Pathfinder Module: Gallows of Madness (PFRPG)

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Pathfinder Module: Gallows of Madness (PFRPG)
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The Abyss Approaches!

Something wicked—and monstrous—stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!

Gallows of Madness is a 64-page, highly versatile collection of three adventures for 1st-level characters. Each adventure also includes scaling information for parties of 2nd-level characters. Written with beginning Game Masters and players in mind while also providing challenging content for veterans, these adventures can be prepared quickly and run separately or in any order. For GMs who wish to run a deeper, more narrative game, this volume also offers an overarching timeline of events and detailed tips for running these adventures as a cohesive whole. Bonus content includes new monstrous foes and a gallery of NPCs to help easily connect the adventures, plus a gorgeous double-sided poster featuring an overview of Saringallow and a miniatures-scale battlemap!

ISBN-13: 978-1-60125-854-0

Pathfinder Society Roleplaying Guild Sanctioned Content
Gallows of Madness is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (365 kb zip/PDF)

Note: This product is part of the Pathfinder Modules Subscription.

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Thematic excursion outside the Beginner's Box

****( )

Taking place in Isger, this module introduces the town of Saringallows and stuffs it to the brim with theme. All of Isger's major points are touched upon: goblins, demonic Chelax history and wilderness. NPCs add to the atmosphere with quotations and simple but effective backgrounds. The PCs are given lots of opportunities to interact and uncover the themes that pervade the town and its history, and this really is one of the high points of this module. Unfortunately, the PCs are not given the chance to discover the history of the major villain, which really is a low point given his equally interesting background.

This module is somewhat unique in the modules lineup as it advertises 3 smaller adventures that can be used together or seperately. Really, they are best used together, as the module is very thematic and they flow beautifully together. Besides, who would want to miss the opportunity to kill the BBEG? Each subsection has a scaling the adventure section, which is something I really appreciated in "Dungeon", but which has been sorely lacking in the Modules presentation. It is very much orientated for beginners, as the major pretty much spoon feeds the PCs as to what needs to be done in each section.

The first of these is a nice little investigative adventure, and although the section is not groundbreaking (none of the adventures are) it is well written and a standard RPG theme well done. Part 2 allows the PCs to have a mobile battle on the included battle map and to siege a fortress. Agreeing with other reviewers, this is the blandest part of the module. The final part is the encounter with the BBEG at an abandoned mansion, a fun, flavourful and often used adventure theme. Anilda is the highlight of this adventure, though the after death of the BBEG has some great thematic obstacles.

Several new monsters are included and 2 of the NPCs receive detailed backgrounds. Anilda is one such monster and she really gives a creepiness to the module that for me is a highlight of the entire volume. Other monsters include a multi-legged fey thing, the hook fly reprinted, a cool plant and the katroome, a caterpillar version of a pseudodragon. Unfortunately, the detailed backgrounds of the NPCs, extra page on the hook fly and underwhelming fey thing eat up pages that could've been used for a map and gazetteer of Saringallows, a major low point IMHO.

All in all, this module is to be praised for its beautifully thematic introduction into Golarion as a campaign setting. Although the adventure themes aren't new, they are enjoyable. While this module might feel cliche and dumbed down to veterans, I feel it caters well to beginners, as it is intended too. As such, I highly recommend it to groups ready to think outside the (Beginner's) box.


A fun and thematic adventure.

****( )

(I played this together with TheDegraded, see below.)

I agree with TheDegraded's review. There's a nice story (though some parts need some explanation by the GM) and good atmosphere all throughout the three parts.

The only downside is that the middle part feels too linear. The last part consist mostly of one map, but you can traverse it however you like. The middle part, though, is just a "go from A to B to C," with a final fight at the end. They were fun encounters, but I'm just not a big fan of "walk until you meet something, repeat."

I liked the variety in encounters. There are some repeats, but overall there are enough different things that it doesn't feel the same. Too bad level 1 has a high amount of creatures you down with one shot or without any cool abilities, but that's the nature of the game.

All in all, a very enjoyable module. It won't get perfect marks from me, but it's close.


Excellent low-level module

*****

Past weekend I had the pleasure of playing the entire module with the same group of players and characters. We basically had three Halfling skalds being a band, a summoner with a demonic eidolon (the drummer), a half orc slayer as the bodyguard and a ratfolk investigator as the manager of this band. In short, a colourful group.

