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Harsk

Lord Fyre's page

RPG Superstar 2009 Top 32. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 6,074 posts (6,392 including aliases). 2 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 4 aliases.


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RPG Superstar 2009 Top 32

Squiggit wrote:
Interesting enough, the Suli's breakdown in the race builder's examples section claims they still have darkvision.

I know, but the suli racial write-ups in every other source remove that feature. Hence, my assertion that they should sell back Darkvision. Doing so brings their RP cost back down to 14.

RPG Superstar 2009 Top 32

For those who care ...

Changeling Racial Traits
Changelings are defined by their class levels—they do not possess racial Hit Dice. All changelings have the following racial traits.

  • -2 Constitution, +2 Wisdom and +2 Charisma: Changelings are frail, but are perceptive and comely. [Specialized Array: 1 rp]
  • Humanoid: Changelings are humanoids with the changeling subtype. [0 rp]
  • Medium: Changelings are Medium Creatures, so have no bonuses or penalties due to size. [0 rp]
  • Normal Speed: Changelings have a base speed of 30 feet. [0 rp]
  • Hag Racial: The changeling inherits one of the following racial traits, depending on her mother’s hag type: [1 rp]**
    Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage.
    Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.
    Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
  • Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each). [2 rp]
  • Natural Armor: Changelings have a +1 natural armor bonus. [2 rp]
  • Darkvision: Changelings can see in the dark up to 60 feet. [2 rp]
  • Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc. [Standard Language Array - 0 rp]

    ** - Bastards of Golarion, p. 31

    This brings the Changeling in at 8 points.

    graystone wrote:
    Suli is 16 points, and changelings are something like 7 I think.

    Suli should be 14 points, as they sell back their Darkvision (gained from the Outsider type).

  • RPG Superstar 2009 Top 32

    Going back in time for a moment...

    Are the prices in the Technology Guide artificially inflated?

    For example, comparing a Revolver (4,000gp from Ultimate Equipment) to a laser pistol (10,000gp from the Technology Guide) would indicate that the laser weapon's price is double what it should be.

    Are other technological equipment prices likewise inflated?

    RPG Superstar 2009 Top 32

    Kaer Maga?

    The ancient city has levels upon levels of dungeon beneath it.

    RPG Superstar 2009 Top 32

    Isabelle Lee wrote:
    I'll have to get back to you - I don't know if we've officially previewed it yet. ^_^

    Also, when you name drop, remember to link.

    RPG Superstar 2009 Top 32

    kurohyou wrote:
    Mathmuse wrote:

    When an animal companion is re-flavored as a robot companion, does it gain construct traits: d10 Hit Die, no Constitution score, low-light vision, darkvision, cannot heal itself, hard to damage, immunity to mind-affecting effects, disease, poison, necromancy, fatigue, exhaustion, ability damage, etc.--and robotic traits: intelligent, vulnerable to critical hits, vulnerable to electricity, and difficult to create? Okay, we can drop intelligent for a robot in the shape of an animal and difficult to create does not matter for a companion that appears as a class ability. Does it lose abilities associated with animals, such as natural armor and scent?

    For example, does a big cat:
    Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.

    become a robot cat?
    Size Medium; Speed 40 ft.; hardness 5; immune construct traits; vulnerable to critical hits, vulnerable to electricity; not healed by rest or healing magic; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con -, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, darkvision 60 ft.

    Yeah, I need to be more clear on that too. Yes it would become a robot in all ways including construct traits, robot traits, losing con score. It would retain any attacks the base animal has and the form and size.

    Remember, a Medium Construct also gains +20 bonus hit points. :)

    RPG Superstar 2009 Top 32

    Chris Mortika wrote:
    Unless "Fitz" is Hive.

    We know that is not true. Ward/Hive was at the "hotel" that he bought for the inhumans to try to recreate the Kree experiment.

    RPG Superstar 2009 Top 32

    Norman Osborne wrote:
    Damon Griffin wrote:
    My wife and I noted that since Fitz and Simmons were separated for a while, and Fitz was late returning to the rendezvous, it's possible that's not Fitz at all, but a shapeshifting inhuman snuck in to replace him. If this proves to be true, given what's about to happen for F&S, my wife said she'd drop the show immediately.
    There's another clue/red herring thrown out as well....Jemma's cold hands. Can Hive possess two dead bodies at once?

    They could also be cold because she was worrying about Fritz.

    RPG Superstar 2009 Top 32

    Gorbacz wrote:
    A Galt AP is not in the cards for anytime soon.

    Which is sad. The "Reign of Terror" situation in Galt would have been perfect for Vigilante type characters.

    chibiamy wrote:
    Corgis - their cuteness is too great not to be creatures of the Fey.

    Nirmathas, and central Andoran have strong fae connections ... and have not yet been featured in an AP.

    Are there any other areas of strong "First World" activities ... that have not been a major part of an AP?

    RPG Superstar 2009 Top 32

    Mathmuse wrote:
    A Numerian hunter with a robot companion rather than an animal companion sounds quite charming. A party member in my Iron Gods campaign is planning on taking Improved Familiar at 7th level and acquiring a Clockwork Familiar for the closest she can get to a robot familiar. Alas, a mechanical familiar will incite trouble in the anti-robot town of Iadenveigh in The Choking Tower, unless she keeps it hidden.

    Spoiler:
    Actually, a LOT of the robots encountered (especially at the low levels) in Iron Gods are re-flavored "clockwork" types.

    A good example being the clockwork servant in the AP's first encounter.

    Why not re-flavor the familiar as an actual robot? It won't cause any balance issues (if fact it makes the familiar slightly more vulnerable).

    RPG Superstar 2009 Top 32

    captain yesterday wrote:
    Ascalaphus wrote:
    TempusAvatar wrote:
    3) Hellion believes that Casandalee's knowledge is VITAL to gaining the advantage over Unity's defenses. Even with the excavator fully powered and all his minions, Hellion needs Casandalee's neurocam.
    Was this your own addition? It does sound like a good idea.
    No, it's from Lords of Rust.

    It is, but successfully communicating this to the players was part of my concern in starting the thread.

    Captain Kuro wrote:

    Other scare tatics can include:

    1.) The Leauge's leader has slain the (a) anihilator robot. Much more menecing if you tell the players he soloed it.
    2.) A schorched and shattered villiage and/or tribal camp which contains evidence that the kellids slaughtered were anything but push overs (dire or megafauna pets and mounts also slain, a discarded or broken magic weapon, or maybe the tribe had or were giants). Then, if the party uses survival, reveal that maybe 5 to 8 creatures is all it took to slaughter the camp of 25 to 50.

    That sounds a little "meta." It is like telling the players that they need to level before going to Starfall.

    That said, #2 would also be a good demonstration of the Technic Leagues evil. (Something that is missing from the AP.)

    Captain Kuro wrote:
    3.) A brush with some technic league goons who are just as powerful as the PCs, but who are revealed to merely be initiates or apprentices. Among their gear can be notes that they are seeking an oracle or going to investigate the choking tower.

    I like this idea. The middle of the AP definitely needs more Technic League.

    RPG Superstar 2009 Top 32

    Waiting to see how you deal with book 2.

    RPG Superstar 2009 Top 32

    Drahliana Moonrunner wrote:
    R_Chance wrote:
    BigDTBone wrote:


    TOS pretty well borked Cochrane all by themselves. He was the human who invented warp drive and he was from Alpha Centauri. So yeah... anything TNG did with that was an improvement.
    He was born on Earth. He invented warp drive. On Earth. He moved off Earth. He lived on Alpha Centauri later in his life. Probably after a life time exploring and travelling. Disappeared from Alpha Centauri to be found by Kirk and company later... makes sense to me...
    In the novels, Cochrane invents warp drive after first contact is made between Earth and the amazingly simmilar natives of Alpha Centauri using very fast STL ships. It's the joint work between the two planets that makes it possible.

    But I don't believe that the Expanded Universe was ever considered official canon.

    RPG Superstar 2009 Top 32

    Hitdice wrote:
    Norman Osborne wrote:
    Lord Fyre wrote:
    [mocking]As part of the effort to gain more subscribers to their All Access service, CBS has mandated that THIS will be the duty uniform of all female crew members.[/mocking]

    Not much more ridiculous than Troi wearing her variant when everyone else on the show, male or female, was wearing the standard Starfleet uniform.

    There were actually two instances where that caused my reaction to be exactly the opposite of what seemed to be intended.

    1) Some admiral took command of the Enterprise while Picard was on some other mission, and as one of the ways they showed that he was an unreasonable jerk is that he had the nerve to order Troi to actually put on a uniform that conformed to the uniform standards.

    2) In the first Ensign Ro episode, Riker jumps down her throat about the Bajoran earrings. Meanwhile, his ex-girlfriend is still wearing what I can only assume to be the official Starfleet slut uniform.

    Oh really?

    Apparently Roddenberry envisioned a future where clothing wasn't gender specific, but men in Nurse Chapel/Yeomen Rand/Uhura style space miniskirts were never seen again after the TNG pilot.

    Perhaps I was too subtle. (I thought the "[mocking]" tags would be enough. It appears I was wrong.)

    The point I was trying make (unsuccessfully) is that CBS will prostitute the series as much as needed to sell the subscription service.

    RPG Superstar 2009 Top 32

    Norman Osborne wrote:
    2) In the first Ensign Ro episode, Riker jumps down her throat about the Bajoran earrings. Meanwhile, his ex-girlfriend is still wearing what I can only assume to be the official Starfleet slut uniform.

    Your description seems a little harsh.

    That doesn't mean that your point is invalid. 7-of-9 could get away with it because (originally) it was medically necessary - and later she was still technically a civilian, so would not be required to wear a uniform.

    RPG Superstar 2009 Top 32

    BigDTBone wrote:
    Lord Fyre wrote:

    [mocking]As part of the effort to gain more subscribers to their All Access service, CBS has mandated that THIS will be the duty uniform of all female crew members.[/mocking]

    As long as they balance it out with beefcake.

    Just for good measure.

    Oh man.

    I think you missed my point.

    RPG Superstar 2009 Top 32

    phantom1592 wrote:
    I could easily see that this infection HAS no cure.

    Destroying Hive would "defacto" cure it.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.

    [mocking]As part of the effort to gain more subscribers to their All Access service, CBS has mandated that THIS will be the duty uniform of all female crew members.[/mocking]

    Arturius Fischer wrote:
    Didn't stop it from being the progenitor, or handling issues much better than, oh, Voyager or Enterprise.

    Oh hell yes. The later series became much more about maintaining a level of ratings then using science fiction to comment on society.

    RPG Superstar 2009 Top 32

    JWinston wrote:

    It's just a joke... About an unnamed sorceress.

    Not all women that dress scantly are promiscuous... But the one described in the poem apparently is. Just because she's a female character, it doesn't mean her attitudes and characteristics apply to the whole gender, you know?

    This is obviously meant to be taken tongue-in-cheek. It's humor. Take it easy, people.

    It is still in bad taste.

    RPG Superstar 2009 Top 32

    Is Greyhawk usable with non-WoTC properties?

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.

    Given the "success" of Batman vs. Superman, are they still going to do this?

    RPG Superstar 2009 Top 32

    Reading through the adventures in preparation for running the Iron Gods AP, I am noticing that it is far too easy for the heroes to get the impression (from the information in Lords of Rust) that they should go from Scrapwall to Starfall. There is very little about Casandalee, so I could easily see the players missing the importance of that clue.

    Has this been a problem in actual play?

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.

    While you are looking at PDF scenarios, check out Returned To Sky.

    ... here are some thoughts on adapting from the Author himself.

    RPG Superstar 2009 Top 32

    Brains?

    RPG Superstar 2009 Top 32

    Hama wrote:
    I couldn't care less about financial success...

    Yes, but your livelihood doesn't depend on the ticket sales (as a bunch of people at Warner Bros. are finding out). The financial success or failure of a film does matter.

