Harsk

Lord Fyre's page

RPG Superstar 2009 Top 32. Organized Play Member. 9,803 posts (10,236 including aliases). 4 reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


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RPG Superstar 2009 Top 32

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lotrotk wrote:
The artwork has a more cartoonish style, whereas that used to be a more realistic style in older APs. To me, it feels as if I'm purchasing low quality products these days. I know it shouldn't have to be that way, but this is one of the reasons I play more pfe1 AP's converted to pf2e these days than actual pf2e AP's.

If you are complaining about the "art direction," I'm with you.

Yes, the art for Pathfinder/Golarion changed after Skull & Shackles in directions that I don't prefer, but it's not a drop in quality.

RPG Superstar 2009 Top 32

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The real answer is all of them.

Go check your bookshelf carefully.

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Looking at the expected economics, we need a return to the Classic structure for an AP.

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Now we are getting into the meat of this thread.


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Words, like violence, break the silence.


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Following up on this.

1 - What year are people using? It matters for the status of slavery in Westcrown.
2 - Pathfinder 2e Legacy or Remaster?
3 - How are the changes to Summoning being handled?
4 - What races are appropriate? Goblins? Tengu?

And, along the way, would switching to Hell's Rebels be more cost effective?

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Maya Coleman wrote:
The Thread Necromancer wrote:
I was wondering if here was any effort to convert he setting to Pathfinder 2nd Edition.
It's not something we're working on, but thank you for letting us know it's wanted!

Or, less legally perilous, how about an AP in Qadira and points East.


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I was wondering if here was any effort to convert he setting to Pathfinder 2nd Edition.

RPG Superstar 2009 Top 32

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(Late to the Party)

You do realize that Kingmaker lives in the odd state of being BOTH a Pathfinder 1e and a Pathfinder 2e AP.

This is why you post causes confusion.
* - This thread is for the Pathfinder 1e version.
* - The Pathfinder 1e version of Kingmaker already starts at Oleg's.

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Thomas Seitz wrote:
I love it!!! An evil fiendish artifact that makes excellent cheese! :D

An evil fountain would make Cheese.

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Claxon wrote:
Well alignment has died in PF2, ...

This is a PF 1E thread. So, alignment still matters.

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Quite honestly, it would be because Paizo already had two NE gods, and didn't want to crowd the space.

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Sysryke wrote:
4e is definitely not the best system, but I'll never agree with the hate some folks throw at it.

A lot of the hostility to D&D 4e has little to do with the system itself.

1 - In the minds of many, D&D 4e came out too early - well before D&D 3.5 had run its course. I offer the popularity of Pathfinder 1e as evidence of this.
2 - Some of the actions of WotC to try to force the new system on the community did not engender good will. Hasbro/WotC has a general problem with the way the interact with the RPG Community.

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PossibleCabbage wrote:

The mechanics aren't specific to an era in time, really, so there's no reason you couldn't do a PF2 conversion for Rise of the Runelords. You could set an adventure in ancient Azlant and use the PF2 rules.

But I would wait a bit to do a conversion on this one, since I think there's going to be stuff about Thassilonian Rune Magic in the Rival Academies Lost Omens book in March.

I have read the Remaster Versions of the Runelord. I do not like them.

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Tom Sampson wrote:
Ah, let me rephrase that: The boring truth of it is mainly that Pathfinder continued where 3.5 left off, and both 4E and 5E were a lot more simple systems which for most 3.5E players wasn't quite their cup of tea so they went to Pathfinder when 3.5E stopped receiving content. Pathfinder 2E also lacks the appeal of PF1E.

Another off topic sidebar: What do you feel is "missing" from Pathfinder 2nd Edition?

Note I'm not arguing with you. My own group didn't want to make the shift.

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Mysterious Stranger wrote:
Hero System is my preferred system, but I like Pathfinder 1E. I friend got me into Pathfinder, and I started running it after a while. I have a substantial amount invested not only in books but also in Hero Labs. When Pathfinder 2E came out I took a look and found that Hero Labs for 2E is only available online, so that killed any interest in using that and put me off from upgrading. Pathfinder 1E is a mature system that has enough options to make it interesting. The system works very well for a simple game that does not take a much effort to create a character but offers enough variation that I can create pretty close to the character I want. If I want a more complex system that allows me to do anything I will use Hero System. I see no reason to invest more money in a third system.

Off topic sidebar: In your opinion, which is better Fantasy Hero or Pathfinder?

