Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same s#!@ty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:

Now I want a illustration preview for the Wild Hunt even more!

Are they "feysh" in appearance?

Wild Hunt appearance:
Yep! White hair, knife ears, horns (long slender on the archers, ram like on the scouts, hart antlers on the monarch) and green, glowing eyes. The hounds are white with long sharp ears, but otherwise look like ferocious greyhounds breathing out green smoke and green, glowing eyes. The white horses ride on air whisps with green grass in the place of the mane and tail hair, with long pointed ears and—once more—green glowing eyes. All of the clothing has a leaf motif and are primarily green and brown.

Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **

Do the Rougarou sound to anyone else like the old-school Lupin?


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:
Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **
Do the Rougarou sound to anyone else like the old-school Lupin?

The Lupin were based (somewhat) on the real world Cajun legends about the humanoid wolf-man race Rougarou. So they should sound like them! :)


Feros wrote:
Eric Hinkle wrote:
Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **
Do the Rougarou sound to anyone else like the old-school Lupin?
The Lupin were based (somewhat) on the real world Cajun legends about the humanoid wolf-man race Rougarou. So they should sound like them! :)

They were? I thought they were based on some older French legends about non-murderous werewolves, like the one that saved a drunken monk from being killed by wildcats.

Still everything I've been hearing about the Rougarou makes me want this book. And the rest of the monsters are just as good from the descriptions.

Oh yes, I saw someone mention the Horla. Is it much like its original literary version, or more like the one from the movie with Vincent Price?


Thanks for the info Feros, and thank everyone else as well.

Feros do have any favorite creatures from the book?


Nice to see Yamahs reprinted. Definitely fitting with Black Butterfly also being in the book. Magnimar, City of Monuments is one of my favorite campaign setting titles.

Silver Crusade

3 people marked this as a favorite.
Eric Hinkle wrote:
Feros wrote:

The Lupin were based (somewhat) on the real world Cajun legends about the humanoid wolf-man race Rougarou. So they should sound like them! :)

They were? I thought they were based on some older French legends about non-murderous werewolves, like the one that saved a drunken monk from being killed by wildcats.

These are not necessarily contradictory. I believe that there are significant amounts of French influence in Cajun culture.


Starfinder Superscriber

Love the new Entothropes! They are totally cool!


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:
Feros wrote:
Eric Hinkle wrote:
Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **
Do the Rougarou sound to anyone else like the old-school Lupin?
The Lupin were based (somewhat) on the real world Cajun legends about the humanoid wolf-man race Rougarou. So they should sound like them! :)

They were? I thought they were based on some older French legends about non-murderous werewolves, like the one that saved a drunken monk from being killed by wildcats.

Still everything I've been hearing about the Rougarou makes me want this book. And the rest of the monsters are just as good from the descriptions.

Oh yes, I saw someone mention the Horla. Is it much like its original literary version, or more like the one from the movie with Vincent Price?

Well, the rougarou legends were probably influenced by the loup garou legends of France. The Acadians were French colonials and they were in the New World only 150 years before being forced out of Acadia. Those that escaped to Louisiana became "Cajuns," so the French connections ran deep and weren't bound to drift that far in only five generations.

As for the Horla:

Horla:
Closer to the literary version, feeding like a vampire off the hopes and dreams of its victims and causing increasing despair and self-destructive actions. It demonstrates its greatest control while people sleep.


So for anyone else who has the book now I have a question about the yaddithian's bonus languages, can they really choose ANY language? I mean including secret languages? or was that just a misprint?

Being able to take secret languages would be pretty cool, but everyone I talk to thinks it's a mistake


4 people marked this as a favorite.

Maybe they invented Druidic. We don't know.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

Thanks for the info Feros, and thank everyone else as well.

Feros do have any favorite creatures from the book?

Being Acadian, the rougarou is very heart warming to see. The creation of my Cajun cousins is very cool and strangely long missing in official capacity from a game now 43 years young.

I love the history, scale, and abilities of the high CR intelligent oozes which are the blights. This is very cool design especially for wilderness and (yes) urban adventures. A monster that is not just in a setting but makes itself a part of the setting? Really great adventures can be built around these things as boss monsters.

Blood brambles take me back to the blood roses from Palace of the Silver Princess and the early days of the game. It is nostalgia, I know, but that garden with the vampire roses is probably the best encounter in that module.

The Conquerer Worm, however, is my favorite. I had been thinking that something was off in Galt as revolutions do not historically work like they have in that blood stained land. This monster might—I'll emphasize that again—might be responsible. If a GM wants to run it that way, there is now a high level badass monster to try and find and defeat to save Galt from further chaos. Of course it could still be just the people of Galt are that thick and corrupt, but this gives that corruption a form that can be fought and slain. And isn't that the essence of fantasy adventure in the first place?

Silver Crusade Contributor

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Between that and Horror Adventures, once Strange Aeons is a little farther in the past, we could finally have a really good Galt AP on our hands. I'm imagining a lot of Edgar Allan Poe references and bloody horror.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
bewareoftom wrote:

So for anyone else who has the book now I have a question about the yaddithian's bonus languages, can they really choose ANY language? I mean including secret languages? or was that just a misprint?

Being able to take secret languages would be pretty cool, but everyone I talk to thinks it's a mistake

It could be a mistake, but considering how long these beings live, their scholarly pursuits, and their cosmic minds I'm going to say that it isn't a misprint or mistake. They are researchers by nature and that means they will find out things they probably shouldn't.

Shadow Lodge

bewareoftom wrote:

So for anyone else who has the book now I have a question about the yaddithian's bonus languages, can they really choose ANY language? I mean including secret languages? or was that just a misprint?

Being able to take secret languages would be pretty cool, but everyone I talk to thinks it's a mistake

I think it's the former. They are supposed to be incredibly long lived if not immortal creatures in their own right and have likely learned nearly every language at some point. Maybe they don't have the same hangups about sharing it in their culture that other druids have? I assume once you've got druid circles with generations of students thousands of years old who've spent their apprentice years studying entire ecosystems for the span of human history as your 101 course you probably have a different view of what is and isn't okay to do lol.

Shadow Lodge

My question is, what are the starting ages & height weight tables for all the new 0 HD races? I can guess that the Monkey Goblin is probably pretty close to the goblin but I'm wondering what something like the Naiad, Munvari, and Yaddithian's might look like?


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

From what I have seen in this thread, Yaddithians would be virtually immortal and thus possibly several centuries old even as starting characters.

I have no idea about the Naiad, Munavri, or even Rougarou unless their monster entries mention some other race that we can use as a basis for comparison.


3 people marked this as a favorite.

I don't know if there is a table.

I can tell you the Yaddithians' starting age, though: old. Older than we can conceive of. Yaddith was a long-dead husk when the Starstone fell on Azlant, and the Yaddithians were old then.

Shadow Lodge

Isabelle Lee wrote:

I don't know if there is a table.

I can tell you the Yaddithians' starting age, though: old. Older than we can conceive of. Yaddith was a long-dead husk when the Starstone fell on Azlant, and the Yaddithians were old then.

Yeah I know that part. With the Yaddithians in particular what I'm more interested in is seeing how Paizo would break that down within the mechanical systems we've used thus far to determine age. What is the starting age for the theoretical 1st level Yad, do I roll like 20d% for Yad's with simple careers, can I end up with a Yaddithian barbarian who can literally say "back in my day" to the elven wizard just on the die roll?

I really want to see how Paizo contextualizes that kind of species with these mechanics ^-^.


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Feros wrote:
Wannabe Demon Lord wrote:
So what's the Mapinguari like? And the Ghole?

** spoiler omitted **

** spoiler omitted **

Thanks. Those sound like pretty good interpretations of the creatures' folkloric source material.