    That said, Ming-Na Wen is not wrong. And, there are too few roles for non-white actors as it is. I'm sure we could found an Asian actress for the role, as someone above pointed out, sales in Asia are now a big part of Hollywood's income stream.

    RPG Superstar 2009 Top 32

    Liz Courts wrote:
    I have a Sihedron tattoo.

    That is because of your enslavement to Runelord Alaznist.

    RPG Superstar 2009 Top 32

    Oblivious Troll is Oblivious wrote:
    Still confused, decides to just blindly support Sissyl without bothering to read anything being addressed.

    Commends Oblivious Troll is Oblivious for making a good decision.

    RPG Superstar 2009 Top 32

    The Anthony Li wrote:
    Lord Fyre wrote:


  • How easy would this be to incorporate this scenario into the Iron Gods adventure path?
  • It should be pretty easy to incorporate. The Technic League plays more or less the same antagonistic roll in PFS Season 6 as it does in Iron Gods.

    Lord Fyre wrote:


  • How central is the Pathfinder Society to the plot? I.e., can they be excised without making the adventure pointless?
  • Honestly, not very. If you change the quest giver to someone related to the PCs it would work pretty well. While the adventure is written with PFS in mind, the Society is only a framework for the narrative. The mcguffin the PCs are being sent to retrieve, however, is integral to Season 6's metaplot and doesn't really have a place in the Iron Gods. So replacing that with something more suitable for the AP would make sense.

    Thank You. I feel that Iron Gods needs more Technic League presence. So anything that increases their screen time before the big confrontation in Book 5 is a good thing.

    Spoiler:
    ... not to mention, more of a push towards Iadenveigh (as opposed to going straight to Starfall) at this point in the AP could be helpful.

    RPG Superstar 2009 Top 32

    Thomas Seitz wrote:
    I agree with Deadman, that Hive let his memories of others affect his better judgement. Mostly because while spite is good, it's not good to use it against someone that still has the resources that Gideon has.

    Not to mention someone Hive/Ward still needs to accomplish his own goals.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Tacticslion wrote:

    I'm just waiting for that band to form, personally.

    Though I don't see why she couldn't be both... >.>

    Once her people are safely resettled, maybe.

    RPG Superstar 2009 Top 32

    2 people marked this as a favorite.

    "If I ever quit the Paladins and start a punk rock band, at least now I have the perfect name for it."

    RPG Superstar 2009 Top 32

    BigNorseWolf wrote:

    ** spoiler omitted **

    Is this the post you intended to put here?

    RPG Superstar 2009 Top 32

    3 people marked this as a favorite.
    MMCJawa wrote:
    Torag, would probably go to far into the defending the dwarven people, and become a god of xenophobia and paranoia, a racist DWARVES FIRST diety

    How is this different then his current doctrine?

    rkotitan wrote:

    I would say that a path trying to keep Zon Kuthon from corrupting Shelyn would be awesome... but it also seems pretty similar to Wrath of the Righteous so maybe not.

    Essentially a path where people start to notice that love and art and poetry are vanishing... or just a dark age or something.

    Might be fun.

    How about going at it from the other direction?

    The AP could be about Shelyn becoming more pro-active in saving her brother. Who says that good deities have to be passive?

    RPG Superstar 2009 Top 32

    RedRobe wrote:
    My group has just made it to the excavator in Lords of Rust. I still haven't found a large sized mini for Hellion's chassis as described in the module, so I think I will change it to look like a Dark Trooper and adjust the stats accordingly. I also haven't decided on which NPC to rewrite as a Force-user, so I may just add an encounter with one of my own design.

    Will Furkas Xoud be a Dark Force ghost?

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Killer Power wrote:

    Yes, I don't really get why so many people doesn't like the Choking Tower, but from all those ideas in this forum I'm quite intrigued to also replace the module with some own stuff. I also have a couple of ideas already and I think that this little module will help me with that.

    It just arrived yesterday, so I will have a good look into it in the next couple of days.

    The reason has to do with expectation management.

