Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you’ll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.
Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
Pathfinder RPG Ultimate Equipment includes:
Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
Tons of special materials and magical abilities to help you create exactly the magic item you’ve been looking for.
A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
New alchemical weapons, tools, and poisons.
Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.
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I now have the thought of combining the traits Rough and Ready, and Heirloom Weapon, have a cook with wading into combat with his great great grandfather's mithral skillet.... shame they're both Equipment traits :/
James Jacobs indicated earlier that they increased the size of the book and that's what allowed them to go back and include artifacts, more intelligent items, etc.
I certainly hope the random item tables include the table where you can roll out what kinds of treasure a CR provides. Those have been curiously missing from the CRB and GMG.
Sorry if this has been asked before, but will there be more race specific items? There weren't as many as I had hoped in the Advanced Race Guide, so I'm hoping there will be more new ones in this volume?
Sorry if this has been asked before, but will there be more race specific items? There weren't as many as I had hoped in the Advanced Race Guide, so I'm hoping there will be more new ones in this volume?
Some such items were turned in, at least one (elven trail rations or some such) got mentioned at the banquet.
If we preorder, will it make it to us before Gencon? Otherwise, I'm entertaining just purchasing it there.
thanks!
We intend to begin shipping prior to Gen Con, but whether or not it actually reaches you prior to the show is questionable (and not entirely within our control). If you really, really want to be sure you have it at Gen Con, buy it at Gen Con.
Any chance some RPG Superstar top 32ers items will see some love in UE?
There was a certain amphibious helmet featured in one of the previews. And frankly it's about time! I've always said there's not enough frog-related head accessories in PF.
So given that this is "Ultimate Equipment", I have to ask... does that mean we can expect not to have much, if any, equipment in future rulebooks? Otherwise it'd be more like, "Penultimate Equipment."
I must respectfully disagree; there were quite a lot of spells, magic items, and combat-useful equipment and feats. And that's just the aasimar entry. ;)
I must respectfully disagree; there were quite a lot of spells, magic items, and combat-useful equipment and feats. And that's just the aasimar entry. ;)
Hmm, I'll have to have another read-through. Admittedly the first one I was more excited about the options on the races themselves, and the archetypes, than the feats, spells and equipment, so I may have skimmed over more than I recall.
Can't wait to see this book. Won't be able to hold it for awhile as I'm having it shipped to my house and I'm stuck in Afghanistan for several more months.
Please Please PLEASE tell me we get a "chain whip" in this book (god I HATE the Spiked Chain and the regular Whip)!
There is an exotic nine-section whip.
I don't know if that will be what you are looking for though.
UE wrote:
The nine-section whip consists of steel bars linked together. The final bar is a 6-inch weighted spike. This weapon can be wielded as a single-handed weapon, a two-handed weapon, or in pairs. Nine-section whips often have colored cloth flags attached to the ends to make them easier to control.
So far, I have read through the mundane equipment chapters and haven't gone into the magical equipment or artifacts yet.
Not a happy camper. Not at all.
Let's put it this way... as much as the Advanced Race Guide was a very happy surprise... this book, so far, is a very bad one.
I still haven't finished it, but I already have major issues.
I won't go into detail at the moment, as I want to finish it and give others the opportunity to read it.
So every 1st level Wizard/Sorcerer will be wearing a belly warmer! At least until they can afford Silken armour :D
And donning/doffing time for Core Book armours only :(
Basically, its a special weapon property that is akin to obsidian (aka green volcanic glass). Except the glass is highly toxic and when you strike someone with a viridum weapon, its a DC 12 Fortitude save or they contract leprosy.