The rougarou seem like a pretty nice addition to the game, though I wish that they either had a human form or a infinite use wolf form. Right now, when we're talking about their shapeshifting, they are quite inferior to the kitsune.

Well, the kitsune have had several years to pick up additional abilities. Maybe the rougarou will gain some stuff over time as well. :)


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Matrix Dragon wrote:

The rougarou seem like a pretty nice addition to the game, though I wish that they either had a human form or a infinite use wolf form. Right now, when we're talking about their shapeshifting, they are quite inferior to the kitsune.

Well, the kitsune have had several years to pick up additional abilities. Maybe the rougarou will gain some stuff over time as well. :)

Yeah, I'd like a racial feat that lets you use your shapeshifting ability two extra times per day when taken once, and when taken a second time, you can use it at-will and have it last indefinitely (with a level restriction for taking it a second time). But I doubt we're going to get any expansion on the new races anytime soon, though I'd love to be proven wrong with a People of Arcadia book with stuff for rougarou, strix, and syrinx...or something along those lines, anyways...


Feros wrote:
The Gold Sovereign wrote:
Feros wrote:
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)

** spoiler omitted **

Well, the Infernal dragon looks like something that's kill on sight, assuming it isn't the final boss of a genuine horror-themed adventure path. (Cosmic meaninglessness doesn't scare me the way forcable damnation does.)

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?


4 people marked this as a favorite.
AlgaeNymph wrote:
Feros wrote:
The Gold Sovereign wrote:
Feros wrote:
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)

** spoiler omitted **

Well, the Infernal dragon looks like something that's kill on sight, assuming it isn't the final boss of a genuine horror-themed adventure path. (Cosmic meaninglessness doesn't scare me the way forcable damnation does.)

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?

I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.

Spoiler:

Dispater might be my favorite...he has a special ability (Caustic Burns I think is the name) that basically allow his insults to do charisma damage. You really don't want Dispater to start cracking "Yo Momma" jokes around you.


Anyone else have their favorite monsters from the book?


MMCJawa wrote:
AlgaeNymph wrote:

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?

I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.

About Dispater special ability

I can totally picture this...

Dispater uses Caustic Burns on Ragathiel:

Dispater: - Yo momma was-
Ragathiel: - Ah, now we are talking about mom?!
Dispater: - No... I was only going to-
Ragathiel: - Are you going to tell me that you took one of her too? *show his five wings*
Dispater: - No! No... I was just...
Ragathiel: - How dare you talk about mom! You- You monster! *cries*
Dispater: ...
Mephistopheles: - Father of Dis, uhm?


I was going to say, now that we have Ragathiel and Dispater's stats, now we can have the ultimate final father-son battle.

On that note, what are Ragathiel's abilities?

Designer

6 people marked this as a favorite.
The Gold Sovereign wrote:
MMCJawa wrote:
AlgaeNymph wrote:

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?

I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.

About Dispater special ability

I can totally picture this...

** spoiler omitted **

Spoiler:
Ragathiel: Maybe if you weren't such a jerk all the time, I wouldn't have to have a special ability specifically about defeating you.

Dispater: Whine whine.


So what size category is the Giganotosaurus? What is the length or height given in its description? After reading about the colossal snake, I'm curious about this guy. The CR would be cool, too.

Paizo Employee Creative Director

4 people marked this as a favorite.
doc the grey wrote:
James Jacobs wrote:

A lot of good stuff about the idea of derogatory language.

Speaking of this in the context of Bestiary 6, is this the place to discuss the use of "primitive" as presented here in the Blights entry?

