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Pathfinder Module: Feast of Dust (PFRPG)

****( ) (based on 1 rating)
Pathfinder Module: Feast of Dust (PFRPG)

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Sins of the Past Return!

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod's return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.

Written by fan-favorite author Nicolas Logue, Feast of Dust is a deluxe adventure for 11th-level characters, and includes 64 action-packed pages of deadly battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the desert city of Dimayen and a miniatures-scale battlemap!

Players can expect to reach 14th level upon completion of this adventure—if they can survive its daemonic horrors!

ISBN-13: 978-1-60125-735-2

Pathfinder Society Roleplaying Guild Sanctioned Content
Feast of Dust is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (393 kb zip/PDF)

Note: This product is part of the Pathfinder Modules Subscription.

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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Feast of Dust Review

****( )

I enjoyed the "Feast of Dust Module." It is divided into three main chapters, to be played in sequence, and I found the first two chapters stronger than the last, as they had the most interesting characters for PCs to interact with. The last chapter of the adventure had interesting encounter locations, but the Big Fight with the Jackal Prince is not in the most dramatic/dynamic location and his minions feel underdeveloped. Since the Jackal Prince's minions are mostly evil outsiders, it's likely traditional Good PCs are going to hack-n-slash their way through rather than negotiate - as was suggested for one encounter with a daemon who wants to exchange an artifact for a secret password. There is also one map that has a staircase but no indication of where it leads (the other maps are better-marked).
Overall the adventure is solid, if a bit less dynamic in the last chapter. I really liked the gazeteer to Dimayen in the back and all of the new monsters in the monster appendix, and there were nice details on the artifacts that the PCs can use, which bumped my rating from 3 stars to 4.


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