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Chapter 6: "The Twice-Damned Prince"
by Brian Cortijo and James Jacobs

Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the beleaguered people when the plots of fiends turn upon them. At the same time, the rulers of Cheliax launch their own ruthless plot to retake control. Can the PCs return order and shatter the Council of Thieves’ age-old stranglehold on Westcrown once and for all? Or will the former capital slide fully into the grip of a terrible new deviltry? It's up to the PCs to decide in the climax of the Council of Thieves Adventure Path!

    This volume of Pathfinder Adventure Path completes the Council of Thieves Adventure Path, and includes:
  • “The Twice-Damned Prince,” a Pathfinder RPG adventure for 11th-level characters, by Brian Cortijo and James Jacobs
  • Catastrophic new rules for running a variety of calamities, from fires to floods, by Darrin Drader
  • New revelations on Mammon, the avaricious archdevil of Erebus, by F. Wesley Schneider
  • Pathfinder Varian Jeggare and Radovan face down devilish plots and the laws of Cheliax itself in a gut-wrenching conclusion to the Pathfinder’s Journal, by Dave Gross
  • Five new monsters, by Adam Daigle, F. Wesley Schneider, and Neil Spicer

A Pathfinder Roleplaying Game adventure for characters of 11th to 13th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-226-5

The Twice-Damned Prince is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.

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Chapter 5: "Ashes at Dawn"
by Neil Spicer

A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of both the living and the undead. Into this madness enter the heroes, closing in on the death cultists of the Whispering Way. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls?

    This volume of Pathfinder Adventure Path includes:
  • “Ashes at Dawn,” a Pathfinder RPG adventure for 11th-level characters, by Neil Spicer
  • A gazetteer of fog-haunted Caliphas, the mysterious and deadly capital of Ustalav, by F. Wesley Schneider
  • A terrifying look into the blasphemous church of Urgathoa, goddess of gluttony, disease, and the undead, by Sean K Reynolds
  • Laurel Cylphra’s attempt to steal a soul stealer in the Pathfinder’s Journal, by F. Wesley Schneider
  • Six new monsters by Crystal Frasier, Patrick Renie, and Sean K Reynolds

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-312-5

Ashes at Dawn is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 5: "The Price of Infamy"
by Tim Hitchcock

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.

    This volume of Pathfinder Adventure Path includes:
  • “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
  • Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
  • A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
  • Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-421-4

The Price of Infamy is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

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A tournament-style adventure for 11th-level characters

Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination!

Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!

The Ruby Phoenix Tournament is an event-based adventure for 11th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. Set in the Dragon Empires of the Pathfinder campaign setting, the adventure serves as an ideal introduction to the folk and fighting styles of the lands encompassing the Eastern-inspired continent of Tian Xia, and contains a fully detailed island location and a brand-new monster sure to challenge players in any campaign setting.

Written by Tim Hitchcock

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set.

ISBN-13: 978-1-60125-381-1

The Ruby Phoenix Tournament is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (236 KB zip/PDF).

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Sins of the Past Return!

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen, challenging fearsome gnoll tribes, nihilistic daemons, and the walking dead to discover the secret of a long-forgotten evil—a powerful daemon harbinger called the Jackal Prince of Famine. Despite the efforts of an ancient secret society, this twisted, unholy monstrosity walks the world again, threatening to spread his apocalyptic curse across all of Golarion! To stop the demigod's return, the heroes must uncover his three vile siblings, now bound within malevolent artifacts, and use their combined powers to stop the Jackal Prince before the entire world feels his corrupting touch.

Written by fan-favorite author Nicolas Logue, Feast of Dust is a deluxe adventure for 11th-level characters, and includes 64 action-packed pages of deadly battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the desert city of Dimayen and a miniatures-scale battlemap!

Players can expect to reach 14th level upon completion of this adventure—if they can survive its daemonic horrors!

ISBN-13: 978-1-60125-735-2

Pathfinder Society Roleplaying Guild Sanctioned Content
Feast of Dust is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (393 kb zip/PDF)

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An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 11-12.

This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

In this adventure the party is seeking information about an ancient artifact known as the Sorrow’s Snekkja. Vikmordere legends suggest that it can be used to quell the evil which dwells within Serpent Lake, but provides few hints of its form or whereabouts.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.  

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A Pathfinder Society Scenario designed for levels 7-11.

The snowcapped summits and volcanic peaks of the Kullan Dei range cuts across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?

Written by Larry Wilhelm.

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A Pathfinder Society Scenario designed for levels 7-11.

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.

Written by Jeffrey Swank.

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A Pathfinder Society Scenario designed for levels 7-11.

