Some of Golarion's greatest heroes hail from not one world but two, caught between dueling cultures and impulses, and it's your turn to become one of them! Bastards of Golarion is due out soon, and this is one Player Companion you won't want to miss. Here are five reasons why:
- Half-Elves and Half-Orcs: Readers have been asking for a book on these unusual races for years, and Bastards of Golarion makes such wishes a reality. Numerous details and expanded flavor provide inspiration for these mixed-blooded adventurers and inform players how their half-elf or half-orc character may interact with others in the world of Golarion. Oh, and did I mention a flurry of new traits and rules options for each of these races?
- Regional Variants: The half-human child of a Snowcaster elf is sure to be different than that of an elf from Kyonin, and the same can be said for desert orcs from Osirion versus orcs from the Hold of Belkzen. All-new details on ten (five for half-elves, five for half-orcs) of these half-blooded variants breathe life into your game and allow for a bevy of new character choices. New alternative racial traits make sure the rules represent your unique character, whether she be descended from the jungle orcs of southern Garund or the mysterious elves of the Mordant Spire.
- Character Themes: Half-elves and half-orcs aren't the only people of Golarion to come from unusual or dubious origins. Even seemingly unassuming humans can be bastards given the right backstory! Four diverse character themes in this book provide inspiration for an infinite number of characters and stories. Whether your character calls himself a bastard or a celebrity, an outcast or an unfortunate, these character themes and related rules options shine a light on previously unenviable origin stories and show how such characters can rise from regret to resplendence!
- Half-Race Hometowns: You've decided your bastardly adventurer's race and background story, but where did this character even come from? Information on Averaka—the city of half-orcs—and Erages—haven for half-elves—make sure your bastard's hometown is as fleshed out as she is. Regional traits and archetypes for characters from either of these unique locales tie your character's formidable past to her heroic present.
- Build-A-Bastard: In addition to details and traits for bastards of unusual origins (such as the strange gillmen of Absalom or the half-hag changelings from northern Avistan), the last few pages of this book provide suggestions and rules for creating characters whose racial ancestry is perhaps less obvious or more distant. Ever wanted to play a human character that's actually 1/8th orc and 1/8th dhampir? This book shows you how.
And because I would be remiss to write a blog post about this book without including some of its some juicy art, here are two of my favorite pieces to tide you over until Bastards of Golarion is in your hands.