We basically started the first part (A Foul Breed) by looking for our missing ‘fans’ and by buying everything in a bakery. The halflings were hungry after all. We quickly got introduced to an interesting town with a whole bunch of diverse characters and discovered a nefarious plot. It honestly was a fun plot that was suitably creepy and mysterious. The only downside to this, and the other parts, was that the template more or less makes certain character builds (or even certain classes) relatively useless. The investigation was fun and the fights were a little challenging, though that was mostly because we had some very poor dice rolls. I quite liked this part, though at times I felt a little lost. We gathered plenty of clues, but we weren’t always sure what to do next.

The next part, What Lurks in the Woods, is probably my least favourite part of the three. We went into the wilderness and encountered plenty of ‘special’ goblins and other creatures. The ‘ruler’ in particular was a lot of fun and the band had a spontaneous gig to take care off. The fights were all fun, but a little repetitive at times (they’re still goblins). My biggest issue though is that the presence of goblins feels a tad random. Of course they’re a common pest in Isger, but they felt a little out of place when it comes to the overarching storyline of the module. That said, it was still enjoyable, though that can’t be a surprise. It’s always fun when goblins are involved.

The third part, The Festering Blot, was my favourite portion. I’m a little biased, I must admit. I was playing an investigator and this was investigation heavy. Looking for clues in an abandoned mansion always speaks to one’s mind and this module really delivered on that front. My ratfolk had a lot of fun checking the books in the library and even slammed a door in the face of an enemy while stating that he should come back later as she was trying to read. Seriously though, the encounters were all great and different, and the big bad boss fight delivered (partially because of the terrain). Escaping the place was also one of the better executed ‘chase’-scenes I’ve seen in a while, probably because you revisited certain rooms.

Overall this module has a great storyline. Each of the three parts offers an exciting adventure for both new and experienced players. The setting is great and the encounters are at times challenging. Our party setup was probably a bit over the top when it came to damage potential and output, and we had most of the skills covered with pretty high bonuses. However, and this is important to point out, certain classes and builds will struggle to have an impact during combat. I won’t spoil too much, but I will say that focusing on fire damage is a bad idea. It’s better to just create a different character instead, because you’ll certainly want to play this module.


First Part is absurd for low level characters

*( )( )( )( )

The following is a review of only the first third of the module. But I needed to vent.

The last encounter is just crazy for a group of 1-2nd level characters.

Spoiler:
1 or two Fiendish Fly Swarms? So, functionally immune to by far the most common anti swarm remedy carried by low level characters (alchemist fire), relying instead on the far less useful acid flasks that, I admit, WERE provided to the characters.

Characters partly built to handle swarms (alchemists, blasty wizards) are also partly or completely nerfed by the fire resistance.

But hitting swarm AC is pretty difficult. Bleed is a NASTY effect unless you have a channeler around.

And all this while on a timer so retreating is only an option if you don't care about saving the apprentices.

Giving the swarms the Fiendish template is, IMO, an egregious blunder for a low tier module. Without that the encounter would have been difficult but fine.

Admittedly some of this was due to a party with low damage (so we couldn't kill the fly quickly enough)

I enjoyed the rest of it. The investigation was fine (nothing special but fine). The other fights were fine (party composition made one fight a hilarious slap fight).


*****

This is one of my favorite modules. I played through this one instead of GMing it. It really does fit the niche of "three separate but connected adventures". Having played all three parts, the third chapter is by far the best with a thematic and creepy trek into an abandoned mansion. It genuinely lead to several moments at the table where all of the players were creeped out - and that's not an easy thing to do with this group. I highly recommend this module.


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Community Manager

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Announced! Product image and description not final, and subject to change.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path Subscriber

From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Dark Archive

1 person marked this as a favorite.

Sounds like it to me.
I like the sandbox style and regional map.

So that means "The storm-tossed Spires" is a little further down the road.

Paizo Employee Creative Director

2 people marked this as a favorite.
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I am tentatively excite. ^_^

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Ooooo...

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path Subscriber
James Jacobs wrote:
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

I too am tentatively excited. As a suggestion, if the NPC's could be laid out more in the style of Dragons Demand that would be helpful (much in the fashion of the chart, rumors, and the town stat block in the back of the module). The Plunder & Peril module, though open and more freeform, seemed to be a bit lacking in suggested personalities, allegiances, and motivations of the NPC's given the social mechanics involved in the module.

