the stolen lands, she set out, intend to claim the queendom she always (roughly since she heard of the possibility to claim one) wanted. Nisha misjudged the distance (and got sidetracked), but kept on traveling, even after she heard rumors about someone else already having claimed the lands, reasoning that any nation will surely be in dire need of her awesomeness. ![]()
![]() Liza Foundling a tiefling girl (CN) out for vengeance and coin ,she prefers to fight at range, but can go into melee if necessary.
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![]() wealth: 5d6 ⇒ (2, 3, 1, 3, 3) = 12 Submitting Ellyn Fields aka the Devil of Masks if you allow an evil character looking for redemption ![]()
![]() Maria Rivers
crunch:
Tiefling Antipaladin(dread vanguard, tyrant) 1; Lawful Evil Medium Init: 0Senses: -1 DEFENSE AC: Touch: Flat-Footed: HP: 12 Fort: 4Ref: 0Will: 1 OFFENSE Speed: 30 Melee: 5 Ranged: 1 STATISTICS Str 18Dex10 Con14 Int 10Wis 8Cha 16 Base Atk: 1CMB5 CMD 15 Skills: Bluff +7; Diplomacy +7; Disguise +7; Sense Motive +3; Sleight of Hand +1; SPECIAL ABILITIES Feats: Fiendish Facade; Power Attack; Specials: ; Aura of Evil; Beacon of Evil; Code of Conduct; Detect Good; Smite Good; Traits: killer,trustworthy, dueling to the death Equipment: DESCRIPTION fluff:
Maria was born into a family of traders living in Daveryn. While she was born with a tail, she was an otherwise flawless and healthy baby girl. With the addition of strict lessons to never under any circumstances let anyone see her tail, her early childhood was pretty normal. But that changed when the dreams started, dreams that showed her taking actions, she knew were wrong according to the sermons of Mithra, but just little things that would benefit her a little thievery here, a little creatively worded truth to keep a bit of change as pocket money. At first she resisted like a good little girl, but in a moment of weakness she stole a piece of candy. Afterwards she was nervous about someone finding out, about Mithra punishing her like the priest told her he would. But nothing happened, thus she got bolder, went a little further each time. And the few times she was caught in her wrongdoings, she avoided punishment with natural charm and clever worded truth. As she grew older the dreams showed her much more beyond petty crimes for personal gain, they showed her victories of will and steel under a red star against counless enemys, they showed victory in honorary single combat, victory through treachery but never herself breaking the letter of the world she had given. With Maria growing her crimes grew as well, up to murder, even if she didn't intend to kill the girl she pushed down the stairs for having to much interest in a boy Maria liked. What lead to her trip to Branderscar was a simple mistakes, words spoken in anoyance and without thinking. There was a certain young noble, of no great importance, but a noble never the less, that took a liking to the tiefling girl, for she was quite charming and easy on the eye, and didn't accept no for an answer. While she might have considered it if he intended marriage, he was looking at best for a mistress and was well known for that. This she questioned his intentions and his honour and asked him to defend it with the blade if he so dared. Unfortunately he accepted to not lose face in front of his hangers-ons.
But someone broke when the body was found and the investigation started.
If possible I would like the selfish healing and greed of the Insinuator, if not I take variant multiclassing oracle. ![]()
![]() I think I'll create an antipaladin Insinuator is probably too strong as a free archetype?
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![]() GM Snowheart wrote:
Right now the only location depending part of her abilities is" renown". resetting the location takes a week, the social bonuses are only for the town or neighbourhood. The intimate bonus for the vigilante identity has a range of miles per level. If Angelyn stays in place for long enough she would switch the location if not its probably not worth it. If you think renown will be a problem I can pick something else, but for that level there are few good options, so I think I will use it when I can and if I can't its not that big of a deal. The other option for that level I would ve interested in is companion to the lonely, which is a different can of worms. ![]()
![]() Resubmitting
crunch:
Tiefling Vigilante 3 (serial killer); Neutral Evil Medium tiefling (rakshasa spawn) Init: 5 Senses:5 darkvision 60ft DEFENSE AC: 14 Touch: 14Flat-Footed:10 HP:27 Fort: 3 Ref: 7 Will:2 OFFENSE Speed:30 Melee: +3 or +6 (light) Ranged: +6 STATISTICS Str12 Dex18 Con14 Int 13Wis 8Cha16 Base Atk:2 CMB:3 CMD:17 Skills: Acrobatics +9; Bluff +9; Diplomacy +7; Disable Device +8; Disguise +11; Intimidate +10; Knowledge (dungeoneering) +5; Knowledge (local) +5; Knowledge (nobility) +2; Perception +5; Sense Motive +7; Sleight of Hand +9; Stealth +10; SPECIAL ABILITIES Feats: Improved initative ; surprising combatant Specials: Dual Identity; Hidden Strike +2d8; Seamless Guise; (Sneak Attack +2d6); Stalker; Vigilante Talents:leathal grace; Social Talents: Social Grace; Traits: bloody minded, murder Ratial:pass for human, soulseer Equipment: fluff: Angelyn of whitecrest / the devil of Swanford “May Mitra have mercy upon your wretched, damned soul.”
