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Organized Play Member. 284 posts (1,689 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 26 aliases.


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AdamWarnock wrote:
** spoiler omitted **

You could go crossblodded with arcane bloodline and take the sword as a bonded item?


Dotting, probably something wilderness themed


Dotting, maybe an Oracle


Liza Foundling a tiefling girl (CN) out for vengeance and coin ,she prefers to fight at range, but can go into melee if necessary.
She is of avarage height and build. She has black hairs and a pair of redish horns on her head. She also has an octopus like Tentacle growing from her side.


How du you feel about evil character? I'm thinking about a Lawful Evil kineticist with the Blighted Defiler archetype, not an evil person going by morality and personality, but she used her powers a bit to often


Interested. Probably either a shifter or a wizard


Shes finally finished Kirpi


Mentally adjusting her plans Ellyn comments "still, that sleep spell will come really handy. "


How do you feel about gun using characters?


Added the equipment


I have created a second alias for her, the statlines of her identities vary very little only the alignment is different. Social talents can only be used in social identity (unless noted otherwise).

I'm working on her equipment


Dotting, I have finished reign of winter once, is that a problem?


wealth: 5d6 ⇒ (2, 3, 1, 3, 3) = 12

Submitting Ellyn Fields aka the Devil of Masks if you allow an evil character looking for redemption


4d6drop: 4d6 ⇒ (1, 6, 3, 4) = 1413
4d6drop: 4d6 ⇒ (3, 3, 2, 4) = 1210
4d6drop: 4d6 ⇒ (1, 6, 4, 2) = 1312
4d6drop: 4d6 ⇒ (6, 6, 6, 1) = 1918
4d6drop: 4d6 ⇒ (3, 4, 4, 5) = 1613
4d6drop: 4d6 ⇒ (5, 3, 5, 6) = 1916
I'm working on a dreamthief/feytrickster


How long will the requirement be open?


The recruitment looks very interesting, how long will it be open?


Dotting.
Vigilante/hex magus probably


Maria Rivers

crunch:

 
Tiefling Antipaladin(dread vanguard, tyrant) 1;
Lawful Evil Medium
Init: 0Senses: -1
DEFENSE
AC: Touch: Flat-Footed:
HP: 12
Fort: 4Ref: 0Will: 1
OFFENSE
Speed: 30
Melee: 5
Ranged: 1
STATISTICS
Str 18Dex10 Con14 Int 10Wis 8Cha 16
Base Atk: 1CMB5 CMD 15
Skills: Bluff +7; Diplomacy +7; Disguise +7; Sense Motive +3; Sleight of Hand +1;
SPECIAL ABILITIES
Feats: Fiendish Facade; Power Attack;
Specials: ; Aura of Evil; Beacon of Evil; Code of Conduct; Detect Good; Smite Good;
Traits: killer,trustworthy, dueling to the death
Equipment:
DESCRIPTION

fluff:

Maria was born into a family of traders living in Daveryn. While she was born with a tail, she was an otherwise flawless and healthy baby girl. With the addition of strict lessons to never under any circumstances let anyone see her tail, her early childhood was pretty normal.

But that changed when the dreams started, dreams that showed her taking actions, she knew were wrong according to the sermons of Mithra, but just little things that would benefit her a little thievery here, a little creatively worded truth to keep a bit of change as pocket money. At first she resisted like a good little girl, but in a moment of weakness she stole a piece of candy. Afterwards she was nervous about someone finding out, about Mithra punishing her like the priest told her he would. But nothing happened, thus she got bolder, went a little further each time. And the few times she was caught in her wrongdoings, she avoided punishment with natural charm and clever worded truth.

As she grew older the dreams showed her much more beyond petty crimes for personal gain, they showed her victories of will and steel under a red star against counless enemys, they showed victory in honorary single combat, victory through treachery but never herself breaking the letter of the world she had given.

With Maria growing her crimes grew as well, up to murder, even if she didn't intend to kill the girl she pushed down the stairs for having to much interest in a boy Maria liked. What lead to her trip to Branderscar was a simple mistakes, words spoken in anoyance and without thinking. There was a certain young noble, of no great importance, but a noble never the less, that took a liking to the tiefling girl, for she was quite charming and easy on the eye, and didn't accept no for an answer. While she might have considered it if he intended marriage, he was looking at best for a mistress and was well known for that. This she questioned his intentions and his honour and asked him to defend it with the blade if he so dared. Unfortunately he accepted to not lose face in front of his hangers-ons.
They met at dawn in an empty warehouse, stated their terms and faced each other with steel in hand. No one including Maria herself expect her to win, a girl who never wielded a sword against a boy who had received extensive training. But everything came different, when he lazily swung his sword at the tiefling, Maria with a surety of movement she only experienced in her dreams instead of raising her blade for a haphazard block spun to the side, like she dreamt doing so many times, her sword darting out towards the fops neck, decapitating him with a single swings, surprise forever frozen on his face. After panicking she managed to get everyone to agree to keep the whole thing quite, mostly by reminding everyone of the consequences their involvement would have for them and their families.

But someone broke when the body was found and the investigation started.

If possible I would like the selfish healing and greed of the Insinuator, if not I take variant multiclassing oracle.


I think I'll create an antipaladin

Insinuator is probably too strong as a free archetype?
So it'll be a dread vanguard.


4d6drop: 4d6 - 1 ⇒ (5, 1, 4, 5) - 1 = 14
4d6drop: 4d6 - 1 ⇒ (2, 1, 3, 3) - 1 = 8
4d6drop: 4d6 - 4 ⇒ (4, 5, 6, 5) - 4 = 16
4d6drop: 4d6 - 2 ⇒ (2, 2, 5, 3) - 2 = 10
4d6drop: 4d6 - 2 ⇒ (3, 5, 2, 4) - 2 = 12
4d6drop: 4d6 - 1 ⇒ (5, 1, 3, 6) - 1 = 14
4d6drop: 4d6 ⇒ (3, 1, 4, 1) = 9 drop

Maybe a cleric


Dotting, alchemist or summoner


A kineticist would be nice I think
Or maybe a packt wizard


Dotting battle host occultist I think


Dotting vigilante most likely


I think I'll go with a necromancer


Take your time and get well


Interested as well


GM Snowheart wrote:


Yakaiboy // Angelyn Whitecrest // Tiefling Vigilante // From my Skull and Shackles campaign, we're having a challenge with someone playing a vigilante but meshing the class benefits with need to specify a particular town or location. While WotW is on an island, there are numerous cities and a lot of wilderness. Does this archetype have the same location-based bonuses and, if so, any thoughts on how to make them work?

Right now the only location depending part of her abilities is" renown". resetting the location takes a week, the social bonuses are only for the town or neighbourhood. The intimate bonus for the vigilante identity has a range of miles per level.

If Angelyn stays in place for long enough she would switch the location if not its probably not worth it.

If you think renown will be a problem I can pick something else, but for that level there are few good options, so I think I will use it when I can and if I can't its not that big of a deal. The other option for that level I would ve interested in is companion to the lonely, which is a different can of worms.


4d6drop: 4d6 - 2 ⇒ (5, 2, 6, 5) - 2 = 16
4d6drop: 4d6 - 2 ⇒ (2, 2, 3, 3) - 2 = 8
4d6drop: 4d6 - 3 ⇒ (4, 3, 5, 3) - 3 = 12
4d6drop: 4d6 - 1 ⇒ (6, 1, 3, 2) - 1 = 11
4d6drop: 4d6 - 2 ⇒ (4, 2, 4, 3) - 2 = 11
4d6drop: 4d6 - 1 ⇒ (4, 5, 3, 1) - 1 = 12

14 point buy, the lowest I ever had


Dotting
No Ultimate Intrigue, so my idea for a masked maiden is sadly out.
Probably going for something occult, kineticist or occultist


Resubmitting
Angelyn Whitecrest/the devil of Swanford

crunch:

Tiefling Vigilante 3 (serial killer); 
Neutral Evil Medium tiefling (rakshasa spawn)
Init: 5 Senses:5 darkvision 60ft
DEFENSE 
AC: 14 Touch: 14Flat-Footed:10 
HP:27
Fort: 3 Ref: 7 Will:2
OFFENSE 
Speed:30 
Melee: +3 or +6 (light) 
Ranged: +6
STATISTICS 
Str12 Dex18 Con14 Int 13Wis 8Cha16 
Base Atk:2 CMB:3 CMD:17
Skills: Acrobatics +9; Bluff +9; Diplomacy +7; Disable Device +8; Disguise +11; Intimidate +10; Knowledge (dungeoneering) +5; Knowledge
(local) +5; Knowledge (nobility) +2; Perception +5; Sense Motive +7; Sleight of Hand +9; Stealth +10;
SPECIAL ABILITIES 
Feats: Improved initative ; surprising combatant
Specials: Dual Identity; Hidden Strike +2d8; Seamless Guise; (Sneak Attack +2d6); Stalker;
Vigilante Talents:leathal grace;
Social Talents: Social Grace; 
Traits: bloody minded, murder 
Ratial:pass for human, soulseer
Equipment: 


fluff:

Angelyn of whitecrest / the devil of Swanford

  “May Mitra have mercy upon your wretched, damned soul.” 
were the last words Sir Balin of Karfeld spoke to the girl that had terrorised the city of Swanford for weeks. Her reply surprised him as it wasn't something any of the the heretics bevor had offered as excuse or insult. 
"Mitra had denied me his mercy when I need it the most, when I prayed and hoped, why would he give it now"

---

Angelyn was born into a family of minor nobles. Her mother knew how to handle the energetic and often whimsical child, with much love and quite a bit cleverness.

Everything was well until Angelyn's mother fell I'll. When it turned out to be serious, her father asked for a healer to come, when the priest's magic failed he asked for another one. It went like that for weeks, more important and powerful clerics coming each weak, and each of them fail to improve her condition, while her daughter offered prayer after prayer at her bedside.

When her mother finally died Angelyn's grief turned into anger, why had Mitra the most powerful of all the gods refused to safe her mothers life? Why had he betrayed those who where fateful to him? Thus the young girl swore vengeance. As Mitra himself was out of her reach (for now) she directed her rage at those following him directly, his priesthood. Angelyn spend all her free time training in secret to be ready one day to reap vengeance.

When the day she felt ready finally came , she snuck out of the mansion, that felt cold and empty without her mother, armed and Masked to hunt down the servants of the traitor good. As luck would have it she stumbled upon a lone priest, just on his way back from the bad part of town to the temple. So she struck as the cleric passed the alleyway she was hiding in, the blade of her rapier barely missed his vitals, sliding of a rip and causing a nasty stomach wound. Panicked Angelyn retreated, before the stunned priest could raise alarm. When she heard nothing crys of alarm, she decided to investigate and check if the priest might have died from his wound. Following the  bloody tracks without much trouble she found the wounded cleric, who seemed to have tried to heal the wound with what little magic he had remaining, who was barely able to keep on walking. Not willing to waste the oppertunity she struck again, inflicting a deep cut on his leg and retreated again, this time observing his struggles. Striking again and again each time it seemed like the cleric got his hopes up. When he stopped moving she walked up to him, turned him on his back with a foot and looked into his face, seeing the hope die in his eyes she finished him off with two quick cuts, having him bleed out on the cobblestones of the road.

She continued her hunts, finding prey roughly once a week as she was careful and the followers of Mitra got more careful as well. Angelyn was delighted when the rumors of the devil of Swanford reached her. Unbeknownst to her by this time Sir Balin of Karfeld, renown Witch hunter, had been called. Her hunts came to an end when her blade met armor under the robes instead of flesh. Angelyn almost managed to escape from the disguise solider and his reinforcements, using every trick and holdout she had.

After she was unmasked it was decided to keep the true identity of the devil of Swanford a secret, to not embarrass her family, after they were cleared of all suspicion. Angelyn was declared dead and send to burnscar.

Personality 
Calculating and hedonistic 
Reacts very badly towards betrayal  (especially for supperiors) extends the same kind of loyalty towards those following her. 
Doesn't not worship any god. 
Will lie or kill without hesitation to reach her goals.

