What kind of character are you looking forward to making for this campaign?


Wrath of the Righteous

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Ah. Well, I've not thoroughly read the Mythic rules recently so I was unaware of that. (Also, I tend to work better with print copies than reading PDFs. It's easier to skim on the print page and find what you need. I love e-books and the like... but admit their limitations.)

Even so, if you pumped everything into Dexterity, say, except for non-mythic stat bonuses, then you'd have a Dex of 24 (before magic item bonuses or the like) which would boost AC and could boost to-hit with the right Feat.


I wonder how many worshippers of Ragatehiel will be played in this game?


Shalafi2412 wrote:
I wonder how many worshippers of Ragatehiel will be played in this game?

I'm sure there will be plenty of them, which is kind of why I'm wanting to create a character with a slightly more unique history. Of course, I also wanted to create a character different from any other I've played. Combining those two is proving more difficult than I had first thought it would.

I've scrapped the idea for an Ifrit Inquisitor because I realized Inquisitors don't add the spells from the domain they choose to their spell list as a Cleric does. Geez, what good does making enemies fire resistance go away when you don't have natural ANY way of doing fire damage to them except (eventually) your weapon?

I've always wanted to make a Kobold; been in love with the race ever since Deekin from Shadows of Undrentide.

I had a thought of making a Kobold Oracle with the Blackened curse and the Flame mystery, then possibly taking the Scaled Disciple feat and prestiging into Dragon Disciple. Certainly not optimal, what with the various penalties to attack and strength, but I imagine interesting to play from a character standpoint.

Redeemed Kobold is also an option if I wanna go Divine caster.

Contributor

Shalafi2412 wrote:
I wonder how many worshippers of Ragatehiel will be played in this game?

Or how many aasimar/tiefling paladins we'll hear about?


I'm interested in going for a Kellid. Possibly barbarian, but summoner is also extremely flavorful. God-caller? Synthesist drawing on the might of his ancestors? I'd like to be cursed with an Abyssal disease, looking to die in glorious battle rather than waste away as an infirm. I hope we get some new curses/diseases for this one; that's kind of Deskari's thing.


I wonder how useful a rogue would be in this setting. This feels like a setting for holy rollers and face pounders and uber spells. Is the rogue a good fit here?


Aaron Scott 139 wrote:
I wonder how useful a rogue would be in this setting. This feels like a setting for holy rollers and face pounders and uber spells. Is the rogue a good fit here?

Totally! There isn't much that's immune to a good old-fashioned sneak attack, and there's a prC for Low Templars, folks who come to Mendev for less-than-righteous reasons. The Crusade has been plagued with internal conflict, and a sizable portion of the crusaders are people you wouldn't want to meet alone in a dark alley. Try "The Worldwound Gambit" for some Worldwound rogue action.


Aaron Scott 139 wrote:
I wonder how useful a rogue would be in this setting. This feels like a setting for holy rollers and face pounders and uber spells. Is the rogue a good fit here?

Being able to scout and report solid information to the party is always useful. Since the principle foes are likely to be demons, a sneak attack devotee is hardly a waste of space. Nonlethal damage expertise is perhaps of less value, although the players' guide sometimes drops hints about such things.

Alternatively, starting out as a Rogue may give the character a substantial survival edge. Branching out into some form of 'Holy Roller' at level 2 or 3+ certainly wouldn't be out of context. A Rogue 2/Paladin 18 or Rogue 3/Paladin 17 is an Evasion-happy Warrior of {insert deity here}!

The entire group being able to stealth is also very, very handy, almost regardless of campaign. 'Alpha Strike' is nasty business that way.


I think another good option for this AP would be a Dervish Dancer or Dawnflower Dervish. Sarenrae is another excellent anti-evil deity to worship and either of the Dervish's are pretty decent combat-oriented takes on the bard. Ifrit works very well as a race for that class, as well, which I was kinda hoping to work on.

I suppose the biggest thing is deciding which of those two class options to pursue, though I honestly lean more strongly towards Dervish Dancer for the expanded combat options. Sure you don't get Dervish Dance for free at level 1, but you can qualify for it at level 3 and the fact that you get Improved Critical for free, not to mention effectively a short-range Pounce via Dance of Fury.

Still...what do you guys think? Dawnflower Dervish or Dervish Dancer?


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A LN fighter who's one week from retirement.

Grand Lodge

CN human cleric of Gorum/Divine Scion of Gorum that focuses heavily on destroying demons with the largest greatsword he can find.


I'm torn between a straight up Paladin who's going to have righteousness shine out of every orifice, or an Abysal Bloodline sorcerer who will take Brooding as a performance skill as he seeks to redeem his family line.