Both modules fill a niche as I am sure this module most certainly will as well. I am looking forward to running this adventure(s) for my friends :)


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This looks like such fun! Can't wait.

RPG Superstar Season 9 Top 8

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Oh MY!!! SO excited!


Another Module for 1st level PC's?


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Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

I really hope this one does well. Fingers crossed it will be a good basis for a more sandboxy campaign. I generally like the low level modules the best. It's also great it's set in a more out-of-the-way part of the Inner Sea too.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Berselius wrote:
Another Module for 1st level PC's?

Paizo doesn't release sales data, but my understanding is that low-level modules have the strongest sales.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber

As just pointed out in another thread (Module Subscription thread, I think?), this will be two first-level modules in a row in the line, which is unusual.

Then again, I recall reading in another thread a FLGS owner complaining about not having any first-level Pathfinder modules on his shelves, as they're his best-sellers. The last one released before Ire of the Storm comes out in May (barring Free RPG Day modules, which can't be sold) was The Dragon's Demand in July of 2013. So maybe they're making up for lost time.

Scarab Sages

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James Jacobs wrote:
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.

Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.

Paizo Employee Creative Director

2 people marked this as a favorite.
skyshark wrote:
James Jacobs wrote:
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.

Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.

I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.

That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

This is awesome! Thank you so much for finally putting out more 1st level content. PFRPG sales have been hard to come by without any content for new players and GMs to start with. It's nice to see that finally changing.

Dark Archive

1 person marked this as a favorite.
James Jacobs wrote:
skyshark wrote:
James Jacobs wrote:
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.

Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.

I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.

That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.

I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.

Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.

Paizo Employee Creative Director

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Marco Massoudi wrote:

I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.

Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.

While the primary purpose of the adventure is to present three separate 1st level adventures that all take place in the same vicinity and have linked themes, you can indeed play all three adventures as a connected story; advice for how to run all three will be included in the adventure. I believe the goal is that if you play 1 adventure you'll not QUITE get enough XP to hit 2nd level, but if you play 2 you will hit 2nd level, and if you play all three you'll hit 3rd level. We're still working out the details.

If you do choose to play all three, they're playable in any order, and there'll be advice in each adventure on how that affects their individual storylines. There'll also be several NPCs that have multi-adventure roles that can interact across the three stories as well.

And I just stole Amanda's thunder by answering this. Sorry, Amanda! Don't cut me off from the jelly beans!

Dark Archive

James Jacobs wrote:
Marco Massoudi wrote:

I'm glad about more 1st level adventures as i don't have the time to GM a campaign at the moment.

Is it possible to play all three included adventures with the same characters or do i have to adjust the number of adversaries?
Is there advice for that kind of play included?
That would be helpful.
Thx James.

While the primary purpose of the adventure is to present three separate 1st level adventures that all take place in the same vicinity and have linked themes, you can indeed play all three adventures as a connected story; advice for how to run all three will be included in the adventure. I believe the goal is that if you play 1 adventure you'll not QUITE get enough XP to hit 2nd level, but if you play 2 you will hit 2nd level, and if you play all three you'll hit 3rd level. We're still working out the details.

If you do choose to play all three, they're playable in any order, and there'll be advice in each adventure on how that affects their individual storylines. There'll also be several NPCs that have multi-adventure roles that can interact across the three stories as well.

And I just stole Amanda's thunder by answering this. Sorry, Amanda! Don't cut me off from the jelly beans!

Thx for the quick and informative answer James.

I'll definetly be buying this.

Sadly there propably won't be an accompanying card set with quests, NPCs and equipment for this like for Dragon's Demand...
Any possibility for a flip-mat or other products to enhance the line?
Thx


I think this is a great idea, and honestly, this style of "anthology module" is something I'd love to see more of in the future. I need more good one-shot adventures I can run on nights where the whole party can't make it to the table, so this sounds like it'll scratch that itch quite well.

Grand Lodge Contributor

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I really enjoyed writing the third adventure in this module, and my fellow authors Mike Kimmel and Benjamin Bruck were amazing to work with. I hope folks playing and running the module will also enjoy it!