Looks 
Social: 
Longarm flowing hair framing a cute face with amber eyes and a small nose. She moves with the effortlessly grace and implicidness of a cat. She wears a beautiful dress that accents her lite frame and is easy to move in.

Vigilante: 
She wears a mask covering her eyes and the upper part of her face, it wouldn't look out of place at a mask ball at Some estate. Her black hair is styled to look like horns or the ears of a cat. She walks fluid and effortless like an apex predator, sure in her superiority over everything before her. She wears a black cloak hiding much of her body, what is visible is clothed in dark fabric.


Very interesting , I think I will try with a magical child vigilante


I would be interested to play as well


If its not to late to say I'm interested, probably a kineticist(psychokinetic) with kinetic healing, otherwise range combat and a bit of skill monkeying


Dotting


Dot. Some form of vigilante , probably a teisatsu or a serial killer


Dotting haven't played starfinder, but I think a Solarian could be nice


This sounds very interesting, a few questions:
1. Will it be a problem that I am currently in another ironfang invasion game?
2. You mentioned the possibility of young npcs coming to harm during the story, how do you feel about young pcs?


Dotting, maybe a telekinetic


LIZA

crunch:

Tiefling Unchained Rogue(cutpurse) 1;
Chaotic Neutral small outsider (native)
Init: +3Senses: +5 darkvision  60-ft
DEFENSE
AC: 20 Touch: 15 Flat-Footed: 16
HP: 10
Fort:2 Ref: 5Will: 1
OFFENSE
Speed: 30
Melee: +4 dagger (1d3+1,19x2), Shortsword  (1d4+1,19x2)
Ranged: +4 shortbow 1d4, handcrosbow 1d3
STATISTICS
Str 13Dex 17Con 14 Int 16 Wis 13 Cha 11
Base Atk: 0 CMB +2/+3 CMD 15
Skills: Acrobatics +7; Bluff +6; Disable Device +7; Disguise +4; Escape Artist +7; Knowledge (local,dungeoneering) +7; Perception +5; Sense Motive +5;
Sleight of Hand +7; Stealth +9; Use Magic Device +4; Appraise +7,
SPECIAL ABILITIES
Feats: Dodge; Weapon Finesse;
Specials: Finesse Training; Measure the Mark; Sneak Attack +1d6;
Equipment: Kit, rogue's;
Traits:repel sin, chance encounter
Racial: grasping tail, small size
DESCRIPTION
A PFRPG character build.

fluff :

It's said that Liza could pick a pocket before she could walk, but that's to be expected of a girl growing up in a thief's guild. Kenabres is not a nice place to grow up in, especially for a tiefling girl without parents, if not for the guild she might not have made it.

Even at a young age the tiefling girl was one of the best cutpurses the guild had and had already payed of a good chunk of the money she owned the guild for raising her. It happened when she misjudged a mark, a chelish solider,  near the gate and had to run outside of town, but got lost. Wandering the surroundings till it got dark. Perilously close to the worldwound she was found by a mysterious woman, wearing the symbol of Desna, who helped her avoid a group of kultists and lead her home. Even if Liza insists she would have made it back by herself she started wearing a symbol of the Starsong she made herself.

While she was blessed by luck since her unwilling exploration of the surrounding landscape the tiefling girl, that could still pass as a human child, got careless and was caught with her hand in the pocket of crusader commander. After his armored gloves resisted Liza's sharp teeth she was given the choice of joining the crusade for a year and a day or face the usual punishment.  Feeling rather attached to her hands she agreed.

