Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

Downloads

Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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The Exchange

3 people marked this as a favorite.

This could solve the whole 3.5 vs 4.0 debacle! Please more information as soon as possible. Paizo, you seriously have just made my day!

Wayne

Liberty's Edge

420 pages!!??! WOW

Liberty's Edge

Awesome! Very, very excited! As its own system, I think I now have my 2009 and beyond RPG-of-choice. Thanks, Paizo!

PS
Any chance of getting autographed copies?


*happy dances*

Thank you Paizo! You have made an old (style) gamer very happy today! I was dreading the possibility of me having to get out of fantasy roleplaying altogether once i ran out of the published material I had (have no real interest in learning a whole new system). You have just saved my game and ensured a very loyal customer for years to come. I look forward to the new system and have just placed an order for the new book!


This is just too awesome. I saw the announcement after coming home from gaming last night and was thrilled. Even more excited this morning! I've preordered this and the beta hardcopy as well.

Good luck Paizo!


As soon as I was told about the Pathfinder set-up, I had to get on the website and check it out for my self. I’m new to the Piazo family, but love what I have seen so far.
The fact that the huge sums of money that I have put into the 3.5 system will not be going to waste is great!
I’m also exited about the additional tweaks being made to the system. The expanded abilities for the cleric and wizard classes look very interesting.
I’m looking forward to Pathfinder with an excitement, as opposed to the looming dread that 4.0 has created with me and many of my gaming friends.
Thank you all so much for keeping a great system alive and my subscription to the magazine is on the way!


esta bueno el manual pero deberian de cambiar lo de los puntajes de los rangos de los skills, en ves de hacerlo automata como lo hace saga, hacerlo por el medio clasico de reparticion de puntos de skills, lo unico que tendrian que arreglar solo es la tabla de rangos por nivel.

asi no se vuelve muy mecanico y carente del factor creativo del jugador, lo cual es lo malo que ha tenido Starwars saga en ese lado, los skills muy mecanisados y monotonos en ves de arreglarlo de una forma mas fluida


O_o


Any chance of this getting out to us before GenCon Indy '09? It'd be great to not only be able to have a booth and sell the product to GenCon goers but also bring my copy and have you guys sign it.

Oh... even better is if I could set up a 3.75 game to run at GenCon..

Paizo Employee Chief Technical Officer

We intend to release it *at* Gen Con Indy '09. In an ideal world, we'll ship paizo.com preorders shortly before the show.


Thanks Vic! That seems like an excellent idea as well. If it is ready for GenCon '09 do you (Paizo) have any ideas set up for playtesting at the convention? Games, encounter runs.. etc..

Paizo Employee Chief Technical Officer

Paul Ackerman 70 wrote:
Thanks Vic! That seems like an excellent idea as well. If it is ready for GenCon '09 do you (Paizo) have any ideas set up for playtesting at the convention? Games, encounter runs.. etc..

Right now, we're focused on Gen Con '08, where we'll launch the Pathfidner Society organized play program, but you can expect us to make it a very big deal for '09.


I have resisted the forked tongued devils trying to push me to 4th edition. I have steeled my resolve and resisted, and for my rewards a light has shone down upon me and revealed in all it's glory this product.

Like finding your first magic item, I will savor opening the 420 pages and smelling the fresh print and know I made the right choice, new is not always better, but this is one of the exceptions.

To the abyss with you 4th edition, you will not capture my soul with your honey flavored lies!

I cannot wait to attain this book, for inside is all that glitters.

HH.

p.s. Our D&D group switched to the Pathfinder adventures after our DM of 15+ years disappeared on us, and so far we love it.


august 2009? i still need to finish my current homebrew campaign...then play Age of Worms... then play Savage Tide... then play Rise of the Runelords... then Curse of the Crimson Throne... and really wanted to give a shot at Star Wars Saga... aw my gawd... so much to play... so little time...

maybe i could be done by the time DnD 25th edition comes out... aw well...

Dark Archive

1 person marked this as a favorite.
Delazar wrote:
maybe i could be done by the time DnD 25th edition comes out... aw well...

Doesn't that come out next year?

Liberty's Edge

We're passing on GenCon this year but you BET we'll be there will bells on in 09.

