|Lord Fyre RPG Superstar 2009 Top 32|
Timitius wrote:Lord Fyre wrote:Eric "Boxhead" Hindley wrote:Given the geography involved, the answer can be no. :(Lord Fyre wrote:I'll have look at the AP volumes and see if I can't come up with some advice for you.
I have a specific question about using the "Pursue the Iron Princess" side-trek. "spoilered" to avoid revealing inappropriate details to players.** spoiler omitted **
This is just MY suggestion, and Eric may have better ideas....but I think the solution is ** spoiler omitted **
Just my take on this....
Tim's idea is great, but feel free to use this as well:Spoiler:Let the PCs meet Krondarr wandering through Scrapwall, searching for his stolen bride. Alternatively, move the tribe into the city limits and run the opening encounter as written.
You can set the dungeon at the entrance to any other mini-dungeon, or add it as a separate location, depending on the needs of your game.
Alternatively, you can relocate the tribe and run it between adventures 1 and 2, Krondarr can help even the odds for a lower level party.
That's actually a great idea.
That Krondarr is alone (or more correctly, the only surviver of his group) may well give a hint of his leadership abilities. However, having the party encounter Krondarr in Scrapwall loses the subtext of his fellow tribesmen not wanting him as their leader. Still, his greatsword will be most welcome against that Gearsman.
Putting Jovrey’s gang in one of the unclaimed areas (E on the map) of Scrapwall is a good idea though (and avoids another random ruin), with the rest of the story playing out as written.