Pathfinder Campaign Setting: Distant Shores (PFRPG)

4.80/5 (based on 9 ratings)
Pathfinder Campaign Setting: Distant Shores (PFRPG)
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Beyond the Inner Sea!

It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!

Cities detailed in this book include:

  • Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
  • Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
  • Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
  • Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
  • Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
  • Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.

Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-787-1

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.80/5 (based on 9 ratings)

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5/5

I'm a simple woman; I'm methodically going through Paizo's back catalog and snapping up everything that takes us beyond the Inner Sea region, especially Arcadia. Diverse fantasy is a joy, and Pathfinder is quite good at it - more, please!


Only problem is that there isn't more!

5/5

This material is super difficult to use.

Weird way to start a five star review, but there you have it. The reason why I say so is because this book has six great, wonderful, inspiring cities that I desperately want to adventure in, but nothing about their surroundings. So there are a few ways you can use this material: A DM that loves to worldbuild and has the time to do so, can flesh out the nation around the city, thus allowing a campaign to take place there. You could teleport-travel to the cities from afar, from areas better detailed, and then teleport back. You could run the campaign entirely inside the city -- perhaps something like transplanting Hell's Rebels to a revolution in the hobgoblin city of Dhucharg. You could have characters conventionally travel to these cities from nearby areas, but handwave/vague/skim the actual journeys. These are some ideas for how you could use these cities. But it is really important to be aware of this when considering buying this book: they are wonderfully fleshed out cities in the middle of a lot of blank white map. Personally, I don't take off a star because of that, but you might, so that's why I want to be really clear about that aspect of the product.

Having gotten that out of the way, let's move on to the content itself. Now, this is six cities, ten pages each. Each has a one-page top-down map for layout, and each has an amazingly evocative two-page wide panoramic shot for atmosphere. Additional graphics include 2-3 full-body NPC shots per city to show important personages or typical inhabitants. Each city has a settlement block (of course), and some new crunch/mechanics. The pseudo-Greek city (Aelyosos) has three new weapons, three new mythic path abilities and two new deities. The pseudo-African city (Anuli) has a new player race (Ganzi, which is to Chaotic as Aasimar is to Good or Tiefling is to Evil), seven new traits and one deity. And so on. The rest of the page count is rounded out by gazetteers of important locations, NPCs, customs and other such flavor material.

The six cities detailed are: Aelyosos (pseudo-Greek, with Mythic Adventures flavor), Anuli (pseudo-African, matriarchal), Dhucharg (pseudo-Japanese, hobgoblin-dominated military-flavored), Radripal (pseudo-Indian, with rakshasa intrigue), Segada (pseudo-Amerind, trade hub and entrance into Arcadia) and Ular Kel (pseudo-Mongol steppe city).

I'm biased because I'm a huge, huge, massive fan of all settings and environments that break away from the traditional Western European fantasy fare, so this product is tailor made for me. It's like getting to travel the world for twenty bucks. This is easily within my top five Pathfinder supplements, and if you're similarly interested in "off the beaten path" cultures and settings, I couldn't recommend Distant Shores more.

Having said that, if your campaign doesn't travel a lot, you're not likely to see a lot of use for this book. Some of the crunch can be brought abroad (like the ganzi player race, for instance) and maybe you want to make a character that has backstory in one of these cities. But this book is very situational. You'll want to think about whether you will have a use for it.

My rating is based on taking the book for what it is, and having a use for the niche it fills. As long as you have a campaign where travel is welcome, this book is a five star product.


A tantalizing glimpse of a wider world

5/5

Read my full review on Of Dice and Pen.

I always love seeing far-off lands of campaign settings described in greater detail. Not only does it give other real-world peoples some much-needed representation, it provides a welcome change of pace from the standard European-based cultures that make up the bulk of so many fantasy worlds. Distant Shores provides a tantalising look at the vast diversity that exists in Golarion. While I know that time and resources make it difficult to fully describe everywhere in the world, I hope that Distant Shores is only the first of several books that will one day explore numerous other regions of Golarion.


Takes you There!

5/5

A lot of the points have already been hit in previous reviews of this product, so this will be somewhat brief and hopefully to the point.

Each one of these locations feels a little bit 'clunky' at first read, but when reading for content, and weighing the possibilities of each one of these cities as a 'starting point' for a campaign or world setting, the true genius of each of their designs becomes readily apparent.

They work right now really well for home campaigns, even.

I can't wait to see a further expansion of Holomog and the nations around it, or Ducharg and how the hobgoblins keep from completely falling apart beyond the capital, or Arcadia and how this unknown continent has been both years ahead and behind of Avistan.