Paizo wrote:
It's less expensive than the 3.5 core rulebooks it replaces, and it serves as the foundation for decades of roleplaying enjoyment.

Emphasis mine

That's more like it. Awesome.

-DM Jeff


Is this in 2008 or 2009? It says Pre-order July 2008.....


Hamdir Redaxe wrote:
Is this in 2008 or 2009? It says Pre-order July 2008.....

Probably a typo.

Paizo Employee Chief Technical Officer

Hamdir Redaxe wrote:
Is this in 2008 or 2009? It says Pre-order July 2008.....

Yarr. August 2009. I keep fixin' it, and Jeff Alvarez's evil robot keeps unfixin' it.

ALVAREZZZZZ! Control yer robot!

Liberty's Edge

A "quick" time line is needed here.....

Mid Last year a friend introduced me to Dungeon Magazine (and I must admit to being very ashamed of that fact - been playing D&D and others since 1980)

shortly after - found out that Paizo was bumped by WotC

yesterday talked to a Game Shop owner who mentioned Pathfinder (he told me that it was a "new version of Dungeon" and that Paizo was going to be putting out a "3.75 version"

I then went home and looked up Paizo on the internet and have been reading the Alpha and the two released arcs constantly since. (GF will not be happy when I tell her that I will be getting back into DMing ;) )

Great news and awaiting with baited breath

Sovereign Court

Welcome aboard, Arda Badgerhill.

Liberty's Edge

Simple question here...maybe it was answered in the boards not sure.

On the Equipment section...will it contain everything from the PHB and the Players Guide's for the various AP's as well as new equipment?

I also have the same question when it comes to spells.

I'm curious if I'm still going to need my PHB along with this.

Thanks!

Paizo Employee Chief Technical Officer

Azoun The Sage wrote:

Simple question here...maybe it was answered in the boards not sure.

On the Equipment section...will it contain everything from the PHB and the Players Guide's for the various AP's as well as new equipment?

I also have the same question when it comes to spells.

I'm curious if I'm still going to need my PHB along with this.

Thanks!

It will replace the Player's Handbook for sure. I'm not sure if Jason has worked out what else will be added yet.

Liberty's Edge

Does anyone know if they plan on releasing a PDF version?

One of my projects after the PRPG's release is combine all the spells I'll allow into my game in one huge binder for easy acces/reference. Being able to copy and paste the spells from my rulebook of choice would greatly speed up the process.

Still have the print version on pre-order by the way.

Paizo Employee Chief Technical Officer

Forgottenprince wrote:
Does anyone know if they plan on releasing a PDF version?

Yes—the PDF of the Beta this August will be free; the PDF of the finished product in August '09 will be available for purchase.

Liberty's Edge

Vic Wertz wrote:
the PDF of the finished product in August '09 will be available for purchase.

Thank you very much! That will make things so much easier!

As for replying this quickly, on a Saturday, I've said it before, and I'll say it again.

I appreciate how Paizo treats the public.

Thank you.

FP


A question about the Pathfinder RPG cover: Is that the final version or just a mock-up? I really like the cover art, btw. But is it really going to be orange/reddish? The gray of the Alpha and the beige of the Beta look a lot more stylish IMO. Goes better with the winter-themed artwork, too.

Paizo Employee Chief Technical Officer

Navdi wrote:
A question about the Pathfinder RPG cover: Is that the final version or just a mock-up? I really like the cover art, btw. But is it really going to be orange/reddish? The gray of the Alpha and the beige of the Beta look a lot more stylish IMO. Goes better with the winter-themed artwork, too.

It's just a mockup. The Alpha and the Beta use artwork that was scavenged from our other products—that particular piece was taken from the cover of Pathfinder #5. We'll be commissioning new art for the final cover.


The Beta has been wonderful and we're looking forward to purchasing the hardcover. This is the game we've been wanting to play. Thanks so much for all the terrific Pathfinder material.

RPG Superstar 2008 Top 32

Is there any news regarding this being on the Chronicles subscription and/or free PDFs with purchase?

Paizo Employee Chief Technical Officer

Ross Byers wrote:
Is there any news regarding this being on the Chronicles subscription and/or free PDFs with purchase?

It definitely will NOT be part of the Chronicles subscription. We still have a year or so to figure out the answer to the PDF question....

