Liz Courts Community Manager |
James Jacobs Creative Director |
2 people marked this as a favorite. |
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?
Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
the Haunted Jester |
the Haunted Jester wrote:From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
I too am tentatively excited. As a suggestion, if the NPC's could be laid out more in the style of Dragons Demand that would be helpful (much in the fashion of the chart, rumors, and the town stat block in the back of the module). The Plunder & Peril module, though open and more freeform, seemed to be a bit lacking in suggested personalities, allegiances, and motivations of the NPC's given the social mechanics involved in the module.
Both modules fill a niche as I am sure this module most certainly will as well. I am looking forward to running this adventure(s) for my friends :)
Joana |
1 person marked this as a favorite. |
As just pointed out in another thread (Module Subscription thread, I think?), this will be two first-level modules in a row in the line, which is unusual.
Then again, I recall reading in another thread a FLGS owner complaining about not having any first-level Pathfinder modules on his shelves, as they're his best-sellers. The last one released before Ire of the Storm comes out in May (barring Free RPG Day modules, which can't be sold) was The Dragon's Demand in July of 2013. So maybe they're making up for lost time.
skyshark |
2 people marked this as a favorite. |
the Haunted Jester wrote:From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.
Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.
James Jacobs Creative Director |
2 people marked this as a favorite. |
James Jacobs wrote:the Haunted Jester wrote:From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.
Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.
I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.
That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.
Drogon Owner - Enchanted Grounds, President/Owner - Enchanted Grounds |
Marco Massoudi |
1 person marked this as a favorite. |
skyshark wrote:James Jacobs wrote:the Haunted Jester wrote:From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.
Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.
I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.
That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.
I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.
Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.
James Jacobs Creative Director |
1 person marked this as a favorite. |
I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.
Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.
While the primary purpose of the adventure is to present three separate 1st level adventures that all take place in the same vicinity and have linked themes, you can indeed play all three adventures as a connected story; advice for how to run all three will be included in the adventure. I believe the goal is that if you play 1 adventure you'll not QUITE get enough XP to hit 2nd level, but if you play 2 you will hit 2nd level, and if you play all three you'll hit 3rd level. We're still working out the details.
If you do choose to play all three, they're playable in any order, and there'll be advice in each adventure on how that affects their individual storylines. There'll also be several NPCs that have multi-adventure roles that can interact across the three stories as well.
And I just stole Amanda's thunder by answering this. Sorry, Amanda! Don't cut me off from the jelly beans!
Marco Massoudi |
Marco Massoudi wrote:I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.
Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.While the primary purpose of the adventure is to present three separate 1st level adventures that all take place in the same vicinity and have linked themes, you can indeed play all three adventures as a connected story; advice for how to run all three will be included in the adventure. I believe the goal is that if you play 1 adventure you'll not QUITE get enough XP to hit 2nd level, but if you play 2 you will hit 2nd level, and if you play all three you'll hit 3rd level. We're still working out the details.
If you do choose to play all three, they're playable in any order, and there'll be advice in each adventure on how that affects their individual storylines. There'll also be several NPCs that have multi-adventure roles that can interact across the three stories as well.
And I just stole Amanda's thunder by answering this. Sorry, Amanda! Don't cut me off from the jelly beans!
Thx for the quick and informative answer James.
I'll definetly be buying this.Sadly there propably won't be an accompanying card set with quests, NPCs and equipment for this like for Dragon's Demand...
Any possibility for a flip-mat or other products to enhance the line?
Thx
Mikko Kallio Contributor |
2 people marked this as a favorite. |
I really enjoyed writing the third adventure in this module, and my fellow authors Mike Kimmel and Benjamin Bruck were amazing to work with. I hope folks playing and running the module will also enjoy it!
Personally, I'm planning to run the module as a linear mini campaign for my regular group, as one-shots at Pathfinder Society events (once it get sanctioned for organized play), and as a big sandboxy Halloween weekend special for a group of old friends.
What's great about this module is that it's built to be so flexible it can cater to different play styles.
Mike Kimmel RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32 |
1 person marked this as a favorite. |
What's great about this module is that it's built to be so flexible it can cater to different play styles.
Yes! There is a lot of diversity in the types of environments and encounters that the PCs face, especially if they go through all three adventures. I for one can't wait to run all three segments for my group.
Amanda Hamon Assistant Developer |
3 people marked this as a favorite. |
It was a pleasure working with you guys, and with our developer Amanda Hamon Kunz.