With the introduction of Iblydos Vudra, and Casmaron as viable settings as well, suddenly the world of Golarion feels both a slight bit smaller and a *lot* larger.

There are a few limitations to such an offering, but they do not detract from the value of this volume, and I would recommend it to anyone seeking to branch out from Tian Xia or the Inner Sea Region!


A nice taste of new lands

4/5

I really enjoyed this book providing information on never before explored corners of Golarion. It provides enough info to build a campaign arc in each location, and each is unique and interesting in its own way. Highly recommended for GMs wanting to spread out to something new for a bit.


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Dark Archive

Pathfinder Adventure Path Subscriber

Unsure which I'm most excited for, though I may have to say Anuli, if only for it being the first glimpse (that I know of) of Arcadia.

Rather excited for some Horse Lords, too!


So is Anuli the city of warrior woman or something else?


Adam Daigle wrote:
Crystal Frasier wrote:
Berselius wrote:
Very interested in Anuli, City of New Beginnings! :D
I think you'll like it
I agree. :)

THIS WAS A PLAN! YOU BOTH PLANNED THIS!

Heh, anywho, if it is indeed an entire city ruled by female divine spellcasters devoted to the Empyreal Lords of Heaven I probably will love it. Are there any particular devotees of Arshea?

I'm skimming through Magnimar: City of Momuments right now and it's bugging me that I can't seem to find any information on any temples of worship / notable mystery cultists devoted to the Spirit of Abandon. :(


Cthulhudrew wrote:
Adam Daigle wrote:
Segada is situated in a mountain pass that is a bit inland from the northeastern coast of Arcadia.
"None. Shall. Pass!!!!

I gotta admit, Arcadia and it's native inhabitants sound alot like North America and the Native American tribes that inhabited it. If it is indeed similar then the Arcadians are probably damn smart to build that wall and not let any people from Avistan in.

Liberty's Edge

Yeah, it's the Americas analogue (not just NA, to my knowledge - plenty of Mesoamerican and South American themes as well).


Quote:
Yeah, it's the Americas analogue (not just NA, to my knowledge - plenty of Mesoamerican and South American themes as well).

Ah, South American as well eh? I wonder if we'll get rules for "feather / plumed magic" if they come out with a manual based on the continent of Arcadia.

Paizo Employee Developer

1 person marked this as a favorite.
Samy wrote:
Adam Daigle wrote:
The maps in the book are solely restricted to the individual locations, much like the maps in any of the rest of our city books, and don't show the surrounding countryside.
A shame, but can't have it all. Any chance you can verbally describe roughly where Segada is? On this map, is it near the eastern coast at roughly Cheliax latitude? (I think that's the best map of Arcadia that I'm aware of.)

Yeah, it's on the eastern coast pretty much directly across the ocean from Cheliax.


Directly across from Cheliax, no wonder they have a fortified city.

Paizo Employee Developer

It's not like that ocean is easy to navigate.

Silver Crusade Contributor

1 person marked this as a favorite.

There's some leftover Azlant in the way, for example.

And between Mordant Spire elves, aboleth, and - if the Sun Temple Colony is anything to go by - partially developed Brandon Hodge ideas, it's no pleasure cruise.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Given that several Avistani nations have colonies on the eastern coast of Arcadia, I think the purpose of Segada is to protect the inland areas of Arcadia from attacks from those colonies.


David knott 242 wrote:
Given that several Avistani nations have colonies on the eastern coast of Arcadia, I think the purpose of Segada is to protect the inland areas of Arcadia from attacks from those colonies.

The real question is, was it built as a defensive measure against those other colonies, or was it built to defend against someone (or something) else first?


That is a good question who or what was the fort original built to defend against.


This would be my guess:-D


That looks like something a fort in Tian Xia would have been built for;)


T-Rex are great swimmers:-D

Liberty's Edge Assistant Developer

4 people marked this as a favorite.
Dragon78 wrote:
So is Anuli the city of warrior woman or something else?

It's a city of about 50% women. And some of them are warriors. I guess Anuli is a "city of warrior women" as much as Magnimar is.


1 person marked this as a favorite.

Tammy can't go back to Magnimar.

Liberty's Edge Assistant Developer

2 people marked this as a favorite.
Berselius wrote:

Heh, anywho, if it is indeed an entire city ruled by female divine spellcasters devoted to the Empyreal Lords of Heaven I probably will love it. Are there any particular devotees of Arshea?

I'm skimming through Magnimar: City of Momuments right now and it's bugging me that I can't seem to find any information on any temples of worship / notable mystery cultists devoted to the Spirit of Abandon. :(

Arshea is one of the more popular Empyreal Lords in Holomog and especially in Anuli, though with how little space we had for each entry, it was hard to get into any specifics about religion.


