Pathfinder Campaign Setting: Distant Shores (PFRPG)

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Pathfinder Campaign Setting: Distant Shores (PFRPG)
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Beyond the Inner Sea!

It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!

Cities detailed in this book include:

  • Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
  • Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
  • Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
  • Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
  • Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
  • Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.

Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-787-1

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.80/5 (based on 8 ratings)

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Only problem is that there isn't more!

5/5

This material is super difficult to use.

Weird way to start a five star review, but there you have it. The reason why I say so is because this book has six great, wonderful, inspiring cities that I desperately want to adventure in, but nothing about their surroundings. So there are a few ways you can use this material: A DM that loves to worldbuild and has the time to do so, can flesh out the nation around the city, thus allowing a campaign to take place there. You could teleport-travel to the cities from afar, from areas better detailed, and then teleport back. You could run the campaign entirely inside the city -- perhaps something like transplanting Hell's Rebels to a revolution in the hobgoblin city of Dhucharg. You could have characters conventionally travel to these cities from nearby areas, but handwave/vague/skim the actual journeys. These are some ideas for how you could use these cities. But it is really important to be aware of this when considering buying this book: they are wonderfully fleshed out cities in the middle of a lot of blank white map. Personally, I don't take off a star because of that, but you might, so that's why I want to be really clear about that aspect of the product.

Having gotten that out of the way, let's move on to the content itself. Now, this is six cities, ten pages each. Each has a one-page top-down map for layout, and each has an amazingly evocative two-page wide panoramic shot for atmosphere. Additional graphics include 2-3 full-body NPC shots per city to show important personages or typical inhabitants. Each city has a settlement block (of course), and some new crunch/mechanics. The pseudo-Greek city (Aelyosos) has three new weapons, three new mythic path abilities and two new deities. The pseudo-African city (Anuli) has a new player race (Ganzi, which is to Chaotic as Aasimar is to Good or Tiefling is to Evil), seven new traits and one deity. And so on. The rest of the page count is rounded out by gazetteers of important locations, NPCs, customs and other such flavor material.

The six cities detailed are: Aelyosos (pseudo-Greek, with Mythic Adventures flavor), Anuli (pseudo-African, matriarchal), Dhucharg (pseudo-Japanese, hobgoblin-dominated military-flavored), Radripal (pseudo-Indian, with rakshasa intrigue), Segada (pseudo-Amerind, trade hub and entrance into Arcadia) and Ular Kel (pseudo-Mongol steppe city).

I'm biased because I'm a huge, huge, massive fan of all settings and environments that break away from the traditional Western European fantasy fare, so this product is tailor made for me. It's like getting to travel the world for twenty bucks. This is easily within my top five Pathfinder supplements, and if you're similarly interested in "off the beaten path" cultures and settings, I couldn't recommend Distant Shores more.

Having said that, if your campaign doesn't travel a lot, you're not likely to see a lot of use for this book. Some of the crunch can be brought abroad (like the ganzi player race, for instance) and maybe you want to make a character that has backstory in one of these cities. But this book is very situational. You'll want to think about whether you will have a use for it.

My rating is based on taking the book for what it is, and having a use for the niche it fills. As long as you have a campaign where travel is welcome, this book is a five star product.


A tantalizing glimpse of a wider world

5/5

Read my full review on Of Dice and Pen.

I always love seeing far-off lands of campaign settings described in greater detail. Not only does it give other real-world peoples some much-needed representation, it provides a welcome change of pace from the standard European-based cultures that make up the bulk of so many fantasy worlds. Distant Shores provides a tantalising look at the vast diversity that exists in Golarion. While I know that time and resources make it difficult to fully describe everywhere in the world, I hope that Distant Shores is only the first of several books that will one day explore numerous other regions of Golarion.


Takes you There!

5/5

A lot of the points have already been hit in previous reviews of this product, so this will be somewhat brief and hopefully to the point.

Each one of these locations feels a little bit 'clunky' at first read, but when reading for content, and weighing the possibilities of each one of these cities as a 'starting point' for a campaign or world setting, the true genius of each of their designs becomes readily apparent.

They work right now really well for home campaigns, even.

I can't wait to see a further expansion of Holomog and the nations around it, or Ducharg and how the hobgoblins keep from completely falling apart beyond the capital, or Arcadia and how this unknown continent has been both years ahead and behind of Avistan.

With the introduction of Iblydos Vudra, and Casmaron as viable settings as well, suddenly the world of Golarion feels both a slight bit smaller and a *lot* larger.

There are a few limitations to such an offering, but they do not detract from the value of this volume, and I would recommend it to anyone seeking to branch out from Tian Xia or the Inner Sea Region!


A nice taste of new lands

4/5

I really enjoyed this book providing information on never before explored corners of Golarion. It provides enough info to build a campaign arc in each location, and each is unique and interesting in its own way. Highly recommended for GMs wanting to spread out to something new for a bit.


A great sampler platter beyond the Inner Sea

5/5

Distant Shores whets the appetite for more, but gives 6 locations on 6 continents a write up, each chock full of adventure ideas and built in conflict. I particularly liked the evil Hobgoblin capitol city in Tian Xia, and Segada the gateway city to Arcadia. The first because it provides a worthy for for the already somewhat detailed Dragon Empires continent, and the later because it literally acts as a gate blocking the interior of the continent, making it a natural site for colonists and explorers looking to go where none have before (from the Inner Sea at least).

Radripal and Ular Kel build upon the scattered lore already seeded in the campaign setting for Vudra and Casmaron, while Aylyosos provides a setting in need of new mythic heroes as their home grown source of them hasn't proven up to the challenge lately.

I was intrigued by Anuli, the most Northern city of Southern Garund, but wasn't as grabbed by how to use a primarily stable city run by empyreal worshiping good and honest folk, especially when their primary foil is the necromantic nation of Geb, but Geb already has Nex set up as their primary allies. I can see adding Anuli to the conflict as a strategic ally for Nex, or safe haven retreating from Nex, but I had been hoping for something more exotic for Southern Garund, after the years of hints that the further south you travel, the weirder things get.

Overall though, this is a great supplement which stretches beyond the more detailed borders of the primary campaign setting.


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Personally, I think it's a terrible idea to finally show stuff in Arcadia and have it be just a colony of white people. In fact, I'd rather not revisit the colonization of the Americas.


I doubt they will show a Syrinx's city but that would be cool if they did.

Maybe the city in the southern part of Garund will be that one with those amazon woman.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Albatoonoe wrote:
Personally, I think it's a terrible idea to finally show stuff in Arcadia and have it be just a colony of white people. In fact, I'd rather not revisit the colonization of the Americas.

In a recent episode of the TV series "Backstrom", LT Backstrom sent one of his minions to a nearby Indian reservation for some reason or other. The minion came back, and reported that he was denied access to the reservation. The reason given was "no white people allowed". The minion is black. To me, this illustrates how silly the whole "color of skin" thing is.


9 people marked this as a favorite.

I think I can say it a bit better and way less racist than Alba.

My personal thought is that we have a great wealth of European-themed kingdoms and cultures in Golarion already. From Cheliax to Andoran to Taldor and Varisia and beyond, we are pretty well set with that style of gaming. And the same goes for most fantasy games out there. Dragon Age TTRPG, Lord of the Rings TTRPG, Dnd 5e.... all of them use similarly European inspired culture that we've pretty much come to expect from the standard fantasy fare. Even with some little twists here and there, it's still a bit old hat. Sure, we could add the colony aspect, but we'd still be detailing an English (or Spanish) inspired colony that also deals with the natives. It's really been done, even in Golarion (see Sargava).

What I want is a city of the natives. A city of people from Arcadia, inspired by the Pre-Columbian peoples that Arcadia takes its inspiration from, with the old Golarion twist. There are many reasons I really want this. One, it's something that isn't explored in other RPGs. There's Maztica and... that's really the only big name one I can find. And even that was removed from Forgotten Realms during 4e DnD. This would be breaking some rarely tread ground and bring on a glimpse of a setting that'd be unique and fresh. Something great to bring players and GMs alike into the cornucopia of cultural idiosyncrasies, traditions, and folklore that are from my and many other people of the Americas. Seeing a city inspired by the Aztec or Cahokia or the Taino tribes of the Caribbean mixed with magic and fantasy would be a dream come true for me. Hell, I even have a topic about it here if you desire.

Most importantly, though, going to detail with a single Native city would help to open up the ability to play Arcadians in PFS play and show GMs you can play all types of characters, both in official games and home games. I've been to plenty a game where I could not play my own ethnicity or any non-European (or hell, any non-Anglo-Saxon in some cases) because according to GM's, my people don't fit in their world. I've received the same reaction that people get when wanting to play a troll or drow with wings. It's an ugly reaction that I've unfortunately had to deal with. And the response is always the same. "There aren't Hispanic people in this setting because it's a European setting." Frankly, it sucks. But seeing this book out with a legitimate native city would help open things up for people. Maybe not myself, since I'm an adult and am too busy being all cynical and post-ironic ;)..., but for kids that were like me and always told that they can't play African characters or Hispanic characters. This gives them that opportunity to see that in action and see a world where they can feel like they fit in in this hobby.

Now, I'm not actually against any Avistani colonies in Arcadia. In my own Caribbean-inspired setting, I have some islands that are inspired by the Spanish, Dutch, French, and British colonies of the Age of Sail period. Of course, I understand the baggage that having that entails and some people really don't want to deal with that. Few people wants to play Jim Crow the RPG, or White Guilt: The Masquerade (I've met one that would though...yeesh). That said, I want the first foray into Arcadia to be a fresh and unique one that finally give me and fans of Native American myths what we've been craving for for a while; a high fantasy Pre-Columbian American world.


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I agree that a colony in Arcadia would feel like a wasted opportunity. Perhaps if this was a book that dealt with Arcadia in depth, I would view a colony as worth it, but as it is, we know a lot about the Inner Sea region, and it would be easy to flesh out a colony in Arcadia founded by a nation from the Inner Sea Region. We know almost nothing about the people of Arcadia; for those who want to deal with a colony, some information about at least part of Arcadia could still allow them to create their own colony. But the culture of the colony is likely to be very much like that of wherever they come from, so insight into such a place feels rather pointless to me, at least. I'd much rather this book be able to shine a light on cultures that have received little to no attention thus far.


We can at least hope that the people of Valenhall have somewhat "gone native" in terms of their lifestyle and have regular interaction or outright cohabitation with native arcadians. I do believe the Vikings in Vinland lived in a much less exclusionary way than a lot of the later settlers. But I'm not a super expert on these issues.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Odraude wrote:
I want the first foray into Arcadia to be a fresh and unique one that finally give me and fans of Native American myths what we've been craving for for a while; a high fantasy Pre-Columbian American world.

To a large extent, I agree with this. It would be a great thing IMO to see a country on Golarion with similarities to the Atzec, Mayan, Incan, Toltec, or whatever Empires. Or the Iroquois Confederacy, or the Navajo, or the Anasazi. Or, as you say, the Cahokia or the Taino. Or the Caribs for whom the region is named. But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

For those curious, we already know of a few colonies in Arcadia. From the Inner Sea World Guide:

Inner Sea World Guide wrote:
other Avistani settlements, such as Andoran’s lumber and agricultural colony at Elesomare and Cheliax’s voracious gold mining and slaving operations at Canorus and Anchor’s End.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
The Golux wrote:
We can at least hope that the people of Valenhall have somewhat "gone native" in terms of their lifestyle and have regular interaction or outright cohabitation with native arcadians. I do believe the Vikings in Vinland lived in a much less exclusionary way than a lot of the later settlers. But I'm not a super expert on these issues.

It appears that Valenhall is actually fairly closed-off from native contact, although the passage is a bit vague. From the ISWG:

Inner Sea World Guide wrote:
Guarded by einheriar and valkyries and ministered to by a trio of reclusive norns, Valenhall certainly seems to have one boot firmly planted in the supernatural world, leaving it relatively free from interference from the native peoples or other Avistani settlements


Ah, that's kind of unfortunate.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
The Golux wrote:
Ah, that's kind of unfortunate.

Note that all of that was written in 2011... they could have entirely new ideas about how things work now. ^_^

Dark Archive

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Pathfinder Adventure Path Subscriber
Ed Reppert wrote:
But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.

Then the attempt to have Avistani colonization should be minimal, IMO.

But on the topic of the colonies already there...

Kalindlara wrote:
Note that all of that was written in 2011... they could have entirely new ideas about how things work now. ^_^

Either Canorus and Anchor’s End could both become an inversion of Sargava: a place where the colonists have separated from the crown, and have positive relations with the native peoples.

Liberty's Edge

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Pathfinder Companion Subscriber
Ed Reppert wrote:
It would be a great thing IMO to see a country on Golarion with similarities to the Atzec, Mayan, Incan, Toltec, or whatever Empires. (...) But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.

Shouldn't it? What about all those people who want to play their ethnicity, and who want to feel included? Paizo and Pathfinder have made great strides in including women and alternate sexualities in ways not much seen in RPGs prior. I think it would be a shame if they stopped their inclusiveness when it came to people wanting to play Native American characters.


3 people marked this as a favorite.
Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kalindlara wrote:

For those curious, we already know of a few colonies in Arcadia. From the Inner Sea World Guide:

Inner Sea World Guide wrote:
other Avistani settlements, such as Andoran’s lumber and agricultural colony at Elesomare and Cheliax’s voracious gold mining and slaving operations at Canorus and Anchor’s End.

Oh, yeah, I certainly know they exist, I just think it would be a waste, if we only had to go over one city, to focus on one whose cultural imprint is primarily from the Inner Sea region. We know a lot about their cultural imprints, and while it might reference some Arcadian culture, I'd rather see a more direct example. After all, if we have some Arcadian culture to go with all the stuff we know about Inner Sea cultures, it wouldn't be too hard to brainstorm how the colonies we know about might interact with it. Obviously it's still pretty limited since there should be plenty of different Arcadian cultures (it is an entire continent, after all), but I'll take what I can get.

Besides, I'll confess to wanting to see Paizo's take on non-European high fantasy culture...it seems like a real waste to only focus on it from the European high fantasy culture's point of view.


1 person marked this as a favorite.
Ed Reppert wrote:
Odraude wrote:
I want the first foray into Arcadia to be a fresh and unique one that finally give me and fans of Native American myths what we've been craving for for a while; a high fantasy Pre-Columbian American world.
To a large extent, I agree with this. It would be a great thing IMO to see a country on Golarion with similarities to the Atzec, Mayan, Incan, Toltec, or whatever Empires. Or the Iroquois Confederacy, or the Navajo, or the Anasazi. Or, as you say, the Cahokia or the Taino. Or the Caribs for whom the region is named. But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.

While true, looking at the Inner Sea already shows that Golarion is very inspired by Earth's Europe and North Africa. And there's no denying it. The reason we don't really acknowledge it is to us, Europe is the default of fantasy setting. Castles, knights, kings and vikings, etc are all fine... but you throw a samurai or medicine man and suddenly, people lose their mind. They don't have to be exact duplicates of their Earth counterparts, like the Inner Sea, but they can have that inspiration while putting a high fantasy twist or one's own ideas.

And like was said earlier, since Golarion isn't Earth we aren't really beholden to having Avistan colonies in Arcadia ala New World.


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I would be disappointed if any of these cities on far off lands turned out to be just a Inner Sea colony.

The Exchange

This book looks great.

I already know Paizo are going to knock it off the park with dripping flavor, because that is what they do. I'm sure the inspiration for many stories and characters could come from this book.

I am interested in seeing if they can do well on the visuals department. This book demands a distinct visual style for each of its sections, and that will have as much impact on the value I get off the book as the writing itself. A single captivating image can go a long way to showcase a culture and an environment. And this one needs to have at the very least 6 distinct new styles.


I think some of us may have forgotten where the Hispanic culture's real roots are?! That would be Spain and Portugal, which are in Europe... Without them, you have no Hispanic culture.
While I really liked Forgotten Realms, the whole Maztica story/culture did not interest me at all. I prefer the way native tribes have been done in Varisia (the Shoanti), Realm of the Mammoth Lords, Mwangi Expanse, etc.
I am looking forward to how this will turn out. Personally, I hope to have interaction with the Inner Sea, but that is not for me to decide. I am not one of the developers! Thanks for all your efforts, Paizo and others.


Pathfinder Adventure Path, Rulebook Subscriber

an Arcadian version of Cahokia would top my list. Also a fantasy analog to New Orleans would be pretty sweet.

Dark Archive

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Dragon78 wrote:
I would be disappointed if any of these cities on far off lands turned out to be just a Inner Sea colony.

Ditto. Korvosa and Sargava are not typically Varisian or Mwangi cities, but just 'Cheliax abroad.'

I'd much rather any Arcadian or Iblydosian cities be more representative of the local culture, than an Inner Sea invader / colonizer.


3 people marked this as a favorite.
Fourshadow wrote:

I think some of us may have forgotten where the Hispanic culture's real roots are?! That would be Spain and Portugal, which are in Europe... Without them, you have no Hispanic culture.

While I really liked Forgotten Realms, the whole Maztica story/culture did not interest me at all. I prefer the way native tribes have been done in Varisia (the Shoanti), Realm of the Mammoth Lords, Mwangi Expanse, etc.
I am looking forward to how this will turn out. Personally, I hope to have interaction with the Inner Sea, but that is not for me to decide. I am not one of the developers! Thanks for all your efforts, Paizo and others.

I didn't forget considering I am Hispanic, though you've forgotten the cultural roots for the taino and west African slaves that my people, Puerto Ricans, have. Both of which aren't in Europe. Furthermore, since it's a gaming world, there really isn't anyone stopping us from putting Hispanic culture in there without the slavery and rape and conquering. We aren't trying to recreate earth history, but making a high fantasy America. So we can chat a little. He'll I have an entire thread about that posted above.


I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Samy wrote:
Ed Reppert wrote:
It would be a great thing IMO to see a country on Golarion with similarities to the Atzec, Mayan, Incan, Toltec, or whatever Empires. (...) But I think we also have to keep in mind that Golarion is not Earth. Nor should it be.
Shouldn't it? What about all those people who want to play their ethnicity, and who want to feel included? Paizo and Pathfinder have made great strides in including women and alternate sexualities in ways not much seen in RPGs prior. I think it would be a shame if they stopped their inclusiveness when it came to people wanting to play Native American characters.

Are the Avistani peoples analogues of Terran European ethnicities? In some ways I suppose they are. Or perhaps they seem to be because there are similarities — the Shoanti to the Romany, for example. Are the people of Garund analogues of Terran African ethnicities? Same answer, pretty much. Are the people of Arcadia analogues of Terran Western Hemisphere ethnicities? I don't know; there isn't much information about them yet.

One aspect of designing a game world is providing points of similarity so that your customers can recognize and identify with the world. Another aspect is providing differences that make it clear that the game world is not Earth. I have no problem whatsoever with Paizo (or any other game world designer) providing points of similarity for a particular ethnicity, so long as the goal of that second aspect is met. If it's not, if the game world is essentially "Earth Two", I think the designers will have made a big mistake.


Just in case it got missed by anyone just chiming in on the topic of what should/could/might be presented in the book as regards Arcadia, there was this little post at the top of the previous page:

Adam Daigle wrote:
Odraude wrote:
Seconded for a native Arcadian city. We have enough Inner Sea cities. We need a glimpse into the life of the Arcadians, not the colonists.
I happen to agree.

Assuming Adam is one of the developers of this book, then, I'd say that's a good indication of the direction they are choosing to go with Arcadia.

Paizo Employee Developer

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I was just about to bring that up again, and then I scroll down and see you've taken care of that. :)

I don't want to reveal too much too soon, but the Arcadian city going into this book is not one that has been mentioned before. It will be new and not a colony.


NEED MORE ARCADIA IN MY LIFE!!!


Cant wait for this.


Well that is good to know, thanks Mr. Daigle.

Paizo Employee Creative Director

2 people marked this as a favorite.
Dragon78 wrote:
I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kalindlara wrote:

It appears that Valenhall is actually fairly closed-off from native contact, although the passage is a bit vague. From the ISWG:

Inner Sea World Guide wrote:
Guarded by einheriar and valkyries and ministered to by a trio of reclusive norns, Valenhall certainly seems to have one boot firmly planted in the supernatural world, leaving it relatively free from interference from the native peoples or other Avistani settlements

Valenhall is isolated, but it's a nigh-legendary realm, not the Ulfen colony. That would be Port Valen, not coincidentally located nearby.


Cthulhudrew wrote:

Just in case it got missed by anyone just chiming in on the topic of what should/could/might be presented in the book as regards Arcadia, there was this little post at the top of the previous page:

Adam Daigle wrote:
Odraude wrote:
Seconded for a native Arcadian city. We have enough Inner Sea cities. We need a glimpse into the life of the Arcadians, not the colonists.
I happen to agree.

Assuming Adam is one of the developers of this book, then, I'd say that's a good indication of the direction they are choosing to go with Arcadia.

Yeah I know. I just wanted to explain why some of us want a legit Arcadia city a bit more than Alba's "no white people" comment, which certainly doesn't represent my views on the subject.

Dark Archive

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Starfinder Superscriber
James Jacobs wrote:
Dragon78 wrote:
I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

Is it a hint about the adventure path after that?


1 person marked this as a favorite.
DragoDorn wrote:
James Jacobs wrote:
Dragon78 wrote:
I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

Is it a hint about the adventure path after that?

It's not a HINT, it's a guide!


1 person marked this as a favorite.

To help steer the conversation a bit. I'm actually really happy to hear that southern Garund is getting a city Gazetteer . I've been pretty excited to see what is in store down there.


I wonder what the Iblydos city will be like.

Paizo Employee Creative Director

7 people marked this as a favorite.
DragoDorn wrote:
James Jacobs wrote:
Dragon78 wrote:
I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

Is it a hint about the adventure path after that?

No.

If folks really really like what we do with Distant Shores... then we might just start doing more with those Distant Shores. Sort of how the result of folks' approval and interest in Distant Worlds resulted in us having an increased presence of outer space stuff in adventure paths like Reign of Winter and Iron Gods.


I'm at least intrigued to see this product since the Inner Sea region just doesn't quite work for me. Don't know if I'll end up with this one, though, as Dragon Empires didn't work out either.


I can't wait to find out what all locations will be and the names of each respective city.

Is it too early to ask who the artists will be?

Paizo Employee Developer

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Yes. Way too early. We haven't even ordered the art yet.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My guess is that we already know the six regions in play, since the product description lists four regions -- but Arcadia is a big place, with three major Avistani colonies already known. So if Arcadia is split up into at least three regions, we have our six.


I'm not so sure. I think it will be Arcadia, Iblydos, Garund (possibly a city in Dehrukani or Holomog), Vudra, and two other things that haven't been mentioned.

One could be another Tian city, which would be cool (there is still so much of that region to explore). Maybe even something in Kaladay.

Then again, James Sutter confirmed Casmaron would be represented, but didn't say precisely how. I assumed he meant something like Iobaria or Ninshabur- maybe Ezida, but technically Vudra is a part of Casmaron and is already mentioned. It could also be a city in Kelesh, which hasn't been touched on outside of Qadira.

Having three Casmaronian cities (something in Vudra, Kelesh, and Iobaria or Ninshabur) would certainly account for a presence of that continent.


Nargemn wrote:
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees

Yeeeeeeesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss sssssss!

You beat me to it!

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Companion Subscriber
James Jacobs wrote:

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

My heart is crushed. :( :( :( I need non-European cultures like my veins need blood.

I guess I'll just have to buy 10,000 copies of Distant Shores to show support. But where to put them. :(

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Samy wrote:
James Jacobs wrote:

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

My heart is crushed. :( :( :( I need non-European cultures like my veins need blood.

I guess I'll just have to buy 10,000 copies of Distant Shores to show support. But where to put them. :(

I'll take one. ^_^

Not for me; I'm buying one. But it makes a fine gift.

Liberty's Edge

Pathfinder Companion Subscriber

I don't think I know even one thousand people, let alone ten. And even among the people I know, most of them would just throw it in the garbage. And from the ones that wouldn't, I also have to be careful that I don't give one to someone who would otherwise have bought one themselves. It's a hard, hard life. #firstworldproblems

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I was only talking about the copy you're giving me.

Good luck with the rest, though. ^_^


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Well I hope this really, really, really sells well so we can get hardcover books about the continents.


3 people marked this as a favorite.
Samy wrote:
It's a hard, hard life. #firstworldproblems

You ain't just whistling dixie, buster. #FirstWorldProblems


1 person marked this as a favorite.
James Jacobs wrote:
DragoDorn wrote:
James Jacobs wrote:
Dragon78 wrote:
I wonder if this product might be hint of what kind of AP we will be getting after Hell's Rebels.

We'll be revealing the next AP at Paizocon... but to manage expectations...

No. Distant Shores is NOT a hint about the next AP.

Is it a hint about the adventure path after that?

No.

If folks really really like what we do with Distant Shores... then we might just start doing more with those Distant Shores. Sort of how the result of folks' approval and interest in Distant Worlds resulted in us having an increased presence of outer space stuff in adventure paths like Reign of Winter and Iron Gods.

You know I'm always in favor of having new and far flung tidbits of the world revealed! Things like this will make me glad to keep the Campaign Setting line in my subscriptions.

Dark Archive

2 people marked this as a favorite.

I would love a more accurate Golarion global map or actual globe but i think it will take 2 years until we have a map with all lands and their biggest cities.

I hope this sells well and will buy 2 issues.

I´m still dreaming of a VARISIA BOXED SET with maps and a book each for Korvosa, Magnimar and Riddleport...

But i could also see the value of an Arcadia Box or Casmaron Box one day.

As long as we don´t even have Avistan complete (where are the BREVOY, FIVE KINGS MOUNTAINS and KYONIN Campaign Settings?)that will stay a dream.
So far we only have 9 out of the 27 realms that make up Avistan as Campaign Setting (Absalom as 3.5 version), 4 more as Players Handbook and 2 more in Adventure Paths.

But i am very confident that we will have a complete Golarion one fine day.

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