Liberty's Edge

Any discussion on a limited print run, lettered or numbered, with signatures...?

Chaosium does this with their CoC rules, as do other small publishers with various books. The books are usually quite expensive, but exceptional.

Paizo Employee Director of Brand Strategy

Andrew Turner wrote:
Any discussion on a limited print run, lettered or numbered, with signatures...?

And randomly inserted golden tickets for a day-long tour of the Paizo offices, cleverly disguising a quest to find an heir?

Paizo Employee Chief Technical Officer

yoda8myhead wrote:
And randomly inserted golden tickets for a day-long tour of the Paizo offices, cleverly disguising a quest to find an heir?

That's how Cosmo "won" his customer service "job"!

Liberty's Edge

Is this part of any subscription?

Sovereign Court

Vic Wertz wrote:
yoda8myhead wrote:
And randomly inserted golden tickets for a day-long tour of the Paizo offices, cleverly disguising a quest to find an heir?
That's how Cosmo "won" his customer service "job"!

Heheh.

Paizo Employee Chief Technical Officer

DeadDMWalking wrote:
Is this part of any subscription?

Nope. It's its own thing.

Silver Crusade

Vic Wertz wrote:
DeadDMWalking wrote:
Is this part of any subscription?
Nope. It's its own thing.

Dang, I was hoping to get the book & a pdf copy of the rules as well.

Paizo Employee Chief Technical Officer

Haldir wrote:
Vic Wertz wrote:
DeadDMWalking wrote:
Is this part of any subscription?
Nope. It's its own thing.
Dang, I was hoping to get the book & a pdf copy of the rules as well.

I believe that there will be ways that some people will qualify for a free PDF, but I don't think it's concrete yet.

Silver Crusade

Vic

I hope so, I like having the hardcopies, but lately most of my rpg gaming is done sitting in front of my computer & such, so it would be nice to be able reference those rules off the computer & such.

& I hope you don't take this the wrong way but I hate having to pay twice for the same product & such.

thanks for the reply

RM

RPG Superstar 2008 Top 32

Hrmm. The hardcover would indicate that Dwarves are a mere foot shorter than humans (on average), while the height tables in the RotRL and CotCT Player's guides indicate an average difference of a foot and a half.

Does the CS override the older player's guides, or should this be chalked up to rounding?

Liberty's Edge

Ross Byers wrote:

Hrmm. The hardcover would indicate that Dwarves are a mere foot shorter than humans (on average), while the height tables in the RotRL and CotCT Player's guides indicate an average difference of a foot and a half.

Does the CS override the older player's guides, or should this be chalked up to rounding?

Wow. How did you get it a year early? I didn't even think it had been written yet.

(I think you meant to post this in the campaign setting hardcover thread)

RPG Superstar 2008 Top 32

Insert Neat Username Here wrote:
I think you meant to post this in the campaign setting hardcover thread)

I did! Sigh.

Silver Crusade

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Vic Wertz wrote:
I believe that there will be ways that some people will qualify for a free PDF, but I don't think it's concrete yet.

Possibly for Subscribers (Superscribers) who also order the book?


Lukas Klausner wrote:
Vic Wertz wrote:
I believe that there will be ways that some people will qualify for a free PDF, but I don't think it's concrete yet.
Possibly for Subscribers (Superscribers) who also order the book?

Even though I may not qualify if that was the case, I'd be more than glad to buy the hardcover anyway!

Liberty's Edge

will this be the actual cover, or will there be new cover art?

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mr Baron wrote:
will this be the actual cover, or will there be new cover art?
Vic Wertz wrote:
...It's just a mockup...


Incredible marketing move folks. I think you have secured quite a large customer base. Those of us who prefer not to adjust our D&D experiences to drastically, both from a player and DM perspective. I was extremely dismayed when i heard about the 4.0 revision and the changes that were made. I have play tested the Pathfinder Alpha & Beta releases and it has surely secured my loyalty and that of my gamers for quite a long while yet. My sincere thanks for supporting your roleplay comrades the world over by tweaking the 3.5 rules. Long live Pathfinder and Paizo!!


Paizo Paizo Paizo, well done.


I just checked over the beta -- it looks terrific. I note the final version will clock in at 560 pages, 150 pages over the beta.

That's a significant addition. Anyone have thoughts on what might be included?

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