Pathfinder Roleplaying Game: Ultimate Equipment (OGL)

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Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
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Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.

Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder RPG Ultimate Equipment includes:

  • Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
  • Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.
  • A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
  • An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
  • New alchemical weapons, tools, and poisons.
  • Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
  • Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.
  • ... and much, much more!

ISBN-13: 978-1-60125-449-8

Errata
Last Updated - 5/19/2016

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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If It's Not Here, You Probably Don't Need It

5/5

Ultimate Equipment is a whopping, 400-page collection of stuff to kit out your Pathfinder character. With stats and prices included for everything, the book is a shopper’s dream. It compiles, occasionally revises, and significantly expands the gear options from previous Pathfinder hardcovers as well as various other Paizo products. The book doesn’t have *everything*, of course—new books continued to be published after it, containing new items—but it does have a wealth of gear for the vast majority of characters and builds. The lists of items and their descriptions is broken up with a lot of illustrations, and the book is in full-colour. Structurally, the book is sectioned into an introduction, six chapters, and three appendices (plus an index, crucial for a book like this).

The book’s introduction is just two pages long. It starts by going over where the items in the book are drawn from, noting that there are also several new ones (it’s great to see several contributions from the RPG Superstar contests). Each chapter then gets a paragraph or two of description, but the structure of the book is pretty self-explanatory.

Chapter 1 is Arms & Armor, surely the most visited part of the book. The 46 pages of material here cover all of the well-known weapons and armor in the game, but also includes a *lot* of fairly obscure ones. There are good descriptions of the equipment and helpful, clearly-written refresher on rules elements related to them (so you don’t have to switch to the Core Rulebook to remember what Armor Check Penalty affects, for example). There’s an extensive overview of the firearms rules, an organisation of the fighter weapon groups, a section on special materials (including some really interesting ones!), and a section for gear made of primitive material like bone or stone.

Chapter 2 is Gear and comes in at 56 pages. Everything from general adventuring gear (like rope) to mounts to clothing to lodging and services are covered here. Alchemical items receive several pages of coverage (a lot of the alchemical remedies are as good as spellcasting, and much cheaper), and there’s a couple of pages on poisons (with a good, clear explanation of how they work). I’ve always found particular value from the section on services—the book has costs for things like hiring a lawyer, a doctor, or a scribe. A lot of players (i.e., those not as interested in equipment) will appreciate the expanded list of class kits to get things done quickly.

Chapter 3 is Magic Arms and Armor and is 38 pages long. This chapter has weapon and armor special abilities as well as specific named weapons and armor. Some of the named weapons are really cool because they can do some things you just can’t do with the generic list of special abilities. Other items I noticed were things like folding plate (a brooch that instantly covers or removes a suit of full plate mail—like Iron Man in the movies!) and burrowing bullets (staggers living creatures as it burrows through their body).

Chapter 4 is Rings, Rods, and Staves (28 pages). I find most of the items in this chapter too expensive with effects easily duplicated more cheaply elsewhere. Most staffs, for example, just aren’t worth it apart from the few with one-of-a-kind abilities. On the other hand, the metamagic rods are surprisingly cheap for the instant versatility they give spellcasters, and probably should have been priced higher.

Chapter 5 is Wondrous Items and is the longest in the book at 122 pages! The chapter is broken down into body slots, so it’s easy to find something to fill an empty slot on your inventory sheet. There’s a ton of fun things that one hardly ever sees because folks are too busy with optimising every +1 they can out of the game. Neat things I noticed include the belt of the weasel, the shirt of immolation, the cloak of fiery vanishing, the bracelet of friends (in case you *do* split the party), and abjurant salt (could be a real life-saver!).

Chapter 6 is the shortest chapter (26 pages) and covers Artifacts and Other Items. The “Other” category referred to consists of cursed and intelligent items. I’m not a fan of intelligent items--they require the GM to role-play an omnipresent NPC and their ability to cast spells makes the action economy of the game too unbalanced. On the other hand, I am the evil type of GM who likes cursed items, and wishes we saw more of them--classics like the berserker sword and innovations like the dust of sneezing and choking really twist things around! Artifacts aren’t something I’ve ever had much opportunity to use.

The three appendices contain *extensive* random tables to generate various types of treasure, gems, and art objects. If you want a random level 1 potion or level 4 wand, this is the place to come.

Everything in Ultimate Equipment is setting-neutral, so you don’t have to worry about adventure spoilers (unlike those naughty players who just start googling stuff!). The items are also better vetted, and I wish more tables just limited available options to this book. If you can’t find what you want here, you probably don’t really need it!