As it stands the Blight writeup calls out primitive societies in particular as being more easily manipulated than other societies by virtue of being "primitive" moreso than any other factor. Even with the additional lines about lack of religious leaders often helping the Blight select targets, the text still singles out "primitive" groups as being more at risks than "nonprimitive" or "civilized" societies having the same external problems. This selection for "primitiveness" leans heavily on the use of primitive as seen during colonial expansions and early anthropological work, a usage that has long fallen out of favor because of it's use as a derogatory tool for ethnocentrism and imperialist ideologies to flourish (i.e. the fact that people X live as hunter gatherers, horticulturalists, etc. rather than as I the colonizer does makes them somehow more naive/stupid/ill fit than us "civilized" folk etc.). On top of this, the write up could stand entirely on the religious uncertainty argument alone, making the singling out of primitive societies all the more glaring and uncomfortable.

This is not the right place to talk about the use of the word "primative" but point taken.

Paizo Employee Creative Director

2 people marked this as a favorite.
nighttree wrote:

Well all righty....I have used the term for going on 30 years and never seen anyone react to it this way at all. I will try to remember to use other verbiage in the future.

Yay! Thank you for understanding.

Paizo Employee Creative Director

3 people marked this as a favorite.
bewareoftom wrote:

So for anyone else who has the book now I have a question about the yaddithian's bonus languages, can they really choose ANY language? I mean including secret languages? or was that just a misprint?

Being able to take secret languages would be pretty cool, but everyone I talk to thinks it's a mistake

It's not a mistake, but a Yaddithian who speaks druidic will have a hard time making friends with druids. In the end, whether or not these languages are options for Yaddithian PCs is up to the GM, of course.


James Jacobs wrote:
bewareoftom wrote:

So for anyone else who has the book now I have a question about the yaddithian's bonus languages, can they really choose ANY language? I mean including secret languages? or was that just a misprint?

Being able to take secret languages would be pretty cool, but everyone I talk to thinks it's a mistake

It's not a mistake, but a Yaddithian who speaks druidic will have a hard time making friends with druids. In the end, whether or not these languages are options for Yaddithian PCs is up to the GM, of course.

Hmm can't wait to check these guys out.


Would someone please describe the Boggle, Cipactli, and Daitengu?


Mark Seifter wrote:
The Gold Sovereign wrote:
MMCJawa wrote:
AlgaeNymph wrote:

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?

I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.

About Dispater special ability

I can totally picture this...

** spoiler omitted **

** spoiler omitted **

No way, really? XD Well, that's the General of Vengeance after all...


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Anyone else have their favorite monsters from the book?

The Quintessence Golem, Charon, Trelmarixian and all of the Wild Hunt.

The Wild Hunt was a massively awesome surprise that I did not think that I would love as much as I do.


3 people marked this as a favorite.
Wannabe Demon Lord wrote:
Would someone please describe the Boggle, Cipactli, and Daitengu?

spoiler:

Boggle is a little prankster goatman fey (kind of Satyr-like). Same artist as the guy who did the new Tome of Horrors (IV?) a few years back, who I am not a great fan of

Cipactli is kind of cool...a Spinosaurus with extra mouths on various parts of it's body and an eel for a tail. Created by the gods to devour and destroy certain concepts in the universe (Valor, Law,and a bunch of others I can't recall right now.

I don't think I have gotten to the Daitengu yet, text wise, but it's basically a classic red-skinned long-nosed Tengu.

Contributor

Zangy wrote:
Dragon78 wrote:
Anyone else have their favorite monsters from the book?

The Quintessence Golem, Charon, Trelmarixian and all of the Wild Hunt.

The Wild Hunt was a massively awesome surprise that I did not think that I would love as much as I do.

What about Charon or Trelmarixian did you like? :)


Thanks MMCJawa.


Would anyone mind describing the Hupia, Llorona, and Muhuru?


I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?


What are the special abilities of the 3 kaiju?

What does the naiad art look like?

What is the CR of the appocolypse pony...I mean horse?


Pathfinder Roleplaying Game Superscriber
Todd Stewart wrote:
Zangy wrote:
Dragon78 wrote:
Anyone else have their favorite monsters from the book?

The Quintessence Golem, Charon, Trelmarixian and all of the Wild Hunt.