But is it the city were the warrior woman came from that were turned into stone by Geb?

Liberty's Edge Assistant Developer

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Dragon78 wrote:
But is it the city were the warrior woman came from that were turned into stone by Geb?

Yes, but you wouldn't call Britain a nation of warrior men because they sent a bunch of men to fight WWII. They sent their army; More of Anuli's army is women than men, but they're not a "city of warrior women."

Paizo Employee Creative Director

Samy wrote:
Adam Daigle wrote:
The maps in the book are solely restricted to the individual locations, much like the maps in any of the rest of our city books, and don't show the surrounding countryside.
A shame, but can't have it all. Any chance you can verbally describe roughly where Segada is? On this map, is it near the eastern coast at roughly Cheliax latitude? (I think that's the best map of Arcadia that I'm aware of.)

Timing and resources have continued to plague us in getting a more exact world map of Golarion in print, but it IS something we want to do some day. Until then, I'm pretty hesitant about nailing down precise locations like lattitudes and longitudes... sorry!


Quote:
Yes, but you wouldn't call Britain a nation of warrior men because they sent a bunch of men to fight WWII. They sent their army; More of Anuli's army is women than men, but they're not a "city of warrior women."

Wow, so the people of Anuli must really hate Geb and his unholy city of undead horrors! I wonder if it's even possible to put an end to Geb himself (since he's a ghost I'd imagine there must be a method to send his spirit on it's way to the Boneyard somehow). Maybe we'll get an adventure path based on that sometime soon? ;)


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Geb's ghost I believe is tied to the fate of the Wizard Nex, in that he can't be put to rest until he has Nex's cold dead body sitting right in front of him.

Dark Archive

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James Jacobs wrote:
Samy wrote:
Adam Daigle wrote:
The maps in the book are solely restricted to the individual locations, much like the maps in any of the rest of our city books, and don't show the surrounding countryside.
A shame, but can't have it all. Any chance you can verbally describe roughly where Segada is? On this map, is it near the eastern coast at roughly Cheliax latitude? (I think that's the best map of Arcadia that I'm aware of.)
Timing and resources have continued to plague us in getting a more exact world map of Golarion in print, but it IS something we want to do some day. Until then, I'm pretty hesitant about nailing down precise locations like lattitudes and longitudes... sorry!

Take your time - i expect the light-up globe for the 10th anniversary. ;-)

Liberty's Edge Assistant Developer

2 people marked this as a favorite.
Berselius wrote:
Quote:
Yes, but you wouldn't call Britain a nation of warrior men because they sent a bunch of men to fight WWII. They sent their army; More of Anuli's army is women than men, but they're not a "city of warrior women."
Wow, so the people of Anuli must really hate Geb and his unholy city of undead horrors! I wonder if it's even possible to put an end to Geb himself (since he's a ghost I'd imagine there must be a method to send his spirit on it's way to the Boneyard somehow). Maybe we'll get an adventure path based on that sometime soon? ;)

If I have my druthers...

Silver Crusade Contributor

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Geb AP? Yessss...

Liberty's Edge Assistant Developer

7 people marked this as a favorite.
Kalindlara wrote:
Geb AP? Yessss...

Well, the Geb-Holomog war AP at any rate. So to get your war against the undead you'll need to put up with an angel-worshiping matriarchy

Silver Crusade Contributor

3 people marked this as a favorite.
Crystal Frasier wrote:
Kalindlara wrote:
Geb AP? Yessss...
Well, the Geb-Holomog war AP at any rate. So to get your war against the undead you'll need to put up with an angel-worshiping matriarchy

Oh, no. Whatever will I do...

;)


I am not sure what city I am most interested in.


1 person marked this as a favorite.
Quote:
Well, the Geb-Holomog war AP at any rate. So to get your war against the undead you'll need to put up with an angel-worshiping matriarchy.

For the glory of the empyreal christened matriarchy and in the name of the spirit of abandon I shall RAIN HEAVENLY FIRE down upon the undead scourge!

Quote:

Oh, no. Whatever will I do...

;)

My thoughts EXACTLY! :D

For Arshea! ^_^


Now, is Holomog a kingdom and Anuli it's captial city?

Or are both actually kingdoms and allied with each other?

Both are located on the continent of Garund correct?

Is either one mentioned in any manual based on Inner Sea Material?

Also, is there a number of angel-blooded aasimar (aka angelkin) in the city?

What about the possibility of any ekujae half-elves (aka wildborn) being in the city?


Holomog is mentioned in the Inner Sea World Guide.


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captain yesterday wrote:
Holomog is mentioned in the Inner Sea World Guide.