Daww, thanks, Benjamin! I think folks will really dig the madness (sorry, could not help myself!) that you, Mike, and Mikko have cooked up. We hope that the module's versatility -- whether as single one-shots or linked adventures in any order -- is a real asset.
Oh, and James, no worries. Those are still jellybeans in the jar on my desk.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Mikko Kallio Contributor |
3 people marked this as a favorite. |
That Halloween weekend special idea sounds killer, Mikko!
It was a pleasure working with you guys, and with our developer Amanda Hamon Kunz. Based on the little bit of your work I've seen, folks are in for a real treat!
Thanks Benjamin! Running a Halloween special has been a tradition for me and my friends for many years now. I used to write the adventures (always something horror-themed) specifically for the occasion, but a cool perk of writing freelance is that I can now run the adventures I write for Paizo. :)
And agreed, Amanda rocks!
Marco Massoudi |
Yes a sandbox setting with 3 adventures that can be played in any order (or lots of sidequests like in Dragons Demand) is my prefered module layout too.
The good thing about this is: 3 writers that each bring a different flavor but under one overall roof.
Also it is less work for each of them to write about 20 pages than to write 64 pages alone and gets finished a lot faster.
Of course an editor needs to smoothe things over but still.
I think this is the way to go for a lot of modules (but not every one).
Thx to Mikko, Mike & Benjamin and everyone involved for giving us an anthology style adventure again.
Ed Reppert |
Looking forward to this. One thing in the blurb I find confusing: "the hated legacy of noble Chelish diabolists runs deep". There is a legacy of 'noble Chelish diabolists'. Okay. This legacy 'runs deep'. Dunno what that means. It is also hated. Or ... did you mean something like 'the legacy of hatred of noble Chelish diabolists runs deep'?
I'm not trying to be nitpicky, it's just I'm trying to understand what you mean. :-)
GeraintElberion |
Looking forward to this. One thing in the blurb I find confusing: "the hated legacy of noble Chelish diabolists runs deep". There is a legacy of 'noble Chelish diabolists'. Okay. This legacy 'runs deep'. Dunno what that means. It is also hated. Or ... did you mean something like 'the legacy of hatred of noble Chelish diabolists runs deep'?
I'm not trying to be nitpicky, it's just I'm trying to understand what you mean. :-)
So...
noble Chelish diabolists have been an influence on the place for a long time (their legacy)
this lengthy influence is hated (hated)
this influence is deeply embedded in the town, intertwined with lives and the functioning of the community (runs deep)
Chaderick the Penguin |
skyshark wrote:James Jacobs wrote:the Haunted Jester wrote:From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?Closer to Plunder & Peril.
It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.
It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.
It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.
Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.
I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.
That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.
This is great, great news! I tend to pick up the mega-adventures because they are just so interesting and fun to read, but my game just doesn't allow for long-term adventures like that, for the most part, as my group of players ages and has less time for sustained story lines. These days I've been focusing more on over-arching "themes" that provide connective tissue between adventures but don't require specific plot lines to be remembered from session to session to...session.
The idea of anthology adventures like this is genuinely exciting. I'll get to keep buying fun adventures, but I'll get to DM them, too!
Zeugma |
1 person marked this as a favorite. |
This sounds great! The 32 page modules were "just right" for the limited time my group had to play, so this might fill that one-shot niche while also offering more for folks who want to run a longer game. It also sounds like the turn-around time for the final product will be quicker with 3 authors working on their parts at once.
It'd be cool if going forward the modules mix it up between offering "anthologies" for short sessions/one-shots and "mini-campaigns" for those who want something longer with a unified theme or arc.
Alex Martin |
Saw the title and felt a supreme tingle deep inside, thinking this might be an adventure set in Galt. Alas.
Kind of thought the same thing. That being said, I don't think Isger has gotten much attention in adventures and I am curious to see it. I was thinking of setting a remote town in Isger for some sand-boxy type adventures and this would fit that notion well.
Amanda Hamon Developer |
2 people marked this as a favorite. |
Will there an option that PCs are from Saringallow ? It would be a great way to background for the PCs.
While the module doesn't provide any pregenerated characters, there is advice sprinkled throughout the adventures for GMs whose groups have one or more PCs from Saringallow. It's especially relevant in the first adventure, which takes place wholly in the settlement.
Playing a PC from Saringallow would be a great way to build a really immersive story, especially if you're playing all three adventures in the module.
Mikko Kallio Contributor |
Mike Kimmel RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32 |