The city of Kintargo has a new lord-mayor, but he's not someone interested in maintaining that city's free spirit. Paracount Barzillai Thrune has placed the city under martial law, and his cruel proclamations and sinister plans for the city bode ill. Can a small group of heroes and would-be rebels stand against the might of the Thrice-Damned House of Thrune and the Church of Asmodeus and save their home town from being crushed under the boot of an infernal tyrant? Will one of Cheliax's most powerful inquisitors make the city his playground, or can the rebels known as the Silver Ravens rise up to bring a new era of freedom to the so called Silver City of Kintargo? Join the rebellion! Save Kintargo! DOWN WITH THRUNE!
Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.
In Hell's Bright Shadow (1 of 6): The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government, but now the city has been placed under martial law by inquisitor Barzilali Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus, but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?
Turn of the Torrent (2 of 6): The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the nation's civil war came to an end, they disbanded—until today! Now, new heroes have re-established the rebel group to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they'll need allies—friends among powerful groups like the Hellknights of the Torrent, Kintargo's established rebel cults, and disenfranchised agents of the government itself. But until the heroes find the perfect hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own?
Dance of the Damned (3 of 6) With a hideout in the city of Kintargo established, the heroes of the growing rebellion are poised to take back the city. But before their group, the Silver Ravens, can strike against the diabolic House Thrune, a few final preparatory steps must be completed. Forging alliances with nearby tribes of aquatic elves and the free-city of Vyre and closing the mountain pass known as Menador Gap will cut off Cheliax's easy sea and land routes, forcing Inquisitor Barzillai Thrune to rely on his resources at hand to defend his control of Kintargo.
A Song of Silver (4 of 6) The 100th volume of the Pathfinder Adventure Path! The time has come to take back the Silver City of Kintargo! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted upon his citizens cruelties and increasingly oppressive laws. In "A Song of Silver," the heroes of the beleaguered city finally strike back, and as their rebellion mobilizes in the city streets to stand against the corrupt government's minions, the heroes themselves must strike at the sources. Rescuing old heroes from forgotten prison cells, reclaiming control of historic and key locations, and the performance of an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle, an assault on the enormous Temple of Asmodeus!
The Kintargo Contract (5 of 6) The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they’ve won, it’s just a matter of time before the rulers of Cheliax respond with open war—a war that would likely destroy Kintargo. The key to Kintargo’s defense lies in the lines of a single sprawling scroll recovered from the Church of Asmodeus—the Kintargo Contract. Within this contract’s rules and stipulations lie numerous loopholes and opportunities to use Cheliax’s own love of law against them; to use the Kintargo Contract to secure not just the city, but the surrounding region’s freedom from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes set about securing these loopholes, an old menace from Kintargo’s past seizes the opportunity to strike while the city still reels from its recent upheavals. Before Kintargo can be sheltered from Cheliax, the heroes must save her from a monster of her own making!
Breaking the Bones of Hell (6 of 6) With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth—that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune