It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!
Cities detailed in this book include:
Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.
Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
ISBN-13: 978-1-60125-787-1
Other Resources: This product is also available on the following platforms:
JoelF847
(RPG Superstar 2008 Top 32, 2011 Top 16)
—
Distant Shores whets the appetite for more, but gives 6 locations on 6 continents a write up, each chock full of adventure ideas and built in conflict. I particularly liked the evil Hobgoblin capitol city in Tian Xia, and Segada the gateway city to Arcadia. The first because it provides a worthy for for the already somewhat detailed Dragon Empires continent, and the later because it literally acts as a gate blocking the interior of the continent, making it a natural site for colonists and explorers looking to go where none have before (from the Inner Sea at least).
Radripal and Ular Kel build upon the scattered lore already seeded in the campaign setting for Vudra and Casmaron, while Aylyosos provides a setting in need of new mythic heroes as their home grown source of them hasn't proven up to the challenge lately.
I was intrigued by Anuli, the most Northern city of Southern Garund, but wasn't as grabbed by how to use a primarily stable city run by empyreal worshiping good and honest folk, especially when their primary foil is the necromantic nation of Geb, but Geb already has Nex set up as their primary allies. I can see adding Anuli to the conflict as a strategic ally for Nex, or safe haven retreating from Nex, but I had been hoping for something more exotic for Southern Garund, after the years of hints that the further south you travel, the weirder things get.
Overall though, this is a great supplement which stretches beyond the more detailed borders of the primary campaign setting.
I have been wanting to see information on places outside the Inner Sea for a while now and we finally got some with this book. Distant shores is divided into six sections, each detailing a city from a distant land. The cities and locations are Aelyosos(Iblydos), Anuli(southern Gorund), Dhucharg(Tian Xia), Radripal(Vudra), Segada(Arcadia), and Ular Kel(Casmaron). This book is a very interesting read with flavor from various real world cultures such as Africa, India, and Greece. If I have one complaint is that the Tian Xia city chosen was a hobgoblin city so and would have liked something much more exotic. Other then that I really enjoyed it and would love to see more books like it.
We don't have enough of material like this! Golarion is a huge world, just the inner sea region alone shows us this, but when it comes to other regions, all we have is roughly a paper back book, and a few paragraphs on different regions.
Before this book that is. Distant Shores gives us a fair bit of information about other areas within Golarion, and some of which offer just as much broad flavor as the Inner Sea itself.
Aelyosos - My personal favorite. Heavy Mythological inspiration, with a touch of Mythic rules. Could make for a fantastic setting for a second Mythic adventure path, or even a module. The flavor of the realm really promotes diverse heroes whose personalities can clash, but at the end of the day, they fight for their home, and the lives of the common folk.
Anuli - This section offers some cool information about a very different society than many of the ones we're treated to in the Inner Sea, a kind of Matriarchal Theocracy, but something more.
Dhucharg - Something I've wanted, a Hobgoblin based area. Love the militaristic and regimented feeling this one offers. I also noticed that Samsaran are common(ish) there, a rare occurrence to even see them represented somewhere!
Ular Kel - I've always loved a good 'trade city', or a city where everyone is welcome, because the city belongs to 'no one'. Ular Kel feels very similar to a less chaotic Kaer Maga, lots of intrigue, and adventures to be had there.
The other regions/cities mentioned are all good, but I wanted to touch on the ones I loved the most.
The more we learn about the other regions on Golarion, the better, and this book offers a lot to digest.
The only downsides I really have with this book, is that it offers only a taste of the regions/cities described. Tian Xia had a whole book about this size, which offered quite a bit of info. Many of the ones I've mentioned here could have so much more!
Totally recommend it, books like this are why I keep up my "campaign setting" subscription!
Distant Shores was a book that I was interested in as soon as it was announced. I love the Inner Sea region, but was interested to see what was outside the Inner Sea. Paizo featured some of their top writers in Distant Shores, and it really shows in how the cities are detailed and full of interesting plot hooks that I'd love to see fleshed out in future modules.
For me, Aelyosis in Iblydos was the breakout hit. Everything about this city, from the Cyclops and human co-habitation to the oceanic threats to the mysterious Hero-Gods made me want to learn more about the setting and this city. Anuli in Southern Garund and Segada in Arcadia also revealed some information about areas that I have long been interested in. I think the land that worships Empyreal Lords (and sometimes Asmodeus) is great for religious flavor, and Arcadia has constructs with class levels, which are amazing. Dhucharg and Radripal were a little on the evil side, and Ular Kel a little on the capitalist side, to be my favorites, but I still enjoyed reading about them.
