Kitsune

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Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


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Might I suggest switching to a UV printing system? I work at a printer here and that lets us do all of our finishing immediately even while the paper is still literally hot off the presses. Let me know and I can hook you up with a vendor.


I hope this book is all pfs legal without cert sheets. So many races I want to play, perhaps I can't be a dhampir but watered down might be okay? That being said I can't wait to get my hands on this.


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No one here has bothered to ask how exactly both kobold and orc got mixed into a human heritage. There's a dirty joke in here somewhere.


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I respect your opinion, and in some respects I agree with you. It doesn't look like Arthurian fantasy to have a bunch of Victorian stuff in it but on the other hand, things are allowed to change in a game to an extent. It isn't a cut and dry snapshot of a real time period, it is a fantasy realm complete with working magic and we're lucky enough for them to make a living world with society play. Each area of Golarion has its own style with its own resources so it would make sense that some things may come about differently than in real life. I like steampunk but I haven't been looking for it in Pathfinder because like I mentioned earlier, its compartmentalized. I'm not going to admonish them for the option, I'm just not going to use it.


Despite the name half elves don't have to be strictly one half elf. You could have quarter elves or even 1/16 elf. Pretty much the same way tieflings and aasimars aren't necessarily the 1st generation extraplanar being. I can't wait for the Bastards of Golarion companion to come out. I've always liked half-elves (and pitied half-orcs). There were also several third party books in 3.5 that dealt with more specific things like gestation, elves would have apainful pregnancy because of the rapid development of the embryo (comparatively) while humans would have VERY long but easy pregnancies. So far as rape babies its FAR more common for half-orcs than half-elves. One of my favorite races in 3.5 was the fey-ri, the result of a forced breeding program between elven slaves and demons.


For bluff I'd explain that you could totally convince someone that you actually think its something absurd, like the dragon is a cat. If the player rolls low, the npc knows its not a cat and realizes that the player is fooling him, at least attempting to. If he rolls high, the npc may think that the player believes it to actually be a cat but doesn't believe it himself, thus declaring the pc to be some sort of nuts, maybe drunk, drugged, feytouched or just crazy. If he rolls really high and gave reason, maybe the npc is drunk or drugged, he might 'MIGHT' rethink what he's seeing, maybe attempt to disbelieve what he's seeing with a will save or perception check if its still visible (he'll believe a dragon he can see more than a rough shape in the fog). For the most part this will likely lead to the player being declared insane if its as bad as you say, which could cause its own problems.

Basically its easier to convince someone that you're crazy than to convince someone they are and its all in the delivery and situation. A short comment like "its not a dragon its a cat" may be met with any of "No, just, no.", "What was in your liquor?", "What was in my liquor?" or "Have you been talking to that crazy old witch out in the woods?"

If they really want be sticklers for RAW remind them of this line, "Note that some lies are so improbable that it is impossible to convince anyone that they are true (subject to GM discretion)." For the case of your dragon, its easier to convince someone of something if it shares qualities (size, shape, color), just like disguise rolls its harder if they're very different.


I hate that swashbuckler isn't out officially yet, first party soulknife may never be and I have to work on the days my society group meets up.


First thought is if he comes here he may have already figured it out. Second thought is that taking a break may be good for every one. If perchance you could later continue the game or make a new one and request that it have limited people ask the others first so by the time he finds out you are full. It may be he'll figure it out but not always the case. This is of course the sneakier method. Honesty works too if he is one of those who are reasonable when confronted with honesty, some people aren't. In my group we've had people who threw fits and walked out for a while and we just continued without them, eventually they calm down and realize they missed alot of fun because of a bad attitude. It is somewhat humbling to a person to have to ask if they'd be allowed into a group they left of their own accord. If he is having an attitude but won't leave on his own you could suggest politely that he could watch without playing if he doesn't actually enjoy the game but wants to be part of the group still, in which case he should respect the role of the spectator.


When I was in a group that allowed the new classes during the final playtest the summoner was the only one not trying to be awesome and it pretty much wound up to everyone standing back hiding some distance away until the eidelon had killed nearly everything in each group we fought. I was a witch and it actually felt quite underpowered compared to even the standard classes. We were all level 6 at the time. I don't know what has changed but we pretty much all agreed that the summoner class wouldn't be allowed in our future games which wasn't realy a problem because even the person playing it agreed it was OP without trying. We even joked about switching out some of our characters for eidelon's...not summoners, just their pet.

edit: I will add that I did have fun as a witch roleplaying but when it came to combat it lagged quite far behind par, more about support and roleplay and less able to directly affect the outcomes of encounters.


Rezdave wrote:

For all intents and purposes, the ability could be named "Lay on Pinky-Finger".

I loled.

If it required actual flesh to touch you would never wear full plate, It has gauntlets and a helmet. Pretty much the only part of the actual person you could see would be the eyes if you're lucky. Abilities or spells requiring touch are assumed it can pass through your clothing and armor, thus you could use either hand, it doesn't have to be a palm so you could keep your weapon and shield out and use the back of your hand or a foot. It may be taboo depending on the characters but its still effective. Hitting someone with a weapon to discharge a touch spell is different however.


FallingIcicle wrote:

"This shield protects the wielder as if he had the Deflect Arrows feat."

The shield basically gives you the feat while you wield it. Since feats don't stack with themselves, I would say you couldn't use both.

Right, obviously having the real feat wouldn't stack with the shield part that says it gives you the feat. I'm assuming a character doesn't have the real feat. But the description for the way you deflect is different than the feat so that's where I'm confused, do you just negate the first ranged attack, roll a save for it, or negate the first then save for second.

After all it is a hefty +2 bonus, which if that were applied as a straight up shield bonus would be 10% less hits from <i> every </i> melee and ranged attack, not just one nonmagical ranged per round. Depending on what you're fighting that can be for better or worse, but that is part of the game.


1 person marked this as FAQ candidate.

Arrow Deflection enchant:
Arrow Deflection: This shield protects the wielder as if he had the Deflect Arrows feat. Once per round when he would normally be struck by a ranged weapon, he can make a DC 20 Reflex save. If the ranged weapon (or piece of ammunition)has an enhancement bonus, the DC increases by that amount.If he succeeds, the shield deflects the weapon. He must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Exceptional ranged weapons, such as boulders hurled by giants or acid arrows,can’t be deflected.
Faint abjuration; CL 5th; Craft Magic Arms and Armor,
shield; Price +2 bonus.

Deflect Arrows:
Deflect Arrows (Combat)
You can knock arrows and other projectiles off course,
preventing them from hitting you.
Prerequisites: Dex 13, Improved Unarmed Strike.
Benefit: You must have at least one hand free (holding
nothing) to use this feat. Once per round when you would
normally be hit with an attack from a ranged weapon, you
may def lect it so that you take no damage from it. You
must be aware of the attack and not f lat-footed. Attempting
to def lect a ranged attack doesn’t count as an action.
Unusually massive ranged weapons (such as boulders or
ballista bolts) and ranged attacks generated by natural
attacks or spell effects can’t be def lected.

So if I read this right the shield enchant gives you the feat while equiped but then describes a reflex save. But the descriptions don't match up. The feat lets you automatically deflect the first ranged attack against you each round but the enchant lets you make a reflex save for the first attack that would hit you. Is this intentional? If so do they stack? like you automatically deflect the first and the next that would hit you makes a save? Or is it only one or the other? the feat also says you must have a free hand but since the enchant is on a shield it wouldn't likely be considered free, is this the cause of the difference?


SirUrza wrote:

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