Looks:
Shoulderlength unruly brown hair , green eyes, a button nose and a cheeky grin, hiding a set of sharp teeth.
Roughly the height of a child or a  halfling
A tail covered in short brown hair, with longer ones near the tip(like a desert mouse)
lacks a navel (she herself wonders how that worked)

Personality:
Curious, greedy , rude and a bit overconfident in her own skills
Clever, quick witted and loyal to her frinds


4d6: 4d6 ⇒ (4, 1, 2, 4) = 1110
4d6: 4d6 ⇒ (6, 3, 1, 4) = 1413
4d6: 4d6 ⇒ (5, 4, 1, 4) = 1413
4d6: 4d6 ⇒ (1, 6, 3, 2) = 1211
4d6: 4d6 ⇒ (3, 3, 6, 5) = 1714
4d6: 4d6 ⇒ (2, 6, 2, 5) = 1513
4d6: 4d6 ⇒ (6, 1, 2, 6) = 1514
4d6: 4d6 ⇒ (5, 5, 2, 5) = 1715


Would you allow a small sized (young) tiefling? A pickpocket that was given the choice between the usual punishment and fighting at the worldwound?


Would a tiefling be allowed?(possibly a young one (small size))
A descendant of the very fiends that destroyed Myth Drannor.


My idea was a kami medium that was on a pilgrimage.

How dificult would it be to find the spirits in the wild (beside the suijin)?


good: 1d3 + 15 ⇒ (1) + 15 = 16
other: 1d10 + 6 ⇒ (10) + 6 = 16
good: 1d3 + 15 ⇒ (3) + 15 = 18
other: 1d10 + 6 ⇒ (6) + 6 = 12
good: 1d3 + 15 ⇒ (1) + 15 = 16
other: 1d10 + 6 ⇒ (3) + 6 = 9
7th: 4d6 ⇒ (6, 6, 6, 2) = 20 18

Wow


Tara Myles

crunch:

 TARA MYLES
Tiefling Cleric(fiendish vessal) 2;
Lawful Evil Medium
Init: +3Senses: +7 darkvision 60ft
DEFENSE
AC: 20Touch: 13 Flat-Footed: 17
HP: 17
Fort: 5Ref: 3Will: 6 (+2 vs charm and compulsion)
OFFENSE
Speed: 20
Melee: +4 whip 1d3, +4 light mace 1d6
Ranged: +4
Cleric spells prepared (CL 2; concentration +5)
1st (3/day)- Bless (DC 14), Protection from Good (DC 14), Summon Monster I (DC 14),
0th (at will)- Detect Magic (DC 13), Guidance (DC 13), Read Magic (DC 13), Stabilize (DC 13),
STATISTICS
Str 10 Dex 16 Con14 Int 8Wis16 Cha 10
Base Atk: 1 CMB 1 CMD 14
Skills: Knowledge (planes,nobility, history ) +3; Knowledge (religion) +3; Perception +4; Intimidate  +5; Diplomacy +1, profession  (barrister) +7, linguistic +3
SPECIAL ABILITIES
Feats: Weapon Finesse;
Specials: Aura; Channel Energy (Cleric) +1d6; Channel Evil; Hell’s Corruption; prohibition;
 Domains: Evil (Devil); Rune (Legislation);
Traits: prehensile whip, birthmark, oppressive expectations, Princes
Languages:common, infernal, Thassilonian
Alternativeracial: prehensile tail, asuraspawn
Equipment:
DESCRIPTION

fluff:

Tara was born as the second daughter of the Myles family, a minor noble house. While the emerald green snake tail, the golden slit eyes and the runes dancing over her skin marked her nonhuman heritage, her parents viewed it as a blessing of Asmodeus.

During her early life the young tiefling showed some talent for language, speaking and later reading much earlier than usual, and for the usage of whips. While she enjoyed using that talent to discipline the servants, but never did without reason and gave reward for good service as well.

Lord Myles was an avid collector especially of ancient texts. By luck he was able to aquire an old Thassilonian book, a magical text, written in unknown runes that refused any attempt to translate them with magic. The book fascinated Tara from the moment she first laid her eyes on it. One day she couldn't resist it's call any longer and snuck into the room her father used to display his collection. Once she held the book in her hands, she could read the title, "seven virtues of rule". Fascinated by the text she read, she didn't notice the passing of time. When her parents found her she was sitting on the floor reading, illuminated by a soft gold and green glow, the runes on her skin forming Lissala's symbol on her forhead.

