Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

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Fantasy Grounds Virtual Tabletop
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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Perspicacious Wanderer wrote:
I am crossing my fingers for a dragon based archetype for the Shifter. I may finally be able to make Ryu from Breath of Fire.

Cross your fingers for a good/decent/usable one.


Some nature/fey/first world themed rogue archetypes and rogue talents would be cool.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Glad to see more Ultimate books coming.


My wish for the Ultimate series is still the "Ultimate Dungeon" with a class based on creating constructs.


I thought this was debuting this summer..not until fall? I guess I can wait until then...it will be difficult, though! :)

Jon Brazer Enterprises

1 person marked this as a favorite.
jedi8187 wrote:
The NPC wrote:
Do you suppose there are going to be a skinwalker specific archetype?
Eventually yes, but I'm skeptical it will be in this book.

Much better luck finding skinwalker support here and here.


5 people marked this as a favorite.

One suggestion I want to throw out there for the shifter: make it so that a natural shapeshifter (such as a kitsune or werewolf) can mix his natural polymorph effects with his shifter class abilities. As the polymorph rules are currently written shapeshifting races are actually bad choices for shapeshifting classes.... and this makes no sense.

Skinwalkers are actually the worst off, because they lose half of their racial stat bonuses when they use other polymorph effects.


It would be cool to see some fey/first world focused summoning spells.


I'd like to see armor rules by environment. Specifically how you deal with the fact that heavier armors are probably bad in hot environments, and armor variants that make up for it.


you already get penalties/higher DC for fort saves in hot environments - not sure if it'd be possible to have heavy armour that didn't get that


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
dharkus wrote:
you already get penalties/higher DC for fort saves in hot environments - not sure if it'd be possible to have heavy armour that didn't get that

People of the Sands had armor vents you could add to your armor to reduce the penalty, while the Pathfinder Society Field Guide had the comfort enchantment you could add to armor to eliminate it.

The Exchange

FINALLY!

A class that is actually focused on shapeshifting!

As a bonus, it's not homebrew! It's made by people who are pros at this sort of thing!


So, one thing I am hoping for that would be perfect for this book is an expansion to skills like swim and climb. I'd like systems that can handle encounters involving these skills with a bit more finesse and complexity.


Theliah Strongarm wrote:

FINALLY!

A class that is actually focused on shapeshifting!

As a bonus, it's not homebrew! It's made by people who are pros at this sort of thing!

People haven't been this excited since the Kineticist. Muahaha!

Liberty's Edge

1 person marked this as a favorite.
Luthorne wrote:
People of the Sands had armor vents you could add to your armor to reduce the penalty, while the Pathfinder Society Field Guide had the comfort enchantment you could add to armor to eliminate it.

They sound like great candidates to get into a hardcover so they'll go on the PRD.


3 people marked this as a favorite.

Well I know haven't been this excited for as a class since the kineticists;)


1 person marked this as a favorite.

I'm sure people will be at least as happy with the shifter as they were with the kineticist.


2 people marked this as a favorite.

I am happy with the kineticist;)


The Wilderness Survival Guide AD&D (1986) was one of my favourites. A pathfinder book touching on similar things is very welcome! It can be tricky to breath novelty into wilderness treks instead of hand waving them, so I have my fingers crossed that the natural hazards and terrain will provide good building blocks for doing some of this.

Dark Archive

1 person marked this as a favorite.

I addition to the Shifter,

Quote:
•New and expanded rules to push your animal companions, mounts, and familiars to wild new heights.

This is very exciting.

Silver Crusade RPG Superstar 2014 Top 16

I wonder if we will see the iconic shifter at paizocon? :)


How is it that I only just now discovered this?!?! I am very stoked for this book, I will post my sentiments with the others that I am extremely excited about the Shifter! I've been waiting for Paizo to release a shapeshifting focused archetype for the druid.

One of my more memorable PCs from 3.5 days was a variant Shapeshift druid. While they weren't nearly as powerful as the standard druid (losing spellcasting), I thoroughly enjoyed being able to have unlimited shapeshifting that was actually combat viable.