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Why not new editions (PF2E)?
- My group rejected PF2E. :( (We are also in our late 50s.)
- Sunk Cost into PF1E.

And now, PF2E Remaster is going to get a lot more expensive.

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Any word on Starfinder's GM Core?

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What Pathfinder 2nd really needs is a conversion/update of the Technology Guide (including feats!)

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Mathmuse wrote:
Real-world armies are thousands and tens of thousands rather than hundreds, but fantasy nations, both in literature and in games, tend to have tiny populations. I calculated that the entire Ironfang Legion could have at most ten thousand individuals.

Actually, real world armies in the Middle Ages tend to be a lot smaller then most people realize. 500-1,000 men would have been considered a large force.

Larger set piece battles did occur (The Siege of Antioch (1097 C.E.) had a Crusader force of 40,000 men!), but they were quite rare, and usually ruinous for both sides.

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Kelseus wrote:
Lord Fyre wrote:
The reason the Drow are incompatible with Pathfinder 2E Remaster has everything to do with OGL 1.1
I understand that, but I'm not worried about WotC coming and arresting me for running Second Darkness at home with Drow.

Maybe you should be …

Kelseus wrote:
The AP has as much to do with Elves and their relationship with Drow as it does with the plot to destroy the world, so removing the Drow makes this a very different campaign.

Very much so. Unfortunately, the surface elves were written very poorly in this AP, so it may not matter.

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Kelseus wrote:
Lord Fyre wrote:
Kelseus wrote:

I do have all of book 4 converted, I just need to take the time to post it here.

Remaster does very little to affect this AP, except that Drow are not part of Remaster.

True, but given that the EVIL Dark Elves are central to the Adventure Path, that's kind of a big obstacle.

The Serpentfolk are really different. How much of the story needs rewritten?

Books 1, 2, and 6 would be relatively easy to just swap out Drow for Serpentfolk, but the other 3 books are pretty heavy with the Drow stuff. Other than not being printed in Remaster books, there is nothing about Drow that make them incompatible with Remaster, at least not any more than any other monster that hasn't been converted

The reason the Drow are incompatible with Pathfinder 2E Remaster has everything to do with OGL 1.1

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AkaYuki wrote:

Thassilonian magic REALLY does not get broken down very cleanly and clearly to the PCs in like the first three/four books. You've got some time before it becomes an issue. And even then... just call it rune magic or sin magic, it really doesn't have as much plot-wise to do with the old schools as you might think, the sin is far more important.

The Runelords didn't like Divination, that is fine, divination is still a word used for attempts to look into the future, it doesn't need to be a school of magic to still be a relevant term to the story.

I am running Rise of the Runelords in 2e, almost done book 2 and it has literally not even come up.

Honestly, I love Rise of the Runelords, to me this is one of the most Pathfinder-y Pathfinder campaigns. It defined so much about modern Golarion, it is iconic to the history of Pathfinder and TTRPGs overall.

Also, you don't have to do a lot of work to convert things, as many others feel the same way and have already done most of the work:
Rise of the Runelords 2e

Actually, if one uses PF2 Legacy then to schools remain the same (though PF2 broke Conjuration).

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Is the Rise Of The Runelords too "old" for a Pathfinder 2E conversion?

Related to that, would the structure of Thassilonian Magic mean that this AP is would be impossible to convert under the Remaster?

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Because It's The End Of The World!

RPG Superstar 2009 Top 32

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zimmerwald1915 wrote:
Dragonchess Player wrote:
sort of like the entwined succubi statuettes that appear every so often.
I thought we knew their provenance?

New people are still coming into Pathfinder.

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Aaron Bitman wrote:
Okay, I watched the vast majority of that video. (I skipped some parts in the middle because they got too detailed about the rules and their implications.) Most of the comments I could make about it are so obvious, I won't bother. (Also, I'm afraid some of my comments might look bad out of context and might get my post deleted.)

I told you that it would be hard to believe.

I was actually alive in 1976 (I was 12), and I still have trouble believing it.

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This has to be seen to believe. [38 minutes]

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zimmerwald1915 wrote:
Scarablob wrote:
Lord Fyre wrote:
From an "in world" perspective, either side actually winning would make the victorious country a threat to their other neighbors.

Would it? Beyond their rivalry, neither country seems expansionist in the least, they both seems quite content in their position. I would expect that if one side "won" and absorbed the other, they would then spend decades if not century "integrating" it into their territory to secure an absolute victory with no possibility of rebellion, but that they would afterward remain mostly isolationist, trading with the rest of the world but not bothering trying to invade or conquer them.