Either is likely to annoy my fellow players greatly :)


I'll be running it, and my players look like they're settling on:

Mystic Theurge (taking advantage of the new FAQ ruling)

Paladin

Druid

Sorceror

I'm limiting them to base races, so they're still batting that one around.

No backgrounds yet, we're waiting for part 1 to be released.


Marigold Malachite wrote:

I'll be running it, and my players look like they're settling on:

Mystic Theurge (taking advantage of the new FAQ ruling)

Paladin

Druid

Sorceror

I'm limiting them to base races, so they're still batting that one around.

No backgrounds yet, we're waiting for part 1 to be released.

Sorry, but what FAQ ruling is this?


I think it's the one claiming that you can shortcut your way into a Prestige Class with racial spellcasting ability - for instance, aasimar have a 3rd level spell so with one level of fighter they can immediately become an Eldritch Warrior. Personally, as a GM, I go by Rule #1: The GM is the final arbiter of any rule and can thus say "no" to a legitimate rule if the GM doesn't want to allow it. (For instance, some GMs don't allow magic item creation feats to be taken by PCs.)


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Tirisfal wrote:
A LN fighter who's one week from retirement.

Riggs! I;m getting too old for this s..t!


Definitely an assimar Paladin/sorcerer/eldritch knight


Aasimar Paladin of The Three (Sarenrae, Iomidae, Torag) oathbound of vengeance and against fiends. Taking all of the feats to gain wings and being able to attack with them at level 13. 5 smite attacks seems pretty good. Also will be crafting magic arms and armor by infusing divine energy!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If I get to play, I'm thinking NG Green Faith Sarkosian Driud, possibly a Demon-blooded Tiefling just for the whole 'you took my land, my people & destroyed my heritage, now I'm taking it back!' vibe...

Grand Lodge

Phillip0614 wrote:
Shalafi2412 wrote:
I wonder how many worshippers of Ragatehiel will be played in this game?

I'm sure there will be plenty of them, which is kind of why I'm wanting to create a character with a slightly more unique history. Of course, I also wanted to create a character different from any other I've played. Combining those two is proving more difficult than I had first thought it would.

I've scrapped the idea for an Ifrit Inquisitor because I realized Inquisitors don't add the spells from the domain they choose to their spell list as a Cleric does. Geez, what good does making enemies fire resistance go away when you don't have natural ANY way of doing fire damage to them except (eventually) your weapon?

I've always wanted to make a Kobold; been in love with the race ever since Deekin from Shadows of Undrentide.

I had a thought of making a Kobold Oracle with the Blackened curse and the Flame mystery, then possibly taking the Scaled Disciple feat and prestiging into Dragon Disciple. Certainly not optimal, what with the various penalties to attack and strength, but I imagine interesting to play from a character standpoint.

Redeemed Kobold is also an option if I wanna go Divine caster.

Deekin? Doom Doom Doom, Doom Doom DOOM! ;)

Liberty's Edge

You know, with this as the first all-the-way-to-20 AP, I find myself wondering if I should try something single-classed, just to actually get to try out a base class' capstone...

Sovereign Court

If I play, I might try something without mythic tiers.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
magnuskn wrote:
Tangent101 wrote:

Actually that's still doable with a Mythic campaign. If they didn't drop the +2 to one stat every 2 Mythic Tiers, then you could easily end up with +15 to your stats, not including magic item enhancement. And really, the only stats you NEED to be "high" for a Monk/Paladin is Wisdom, Dex, and Charisma (and maybe even just keep the Wisdom at 12). You could easily go with Str 12, Dex 14, Con 10, Int 8, Wis 14, Cha 14 with a 15-point build (before racial modifications). By the time you reach level 20, Mythic 10, you could push that up to Str 17, Dex 18, Con 12, Int 8, Wis 16, Cha 16 (not including the racial modifier).

Of course, that's assuming you think 14 is relatively high. ;) I'm old-school AD&D, so from a point-level it's not... but from a bonus-level it is.

And if you were going with 25 points for an Epic game... you could have a couple 16s or one 16, the Int at 10, and the Str at 14.

Considering that the availability of your mythic abilities depends on your one chosen attribute, spreading around those attribute bonuses will severely gimp you in comparison to the rest of the party. Just saying.

I think it might have changed during the second half of the Playtest, but definately in the stuff Jason was saying at Paizocon they've shifted Mythic power to x+tier, not releated to an ability score.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Mythic power is no longer attribute-dependent. Dunno if that came up earlier.

EDIT: IT DID! I should read more!


Sevus wrote:
Marigold Malachite wrote:

I'll be running it, and my players look like they're settling on:

Mystic Theurge (taking advantage of the new FAQ ruling)

Paladin

Druid

Sorceror

I'm limiting them to base races, so they're still batting that one around.

No backgrounds yet, we're waiting for part 1 to be released.

Sorry, but what FAQ ruling is this?

Seconding this question. I love the MT as is, but if theres something that makes it even better I'm all ears.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The "classic" cleric, fighter, rogue, and wizard party. There are a few tweaks to avoid stereotypes (i.e., aasimar wizard instead of cleric, halfling cleric instead of rogue, fighter with 12 Int and Skill Focus in multiple skills, rogue working with the church).

Aasimar (Halo, Heavenborn) Wizard (Conjurer); planar scholar and main party artillery/battlefield controller. Depending on the details in the Player's Guide, may consider wizard 6/ranger (Favored Enemy evil outsiders, naturally) 1/eldritch knight 2/arcane archer 3/eldritch knight +X to also act as a ranged damage-dealer (and backup healer with wands of cure light wounds). Dedicated to stopping the demonic incursion, but not suited to be a cleric, oracle, or paladin.

Halfling (Low Blow, Underfoot, Warslinger) Cleric (Mendevian Priest of Iomedae, Heroism sub-domain); church representative (Knights of Ozem connections?) and main party buffer/healer (also secondary combatant, both melee and ranged). Expected to be heavily involved in most aspects of the plot.

Human (Focused Study) Fighter (Dragoon); crusader/templar (knight-in-training?) and main party combatant (depending on the AP, mounted combat may not be developed beyond the archetype and some skill ranks; mainly selected for the Banner ability). Probably going to take Eldritch Heritage at 3rd level and possibly other feats in the chain (can have quite a bit of fun with the character, depending on which bloodline is used; Abyssal could be especially poignant).

Human (Silver Tongued) Rogue (Investigator, Sanctified Rogue); another church representative (but probably not openly...) and main party face/skill monkey (also secondary combatant). More focused on rooting out corruption among the crusaders than the cleric, but also expected to be heavily involved in the plot.

I expect to be able to refine the characters a bit more when the Player's Guide and the mythic rules are released (soon!).


Phillip0614 wrote:

I think another good option for this AP would be a Dervish Dancer or Dawnflower Dervish. Sarenrae is another excellent anti-evil deity to worship and either of the Dervish's are pretty decent combat-oriented takes on the bard. Ifrit works very well as a race for that class, as well, which I was kinda hoping to work on.

I suppose the biggest thing is deciding which of those two class options to pursue, though I honestly lean more strongly towards Dervish Dancer for the expanded combat options. Sure you don't get Dervish Dance for free at level 1, but you can qualify for it at level 3 and the fact that you get Improved Critical for free, not to mention effectively a short-range Pounce via Dance of Fury.

Still...what do you guys think? Dawnflower Dervish or Dervish Dancer?

Actually, I will be running an Aasimar Dervish of Dawn - with doubled Inspire Courage that's gained at an accelerated rate, she should be significantly ahead of Fighters even with weapon training and Focus/Specialization. Add to that face skills, plenty of buff spells and the eventual ability to cast cure spells as a move action and she'll be tough to beat.

Heh - actually, looking at 15th level, she'll be able to have +8 attack/+8 damage on her turn and then +8 AC/+8 saves on everyone else's... pretty impressive, especially when you stack it with another +5 to attack, damage and AC from Dance of a Hundred Cuts.


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Crustypeanut wrote:
Sevus wrote:
Marigold Malachite wrote:

I'll be running it, and my players look like they're settling on:

Mystic Theurge (taking advantage of the new FAQ ruling)

Paladin

Druid

Sorceror

I'm limiting them to base races, so they're still batting that one around.

No backgrounds yet, we're waiting for part 1 to be released.

Sorry, but what FAQ ruling is this?
Seconding this question. I love the MT as is, but if theres something that makes it even better I'm all ears.

Spell-like abilities can now be used to substitute for spell-casting requirements on PrCs. For example, An Aasimar can cast Daylight 1/day - this is a 3rd level spell, thus satisfies the requirement to enter the Eldritch Knight PrC.

Here's some info that might help: A thread about it


Hopefully I can play my Aasimar Oracle idea.

Here's my thread about it: http://paizo.com/threads/rzs2pg8c?Oracle-Aid


Mercurial wrote:


Actually, I will be running an Aasimar Dervish of Dawn - with doubled Inspire Courage that's gained at an accelerated rate, she should be significantly ahead of Fighters even with weapon training and Focus/Specialization. Add to that face skills, plenty of buff spells and the eventual ability to cast cure spells as a move action and she'll be tough to beat.

Heh - actually, looking at 15th level, she'll be able to have +8 attack/+8 damage on her turn and then +8 AC/+8 saves on everyone else's... pretty impressive, especially when you stack it with another +5 to attack, damage and AC from Dance of a Hundred Cuts.

I admit the extra attack/damage would be really nice, but at the same time, a Dervish Dancer eventually gets the ability to move and make a full-attack at the same time. There are precious few ways to get a Pounce-like ability in the game. The haste-like effect from Rain of Blows kind of makes up for losing the double-attack of Dervish of Dawn, so I think I could deal with losing the extra four points of damage.

Further, I imagine that the Razor's Kiss ability that lets you treat ALL manufactured weapons as if you had Improved Critical balances out the loss of regular damage at least somewhat.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragonchess Player wrote:
The "classic" cleric, fighter, rogue, and wizard party. There are a few tweaks to avoid stereotypes (i.e., aasimar wizard instead of cleric, halfling cleric instead of rogue, fighter with 12 Int and Skill Focus in multiple skills, rogue working with the church).

Refined versions, using material from Ultimate Campaign and the Wrath of the Righteous Player's Guide:

Maudril Firrine - NG Male Aasimar (Taldan; Halo, Heavenborn) Wizard (Conjurer); born/raised in Good Will on Nirvana (mother still lives there) as an only child to a weaver, the agathions declared his birth a sign of renewed conflict against the Abyss (The Omen birth event, Omen faith trait), father killed in Mendev early in the Fourth Crusade (Child of the Crusade campaign trait), apprenticed to/tutored in magic by a visiting Riftwarden (Mentorship/Patronage childhood event, left Nirvana with mentor), cousin of Domitian, witnessed the death of a wrongly accused "demon-worshiper" burned at the stake when a simple detect thoughts would have revealed the truth (Righting a Wrong wizard background), met Henric after he was saved and became best friends; still trying to figure out how to fit in The Lover influential associate and Humiliation/Lover or Former Lover/Family/Mixed Feelings conflict; planar scholar and main party artillery/battlefield controller. Planning on advancing as wizard 6/ranger (Favored Enemy evil outsiders, naturally) 1/eldritch knight 2/arcane archer 3/eldritch knight +8 to also act as a ranged damage-dealer (and backup healer with wands of cure light wounds). Dedicated to stopping the demonic incursion, but not suited to be a cleric, oracle, or paladin.

Bellis Brightbanner - NG (L) Female Halfling (Low Blow, Underfoot, Warslinger) Cleric (Mendevian Priest of Iomedae, Heroism sub-domain); born/rasied in a halfling settlement outside of Kenabres (both parents still living, one older brother and a twin sister) to a family of soldiers (Tactician combat trait) with church ties (The Relative influential associate), was recruited by a criminal gang growing up (Fell in with Bad Crowd childhood event) until nearly killed during a break in (Reborn cleric background, Touched by Divinity campaign trait, Minor Theft/Merchant/Pressured or Manipulated/Regret and Penance conflict), helped save Henric, church associate and sponsor to Domitian; church representative and main party buffer/healer (also secondary combatant, both melee and ranged). Expected to be heavily involved in most aspects of the plot.

Henric Torvin - LG (NG) Male Human (Taldan/Varisian; Focused Study) Fighter (Dragoon); born/raised (mostly) in a town outside of Nerosyan (both parents still living; older half-orc half-brother, twin half-elf half-sister, younger brother)* to a family of entertainers (part of a troupe; mother Varisian dancer who engaged in flings with troupe half-orc strongman and half-elf trick-shot archer before marriage, father animal trainer fled from Galt), born with a birthmark in the shape of Ragathiel's holy symbol (Marked by the Gods birth event, Birthmark faith trait), squired to a somewhat thuggish Taldan crusader/low templar/rondelero duelist (Exotic Weapon Proficiency (Falcata)) after winning a childhood tournament (Competition Champion childhood event, The Mentor influential associate, Knighted fighter background), broke with mentor after they were betrayed by a corrupt Kenabres noble into the hands of a demon cult and used in a ritual (Malign Associates/Noble/Pressured or Manipulated/Regret and Penance conflict, Stolen Fury campaign trait), Bellis helped save him from the ritual, later met Maudril when attempting to discover more details of what the ritual was tying to accomplish and became best friends; crusader/templar and main party combatant. Definitely going to take Eldritch Heritage (Abyssal) at 3rd level and probably Improved Eldritch Heritage (for Strength of the Abyss) at 11th; might pick up the Flagbearer feat in addition to the Banner ability.