  • Both The Choking Tower and Valley of the Brain Collectors do not appear to be natural continuations of Lords of Rust. This can feel like they are just filler adventures to get the PCs leveled enough to go to Starfall.
  • This middle part of the AP, also needs more Technic League. There is a soft encounter in the early part of The Choking Tower, but more "hard" confrontations between Lords of Rust and Palace of Fallen Stars would have helped tie this part of the AP into the main plot. More demonstrations of the Technic League's evil would also have strengthened the party's resolve.
  • The Choking Tower is very linear, with the heroes needing to go to point A, find clue, then go to point B, find clue, and then go to point C. While railroads are not "bad" per say, in this one the rails are a little too visible.

  • RPG Superstar 2009 Top 32

    John Kretzer wrote:
    Lord Fyre wrote:
    Should you wear a warning label?

    Probably not....maybe a 'I Smoke for your safety' label...

    Off topic...I totally think airlines should adopt those uniforms for their stewardesses.

    Do you remember the adage "be careful what you ask for"?

    RPG Superstar 2009 Top 32

    John Kretzer wrote:
    Lord Fyre wrote:
    What is your opinion on the Advanced Class Guide?

    I like it alot...my only issue is with the scald class. Not that there is anything wrong with the scald mechanically, I think that space should have been used for a rogue/wizard hybrid class and scald should be just a bard archetype. Still waiting on that rogue/wizard hybrid class....I blame Cosmo.

    But other than that I liked the book alot.

    I thought that is suffered from being rushed out for that year's GenCon. It has far more then its share of editing and balance issues.

    Where do you want to go?

    RPG Superstar 2009 Top 32

    What is your opinion on the Advanced Class Guide?

    RPG Superstar 2009 Top 32

    Should you wear a warning label?

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.

    The elven magic racial ability states:

    "Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
    In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of
    magic items."

    Do these bonuses still apply to an Alchemist's extracts or bombs when confronting spell resistance?

    And should elves have a bonus on baking cookies?

    RPG Superstar 2009 Top 32

    Kvantum wrote:
    Lord Fyre wrote:
    The title made me worry that this was going to use Paizo's Mythic rules.

    They all do. The issues with Mythic are mostly with Mythic characters, so monsters using Mythic are just bigger, badder versions of the existing ones, with new abilities to make your PCs go "it did WHAT?" (Every entry in the series does come with a brand new monster fitting to each theme, though. Sometimes they're the best part!)

    Whether you run Mythic rules or not, they're all perfectly usable with access to the PRD, and that extra little dash of surprise even for the most jaded of players.

    I own Mythic Adventures. I'm just not a fan.

    But you are right. The problem is when player characters gain these powers.

    RPG Superstar 2009 Top 32

    The title made me worry that this was going to use Paizo's Mythic rules.

    RPG Superstar 2009 Top 32

    Killer Power wrote:

    Oh... that soundds really good! I think, I have to order that one for my upcoming Iron Gods campaign.

    Thanks for the tip!

    It's especially good if you want to shrink the Choking Tower a bit. Not everyone is equally enthusiastic about it.

    RPG Superstar 2009 Top 32

    Elemental: Air will be extremely powerful. It will help you to specifically destroy Robots and Technology.

    Aberrant is also quite appropriate. Can't reveal why without spoilers though.

    RPG Superstar 2009 Top 32

    2 people marked this as a favorite.
    Adam Daigle wrote:
    Lord Fyre wrote:
    How about a strangely cheerful elven priestess of Zon-Kuthon?
    Nope! Save that for Curse of the Crimson Throne! :)

    Yes, that is where she first appeared.

    But hopefully Golarion isn't quite done with her yet.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.

    How about a strangely cheerful elven priestess of Zon-Kuthon?

    RPG Superstar 2009 Top 32

    "It's Good To Be The King!"

    Would this fit into the Kingmaker AP?

    RPG Superstar 2009 Top 32

    Mentions my Homebrew rules on the original subject.

    RPG Superstar 2009 Top 32

    And now there is Scorpions of Perdition by Nic Logue

    RPG Superstar 2009 Top 32

    Legendary Games: Scorpions of Perdition by Nic Logue

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