After all, the reason of the conflict don't seems to be a power or land grab, but a mere ego war. They both could invade much "easier" neighbor to deal with if they actually wanted to expand, instead of focussing on the one neighboring country with a mastery of magic that rival theirs.

Geb's behavior as a state might be well-modeled as an extension of Geb's (the man's) personality (though even that isn't a sure thing; he's more active recently than he has been in past centuries), but Nex's government isn't headed by an eternal and unchanging leader and must be modeled by its neighbors as if it was a rational actor. That rational actor is kept from turning on its weaker neighbors not out of any policy of forbearance, but out of fear that if it was to turn its attention north or east its rival would plunge a dagger into its back from the south. But if that rational actor was to achieve hegemony by neutralizing its rival, it would be an unconscionable threat to its neighbors even if individual leaders might momentarily forbear to act on that threat. And Nex's neighbors are quite weak in comparison and have reason to fear Nex: Jalmeray is former Nexian territory and is currently a colonial holding of a distant power which may or may not be able or willing to defend it against Nexian irredentism. Katapesh is having internal troubles and is not in...

Katapesh and, especially, Jalmeray have resources that could be quite useful to Nex, if freed from the need to constantly defend against Geb.

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Scarablob wrote:
I feel like, from a worldbuilding perspective, either side actually winning in a geb vs nex war would end up making golarion "worse" because the existence of the two country feels more interesting than either of the two winning over the other (or crumbling onto itself).

From an "in world" perspective, either side actually winning would make the victorious country a threat to their other neighbors.

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Dragonchess Player wrote:
UnArcaneElection wrote:
Dragonchess Player wrote:
No, it's just a different story that has no connection with Xotani, Nefeshti, or the fallen warshard; and adding mythic to a "protacted people's war" is like cracking an egg with a sledgehammer.

Actually, other than Paizo's reluctance to do any more 6 part APs(*), why not have the 2 plot threads interact? It would be highly likely to happen spontaneously, given the events happening simultaneously in roughly the same region.

(*)Maybe the way to do this would be as 2 3 part APs that are fairly linked together, but have room for different or partially overlapping PC groups to be in each -- after all, it's not as if that doesn't happen spontaneouly to some extent in the PbPs I used to follow on these boards in considerable numbers.

Because trying to tell two stories (unless they are very closely related) in a single AP runs the risk of a "bait and switch" like Second Darkness (start running a gambling operation in Riddleport, but then have to save the elves, who treat the PCs poorly, and the rest of world) or a "disappearing circus" like Extinction Curse (where the PCs basically have to abandon what was their primary focus to deal with the "real" story). Many PCs created for a "protracted people's war" will end up asking why they should care about some genies or a volcano far from the "important" parts of Katapesh.

Even if the stories are closely intertwined in an AP, it can still have problems - Council of Thieves for instance.

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It depends,
Is it a large staff
… or just a publicist and a girl-friday.

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DAOFS wrote:
Nostalgia?! I just got here! Really though, I won't be done with this game for a long time. I'm in a round-robin scenario where every few months we switch campaigns and GMs and it's awesome. Also, yeah I'm glad I came here after most of the trolls and such left. Now it's just a chill place where I can talk about my favorite thing ever, PF1e. And occasionally add mediocre additions to fun lists.

I'm still here.

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Rysky wrote:
Master Pugwampi wrote:
Rysky wrote:
Thank you Wumpums *glomps and cuddles*

Nut bunnies.

*sigh*

Missed you boss.

Missed you too, Wumpums ^w^

Aim better!

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Ravingdork wrote:

I'm quite familiar with PF2 and how it plays. If my GM regularly pitted our party against multiple (!) level +2 or higher "boss" creatures or characters, then we'd all be dejected hamburger meat as well.

It's not you or your tactics. It's not the game system or its math. It's the GM appearing to not understand the basic fundamentals of the game.

A big question becomes "does the GM realize the problem?"

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NerdOver9000 wrote:
Yakman wrote:
UnArcaneElection wrote:
Earlier, I wrote:

^The Runelords Strike Again!? The Infernal Empire Strikes Back? Heist of the Crown?

Here's a Runelord idea: A new generation of Runelords has arisen, but rather than staying secreted away in demiplanes or castles, these brazenly move among the public, actively moving the levers of political power and swaying the masses with crude yet glitzy demagoguery, as they seek World Domination through Political Action.