Also, I'm ALWAYS excited for more kineticist options!


Hopefully there will be some kind of info for this during Paizo Con. It would be cool to see iconic shifter, cover art, or something.

Designer

13 people marked this as a favorite.
Dragon78 wrote:
Hopefully there will be some kind of info for this during Paizo Con. It would be cool to see iconic shifter, cover art, or something.

Nah...we thought we'd let people down this Paizo Con. It's can't always be cool.

OF COURSE, THERE WILL BE MORE INFO AT PAIZO CON!!!!!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I hope this book includes living lands. Stats for living thinking forests that shifts trails and leads those who would harm it into danger. Maybe a system similar to haunts where living lands can personify themselves and to take on intruders or things that are abhorrent to nature.


You might be right Macfarland, I have been disappointed before.


Pathfinder Lost Omens, Rulebook Subscriber

I am absolutely excited for this book! I love things fey and nature related and the Shifter seems awesome. I can't wait to learn more!!


2 people marked this as a favorite.
Dragon78 wrote:
You might be right Macfarland, I have been disappointed before.

He's an anti paladin wouldn't he fall if he told you the truth?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Dragon78 wrote:
You might be right Macfarland, I have been disappointed before.
He's an anti paladin wouldn't he fall if he told you the truth?

Not unless the truth best advanced his evil agenda. In this case, parting more nerds from their lunch money, which is roughly a 7.5 on the Pig Kicking Scale of Anti-Paladin EEEVIL.


Well this is a November release, so it would surprise me if they showed the cover art or iconic at Paizo Con. But I wouldn't complain if they did;)


Gorbacz wrote:

I'm counting for a male elf, about time.

DM_aka_Dudemeister wrote:

The Alchemist is a male elf.

Gorbacz wrote:

I really need to throw the thought that he's a half-elf out of my head, thanks.

You and me both!

Dark Archive

2 people marked this as a favorite.
Gorbacz wrote:

I'm counting for a male elf, about time.

There's three Halfling Iconics (Bard, Mesmerist, Arcanist), so there's always the possibility of a third Elf, Dwarf, or whatever.

Although the evil Iconics had a few non-core races, like a Dhampir and a Duergar. Perhaps that's precedent that Paizo is ready to embrace a non-core Iconic. There's a few Golarion-specific races, like the Changeling or a Tengu, that could also be an option. (And a Shifter of a race that has a natural attack already, be it a beak/bite or pair of sharp nails/claws, might be saving itself a single shapeshifting option that it can use for something else like digitigrade legs for extra speed or armored hide for skin or beastie eyes for low-light or darkvision.)

Silver Crusade

1 person marked this as a favorite.
Set wrote:
Gorbacz wrote:

I'm counting for a male elf, about time.

There's three Halfling Iconics (Bard, Mesmerist, Arcanist), so there's always the possibility of a third Elf, Dwarf, or whatever.

Although the evil Iconics had a few non-core races, like a Dhampir and a Duergar. Perhaps that's precedent that Paizo is ready to embrace a non-core Iconic. There's a few Golarion-specific races, like the Changeling or a Tengu, that could also be an option. (And a Shifter of a race that has a natural attack already, be it a beak/bite or pair of sharp nails/claws, might be saving itself a single shapeshifting option that it can use for something else like digitigrade legs for extra speed or armored hide for skin or beastie eyes for low-light or darkvision.)

I don't believe either of those are Golarion specific.


I'm really looking forward to getting this book! :)

Character options are usually a good thing. The Shifter sounds like potential fun, particularly if it's martial and/or trickster-based. I'm a bit more "meh" about the First World (not being a Fey fan), but that certainly doesn't detract from the book in my eyes. Last but definitely not least, a system for generating weather has long been a wish of mine!

Regarding the weather system, factors like cloud cover would be appreciated, particularly at night. It would really help with determining when characters' low-light vision works. The inside front cover of Blood of Shadows (Player Companion line) distinguishes between Dim Light (e.g., outdoors on a moonlit night) and Darkness (e.g., outdoors on a cloudy, moonless night), all based on the CRB. Therefore the presence of cloud cover during the dark of the moon (or prior to moon-rise/post-moonset) suddenly becomes interesting. (Don't ask me what happens if the night is just moonless or just cloudy. I'm assuming that the low-light vision still works in that case.)