The Wild Hunt was a massively awesome surprise that I did not think that I would love as much as I do.

What about Charon or Trelmarixian did you like? :)

Charon is a cool mix of flavorful abilities, while also being super scary. He feels as if he definitely has earned his CR, by being able to take on any that really try to harm him.

Trelmarixian is even better, though. I currently have a character who is an oracle of him and everything about him is how I envisioned him, but more. Predecessor's Rage is one of the most fitting abilities that I have seen in a very long time (though, there are a lot of other abilities in this bestiary that are really good as well). He fits his concept of famine so well, and all of his bits and pieces work so well together. A lot of it is icing on the cake, such as even having Tiring Critical to his full spell list. And, the bit on how the horseman have their CRs made it even better, I feel. Normally, I would be a bit disappointed that my favorite of the group had the lowest CR, but because of that bit, it made a lot more sense on why their CRs were as they were.

Absolutely love all of the Horsemen, but Trelmarixian is my favorite, with Charon right up close, and your portrayal was astounding. <o/

Contributor

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Dragon78 wrote:


What is the CR of the appocolypse pony...I mean horse?

Each of the Mane 4 from My Little Armageddon are CR 25. :)


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Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

- Arshea - 29 Black Butterfly - 28 Ragathiel 26

- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void

Contributor

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Zangy wrote:


Charon is a cool mix of flavorful abilities, while also being super scary. He feels as if he definitely has earned his CR, by being able to take on any that really try to harm him.

Trelmarixian is even better, though. I currently have a character who is an oracle of him and everything about him is how I envisioned him, but more. Predecessor's Rage is one of the most fitting abilities that I have seen in a very long time (though, there are a lot of other abilities in this bestiary that are really good as well). He fits his concept of famine so well, and all of his bits and pieces work so well together. A lot of it is icing on the cake, such as even having Tiring Critical to his full spell list. And, the bit on how the horseman have their CRs made it even better, I feel. Normally, I would be a bit disappointed that my favorite of the group had the lowest CR, but because of that bit, it made a lot more sense on why their CRs were as they were.

Absolutely love all of the Horsemen, but Trelmarixian is my favorite, with Charon right up close, and your portrayal was astounding. <o/

Thank you so much for the feedback! :D

Predecessor's Rage was a fun concept to tinker with!

Except for the fact that I couldn't use her proper name in a non-setting product, I might have named the ability 'Lyutheria Lives...' (sort of kinda in hideous unending agony, or perhaps she's simply wearing Trelmarixian like a custom tailored suit, mocking the Lysogenic Prince by her continued existence - but really you could go both ways in a campaign. That ambiguity is intentional as Trelmarixian's own mortal bloodline is an open question, as are his final memories, though it's not necessarily pointing a pseudopod towards Lyutheria there either, but you could go there if you wanted with the material.)

Trelmarixian is the most recent member of The Four. But he's also crazy, wildly unpredictable, grossly egotistical what with turning his own servitor caste (and potentially more than just them) into extensions of himself and his senses, and even more dangerous as a result.

It's worth noting that the CR for each of The Four is pretty much correlated with the length of their tenure as a Horseman. That being said, power isn't necessarily just a situation of CR, since Trelmarixian devoured his predecessor Lyutheria the Parasite Queen (and very unofficially I'd place her as having been CR 29 or CR 30).


Zangy wrote:
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

And what other abilities do they have?


Does the amargasaurus just have your basic sauropod tailslap attack routine?
Also, does giganotosaurus get artwork and what size is it?


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Pathfinder Starfinder Roleplaying Game Subscriber

Hmm, will go over this book in more detail tomorrow, for it is late. Out of curiosity, though, are other people getting that italicization error on page 155 near the end, or is it just my copy?

Also happy to see that the rougarou gets change shape and can thus remain in wolf mode indefinitely, though I still think a racial feat in a future product that allows an extra use or two would be nice.

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