By far my favorite PF book

5/5

I didnt realize how much I would be using this book when I picked it up. It is by far one of the most valuable PF books available. Get it to add all the right contexts to your partys equipment.


2/5

I'm rather disappointed with Ultimate Equipment overall. It reminds me an awful lot of the 3.5 Magic Item Compendium, with insanely cheap items and an overabundance of swift actions.

I find UE nearly useless for treasure generation since "common" Core items end up being so rare, and 80% of what else it generates are broken (too powerful), over-exotically flavored, or too niche. The Treasure Tables themselves, while useful for certain situations, seem turn every NPC into a Christmas Tree of items, half of which I would have to look up to even know what they do.

There aren't quite so many over-powered/dirt-cheap items as the MIC, although the exceptions are pretty exceptional (e.g. the PFS-banned Quick Runner's Shirt and Bracers of the Falcon). At least it fixed the APG staff prices though, and yes, the layout is useful, though I find it encourages metagamy "fill every slot" mentality


excellent book

5/5

This is a great book for finding equipment when cashing out your loot in the game.


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Contributor

Vic Wertz wrote:
Sean K Reynolds wrote:
Mithral pots and pans! They're non-stick!
Ahem! The text says "food rarely sticks to it." If you want *completely* nonstick, I think you're gonna need magic.

Could be worse; imagine a normal person even trying to life an adamantine pot!

Shadow Lodge

will the UE Include all the Items from the ARG as well ?


Pathfinder Lost Omens, Rulebook Subscriber
Sean K Reynolds wrote:
Mithral pots and pans! They're non-stick!

I now have the thought of combining the traits Rough and Ready, and Heirloom Weapon, have a cook with wading into combat with his great great grandfather's mithral skillet.... shame they're both Equipment traits :/


I can has treasure system blog preview?


I hope the magic items from ARG make it into UE, that would be cool.


Please. Please, I'm begging. Please.

Will there be any orc racial weapons? I tried Orcs of Golarion. I tried the Advanced Races guide. I tried APG.

...it hurts me...


Want it!


I really hate how rarely potions are used in pathfinder.

Please have something like the old potion bandaleer. Or maybe a wrist shealth that explicitally can hold a potion.


I think they've passed the point of no-return for adding items to the book...


Originally you guys weren't going to have any artifacts in this book, so what changed your mind?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

James Jacobs indicated earlier that they increased the size of the book and that's what allowed them to go back and include artifacts, more intelligent items, etc.


Umm... there is no pdf price stated.

Will there be no pdf of this book, or did you just not decide on the price yet?

(Sorry if this has been asked before)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I certainly hope the random item tables include the table where you can roll out what kinds of treasure a CR provides. Those have been curiously missing from the CRB and GMG.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Midnight_Angel wrote:

Umm... there is no pdf price stated.

Will there be no pdf of this book, or did you just not decide on the price yet?

(Sorry if this has been asked before)

It will likely be 10 bucks like all of their other hardback books in the RPG line. I would be honestly surprised if it wasn't.


Midnight_Angel wrote:

Umm... there is no pdf price stated.

Will there be no pdf of this book, or did you just not decide on the price yet?

(Sorry if this has been asked before)

The PDF version hasn't been hooked up just yet. It will be $9.99 like the rest of the RPG hardcover PDFs :)


Chris Lambertz wrote:
The PDF version hasn't been hooked up just yet. It will be $9.99 like the rest of the RPG hardcover PDFs :)

Thanks for the info. Consider one PDF sold, then :)


I vaguely recall hearing that more information on the treasure system was given at Paizocon... anyone got a link?

Contributor

1 person marked this as a favorite.
magnuskn wrote:
I certainly hope the random item tables include the table where you can roll out what kinds of treasure a CR provides.

Yes.


Sorry if this has been asked before, but will there be more race specific items? There weren't as many as I had hoped in the Advanced Race Guide, so I'm hoping there will be more new ones in this volume?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
magnuskn wrote:
I certainly hope the random item tables include the table where you can roll out what kinds of treasure a CR provides.
Yes.

Most excellent!

The Exchange Contributor, RPG Superstar 2008 Top 6

sjsobota wrote:

Sorry if this has been asked before, but will there be more race specific items? There weren't as many as I had hoped in the Advanced Race Guide, so I'm hoping there will be more new ones in this volume?

Some such items were turned in, at least one (elven trail rations or some such) got mentioned at the banquet.