Domitian Firrine - LG Male Human (Taldan; Silver Tongued) Rogue (Investigator, Sanctified Rogue); born/raised in Kenabres (both parents living, two older brothers) as a member of the gentry (Noble Birth birth event) heavily involved in the crusades (Child of the Crusade campaign trait), cousin of Maudril, helped a Bellis kill a demon cultist that was attempting to abduct him as a child (First Kill childhood event, The Mystic influential associate), Bellis sponsored his training/appointment as a church investigator (Temple Detective inquisitor background instead of a normal rogue background, Truth's Agent social trait), parents slightly disappointed by choice instead of following family tradition (Minor Failure/Noble/Religion/Mixed Feelings conflict); another church representative and main party face/skill monkey (also secondary combatant). More focused on rooting out corruption among the crusaders than the cleric, but also expected to be heavily involved in the plot.

*- When I was rolling this up, I was like "WTF?! That's a messed up family!"


My group's thinking about doing a party of four Paladins just for giggles.

1.Human with the Warrior of the Holy Light Archetype (This one's me)
2.Human with the Empyreal Knight Archetype
3.Aasimar with the Holy Tactician Archetype
4.Elf with Hospitaler Archetype

RPG Superstar 2008 Top 32

I want to dust off my Infernal Sorcerer, taking the Touched by Divinity (Asmodeus) trait. What better way to prove an Asmodean birthright than by bringing order to chaos?

I just need to find a group.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What I'm considering right now is a Human (Kellid) Arcane Duelist Bard/Standard Bearer Cavalier of the Dragon/Holy Tactician or Vanilla Paladin/Battle Herald, the descendant of Sarkorian refugees in Kenabres who seeks to unify his broken people and take back their homeland...very much like a certain mythical, possibly semi-historical king. Bonus points if there's any swords sitting around in rocks or lakes for him to claim...

The Exchange

I'm really looking forward to playing a serial killer who has gone to the Worldwound to atone after having a vision granted to him by Iomedae (Touched by Divinity trait).

He will be an Oracle of the Battle Mystery, struck with the Haunted curse where he is haunted by those who he has killed to remind him of his sins.

I hope to prolong the Redemption rules aiming to get to Neutral by about 5th level (avoiding the Paladin's Detect Evil beams for a little while) and then working on the long hard path to goodness.


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The black raven wrote:

I would like to play my PFRPG version of The Darkness (aka Jackie Estacado) : an Aasimar Master Summoner with his Summons refluffed as darklings and other constructs of the Darkness.

Talk about fighting fire with fire, but on a cosmic scale :-))

After you deal with the Worldwound, are you going to settle scores with uncle Paulie? ;)

RPG Superstar 2008 Top 32

Brendan Missio wrote:

I'm really looking forward to playing a serial killer who has gone to the Worldwound to atone after having a vision granted to him by Iomedae (Touched by Divinity trait).

He will be an Oracle of the Battle Mystery, struck with the Haunted curse where he is haunted by those who he has killed to remind him of his sins.

I hope to prolong the Redemption rules aiming to get to Neutral by about 5th level (avoiding the Paladin's Detect Evil beams for a little while) and then working on the long hard path to goodness.

There was a recent Web Fiction series with a character like this. You might want to have a look for inspiration.


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Here is the group I would take...

Spoiler:

Charlie's Angels!

All Azata-Blooded Aasimars

Sabrina the Summoner
Jill the Sorcerer
Kelly the Oracle
Kris the Bard

Bosley has said there is a new assignment for the angels...

Sorry... couldn't resist. *makes an Acrobatics check to dodge incoming rotted fruit*


-Paladin of Iomedae who's family has been part of the crusades for a couple generations, but they always have a habit of getting too big for their britches and die/get corrupted because of their pride. Because of this, he seeks true humility. He fights primarily with a spear because he doesn't think he's worthy of a sword (unless smiting evil).

Despite his martial prowess, he doesn't seek advancement in the ranks and actually tries to get others promoted instead. While other crusaders are after glory, revenge, riches, or fame he just wants to serve his goddess. While other crusaders strut about in fine armor, he wears the same as the lowly border guards. He won't come out and say he's the holy sword of the goddess of righteousness, but if asked he won't deny that he took the Oath.

When he finally gets his smite on, his calm, smiling demeanor transforms into one of righteous determination. This is when he embraces his role as the Sword of the Inheritor, letting out a formal challenge to his enemy and fighting with everything he has.

-NG elven oracle of nature who follows the Green Faith and wants to restore nature's place in the Worldwound. Very supportive character, focusing on buffs and melee combat.

-CG Kellid summoner looking for a specific totem that was lost to his people when the Worldwound began. Fights in melee with his eidolon, a stag with lighting antlers. Refers to demons as "tanari."

-An extremely polite, well-dressed, and dutiful Chelish inquisitor of Asmodeus (LN). Didn't have the stomach for the darker aspects of this faith, but his talents were enough for his superiors in Westcrown to send him to the Worldwound where he could carry out his god's will without too many moral dilemmas. Absolutely cruel to all demons and any who side with them, might end up sliding into LE if the campaign allows it. Fights with a mace and longbow.