Personally, I'm planning to run the module as a linear mini campaign for my regular group, as one-shots at Pathfinder Society events (once it get sanctioned for organized play), and as a big sandboxy Halloween weekend special for a group of old friends.

What's great about this module is that it's built to be so flexible it can cater to different play styles.

RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

1 person marked this as a favorite.
Mikko Kallio wrote:
What's great about this module is that it's built to be so flexible it can cater to different play styles.

Yes! There is a lot of diversity in the types of environments and encounters that the PCs face, especially if they go through all three adventures. I for one can't wait to run all three segments for my group.


2 people marked this as a favorite.

That Halloween weekend special idea sounds killer, Mikko!

It was a pleasure working with you guys, and with our developer Amanda Hamon Kunz. Based on the little bit of your work I've seen, folks are in for a real treat!


Man, as someone who loved P&P and Dragons Demand, I can't say how excited I am about this one. The longer daisy chain modules are a nice break up from shorter one shot options.

Paizo Employee Assistant Developer

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Benjamin Bruck wrote:
It was a pleasure working with you guys, and with our developer Amanda Hamon Kunz.

Daww, thanks, Benjamin! I think folks will really dig the madness (sorry, could not help myself!) that you, Mike, and Mikko have cooked up. We hope that the module's versatility -- whether as single one-shots or linked adventures in any order -- is a real asset.

Oh, and James, no worries. Those are still jellybeans in the jar on my desk.

Spoiler:
Or ARE they?!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

This might keep my subscribing for modules. Count me as one who wasn't enjoying as much the longer stories.

Grand Lodge Contributor

3 people marked this as a favorite.
Benjamin Bruck wrote:

That Halloween weekend special idea sounds killer, Mikko!

It was a pleasure working with you guys, and with our developer Amanda Hamon Kunz. Based on the little bit of your work I've seen, folks are in for a real treat!

Thanks Benjamin! Running a Halloween special has been a tradition for me and my friends for many years now. I used to write the adventures (always something horror-themed) specifically for the occasion, but a cool perk of writing freelance is that I can now run the adventures I write for Paizo. :)

And agreed, Amanda rocks!


I think this anthology format with three playable adventures is the natural successor to the 32 page module.

And count me in as another one who wants more of these!

Dark Archive

Yes a sandbox setting with 3 adventures that can be played in any order (or lots of sidequests like in Dragons Demand) is my prefered module layout too.
The good thing about this is: 3 writers that each bring a different flavor but under one overall roof.
Also it is less work for each of them to write about 20 pages than to write 64 pages alone and gets finished a lot faster.
Of course an editor needs to smoothe things over but still.
I think this is the way to go for a lot of modules (but not every one).
Thx to Mikko, Mike & Benjamin and everyone involved for giving us an anthology style adventure again.


Pathfinder Adventure Path, Modules Subscriber

I'm way excited for this. Sounds like a perfect match for running with the Beginner Box. I can always use more of these when trying to introduce PF to others!


Paizo Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Looking forward to this. One thing in the blurb I find confusing: "the hated legacy of noble Chelish diabolists runs deep". There is a legacy of 'noble Chelish diabolists'. Okay. This legacy 'runs deep'. Dunno what that means. It is also hated. Or ... did you mean something like 'the legacy of hatred of noble Chelish diabolists runs deep'?

I'm not trying to be nitpicky, it's just I'm trying to understand what you mean. :-)

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Ed Reppert wrote:

Looking forward to this. One thing in the blurb I find confusing: "the hated legacy of noble Chelish diabolists runs deep". There is a legacy of 'noble Chelish diabolists'. Okay. This legacy 'runs deep'. Dunno what that means. It is also hated. Or ... did you mean something like 'the legacy of hatred of noble Chelish diabolists runs deep'?

I'm not trying to be nitpicky, it's just I'm trying to understand what you mean. :-)

So...

noble Chelish diabolists have been an influence on the place for a long time (their legacy)

this lengthy influence is hated (hated)

this influence is deeply embedded in the town, intertwined with lives and the functioning of the community (runs deep)


Paizo Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Okay...


Pathfinder Modules Subscriber
James Jacobs wrote:
skyshark wrote:
James Jacobs wrote:
the Haunted Jester wrote:
From what the product descriptions suggests, will this be a hybrid of Dragons Demand and Plunder & Peril with regards to how the information of the module is laid out?

Closer to Plunder & Peril.