A Runelord striking north into the Linnorm Kings would be a fun Viking-based AP.
Oh I like that. A Viking AP would be a fun redux to Skulls and Shackles... instead of being a morally gray pirate AP run a morally gray Viking AP, striking south at Varisia or even further south into Ravounel or Cheliax. Scratches a very similar itch in my mind.

Actually, not even "morally gray." Within Norse culture of the time, Vikings were upstanding heroes.

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BigNorseWolf wrote:

Starfinder 2 seems to maintain if not increase Starfinders melee supremecy.

If something has hardness 10 not being able to damage it on a crit with a d6 or d4 laser pistol feels terrible.

Not being able to afford enough bullets at level 1 feels terrible.

Having to reload after 3 shots feels terrible.

Melee is still double the damage of ranged and reloading has gotten more annoying.

I'm getting flashbacks to that version of startrek where the crossbow was a better weapon than a phaser...

saving an action walking isn't an incentive to shoot if my third action is a shot at -10 for no damage. Or if i need to reload about as often as Bitey needs to walk in between things to chew on.

I don't know if lasers need super agile with only a -2 MAP or something but as is I'm looking at another edition of bringing rocks to laser fights.
Being in the monsters face isn't that much of a drawback. If the monster WANTS to bite someone, it will come up and bite someone.

Yes, the "Ranged Meta" mentioned on Field Test 5 p4, does quite work out.

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A much bigger problem with firearms in Starfinder 2E is magazine sizes (it has been mentioned before).

B.T.W., larger Ammo Clips can actually help with "bad rolls" as it will allow more attacks.

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James Jacobs wrote:

Do you prefer:

Not Sequels
High level Adventure Paths that are stand-alone stories of their own. A GM would potentially have to work hard to link this one's plot and themes to a previous low-level Adventure Path, and it might just be best to make new high-level characters. This is the easiest type of high level Adventure Path for us to produce, because the developer...

This is the best of both worlds.

* - By making the adventure path's "modular" they become more useful for the widest possible audience.
* - But, with some work by the game master (but less than one might think), it would allow a player to continue with a beloved character.

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Thomas Seitz wrote:

I just love that line "Let's give the violent little psychopath and his kill-o-saur some space"

That was awesomely funny. :)

"I'm assuming the murder kitty can stay."

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Selene Spires wrote:
Storyteller Shadow wrote:
Selene Spires wrote:
Right now...64%
What's the percentage of character completion? :-)

Almost done....like 90%.

I created the alias

How did I not know that you had reappeared????

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ElementalofCuteness wrote:
Multiple times stated but yes...Yes please Paizo upgradable Projectile Magazines please!

Worth beating the drum. :)

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One thing that is missing from Weapon Upgrades are larger clip sizes.

Currently the Magazines in most Starfinder 2E weapons are quite small. This really pinches Soldiers, but it is a problem for most characters.

One fix for this would be to make increasing magazine sizes increase upgrades at the Weapon Improvement table (Starfinder 2E Playtest Playtest Rulebook, p182) This would make the upgrade from Commercial to Tactical more worth it.

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Eight Hours

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Perses13 wrote:

Quest for the Frozen Flame so far has been my favorite Pathfinder 2e AP and what got me into running PF2 APs. Exploring northern tundra is one of my favorite campaign premises and Quest definitely delivers.

It certainly isn't without flaws, the main example being that the AP doesn't really give you a place to buy things until pretty late in the adventure, but that's an issue that I found pretty easy to solve.

I'll also second Fists of the Ruby Phoenix. And like Seven Dooms you can also get it in one volume.

Though technically this thread has accomplished its mission (Rusthenge + Seven Dooms For Sandpoint), I do hope there is some value in keeping it going for a bit. :)

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sanwah68 wrote:
According to the blog 10am EST Thursday 1 August

Yes, 7am PST.

I still expect Paizo.com to crash.

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Do we know when on Thursday the PDF should become available?
(A.K.A., when Paizo.com crashes?)

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Just to clarify, we have the entire run of PF 1E Adventure Paths.

We liked
* - Rise of the Runelords (done - stepped over the 1st half of Hook Mountain)
* - Curse of the Crimson Throne (complete)
* - Legacy of Fire (in progress)
* - Skull & Shackles (in progress)
* - Iron Gods (in progress)

RPG Superstar 2009 Top 32

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Xenocrat wrote:
Yes. It was very sloppy and careless to publish those schools with those spells without making the schools themselves uncommon.

Not at all.

It just makes access to those Uncommon/Rare spells a feature of the school.

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