Awesome. Thanks.


So wich section are guys going read first? I am still deciding between Aalyosos, Anuli, and Segada.


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Pathfinder Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
Geb's ghost I believe is tied to the fate of the Wizard Nex, in that he can't be put to rest until he has Nex's cold dead body sitting right in front of him.

Along with evidence that the cold dead body isn't actually a clone and/or the original but with Nex in a cloned body, a polymorphed replica, the original but Nex has been subject to a reincarnate spell already, an alternate version of Nex pulled from a parallel dimension...

...you just know it's so much worse for Geb because he's a wizard himself and can imagine so many ways that Nex could get around death, being located, etc., and imagine that there are plenty more he hasn't thought of yet but that thrice-damned Nex might have...

Verdant Wheel

It would be overfun if on the last dungeon of Geb Inner Sanctum, the group find a forgotten secret passage and there they find Nex body fused with the wall and holding a scrying crystal. Soo sad...

Liberty's Edge Assistant Developer

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Berselius wrote:

Now, is Holomog a kingdom and Anuli it's captial city?

Or are both actually kingdoms and allied with each other?

Holomog is an empire made up of 14 largely autonomous provinces/mini-kingdoms. Anuli is the capital city of one of these provinces, Nwanyi.

Berselius wrote:
Both are located on the continent of Garund correct?

Yes. Holomog controls most of the southwest Garundi coast and interior.

Berselius wrote:
Is either one mentioned in any manual based on Inner Sea Material?

Holomog is briefly mentioned in the Inner Sea World Guide, but that's about it.

Berselius wrote:
Also, is there a number of angel-blooded aasimar (aka angelkin) in the city?

There are a large number of aasimars (mostly angel, azata, archons, and agathion) in general. Holomog has aasimars like Cheliax has tieflings. There is also a new kind of outsider-kin introduced in this city's writeup <_<

Berselius wrote:
What about the possibility of any ekujae half-elves (aka wildborn) being in the city?

There are some. The Mwangi Expanse is a good ways north and across a treacherous mountain range, and the city sees more half-elves than full-blooded Ekujae elves, and most of the half-elves in the city are probably a few generation removed from their Ekujae roots.


So there is a new outsider-kin in the Anuli section of this book?

Liberty's Edge Assistant Developer

2 people marked this as a favorite.
Dragon78 wrote:
So there is a new outsider-kin in the Anuli section of this book?

There is! They show the side-effect of linking your nation to the outer planes for so long


Is it a new race or a new variant of the aasimar?

Liberty's Edge Assistant Developer

Crystal Frasier wrote:
Yes. Holomog controls most of the southwest Garundi coast and interior.

Southeast, not southwest >.<

Liberty's Edge Assistant Developer

4 people marked this as a favorite.
Dragon78 wrote:
Is it a new race or a new variant of the aasimar?

A whole new race


Huh, I thought the "ancient gateway between the Inner Sea and southern Garund"
would've been on the SE coast, since the Inner Sea civilizations (Taldan + Osirioni Empire, Absalom, Qadira), are skewed to Eastern end...
(+ Nex + Geb, the latter involved with a war with Holomog/ Field of Maidens etc)

EDIT: Ah hah! I thought so...

BTW, any connection between Anuli/Holomog and historic Holy Xatramba/Jambala Jaeg in Mwangi?

Scarab Sages

Will the other regional cities have fun and interesting additions like the Anuli angel kids?

Liberty's Edge Assistant Developer

Quandary wrote:
BTW, any connection between Anuli/Holomog and historic Holy Xatramba/Jambala Jaeg in Mwangi?

Historic trading partners, but distant enough to not have incredibly close ties. Anuli probably absorbed some refugees from both cultures when they fell, just like a lot of other Garund nation. Just like Andoran probably wasn't impacted much when Irrisen took over a chunk of the Lands of the Linnorm Kings, Holomog wasn't especially affected by the actions of such a distant nation.

Liberty's Edge Assistant Developer

1 person marked this as a favorite.
archmagi1 wrote:
Will the other regional cities have fun and interesting additions like the Anuli angel kids?

Who said anything about angel kids?

Silver Crusade

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Pathfinder Adventure Path Subscriber
Crystal Frasier wrote:
Dragon78 wrote:
Is it a new race or a new variant of the aasimar?
A whole new race

Brace yourselves for a month of "I hope it comes soon/they should start previews today/is it October yet/I hope it ain't delayed/did anybody get their PDF/Skeld could you copy-paste the book?" ;p


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Doesn't Skeld already have it :-)


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Cool, a new race.

I think I will thank Skuld for answering questions for this book early.

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