On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders.

Content in Torrent's Last Will also contributes directly to the ongoing storyline of the Dark Archive faction.

Written by Cole Kronewitter.

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A Pathfinder Society Scenario designed for levels 1-11.

Glorious Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city—and perhaps be the first to conquer the so-called City at the Center of the World. When chaos erupts in the streets, the Pathfinder Society and its factions rally to the defense of their home, uncover the identity of the would-be conquerers, and seek a way to break the siege.

Written by Mikko Kallio.

Note: This product will be available for sale August 2, 2018.

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A Pathfinder Society Scenario designed for levels 7-11.

For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Contents in Salvation of the Sages also contribute directly to the ongoing storyline of the Scarab Sages faction.

Written by Matt Duval.

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A Pathfinder Society Scenario designed for levels 7–11.

Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.

Contents in "The Lion's Justice" also contribute directly to the ongoing storyline of the Sovereign Court faction. This is the last of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path, and events in this scenario overlap with several scenes in the first volume, Crownfall.

Written by Thurston Hillman.

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A Pathfinder Society Scenario designed for levels 7–11.

Liberty's Edge faction leader Colson Maldris was so certain that Andoran's elites were ruining the country that he took drastic action, allying with the Gray Gardeners in a plot to kidnap several of them and bring them to Galt. Though the Gardeners promised Maldris that they would grant these individuals a fair trial and carry out any executions without the use of their infamous soul-trapping Final Blades, their word was not to be trusted. Now all of Maldris's kidnapping victims are scheduled to face the guillotine. Maldris has sent a desperate plea for help to the Pathfinder Society, hoping for aid in freeing his victims from this terrible fate. However, Maldris's efforts to lay the groundwork for a rescue plot have seen him captured as an enemy of the revolution.

Not only does it fall to the PCs to prevent an international incident, but the fate of this faction's leader also lies in their hands.

Contents in Fury of the Final Blade also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Written by Lyz Liddell.

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A Pathfinder Society Scenario designed for levels 7–11.

The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.

Contents in “The Ghol-Gan Heresy” also contribute directly to the ongoing storyline of the Exchange faction.

Written by Charlie Brooks.

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A Pathfinder Society Scenario designed for levels 7-11.

A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward—if extremely hazardous—interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own. Will the Pathfinders survive the deadly onslaught of a territorial guardian, or will they play into the hands of even more sinister forces?

Contents in Reaver's Roar also contribute directly to the ongoing storyline of the Silver Crusade faction.

Written by Steven Hammond.

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Welcome to The Sinking, Campaign Serial, Season II. ... Doom Golem Rising, written by Tim Hitchcock with Savannah Broadway, is the final episode of a series set in the Great City. ... This one is a longer adventure and should be played in 2-3 game sessions. ... The PCs delve back into the Dungeon...

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Welcome to the seventh adventure in the ZEITGEIST adventure path! ... On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the...

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Don't Get Burned in the Volcano of Chaos ... The legendary volcano Mount Ymawaah suddenly appears near the city of Carnassat, unleashing a wave of fiery creatures on its citizens. Even worse, the volcano shows signs of erupting soon and destroying everything nearby. Only brave adventurers can...

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The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These are adventures to be remembered, adventures to shake the foundations of complacency...

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Chapter 6: The Twice-Damned Prince ... by Brian Cortijo and James Jacobs ... Their deception revealed and their plans waylaid, two deadly and Hell-touched siblings make a desperate final play for control of Westcrown. With the city in chaos and its leaders fled, few stand to defend the...

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Chapter 5: Ashes at Dawn ... by Neil Spicer ... A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of...

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Chapter 5: The Price of Infamy ... by Tim Hitchcock ... The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors...

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A tournament-style adventure for 11th-level characters ... Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest...

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Sins of the Past Return! ... A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plagued city of Dimayen,...

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An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 11-12. ... This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. ... In this adventure the party is seeking information...

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4.00/5 (based on 5 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... The snowcapped summits and volcanic peaks of the Kullan Dei range cuts across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano...

Our Price: $4.99

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3.80/5 (based on 5 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so...

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4.40/5 (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant...

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4.40/5 (based on 14 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... Glorious Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest,...

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4.10/5 (based on 34 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new...

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4.80/5 (based on 5 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos....

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2.90/5 (based on 9 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Liberty's Edge faction leader Colson Maldris was so certain that Andoran's elites were ruining the country that he took drastic action, allying with the Gray Gardeners in a plot to kidnap several of them and bring them to Galt. Though...

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4.00/5 (based on 3 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The...

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2.80/5 (based on 4 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems...