Pathfinder Campaign Setting: Distant Shores (PFRPG)

4.80/5 (based on 8 ratings)
Pathfinder Campaign Setting: Distant Shores (PFRPG)
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Beyond the Inner Sea!

It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!

Cities detailed in this book include:

  • Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
  • Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
  • Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
  • Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
  • Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
  • Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.

Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-787-1

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.80/5 (based on 8 ratings)

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Only problem is that there isn't more!

5/5

This material is super difficult to use.

Weird way to start a five star review, but there you have it. The reason why I say so is because this book has six great, wonderful, inspiring cities that I desperately want to adventure in, but nothing about their surroundings. So there are a few ways you can use this material: A DM that loves to worldbuild and has the time to do so, can flesh out the nation around the city, thus allowing a campaign to take place there. You could teleport-travel to the cities from afar, from areas better detailed, and then teleport back. You could run the campaign entirely inside the city -- perhaps something like transplanting Hell's Rebels to a revolution in the hobgoblin city of Dhucharg. You could have characters conventionally travel to these cities from nearby areas, but handwave/vague/skim the actual journeys. These are some ideas for how you could use these cities. But it is really important to be aware of this when considering buying this book: they are wonderfully fleshed out cities in the middle of a lot of blank white map. Personally, I don't take off a star because of that, but you might, so that's why I want to be really clear about that aspect of the product.

Having gotten that out of the way, let's move on to the content itself. Now, this is six cities, ten pages each. Each has a one-page top-down map for layout, and each has an amazingly evocative two-page wide panoramic shot for atmosphere. Additional graphics include 2-3 full-body NPC shots per city to show important personages or typical inhabitants. Each city has a settlement block (of course), and some new crunch/mechanics. The pseudo-Greek city (Aelyosos) has three new weapons, three new mythic path abilities and two new deities. The pseudo-African city (Anuli) has a new player race (Ganzi, which is to Chaotic as Aasimar is to Good or Tiefling is to Evil), seven new traits and one deity. And so on. The rest of the page count is rounded out by gazetteers of important locations, NPCs, customs and other such flavor material.

The six cities detailed are: Aelyosos (pseudo-Greek, with Mythic Adventures flavor), Anuli (pseudo-African, matriarchal), Dhucharg (pseudo-Japanese, hobgoblin-dominated military-flavored), Radripal (pseudo-Indian, with rakshasa intrigue), Segada (pseudo-Amerind, trade hub and entrance into Arcadia) and Ular Kel (pseudo-Mongol steppe city).

I'm biased because I'm a huge, huge, massive fan of all settings and environments that break away from the traditional Western European fantasy fare, so this product is tailor made for me. It's like getting to travel the world for twenty bucks. This is easily within my top five Pathfinder supplements, and if you're similarly interested in "off the beaten path" cultures and settings, I couldn't recommend Distant Shores more.

Having said that, if your campaign doesn't travel a lot, you're not likely to see a lot of use for this book. Some of the crunch can be brought abroad (like the ganzi player race, for instance) and maybe you want to make a character that has backstory in one of these cities. But this book is very situational. You'll want to think about whether you will have a use for it.

My rating is based on taking the book for what it is, and having a use for the niche it fills. As long as you have a campaign where travel is welcome, this book is a five star product.


A tantalizing glimpse of a wider world

5/5

Read my full review on Of Dice and Pen.

I always love seeing far-off lands of campaign settings described in greater detail. Not only does it give other real-world peoples some much-needed representation, it provides a welcome change of pace from the standard European-based cultures that make up the bulk of so many fantasy worlds. Distant Shores provides a tantalising look at the vast diversity that exists in Golarion. While I know that time and resources make it difficult to fully describe everywhere in the world, I hope that Distant Shores is only the first of several books that will one day explore numerous other regions of Golarion.


Takes you There!

5/5

A lot of the points have already been hit in previous reviews of this product, so this will be somewhat brief and hopefully to the point.

Each one of these locations feels a little bit 'clunky' at first read, but when reading for content, and weighing the possibilities of each one of these cities as a 'starting point' for a campaign or world setting, the true genius of each of their designs becomes readily apparent.

They work right now really well for home campaigns, even.

I can't wait to see a further expansion of Holomog and the nations around it, or Ducharg and how the hobgoblins keep from completely falling apart beyond the capital, or Arcadia and how this unknown continent has been both years ahead and behind of Avistan.

With the introduction of Iblydos Vudra, and Casmaron as viable settings as well, suddenly the world of Golarion feels both a slight bit smaller and a *lot* larger.

There are a few limitations to such an offering, but they do not detract from the value of this volume, and I would recommend it to anyone seeking to branch out from Tian Xia or the Inner Sea Region!


A nice taste of new lands

4/5

I really enjoyed this book providing information on never before explored corners of Golarion. It provides enough info to build a campaign arc in each location, and each is unique and interesting in its own way. Highly recommended for GMs wanting to spread out to something new for a bit.


A great sampler platter beyond the Inner Sea

5/5

Distant Shores whets the appetite for more, but gives 6 locations on 6 continents a write up, each chock full of adventure ideas and built in conflict. I particularly liked the evil Hobgoblin capitol city in Tian Xia, and Segada the gateway city to Arcadia. The first because it provides a worthy for for the already somewhat detailed Dragon Empires continent, and the later because it literally acts as a gate blocking the interior of the continent, making it a natural site for colonists and explorers looking to go where none have before (from the Inner Sea at least).

Radripal and Ular Kel build upon the scattered lore already seeded in the campaign setting for Vudra and Casmaron, while Aylyosos provides a setting in need of new mythic heroes as their home grown source of them hasn't proven up to the challenge lately.

I was intrigued by Anuli, the most Northern city of Southern Garund, but wasn't as grabbed by how to use a primarily stable city run by empyreal worshiping good and honest folk, especially when their primary foil is the necromantic nation of Geb, but Geb already has Nex set up as their primary allies. I can see adding Anuli to the conflict as a strategic ally for Nex, or safe haven retreating from Nex, but I had been hoping for something more exotic for Southern Garund, after the years of hints that the further south you travel, the weirder things get.

Overall though, this is a great supplement which stretches beyond the more detailed borders of the primary campaign setting.


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Kvantum wrote:
OK, let me try to detail a few things, rules-wise...<snip>

Thank you (particularly for the god info).

Carry on!

--C.

Liberty's Edge Assistant Developer

Axial wrote:
Now that we have Protean-spawned Ganzi, I bet we'll be getting an Axiomite or Inevitable-derived race soon. Since Proteans are the opposite of Inevitables a lot of people will probably start asking Paizo for it. After all, there must be symmetry. There must be order.

They're not actually protean-spawned, or in any way related to proteans besides the chaos-oriented bit and a few superficial similarities

Paizo Employee Developer

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Crystal Frasier wrote:
Axial wrote:
Now that we have Protean-spawned Ganzi, I bet we'll be getting an Axiomite or Inevitable-derived race soon. Since Proteans are the opposite of Inevitables a lot of people will probably start asking Paizo for it. After all, there must be symmetry. There must be order.
They're not actually protean-spawned, or in any way related to proteans besides the chaos-oriented bit and a few superficial similarities

The charming thing about chaos is that it rarely infuses mortality in quite the same way every time. Proteans one day, arcano-planar phenomena the next, and who knows what shall be the cause tomorrow.

Paizo Employee Creative Director

2 people marked this as a favorite.
Axial wrote:
Now that we have Protean-spawned Ganzi, I bet we'll be getting an Axiomite or Inevitable-derived race soon. Since Proteans are the opposite of Inevitables a lot of people will probably start asking Paizo for it. After all, there must be symmetry. There must be order.

There must not necessarily be order. The existance of a chaos linked race does NOT guarantee a race for every outsider.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

But wouldn't the Inevitables or the Axiomites see it as disorder, and thus create a planetouched race to restore order to things? Good, Evil, Chaotic - the absence of a Lawful counterpart would be exactly the kind of thing you'd think would drive the Lawful outsiders batty, and something they'd immediately balance.

Paizo Employee Creative Director

2 people marked this as a favorite.
Kvantum wrote:
But wouldn't the Inevitables or the Axiomites see it as disorder, and thus create a planetouched race to restore order to things? Good, Evil, Chaotic - the absence of a Lawful counterpart would be exactly the kind of thing you'd think would drive the Lawful outsiders batty, and something they'd immediately balance.

They'd see that as much as they'd see the mixing of outsider blood with mortal blood as chaos. You can argue both ways. Which means that the final arbiter/decision point will be "If at some day in the future we think it's cool and makes for a good story to expand more races, we'll do it... and if we think it's cool and makes for a good story NOT to expand more, we'll do it."


Pathfinder Rulebook Subscriber

What sort of abilities do our fine chaotic friends get? Any shapeshifting? Inquiring minds wish to know!

Thanks for the details, by the way- I didn't expect this to be a book I'd need to get, but now I'm quite excited for the street date.


Kvantum wrote:

OK, let me try to detail a few things, rules-wise.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Segada is surprisingly developed and "modern" for what I had expected out of Arcadia.

As for Ular Kel, it's probably a mish-mash. I don't really know enough about central Asian civilizations to really give a good opinion on it.

What are the new Mythic path abilities?

Editor-in-Chief

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Kvantum wrote:
But wouldn't the Inevitables or the Axiomites see it as disorder, and thus create a planetouched race to restore order to things? Good, Evil, Chaotic - the absence of a Lawful counterpart would be exactly the kind of thing you'd think would drive the Lawful outsiders batty, and something they'd immediately balance.

You, like many readers, seem to be very good at picking up on our design patterns. We've done half-blood races for many of the existing outsider races. We have not done this for all. In some products, like Distant Shores, we take the opportunity to fill in some of those obvious blanks—expanding on the number of races in the game in a place that makes sense and with a story that makes them interesting. We might do that again, we might not. Most likely, we'll let the products we do and stories we want to tell decide.

What we're not interested in is creating an outsider lovechild arms race, where every time we create a new outsider race we need to force a story about how, why, and to what results their sassy-times with humanity goes down. (Fortunately many fanfic sites and rule #34 exist for that.)

However, if you want to do exactly that, I think the precedents we've set with aasimars, fetchlings, oreads, sulis, tieflings, etc, etc should give you ample design suggestions.

For now, though, we're not hedging ourselves in by saying this group of outsiders do/don't have mystical/sexy/dreadful ways of influencing mortal meat-babies.

Liberty's Edge Assistant Developer

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We introduce new races to fill narrative roles, rather than to maintain an artificial cosmic balance. The Ganzi exist because they're the Material Plane's response to long-term planar exposure; we specifically wanted to illustrate some of the potential side-effects that could emerge from long-term assistance from the outer planes, no matter how well-intentioned.


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So this new race is the result of long term exposure to the magical equivalent to Chernobyl?

Liberty's Edge Assistant Developer

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Calex wrote:
So this new race is the result of long term exposure to the magical equivalent to Chernobyl?

More like the magical equivalent of "Your people settled in a desert, and after 10,0000 years some of them are resistant to sunburn."


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Pathfinder Adventure Path, Rulebook Subscriber

I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

Executive Editor

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archmagi1 wrote:
So for anybody with the book, how does Ular Kel read? Is it hunnic, sarmatian/scythian, or mongol, or a kickass combo of all three?

It reads like pure, unadulterated joy. Like falling into bed when you're exhausted. Like an angel descending from on high with a lime slurpee when you're dying of thirst in the desert.

*ahem* Sorry, not sure where that came from. *cough*

In terms of real-world analogues, the most direct inspirations were the Kazakh and Mongol peoples, plus cities like Samarkand and Jerusalem. I generally try not to do straight-up reinterpretations of real-world cultures, though. While I love real-world history and anthropology, I believe in intentionally diverging from it (in part because it makes the writing process a lot more fun for me!). So a lot of the parts of the city that I'm most excited about—the Trade Palace, the Water Lords, the Spire of Azi, the Iridian Fold—have no direct historical precedent I'm aware of. (If they do, though, please tell me—it blew my mind a few years ago when someone compared Kaer Maga to Kowloon Walled City, because it was such a great analogue!)


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
John Compton wrote:
Justin Franklin wrote:
I am waiting to read about Iblydos.
I am waiting for you to read about Iblydos and let me know what you think!

Ok, it is awesome, John. I will have questions after subsequent reads.

Paizo Employee Developer

6 people marked this as a favorite.
MMCJawa wrote:

I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

I initially wanted to include a new race on one of the final two pages, but we didn't want this to end up being too full of new races. (This is also why I didn't include deity information, though I wanted to.)

I'm with you on your first statement... I also want to see more done with Arcadia! :)

Paizo Employee Developer

4 people marked this as a favorite.
Adam Daigle wrote:
MMCJawa wrote:

I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

I initially wanted to include a new race on one of the final two pages, but we didn't want this to end up being too full of new races. (This is also why I didn't include deity information, though I wanted to.)

I'm with you on your first statement... I also want to see more done with Arcadia! :)

*Pencils in Adam to write a scenario and only tell him about it later*


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Did we copy the TOC ín here?

Table of contents:

Introduction 2
Dozens of hooks get your players out of the Inner Sea region and of to distant cities.
Aelyosos 4
The westernmost port in the archipelago of Iblydos, Aelyosos shimmers with half-floded
streets that are protected from a rampaging behemoth by hero-gods and prophetic cyclopes.
Anuli 14
On the coast of southern Garund, the matriarchal city of Anuli revels in the protection of its
patron empyreal lords, even as it seeks to recover from a mysterious disaster.
Dhucharg 24
Capital of the hobgoblin nation of Kaoling, this city is a place of unlit streets and iron-clad
laws, where firce pride fuels a war machine intent on ruling all of Tian Xia.
Radripal 34
This wealthy Vudran city is split into two parts by a holy river gorge—the rakshasa-ruled
High Bluff and the working-class Silver Shore—joined by a vast natural bridge.
Segada 44
Just inland from Arcadia’s Grinding Coast, the City of Keys acts as a gateway and watch post,
regulating trade and protecting the continent’s interior from dangerous foreigners.
Ular Kel 54
Located at the intersection of two caravan routes in central Casmaron, Ular Kel maintains a
delicate balance between the city’s Water Lords and the steppe’s nomadic Kara horse warriors.

Liberty's Edge

Pathfinder Companion Subscriber

Okay, got my PDF and browsed through it.

Let me say that this exceeded my expectations. I was worried that it would be difficult to make use of six cities in isolation, without knowing much of the context of the nations they're set in. I'm happy to say that I feel the writeups managed, in my opinion, to convey a sufficient level of depth that I now feel confident in running an adventure in one of the cities featured.

I was very happy about most of the crunch included, and feel that the fluff/crunch balance was about right (about 2 of 10 pages for each city). I do have to wonder, between Inner Sea Races and this product, what on earth is the current fixation on teamwork feats.

There's very nice amount of diversity catered to. Racially, of course we have different ethnicity inspired humans all over the place, but almost all city statblocks list non-core races. Aelyosos has merfolk, sylphs and undines, Anuli has aasimars, ganzi and lizardfolk, and so on. Sexually we also have some interesting stuff going on, probably most notably the 'gay lover' sect in Ular Kel, which has a nice Sunni/Shia inspired split, with the other sect also catering to lesbian/mixed/poly.

Some more detailed comments:
Anuli

1. There's a 'sizeable minority' of catfolk, and only a 'smattering' of lizardfolk, yet the latter are noted in the city's statblock and the former are not.

2. This city was an odd choice to introduce a Chaos planetouched race, considering how the city's theme so closely hews to Good. Reading between the lines, it seems like the city has some sort of rift to the chaos planes, but that wasn't elaborated on sufficiently in order to make the planetouched seem like a natural part of the city's themes.

3. The ganzi crunchwise were a little underwhelming, and disappointingly similar to existing planetouched. Aside from the 'reroll' one, the rest of the abilities are just mirror images of what other planetouched have. Darkvision, skill modifiers, elemental resistances...more akin to a tiefling heritage that just switches out the specifics than a new race with new mechanics.

Ular Kel

1. I found it interesting that in the fluff, so much was made of the chain connecting the two partners, yet in all the feats, not one actually modeled that, the most unique aspect of the relationship.

Kvantum already gave a breakdown of the crunch part of the first four cities, here's what the last two have.

Spoiler:
Segada has three occult rituals: festival of flowers, harvest bounty festival and waning light festival.

Ular Kel gets six teamwork feats "designed for the Iridian Fold, but able to be taken by any character".

Dark Archive

Pathfinder Adventure Path Subscriber

Can't wait to get my copy! Not to belabor an already point, but I hope a good reception to this book leads to more of these places.


Pathfinder Rulebook Subscriber

Sad to hear that about the Ganzi. At least the flavor is fun and allows for some cool designs.


Pathfinder Adventure Path, Rulebook Subscriber
Adam Daigle wrote:
MMCJawa wrote:

I just read the Arcadian section. Kudos to the artist for this section...This is EXACTLY what I was hoping for in walking the tightrope between making clothing and style reflect Native American influences, without becoming too overt or unrecognizable.

I can't wait to see more of Arcadia, although I hope in the future we see more unique races. I think so far really all we have are the Syrinx and Skinwalkers, and Wyrwoods feel a bit grandfathered in after the fact.

I initially wanted to include a new race on one of the final two pages, but we didn't want this to end up being too full of new races. (This is also why I didn't include deity information, though I wanted to.)

I'm with you on your first statement... I also want to see more done with Arcadia! :)

I was actually wondering about the god thing, since we get a picture depicting a priest of Kazutl (sp?), but no other information. I kind of figured something was cut.


Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

The Advanced Race Guide's PC racial write up for lizardfolk doesn't count?

Liberty's Edge

Pathfinder Companion Subscriber

So let's see...from the comments I'm guessing that

Aelyosos - Compton
Anuli - Frasier
Segada - Daigle
Ular Kel - Sutter

Are those correct?

And who did Dhucharg and Radripal?


Luthorne wrote:
Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

The Advanced Race Guide's PC racial write up for lizardfolk doesn't count?

I honestly don't count that. Its not really a racial writeup just an example of the race builder that says lizards have claws teeth and can swim. Its really disappointing for what I consider something of a staple fantasy race


Lord-of-Boggards wrote:
Luthorne wrote:
Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

The Advanced Race Guide's PC racial write up for lizardfolk doesn't count?
I honestly don't count that. Its not really a racial writeup just an example of the race builder that says lizards have claws teeth and can swim. Its really disappointing for what I consider something of a staple fantasy race

They did get a nice write-up in the Monster Codex, but I know what you mean. I would love to see a more PC-focused description. They have been one of my favorite races since 1st edition.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Aelyosos things I liked:

Spoiler:
The founding of Iblydos is very intriguing with cyclopes and the humans banding together to get through the Age of Darkness.

Hero-gods is a great way to handle the greek type stories, and the Myth-Speakers are genius.

There are 9 major city-states and I think we now know 3, Pol-Liachora, Pol-Ptirmeios, Pol-Sylirica.

Pol-Sylirica has a Spartan feel to it, although that might just be me reading into it. Anyone else get that feeling?

Very curious about the city of monsters, Dhuraxilis.

Still compiling so I will have a complete list of questions later. :)


I am really proud from all they way i came alongside Paizo to reach in this product. I really liked the direction the distant shores went and i rest assured that how far i will go with Paizo, i ll be seeing great products. I don´t care about which rules you use, but please, keep telling about these marvellous places and keep me happy that i choose Golarion as my campaing setting. Thank you very much to all the staff and people involved or used as inspiration.

Liberty's Edge Assistant Developer

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Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

Ironically, a 0-HD version of lizardfolk was my original pitch for my new race. This was probably one of the most collaborative books we've done in a long time, and we all bounced ideas off each other. There were several ideas that went back and forth before we settled on ganzi, including a termite people (which was a little too close to the new race Adam originally wanted to include) and a 0-HD version of aranea. Still hope we can do those other three in the future.

Shadow Lodge

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I'm certainly interested in how an official 0-HD Aranea race would look next to the version of the same that my group homebrewed up.


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Crystal Frasier wrote:


Ironically, a 0-HD version of lizardfolk was my original pitch for my new race. This was probably one of the most collaborative books we've done in a long time, and we all bounced ideas off each other. There were several ideas that went back and forth before we settled on ganzi, including a termite people (which was a little too close to the new race Adam originally wanted to include) and a 0-HD version of aranea. Still hope we can do those other three in the future.

.... I...... I ....

PLEASE!PLEASE PLEASE PLEASE!

Seriously all three of those sound amazing

Also just curious were you going to go normal lizardfolk route or something more akin to like a skink, monitor, chameleon, gecko, marine iguana, thorny devil, frilled lizard ect.?


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Crystal Frasier wrote:
Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

Ironically, a 0-HD version of lizardfolk was my original pitch for my new race. This was probably one of the most collaborative books we've done in a long time, and we all bounced ideas off each other. There were several ideas that went back and forth before we settled on ganzi, including a termite people (which was a little too close to the new race Adam originally wanted to include) and a 0-HD version of aranea. Still hope we can do those other three in the future.

We need names for the other areas like Inner Sea and Dragon Empires, so that I can start suggesting book titles. Because Southern Garund Bestiary, just doesn't have the right ring.

Dark Archive

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Crystal Frasier wrote:
Lord-of-Boggards wrote:
Samy wrote:


Anuli has aasimars, ganzi and lizardfolk, and so on.

So lizardfolk... are we going to ever get a real PC racial write up for lizardfolk? I know the flumph said they didn't want to put too many new racial things in, and that Anuli already got ganzi in the write up but dang I'm holding out that one day we will get a proper stats for Lizardfolk!

As an aside I really need to get this book. Also so sad the flumph couldn't add a new race for Arcadia. I'm curious as to what he had in mind.

Ironically, a 0-HD version of lizardfolk was my original pitch for my new race. This was probably one of the most collaborative books we've done in a long time, and we all bounced ideas off each other. There were several ideas that went back and forth before we settled on ganzi, including a termite people (which was a little too close to the new race Adam originally wanted to include) and a 0-HD version of aranea. Still hope we can do those other three in the future.

0-HD spider people? :O That would have been awesome!

Liberty's Edge Assistant Developer

Lord-of-Boggards wrote:
Crystal Frasier wrote:


Ironically, a 0-HD version of lizardfolk was my original pitch for my new race. This was probably one of the most collaborative books we've done in a long time, and we all bounced ideas off each other. There were several ideas that went back and forth before we settled on ganzi, including a termite people (which was a little too close to the new race Adam originally wanted to include) and a 0-HD version of aranea. Still hope we can do those other three in the future.

.... I...... I ....

PLEASE!PLEASE PLEASE PLEASE!

Seriously all three of those sound amazing

Also just curious were you going to go normal lizardfolk route or something more akin to like a skink, monitor, chameleon, gecko, marine iguana, thorny devil, frilled lizard ect.?

More like the base lizard folk, with cosmetic difference left up to players.

One of the problems with doing the more "monstrous" player races is that a lot of their cooler abilities (like a lizardfolk's claw-claw-bite) would need to become racial feats, and this book did not have the space for those additional details.


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I like the sound of all those 0HD races. It's a shame there isn't a yearly 64 page volume series with nothing but stats for 0HD races, animal companions, and familiars for Pathfinder....hint, hint, nudge, nudge, wink, wink.

Community Manager

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Check out the newest blog for some previews of Distant Shores. :)

Grand Lodge

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OK, read through this PDF and I have to say WOW! Very nice read. I really, really want to see hard backs of all of the continents now. Out of all of the location books, I put this up there the the Guide to Absalom, which I find myself reading over and over again. It definitely feels like there is a whole lot more to explore in Golarion. The description of Anuli really made me want to see the buildings.

Nice Work. Now I'm really really wanting more world guides.


What are the Ganzi's ability scores and what special abilities do they possess?

Liberty's Edge

Pathfinder Companion Subscriber

Ganzi:
+2 Con, +2 Cha, -2 Int
Native outsider
Darkvision
+2 to two skills
three elemental resistances
Make someone reroll 1/day


Pathfinder Companion, Pawns, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Samy wrote:
** spoiler omitted **

Spoiler:
And a +2 vs Polymorph

Are you being vague about the information you include, or are the skill bonuses and elemental resistances selectable/random?


Wow, this product sounds very exciting, and hopefully portents further explorations of these regions, whether via Campaign Setting products or APs.

Aelyosos sounds great, with the Greek flavor of Gods/Divine mixing it up with mortal men, and it feels like the Mythic rules have a solid place in the setting now... It also feels like a more nuanced/approachable take on the Starstone. Plus, the flooded city aspect sounds like a cool set-up for "amphibious" gaming...

Anuli/Holomog sounds great, I've been itching to learn more about this region to eventually run a campaign venturing out of Nex into Southern Garund regions. 2 questions:
Does the historical nation(s) who built the "10,000 years worth of abandoned cities and ruins" get discussed at all, or is it left as a mystery?
It seems heavily intimated that Anuli/Holomog at large have an ongoing planar connection to the Maelstrom and/or Elyseum, is that all over the place or just in specific sub-regions? Does this mean mild versions of those planar traits are in play here?

Ular Kel, well, I've been itching to know more about Iridians since City of Strangers, and being a trade hub we will hopefull be teased some more on the other nations of Casmaron... Plus, Water Lords sound great!


Ganzi

spoiler:

Resistances: Acid, Elec., Sonic
Skills: Sense Motive, Survival

Liberty's Edge Assistant Developer

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Quandary wrote:

Anuli/Holomog sounds great, I've been itching to learn more about this region to eventually run a campaign venturing out of Nex into Southern Garund regions. 2 questions:

Does the historical nation(s) who built the "10,000 years worth of abandoned cities and ruins" get discussed at all, or is it left as a mystery?

That nation that built those ruins is still Holomog. They've existed since before the Starstone fell, and over that time they've built entire cities and then moved on when fortunes changed or resources dried up. One location may have been prime for a large city because of a national border it shared or a river that flowed past, but if that other nation ceases to exist, or that river changes course, your community isn't as well-situated any more. Slowly people emigrate away, and nature or creatures take up residence in the abandoned structures.

Quandary wrote:
It seems heavily intimated that Anuli/Holomog at large have an ongoing planar connection to the Maelstrom and/or Elyseum, is that all over the place or just in specific sub-regions? Does this mean mild versions of those planar traits are in play here?

Their close association is actually with the Positive Energy Plane, but they also see frequent planar visitors from all the good-aligned planes, in the same was Cheliax sees a lot of devils.


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Page 21: "Shrine of the Wily Linguist"

...how the heck did that one get through? o.O;


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

If this is a reference to something, then I don't get it.

Liberty's Edge

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Pathfinder Companion Subscriber

I'm assuming it's a sexual reference, if you substitute 'cunning' for 'wily'.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ah, that makes more sense. I was looking for puns, but not thinking of word substitution. (Also, I don't have the sourcebook in question yet.)


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Surprised nobody's mentioned the "Totes can make a Paladin of Asmodeus" trait yet.

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