Is there an estimate for the shipping date for this?

Paizo Employee Chief Technical Officer

As always, the best info is on the Product Schedule page. (You'll find it listed for Early August.)


thanks!


Vic.

If we preorder, will it make it to us before Gencon? Otherwise, I'm entertaining just purchasing it there.

thanks!

Paizo Employee Chief Technical Officer

Steve Shippy aka Beerwolf wrote:

Vic.

If we preorder, will it make it to us before Gencon? Otherwise, I'm entertaining just purchasing it there.

thanks!

We intend to begin shipping prior to Gen Con, but whether or not it actually reaches you prior to the show is questionable (and not entirely within our control). If you really, really want to be sure you have it at Gen Con, buy it at Gen Con.


Looking forward to this!

Liberty's Edge

Any chance some RPG Superstar top 32ers items will see some love in UE?

Contributor

1 person marked this as a favorite.
yarb wrote:
Any chance some RPG Superstar top 32ers items will see some love in UE?

Yep!


yarb wrote:
Any chance some RPG Superstar top 32ers items will see some love in UE?

There was a certain amphibious helmet featured in one of the previews. And frankly it's about time! I've always said there's not enough frog-related head accessories in PF.


Can't wait, subscriptions should start shipping next week.


Will be picking mine up at GenCon. :)


GenCon starts on the 16th correct?


Dragon78 wrote:
GenCon starts on the 16th correct?

Correct.


Well have fun at GenCon.


*pre ordering this now and dreaming about when it arrives*


I wonder if the sword on the cover has stats in the book itself?

Contributor

My credit card was just charged for this product, so now all I have to do is wait for my book to ship! >: )


So given that this is "Ultimate Equipment", I have to ask... does that mean we can expect not to have much, if any, equipment in future rulebooks? Otherwise it'd be more like, "Penultimate Equipment."

Shadow Lodge

Well, do you think any future books will have magic or combat?

:P


There wasn't a terribly large amount of either in Advanced Races Guide. :P


I must respectfully disagree; there were quite a lot of spells, magic items, and combat-useful equipment and feats. And that's just the aasimar entry. ;)


Fredrik wrote:
I must respectfully disagree; there were quite a lot of spells, magic items, and combat-useful equipment and feats. And that's just the aasimar entry. ;)

Hmm, I'll have to have another read-through. Admittedly the first one I was more excited about the options on the races themselves, and the archetypes, than the feats, spells and equipment, so I may have skimmed over more than I recall.


Can't wait to see this book. Won't be able to hold it for awhile as I'm having it shipped to my house and I'm stuck in Afghanistan for several more months.

Thank heaven I can download PDFs though!


Please Please PLEASE tell me we get a "chain whip" in this book (god I HATE the Spiked Chain and the regular Whip)!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Berselius wrote:
Please Please PLEASE tell me we get a "chain whip" in this book (god I HATE the Spiked Chain and the regular Whip)!

There is an exotic nine-section whip.

I don't know if that will be what you are looking for though.

UE wrote:

The nine-section whip consists of steel bars linked together. The final bar is a 6-inch weighted spike. This weapon can be wielded as a single-handed weapon, a two-handed weapon, or in pairs. Nine-section whips often have colored cloth flags attached to the ends to make them easier to control.

1d8 19–20/×2 Bludgeoning Blocking, distracting, monk, trip


Just downloaded and started reading the PDF...

So far, I have read through the mundane equipment chapters and haven't gone into the magical equipment or artifacts yet.

Not a happy camper. Not at all.
Let's put it this way... as much as the Advanced Race Guide was a very happy surprise... this book, so far, is a very bad one.

I still haven't finished it, but I already have major issues.
I won't go into detail at the moment, as I want to finish it and give others the opportunity to read it.

I'll post a full review at a later date.


So every 1st level Wizard/Sorcerer will be wearing a belly warmer! At least until they can afford Silken armour :D
And donning/doffing time for Core Book armours only :(

Contributor

Oh my god. I love Viridium.

Basically, its a special weapon property that is akin to obsidian (aka green volcanic glass). Except the glass is highly toxic and when you strike someone with a viridum weapon, its a DC 12 Fortitude save or they contract leprosy.

I love it so much.


Quote:

There is an exotic nine-section whip.

I don't know if that will be what you are looking for though.

DAMMIT. No, no it's not. I'm looking for a whip made of metal links with a miniature spiked ball at the end. Like Castlevania's "Vampire Killer" whip.

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