--- Angelyn was born into a family of minor nobles. Her mother knew how to handle the energetic and often whimsical child, with much love and quite a bit cleverness. Everything was well until Angelyn's mother fell I'll. When it turned out to be serious, her father asked for a healer to come, when the priest's magic failed he asked for another one. It went like that for weeks, more important and powerful clerics coming each weak, and each of them fail to improve her condition, while her daughter offered prayer after prayer at her bedside. When her mother finally died Angelyn's grief turned into anger, why had Mitra the most powerful of all the gods refused to safe her mothers life? Why had he betrayed those who where fateful to him? Thus the young girl swore vengeance. As Mitra himself was out of her reach (for now) she directed her rage at those following him directly, his priesthood. Angelyn spend all her free time training in secret to be ready one day to reap vengeance. When the day she felt ready finally came , she snuck out of the mansion, that felt cold and empty without her mother, armed and Masked to hunt down the servants of the traitor good. As luck would have it she stumbled upon a lone priest, just on his way back from the bad part of town to the temple. So she struck as the cleric passed the alleyway she was hiding in, the blade of her rapier barely missed his vitals, sliding of a rip and causing a nasty stomach wound. Panicked Angelyn retreated, before the stunned priest could raise alarm. When she heard nothing crys of alarm, she decided to investigate and check if the priest might have died from his wound. Following the bloody tracks without much trouble she found the wounded cleric, who seemed to have tried to heal the wound with what little magic he had remaining, who was barely able to keep on walking. Not willing to waste the oppertunity she struck again, inflicting a deep cut on his leg and retreated again, this time observing his struggles. Striking again and again each time it seemed like the cleric got his hopes up. When he stopped moving she walked up to him, turned him on his back with a foot and looked into his face, seeing the hope die in his eyes she finished him off with two quick cuts, having him bleed out on the cobblestones of the road. She continued her hunts, finding prey roughly once a week as she was careful and the followers of Mitra got more careful as well. Angelyn was delighted when the rumors of the devil of Swanford reached her. Unbeknownst to her by this time Sir Balin of Karfeld, renown Witch hunter, had been called. Her hunts came to an end when her blade met armor under the robes instead of flesh. Angelyn almost managed to escape from the disguise solider and his reinforcements, using every trick and holdout she had. After she was unmasked it was decided to keep the true identity of the devil of Swanford a secret, to not embarrass her family, after they were cleared of all suspicion. Angelyn was declared dead and send to burnscar. Personality
Looks
Vigilante:
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![]() LIZA
crunch:
Tiefling Unchained Rogue(cutpurse) 1;
fluff : It's said that Liza could pick a pocket before she could walk, but that's to be expected of a girl growing up in a thief's guild. Kenabres is not a nice place to grow up in, especially for a tiefling girl without parents, if not for the guild she might not have made it. Even at a young age the tiefling girl was one of the best cutpurses the guild had and had already payed of a good chunk of the money she owned the guild for raising her. It happened when she misjudged a mark, a chelish solider, near the gate and had to run outside of town, but got lost. Wandering the surroundings till it got dark. Perilously close to the worldwound she was found by a mysterious woman, wearing the symbol of Desna, who helped her avoid a group of kultists and lead her home. Even if Liza insists she would have made it back by herself she started wearing a symbol of the Starsong she made herself. While she was blessed by luck since her unwilling exploration of the surrounding landscape the tiefling girl, that could still pass as a human child, got careless and was caught with her hand in the pocket of crusader commander. After his armored gloves resisted Liza's sharp teeth she was given the choice of joining the crusade for a year and a day or face the usual punishment. Feeling rather attached to her hands she agreed. Looks:
Personality:
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![]() Tara Myles crunch:
TARA MYLES
fluff: Tara was born as the second daughter of the Myles family, a minor noble house. While the emerald green snake tail, the golden slit eyes and the runes dancing over her skin marked her nonhuman heritage, her parents viewed it as a blessing of Asmodeus. During her early life the young tiefling showed some talent for language, speaking and later reading much earlier than usual, and for the usage of whips. While she enjoyed using that talent to discipline the servants, but never did without reason and gave reward for good service as well. Lord Myles was an avid collector especially of ancient texts. By luck he was able to aquire an old Thassilonian book, a magical text, written in unknown runes that refused any attempt to translate them with magic. The book fascinated Tara from the moment she first laid her eyes on it. One day she couldn't resist it's call any longer and snuck into the room her father used to display his collection. Once she held the book in her hands, she could read the title, "seven virtues of rule". Fascinated by the text she read, she didn't notice the passing of time. When her parents found her she was sitting on the floor reading, illuminated by a soft gold and green glow, the runes on her skin forming Lissala's symbol on her forhead. The fact that their daughter was chosen by a God took some time to get used to, but as the teachings of Asmodeus and Lissala agree on most points, her parents decided that it was an advantage for the house of Myles. Thus they hired tutors to teach her the clerical skills Tara couldn't teach herself from her goddess's scripture. Personality:
Concept: True master
Goals:
Secrets:
A pact made by her infernal Ancestor People:
Feron Dale, minor noble, her age, started as an argument over the nature of the right to rule, hate each other with passion Memorys:
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