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Having a shop mechanic is pretty interesting, but I might try to simplify it a bit. Here's what I'd change just on a first pass.
After the players win a scenario (after obtaining the scenario reward, but before rebuilding their decks), they may return to town to shop.
Draw 1d4 random weapons, 1d4 random spells, 1d4 random armors, and 1d4 random items to make up the shop's inventory. If you draw a Promotional card, return it to the box and draw a new boon of that type. Each player may then buy up to one boon from the shop by banishing one of his or her boons with the same adventure deck number or higher. (Treat B and C as if their adventure deck number were 0). After all players are finished shopping, return any remaining boons in the inventory to the box.
You could do a haggling mechanic, but then Charisma based characters are going to be more likely to become more powerful through shopping. But here's an attempt at that too.
When buying a boon from the shop, a player may attempt to haggle by attempting a Charisma or Diplomacy check with a difficulty equal to the highest difficulty to acquire the boon. No cards or powers may be used on this check. If he or she succeeds, he or she may treat the adventure deck number of the boon as if it were one lower for the purposes of buying the boon.
Still, very neat concept. Here's hoping I've helped refine it a little!