Dark Archive Vendor - Fantasiapelit Tampere

Most likely a barbarian. 1. I have never played it before. 2. i have played spellcasters too much. 3. I want to see what mythic barbarian can do :D

Male Kellid Barbarian (Armored Hulk), who is going to free his people's homeland from these horrifying demons! WITH HIS FISTS! *klang* And probably with his warhammer. Mainly I want to focus on punching things!


What IS it with Barbarians and punching things? Sheesh! You know how long it took for me to ween away the Barbarian from brass knuckles in Runelords? (Amusingly enough, the player is now enthralled with the Ranseur they recovered from the first dungeon, now that it's been enchanted to +1. I have plans for that Ranseur. Heh heh heh.)

Silver Crusade

I will be playing all the NPC's and Monsters even the infamous lightning bolt from a clear sky is at my command.

I have 10 Players in my game, if everyone shows up.

2 Players are making their own Hero's, the rest want to roll randomly for what they will play.

I have created the following - most of which are unnamed until played.

Dromite: a genderless small Dromite (native outsider) who can generate three different Aegis of gemstones granting different bonus. It can also summon a spear or dagger of ice to fight with. It can launch a couple cold attacks using the power of its mind. It is the first of his kind to be self aware. It happened when its hive was attacked and destroyed. its dying Mother/Queen gave him some stones that the Hive had spent generations preparing for it, as was Seen. It was born withe Sign of the Seeker's Spiral on his Carapace. It is a Riftwarden orphan if there ever was one.
(Aegis 1/ Soul Knife 1)

Male Dwarf Engineer
He is a prince 3th in line to the Throne. Sent out into the world to learn more of its ways then his laboratory or the range or the forges. He is Armored in Agile Half-Plate. He wields his grandfathers dwarven double axe or a pistol in melee. He does have a Tower Shield, loaded with a double barrel gun. And carry's a few bombs strapped about him when he goes out hunting. A long musket he carry's as well for when things are far away him. To prove a dare to his older brothers, he snuck into the Worldwound when he was only a lad of 30. It was a chance encounter with a beautiful woman that saved him from being sacrificed by cultists.
(Alchemist 1, Gun Tank 1)

Male Human Huntsman
Married to Female Human Gardener
He wears Rosewood Armor. He has but three weapons a Mithril Lumberjacks Axe, a Shiny Pistol on his hip and fancy Rifle covered in runes. He leads a small Caravan of Traveling Folk. He follows where his wife is called to go the Spirits she follows leads. Before they met he ran a mill that was attacked when she visited. He picked up a rifle from his fathers dying hands. It Bonded to him and he was able to help slay the demons. Only the two of them survived, none else of their families. Its been six months and hes still...trying to find his place, somehow he ended up leading a small caravan of other misfits. A Riftwarden orphan if there ever was one.
(Magus 1, Spell Slinger 1)

Female Human Gardener
Married to Male Human Huntsman
She wears simply an explorers grab, typical nondescript. She has of all things a Boar Spear that she uses as a walking stick. Swinging from her hip is a silver sickle. She has one of those fancy underwater light crossbows strapped to her back as well as a heavy crossbow with a flask launcher attached to it in her other hand (unloaded). Her family died that day as well when the mill was attacked. Shes vowed to never let herself be unarmed again. Only the two of them survived, none else of their families a Riftwarden orphan if there ever was one. It has been tough, but Orange Torte this psydodragon with orange and white scales has taken to her as a familiar and helps her to speak with the Spirits and find the Way. The question is, who is who's familiar?
(Witch 2)

Male Aasimar Standard Bearer
Born in Heaven and put from an early age into the armies of heaven as a body guard of. He wears ceremonial Parade armor from Heaven. He has a Revolver and Cutlass at his hips, A Bardiche in his hands, flying a banner bearing an image of Iomedae's Holy Blade of upon it superimposed over a mountain. Before reading the scroll he served as the personal banner bearer of Ragathie The General of Vengeance, Lord of the First tier of Heaven, it is His Lords Banner that he fly's. When he was a lad, he lived for a few years with his father. While his father was out hunting, he was tending the goats and got attacked and captured by cultists, He father tracked him down and saved him from being sacrificed only to suffer a mortal wound from the one he had spared attacking him from behind. Needless to say his mother took him back to heaven and taught him how to fight.
(Bard 1, Standard Bearer 1)

Male Leonid of the Host
Born in Heaven he is a Large bring looking like a man with the head of a lion. He is armored as well in the Ceremonial Parade armor of Heaven. Beyond his Silver claws, he has but two weapons. He has Braal, a large tree branch that appears to be made of divine silver, not wood.
Second he bears upon his back a folding Mithril Scorpion with a tripod for balancing it. He is bound by his Honor in what he does and how he acts. Vary formal. full titles mean full respect. He does wear the vestments of a High Priest of Iomaede marked with the proper insignia to indicate that he teaches the Tenants of Leadership and Glory.
(Paladin 1, Cleric of Iomedae 1)