More love, please, for Kineticists! Especially phyto-Kineticists, including that all-important Basic Phytokinesis.


2 people marked this as a favorite.
Set wrote:
Gorbacz wrote:

I'm counting for a male elf, about time.

There's three Halfling Iconics (Bard, Mesmerist, Arcanist), so there's always the possibility of a third Elf, Dwarf, or whatever.

Although the evil Iconics had a few non-core races, like a Dhampir and a Duergar. Perhaps that's precedent that Paizo is ready to embrace a non-core Iconic. There's a few Golarion-specific races, like the Changeling or a Tengu, that could also be an option. (And a Shifter of a race that has a natural attack already, be it a beak/bite or pair of sharp nails/claws, might be saving itself a single shapeshifting option that it can use for something else like digitigrade legs for extra speed or armored hide for skin or beastie eyes for low-light or darkvision.)

My votes for a Skinwalker....


1 person marked this as a favorite.

Mine too

nighttree wrote:
Set wrote:
Gorbacz wrote:

I'm counting for a male elf, about time.

There's three Halfling Iconics (Bard, Mesmerist, Arcanist), so there's always the possibility of a third Elf, Dwarf, or whatever.

Although the evil Iconics had a few non-core races, like a Dhampir and a Duergar. Perhaps that's precedent that Paizo is ready to embrace a non-core Iconic. There's a few Golarion-specific races, like the Changeling or a Tengu, that could also be an option. (And a Shifter of a race that has a natural attack already, be it a beak/bite or pair of sharp nails/claws, might be saving itself a single shapeshifting option that it can use for something else like digitigrade legs for extra speed or armored hide for skin or beastie eyes for low-light or darkvision.)

My votes for a Skinwalker....


2 people marked this as a favorite.
Quote:
I think it's in your best interest to make sure that the Adventurer's Guide does well. The Chronicle of the Righteous was one book where the Books of the Damned were three, so it has far less page count to fill up a hardcover. (Adding Concordance of Rivals content might swell that, but... see below.) If it's going to get an expanded and updated release, the 192-page format of the Adventurer's Guide is the most likely way it's going to happen. And since it's a world-specific book, that relies on the Adventurer's Guide doing well and proving the experiment successful.

I hear ya loud and clear hun. I've already purchased my copy and so have all my friends in my RPG group. ^_^

Quote:
The content is thematically dissonant. They're not going to put together Good and Neutral Outsider Worship. If someone has a better title idea, let James Jacobs know!

Yeah, that would be an issue but one should consider that the number of fiendish outsider races is ten while the number of Celestial outsider races is six. Adding Psychopomps, Aeons, Inevitables, and Proteans would bring the total number of outsider races to ten for a manual combining Chronicle of the Righteous and Concordance of Rivals (which would pretty much equal the Book of the Damned up above).

Quote:
The biggest issue, though - the bane of Second Darkness and the Dragon Empires - is sales. The Book of the Damned exists as much because its components are out of stock as for any other reason. As long as copies of the Chronicle of the Righteous are still in the Paizo warehouse, a hardcover is not happening. The same almost certainly goes for a softcover Concordance of Rivals, for the record. (Staff passion and other factors influence this as well, but... if it won't sell, they won't make it.)

Yup, I see that. Well, it may take people just buying the manuals to sell on Ebay but I'm sure sooner or later Chronicle of the Righteous (as well as Second Darkness and Dragon Empires) will sell out. :D


More love kineticist, especially phyto-kineticist would be awesome.

Weather and environment rules both natural and supernatural sounds interesting. I hope there will be different effects on an environment that has been affected by the first world.

I wonder if there will be any alternate racial traits, favored class bonuses, and/or racial feats.

Silver Crusade Contributor

I wouldn't expect any specific love for phytokineticist in this book, for a simple reason - it's entirely based in the softcover lines, and hardcover books don't reference softcover books in that fashion.

The only way it would happen is if the entire initial entry for the wood element were reprinted here. While that's not impossible, the kineticist uses a lot of words. I don't think it's something that will happen. Another alternative is some sort of content that benefits wood above other elements, while (somehow) never specifically mentioning wood. Mr. Seifter did hint at a new kineticist archetype recently...

Silver Crusade Contributor

Dragon78 wrote:
I wonder if there will be any alternate racial traits, favored class bonuses, and/or racial feats.

I wouldn't expect the first, based on previous Ultimate books.

At the very least, shifter favored class bonuses for the seven Core races are a safe bet.

Racial feats aren't impossible, but neither is there any reason to expect them.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Jonas Seaborn wrote:
jedi8187 wrote:

Oh I'm on board for the shifter. If it has some spell casting that's cool, but I assume it won't which is fine cause shape sifting is awesome.

The list of classes getting Archetypes looks good, a nice mix.

I love fey so I'm happy to see them around, but agree that some elemental stuff (especially that might tie into some under developed Kineticist elements, hint) is present.

Will we finally get Basic Phytokinesis?

zergtitan wrote:

Really excited for the Shifter Class! can't wait to see the playtest!

Also quick question for Mark, Since the Wood kineticist is still missing it's Basic Phytokinesis talent, will we be seeing that element released properly in this book?

Was going to ask this myself.
If we include the wood element in any new book, it will be certain to have basic phytokinesis, as well as positive blast, verdant blast, etc. However, I'm not confirming wood as being in this book (though kineticist content is confirmed in the product description). You'll have to find out in November! (or sooner with blog previews)

Just reposting Mark's response to the wood kineticist question.


2 people marked this as a favorite.

Considering I haven't liked a single kineticist archetype, that is nothing for me to get excited about.

Silver Crusade Contributor

zergtitan wrote:
Just reposting Mark's response to the wood kineticist question.

Indeed. All I'm saying is, that's an awful lot of words, especially if the Psychic Anthology content is included. And then they're leaving void behind. So I wouldn't get your hopes up too much.

(Conversely, if they do decide they want to reprint it all, this is exactly the place to do it.)

Dark Archive

I hope this book will have more options for swamp and desert related characters

Liberty's Edge

Having a wild mana blast option could be nice. Rather than be a specific element, it's a rolled table of elemental blasts, with the chance to trigger similar effects to wild magic(positive surges and negative). While it could be done as an archetype to kineticist, I would like to have it be a pseudo-elemental option. Able to be taken as an expanded element, but having properties that make it seperate to admixtures and normal composites. Note I don't see this beating out Omnikinesis. Since you do have to take burn, it's less reliable and can even risk a backfire or magical error.


Since we have a lot of terrain based druid archetypes maybe we will get some cool ones for hunters.

Do we have any swamp and/or desert focused ranger archetypes yet?


2 people marked this as a favorite.

A Shifter-like Bard archetype would be cool - like Taliesin from Celtic mythology or Deth from The Riddlemaster of Hed.


Well if we are going to have a shape shifting themed archetype for bard then why not ones for hunter, rogue, ranger, slayer, swashbuckler, medium, spiritualist, and monk.


Dragon78 wrote:
Well if we are going to have a shape shifting themed archetype for bard then why not ones for hunter, rogue, ranger, slayer, swashbuckler, medium, spiritualist, and monk.

And you get an archetype and you get an archetype You all get an archetype!


Vidmaster7 wrote:
Dragon78 wrote:
Well if we are going to have a shape shifting themed archetype for bard then why not ones for hunter, rogue, ranger, slayer, swashbuckler, medium, spiritualist, and monk.
And you get an archetype and you get an archetype You all get an archetype!

Out of all the possibilities, I'm anxious to see the archetypes for the shifter itself. We already got a "confirmation"(?) about there being archetypes for the class that will indeed allow it to "shift" into other sorts of creatures... And you all known I'm hopping for a dragon themed shifter... *-*

I would love to see the Draconic Heritage feat here, but I'm sure it will take longer for it to ever make it into the Core line (if ever). =/

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