I usually flip through my campaign setting subscription, but this one I read cover to cover and immediately bought for a friend as a Christmas gift. If you have any interest in seeing what's outside the Inner Sea Region, I strongly recommend this book.
One city per place won't be enough to get a proper feel for the larger areas they're in, so I'm kinda disappointed we don't get something more focused on just one of the continents instead.
Must have Kelesh Empire map (let alone the name of the Kelesh capital). Four of the six regions are named in the blurb. I hope of the three remaining unmapped (greater casmaron, azlanti ruins and sarusan) that the one left out is azlant.
Yay on getting more info, but Nay that we are cramming all of Golarion in one book...
We're keeping the details on each region limited to a gazetteer of a single city for each, so this book doesn't preclude further expansion of any of the areas in question. We didn't need to cram the entire Inner Sea region into Cities of Golarion or Towns of the Inner Sea, and this book will take largely the same format.
I am super excited for this. I agree that it isn't enough for any given region... hopefully, though, it's the first step to getting a bigger look at those regions. :)
What worries me is that those regions are going to become Dragon Empires - we get a 64-page Campaign Setting book and a Player Companion, and then Paizo completely forgets about them. Really hoping that's not what's in store...
Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Sounds more like a Distant Shores Primer or a Cities of the Distant Shore that a Distant Shores Gazetteer. I'm okay with that, as a teaser for a future expansion, but I'd like to see the name a little more consistent with other titles and what the cover.
Must have Kelesh Empire map (let alone the name of the Kelesh capital). Four of the six regions are named in the blurb. I hope of the three remaining unmapped (greater casmaron, azlanti ruins and sarusan) that the one left out is azlant.
I doubt we'll be seeing anything on Sarusan, based on statements from JamesJacobs.
If the cities detailed are all ports, i see real use in this book for anyone running a ship based campaign.....the chance to set up new trade routes would make for many options as a GM and lots of fun for players - must remember to ban my players from buying or reading this one! Really looking forward to this
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Liz Courts wrote:
Announced! Product image and description are not final.
This is great news. One of the few drawbacks to the Pathfinder setting is that the kitchen sink world building approach used for the Inner Sea region results in a maelstrom of cultures and micro-settings washing up on the shore like so much driftwood. An opportunity to create an official Pathfinder setting with a more cohesive style should not be squandered.
I.e. it would be nice if the Arcadia, Iblydos, Southern Garund, and Vudra aren't created by stuffing every fictional genre, TV trope, Human culture and societal more into a Blend-tec and hitting frappe'.
Please make the micro-regions in new regions internally consistent with regards to each other from a setting style point of view. Furthermore, please apply this philosophy of setting cohesiveness the Pantheon of Deities for the new regions, because the list of Inner Sea Gods look like it was generated by stuffing all the Deities from the Paizo's founders' homebrew campaigns into a bucket and drawing lots.
If this proposed setting cohesiveness results in particular creative itches remaining unscratched, then apply those unrealized creative ideas to the currently undiscovered parts of Golarion!
Bring on the kitchen sink world building approach.
Wich continent is Iblydos located on?
Part of Casmaron... sort of. It's an island region.
It's the Greece analog, in any case, and I believe it's relatively close to its real-world counterpart. Probably due east of Jalmeray, if I had to guess, based on the Inner Sea World Guide's maps.
Bring on the kitchen sink world building approach.
Wich continent is Iblydos located on?
Casmaron. Specifically an island (or more?) to the south(?) that is associated with Casmaron (much like Hermea is part of Astivan, which is the continent to the north of the Inner Sea, i.e. the northern half of the Inner Sea Region).
Well I hope Iblydos is the Greek analog in culture/feel as well.
So we will be getting a city related to 6 different lands. We have four locations mention and two unknown. We have Azlant, Tian Xia, Sarusan, and the Crown of the World as possible locations for the last two.
Please let the Arcadia entry be an Andoren colony! Please?! That would be fantastic.
I believe that there's already one established in the Inner Sea World Guide, although given that it's run by the Lumber Consortium, it might not exactly be what you have in mind. :)
Also, the last thing Paizo intends to do with Arcadia is a European colonization story. See the Mexicans in Golarion thread for a longer discussion on that. :)