Male Lizardman King "Lasiss"
He is a large reptilian humanoid, much larger then the common trash you normally find in a swamp they are only born to a tribe once in hundreds of years in times of great need. He is much sleeker too then then, a vary commanding presence. He decided one day that capturing slaves and sacrificing them to the demons was wrong. He killed every other lizardman of his tribe and freed over 200 slaves they were going to sacrifice. He wears the Ceremonial Lizardman Chest Plate that the took off the High Shaman when Lasiss shoved his war trident into her face.
(no levels just some racial stuff) One of the slaves was a noble who took him, trained him in tactics and speaking other then draconic. He did get beat an inch from death one day for burning down the house of slaver in Absalom, not because he beat the slaver.. but for burning the house and it spreading and destroying the a merchant shop. Lasiss has spent years trying to make amends to the merchant.

Male Oread Marine
He too is armored in Ceremonial Armor, though that of Mendev. He has a Boarding Pike that he uses as a walking staff, a dwarven war hammer at his side and upon his back is slung his pride and joy. His Heavy repeating Crossbow it is powered with some wacky gyzimos and dodads as well as a green crystal of sorts. He does have a tripod for it, but as hes only medium its a move action to deply it. His parents both died in the 1st crusade, not too sure who his family was but the Alchemist that adopted him finally passed on leaving him the shop and ships and such if only he had a trusted manager..
(Machine Smith 2)

Male Forest Giant Chosen of Ragathe "The Forest Walks"
He is a Huge lumbering giant of a.. well Giant.
His skin is the bark of iron wood trees and over it he wears an Agile Breastplate that most men could not even lift. The Towers shield he wields in his offhand alone reaches 15' a mobile palisade of sorts, for it has a legs he can plant it with. He carrys a giant sized two handed sword and a something he has named The Vengeance of Ragathie. It is a Huge Musket(almost a cannon to others). Where other giants will catch and throw rocks around, He has this musket, inscribed all over with holy symbols of Iomaede. Well if he catches a rock and puts it into this pouch, nothing else can ever go into, that nobody else can ever see. He can fire the Musket and it sorta divinely loads itself. He does wear the vestments of High Priest of Imoaede marked with the insignias of Redemption and Rage. Ohh one last thing, If he sees innocents being slaughtered he will become enraged unless his will is strong enough to resist.
(Paladin 1, Cleric of Iomaede 1)

Male Ifrit Trooper
He is garbed in Agile Half-Plate in battle, he has been known with a word to summon it into place. He fights with a Spiked Shield and Boarding Axe in his offhand. He does carry a musket for when the thunder is called for. He also has a pair of long thin daggers over his shoulders that nobody has seen drawn. His presence alone Inspires others to greatness. He is sorta the grizzled old trooper that has seen it all. He has been selling his axe for twenty years, though most of it was peaceful. His parents died in the fourth crusade, he was grown and had gone his own way.. it didnt bother him much. Now though. he wants the blood of every last demon on his axe. He does have a small command staff with him, as well as a quartermaster and couple wagons.
(Elemental Fire Bloodline 1, Warlord 1)

Male Suli-Jann Prince "Zantos the Azure"
He has a vary average build, but has such striking features and skin made of bronze. He wears the his fathers Breastplate of Command with the royal marks of Sarkoris emblazoned. At his hip is a ornate, but not too ornate scimitar. He does have a gold edged heavy brass shield. Upon his back is a mighty Warbow and a quiver of three arrows. He was pulled out of Sarkoris as the wound opened and taken to heaven where he was raised and trained to both command, and fight. He was charged once with Unlawful Use of Magic, He opted for Trial by combat and with only his shield wore down his opponent, he was found innocent. His current base of operations was a bandit hideout, he just walked in and slaughtered them in the middle of the night and took over. Even a King must start somewhere.


What if I were to play as an Antipaladin in this campaign?

It's stated in the WotR Player's Guide that there is a group called the Templars of the Ivory Labyrinth loyal to Baphomet. Their goal is to infiltrate and corrupt the crusaders of Mendev from within. I would ask my GM if I could play an Antipaladin or Cleric of Baphomet, and if I could have access to a Ring of Mind Shielding.

I'd present myself to the party as a Paladin of Iomedae or some rubbish (Or maybe a Fighter would be more convincing?). And I would try to build up trust, posing as another crusader and helping them out. I could hit demons with Touch of Corruption while claiming to have Alignment Channel. I would mysteriously hand them a Potion of Cure Light Wounds whenever they asked me to use Lay on Hands. Then I'd start sharing intel with the bad guys, helping them set up ambushes, et cetera.

At that point, I'd probably try to coup de grace someone in their sleep and then say, "Oh no, one of our party members has been slain! I managed to wound the demon, but he got away before I could finish him off! Now excuse me while I clean the blood off my sword."

At this point, they would probably catch on. Cue my Antipaladin getting curbstomped in an inevitable pvp encounter. Needless to say, I wouldn't dare complain.

...Is this the worst idea you've ever heard, or am I actually on to something? :)


Pathfinder Lost Omens, Rulebook Subscriber

@Axial I can only speak for myself, but If I were a GM i would never allow that. And if I were a player it would make me so mad I'd probably consider leaving the game, it's pretty much guaranteed to ruin the fun of everyone else in the party and make them super pissed at you. But if you find a party that would be okay with that, I'd like to hear the outcome

I want to play a dual-axe-wielding Ranger with favored enemy Evil Outsiders, and the option to not take an animal companion. A descendant of the Sarkorian natives who's determined to wipe the demon filth from his ancestral lands. Can't decide between NG or CG.


Axial, I'd offer something else. Offer a scenario with the GM. After you've done a dozen or so games and have proven your heroism as a regular paladin, but before you are about to face something big and nasty... have your paladin turn into an anti-paladin. Do a lot of damage, don't mind if you get killed. The moment you drop? Everyone wakes up in a cold sweat and your Paladin is completely horrified and begging people to know he's not that type of person and that it has to be a trick.

I did this once. It turned out quite interesting in fact. My only problem is the player proved TOO effective and I had to twist a couple things to keep it interesting for the group rather than just let him kill everyone outright through divide-and-conquer. (Seriously. Most of that group were idiots, and he killed the one effective player with the first strike. I was going to be left having only the remaining two NPCs be effective which turns it into me vs. the player and I felt that wouldn't be interesting.)


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yeah, trying to ruin the campaign for your fellow players sounds to be about the most juvenile thing ever. Emo power fantasies FTL. :-/


Alright, I guess it was a lame idea after all.

I just thought it'd be nuts if the PCs had a traitor in their midst.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Axial wrote:

Alright, I guess it was a lame idea after all.

I just thought it'd be nuts if the PCs had a traitor in their midst.

It's not as dumb as others are saying. The mistake is that you want to keep it a secret from the players and not just the PCs. Here's what you do:

"Hi everyone, I have a concept I was wondering if you'd be willing to go with it. An anti-Paladin posing as a fighter, he'll take pains to keep his motivations secret. In book 3 though he will betray the party at which point you guys can smite the traitor in your midst or try to redeem him. Would you be okay with this?"

Now instead of treachery being a jerk move it's an interesting storyline.

Instead of murdering someone in their sleep, during a particularly dangerous battle in book 3 your character reveals his true colours and helps the enemy. Again way more dramatic and it gives the players a chance to defend themselves without getting killed in their sleep :-)

There is a caveat though: this only works if your group is mature enough to roleplay this scenario and separate character knowledge from player knowledge. If you don't think your fellow players can handle that or they say that they don't like that idea then drop it and play a genuine crusader of some kind.


From those who have read the first adventure (bought it but want to be a player so haven't read it yet), I would like to ask about a character I want to play, specifically ask about when he might have a chance to change. I want to play a neutral (LN) demon-blooded tiefling ex-antipaladin who, sometime between levels 2 and 6, gets to convert to full paladin. His backstory I won't fully bore you with, the gist of it is that he was bred and raised/brainwashed from birth by a demon cult and trained to become an anti-paladin in service to a demon lord. Before he could go too far down that path the entire cult is destroyed by crusaders and he survives, badly wounded, and is taken in by a retired and crippled paladin who sees to his un-brainwashing (not really a word but close enough) and all that.

I'd like to start the game with the character in the midst of a conversion, but still not dedicated to good just yet, and when an appropriate point comes up in the first adventure have him convert and become a paladin. My potential DM likes the concept in general but we're worried about the chance of such a character surviving long in the AP, and worse I'm worried that being a character with no class features for too long will lead to other players suffering.

Without spoilers is there a good, early point where a character can see or experience something (self-sacrifice by an NPC, a good outsider, people being rescued by a paladin, an enormously selfless act, etc) that could be used as the instigation of a full conversion to paladinhood? The jump to mythic would be an obvious one, but I don't want to subject the party to 6 levels without a fully functional character. While having a little less power would be a challenge for me, I won't be playing a solo game and the rest of the party will probably need someone who can pull their full weight as a PC.


Use the Redemption rules to move toward LG, and once you get to LG then you can do some type of atonement or the like.

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