It's not really about bringing a group of PCs from 1st to 7th level or thereabouts in one mini campaign; it's more about presenting a situation that spreads out into 3 different 1st level adventures to give a GM one of 3 options for an introductory game into Pathfinder, but that can also serve, if you play all three adventures, as an overall story that'll likely bring you to 3rd level at the end.

It's got a much less "epic" scope than Dragon's Demand and a much less frantic pace than that one as a result.

It's been awhile since we've seen a 32 page module that only advances you one level. Most modules lately have been 64 pages with multiple advancements in level.

Will we see any smaller modules in the near the future? The 64 pages are nice, but would like to see some 32 page modules back in the mix that can be run over the course of a single day.

I doubt it. Turns out that 32 page books, which don't have spines, are VERY difficult to get into bookstores. Sales data for the 64 page adventures bears this out—they're easier and more profitable to sell than are 32 page adventures.

That said, you can expect us to do more anthology style 64 page adventures in the future, similar to this one or the previous Plundery one we did a while back. These three individual adventures are more or less meant to be single session adventures that give you a fun one-shot game to play in precisely the way you request.

This is great, great news! I tend to pick up the mega-adventures because they are just so interesting and fun to read, but my game just doesn't allow for long-term adventures like that, for the most part, as my group of players ages and has less time for sustained story lines. These days I've been focusing more on over-arching "themes" that provide connective tissue between adventures but don't require specific plot lines to be remembered from session to session to...session.

The idea of anthology adventures like this is genuinely exciting. I'll get to keep buying fun adventures, but I'll get to DM them, too!


I am looking forward to this! I hope they release a set of chronicles and make it PFS legal quickly.


Saw the title and felt a supreme tingle deep inside, thinking this might be an adventure set in Galt. Alas.


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

wipes away tears

So did I, so did I...


Marvin Ghey wrote:
Saw the title and felt a supreme tingle deep inside, thinking this might be an adventure set in Galt. Alas.

Heh, I had a similar reaction.

The Exchange

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This sounds great! The 32 page modules were "just right" for the limited time my group had to play, so this might fill that one-shot niche while also offering more for folks who want to run a longer game. It also sounds like the turn-around time for the final product will be quicker with 3 authors working on their parts at once.

It'd be cool if going forward the modules mix it up between offering "anthologies" for short sessions/one-shots and "mini-campaigns" for those who want something longer with a unified theme or arc.


Pathfinder Adventure Path, Campaign Setting Subscriber
Marvin Ghey wrote:
Saw the title and felt a supreme tingle deep inside, thinking this might be an adventure set in Galt. Alas.

Kind of thought the same thing. That being said, I don't think Isger has gotten much attention in adventures and I am curious to see it. I was thinking of setting a remote town in Isger for some sand-boxy type adventures and this would fit that notion well.

Liberty's Edge

Pathfinder Legends Subscriber; Pathfinder Maps, Modules Subscriber

Count me as one of the people who enjoy this design diversity in the 64 page format. I enjoy both the longer connected story design and this shorter but can be linked together adventure design. Options are always good!


Will there an option that PCs are from Saringallow ? It would be a great way to background for the PCs.

Paizo Employee Developer

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Ratbane wrote:
Will there an option that PCs are from Saringallow ? It would be a great way to background for the PCs.

While the module doesn't provide any pregenerated characters, there is advice sprinkled throughout the adventures for GMs whose groups have one or more PCs from Saringallow. It's especially relevant in the first adventure, which takes place wholly in the settlement.

Playing a PC from Saringallow would be a great way to build a really immersive story, especially if you're playing all three adventures in the module.


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Pathfinder Adventure Path, Modules Subscriber

I really like this. I like the format and the levels and the sandbox nature of it. I really like that it's for beginning GMs. As the rule set and lexicon that is Paizo grows this type of thing will be important for newcomers. Its just fun, too!

Paizo Employee Community & Digital Content Director

Updated with final image and description!


Huh! I actually like this new art better. I didn't think I would but I do!

Dark Archive

Sounds and looks pretty good.
I'll take a look at this on august 6th.

Grand Lodge Contributor

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The cover looks great! So many spiders!

RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

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Mikko Kallio wrote:
The cover looks great! So many spiders!

And a distinct lack of hope.


I like that Alain is on the cover, can we get some Selytiel love as well?

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