The fact that their daughter was chosen by a God  took some time to get used to, but as the teachings of Asmodeus and Lissala agree on most points, her parents decided that it was an advantage for the house of Myles. Thus they hired tutors to teach her the clerical skills Tara couldn't teach herself from her goddess's scripture.

Personality:
Has high expectations of everyone, including herself
Does not hesitate to give punishment and rewards
Thirsts for knowledge
Headstrong

Concept:

True master
Noblesse oblige
Chosen by the gods
Noble girl with a whip
Runic power

Goals:
Reintroduce the "seven virtues of rule " into society
Found a temple of Lissala

Secrets:
A proficie of Lissala

A pact made by her infernal Ancestor

People:
Father
Mother
Big sister
Rose , her favourite halfling slave

Feron Dale, minor noble,  her age, started as an argument over the nature of the right to rule, hate each other with passion

Memorys:
First time she punished a slave with her whip
The book
Setting out to help with the rebellion


Dotting cleric(fiendish vessal) of Lissala


Dotting with an oracle


Greetings, working on the alias


Talia Saren

crunch:

 Human Paladin 2;
Lawful Good Medium
Init: +1 Senses: +1
DEFENSE
AC: 18 Touch:11 Flat-Footed: 17
HP: 12+roll
Fort: 5Ref:1 Will: 2
OFFENSE
Speed: 20 (30 base)
Melee: +6 Scimitar  (1d6+4, 18-20 x2)
Ranged: +3 javelin (1d6)
STATISTICS
Str 16Dex 12Con 14Int 10Wis 8Cha 16
Base Atk: 2CMB 6CMD 17
Skills: Diplomacy +9; Heal +4; Perception +1; Sense Motive +3;
SPECIAL ABILITIES
Feats: Power Attack; Saving Shield;
Specials: Aura of Good; Code of Conduct; Delayed Grace; Detect Evil; Divine Emissary; Familiar; Lay On Hands; Lay On Paws; Religious
Mentor; Smite Evil; Familiar: Familiar: Diplomacy checks +3 bonus;
Traits: scouting for fiends, envoy of healing
Equipment: Scimitar, Lamellar Armor,  javelin, paladin kit

fluff:

Talia never knew who her mother was, her father, a retired adventurer, was rather tight lipped concerning his past. According to the other villagers he showed up one day with a pack on his back and a baby girl in his arms and bought the old smithy.

She was a gentle girl, but woe upon those that actually managed to anger her, as her father made sure that she knew how to defend herself. But even if she helped her father from time to time with his work, it was obvious that it wasn't the right work for her. It was Lisbeth the wise woman that found the right thing for her, something that fits both her gentle natural and the steel hidden beneath it, she took her as her apprentic, to learn the trade of a healer.

It was after she found a wounded thrush that her peaceful life should forever change. People were starting to get sick, and even old Lisbeth was powerless against it. After weeks the first died, but the same night it became apparent that he didn't stay dead. While they were able to destroy the zombie the village village was in a panic, as the only one that might be able to help, the smith/retired adventurer, Talia's father was among the sick. The next night, after sleep finally found her, she had an ood dream the thrush spoke to her, his plumage shining like the first light of a new day, it spoke of The Dawnflower , of destiny and of a way to save her village. Desperate and with no other option she snuck out, armed with her fathers old equipment, and followed the thrush at the first light of dawn. Her path took her through the forest to the ruins of an old watchtower and the place of a foul rite. After a hard battle against the deranged mage and his minions the justice of Sarenrae prevailed, leaving Talia both elated, as she had saved her home, and horrified as she had taken a live, no matter how much evil he had done,  regardless of what madness he planed to inflict on the world,  she had killed a man.

She returned to the village the same day, carrying the body of the caster. Everyone was quite shocked to see the gentle girl carrying a dead body and it took a wile for Lisbeth to coax the story out of Talia. The relief was great as the health of the afflicted begun to improve quickly.

After the celebration she talked with her father about something that the thrush said to her, about the mission the Everlight had for her and about the blot in the sky that was appeared over the town of Ridleport. Her father gave her his old equipment and told her that he knew that this day might come and that she should go if she was sure that this was the right thing to do.

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