Sign in to create or edit a product review. Pathfinder Module: Cult of the Ebon Destroyers (PFRPG)Paizo Inc.Add PDF $19.99 Add Print Edition $13.99 Non-Mint Unavailable Cult of the Ebon Destroyers ReviewZeugma —The goal of this module is to stop an evil Vudran cult from taking over. I liked the "Indian"-flavored touches that were present throughout. However, I felt that the last, 10th Level encounter would be a bit too tough for a non-optimized group of 8th Level PCs. PCs can make it easier on themselves if they figure out what special powers and advantages the Big 3 Bad Guys have in advance, before they attack their hidden temple. The encounters are all cinematic set-pieces (no boring 15-by-15 rooms here!); they reminded me of the "Mortal Kombat" movie (which in this case is a good thing). Pathfinder Module: Feast of Dust (PFRPG)Paizo Inc.
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Add PDF $19.99 Non-Mint Unavailable Feast of Dust ReviewZeugma —I enjoyed the "Feast of Dust Module." It is divided into three main chapters, to be played in sequence, and I found the first two chapters stronger than the last, as they had the most interesting characters for PCs to interact with. The last chapter of the adventure had interesting encounter locations, but the Big Fight with the Jackal Prince is not in the most dramatic/dynamic location and his minions feel underdeveloped. Since the Jackal Prince's minions are mostly evil outsiders, it's likely traditional Good PCs are going to hack-n-slash their way through rather than negotiate - as was suggested for one encounter with a daemon who wants to exchange an artifact for a secret password. There is also one map that has a staircase but no indication of where it leads (the other maps are better-marked).
Pathfinder Tales: NightglassPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable Liane Merciel's NightglassZeugma —I enjoyed this book much more than I'd expected to, given its subject matter (the torture-loving nation of Nidal). Isiem is a wizard who descends into a moral wilderness under the rule of the Umbral Court, and then finds his way to a kind of redemption in the end. Some reviewers have complained about the two parts of the book not holding together very well, but I didn't experience that. There's lots of food for thought here, more than what I'd expected from a fantasy novel. Some of the questions Merciel raises are: What does it truly cost to cling to one's nation, tribe, or land? Can people ever truly atone for the evil they do? Ought one's morals and principles be sacrificed in order to survive, and is that ever justifiable? This novel is actually pretty deep. Despite all of the action in it, a lot of it is about Isiem's inner journey. Pathfinder Adventure Path #21: "The Jackal's Price" (Legacy of Fire 3 of 6) (OGL)Paizo Inc.Add PDF $19.99
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Non-Mint Unavailable "Jackal's Price" Is Worth the PriceZeugma —I like this entery in the LoF Adventure Path. The DM needs to be careful to foreshadow how some of the NPCs connect to the Big Bad Guy, and also drop hints about the captain who made a deal with BBG, or else I could see the capt. coming out of nowhere as a "deus ex machina." I especially liked reading Clinton Boomer's set piece; it had a cool, classical feel to it.
About Lizzie "beads" TamarHalfling unchained rogue (bandit) 3
Ability Scores:
Stats:
BaB +2, CMB +1, CMD 15
Skills: (9 a/lvl, 8 +1 int)
Background skills:
Feats:
Adventuring gear: Book, journal (10gp), Charcoal stick x2 (1gp), Potion of CLW (50gp)
Combat Gear: Bullet, sap (1gp), sling (30) (3sp), Dagger x2 (4gp), Sling, Studded leather (25gp) 5 gp, 7 sp left. Appearance:
Lizzie is a fair looking halfling lass, with jade colored eyes and short green dyed hair in which she has a some small colored beads. To her, they represent her family and friends, always being close to her. She wears a green shirt with an unusual style studded leather armor, along with a couple of leather bracers. Personality:
Lizzie is generally an optimist, but does not continuously trying to cheer people up. She always sizes new people up, a habit she developed from being a Foxclaw scout. But she can be pretty upfront if she has an opinion, some say a bit blunt at times. Knowing she's not physically the strongest by far, she considers observation and striking suddenly to be favorable tactics. And cats, she loves cats, especially their house cat Whiskers, a red furred young cat with white paws. Background:
Lizzie's grandparents fled from Cheliax back in the day, settling the Tamar family in Nirmathas. Her parents run a small shop for household items, for which Lizzie runs errands. Being a bit curious early on about the defenders of Nirmathas, she snuck into observing a training session. It was intruiging, these were the people keeping the town safe. Though she got caught by a particularly vigilant elf woman named Ivanna, who found the young girl amusing and daring. She was posed a challenge, if she'd manage to sneak undetected to a certain point, she'd turn a blind eye to the kid returning to watch. It took her a couple of times, but she managed eventually. Come to her surprise, Ivanna used this to present Lizzie's sneaking and thereby potential for surprise attacks, to the captain. She had just found a way into becoming a hero of the town, one who can make sure they can be safe. She became a part time assistant to her parents, and spent the rest of the average day to her scouting duties. Her folks may not be too happy with the risk this profession imposes, but they are proud of their daring daughter. |