Throne of Bloodstone (Inactive)

Game Master WhtKnt

The mission is simple: descend into the Abyss, steal the wand of Orcus, and bring it to the Seven Heavens for destruction.

Current map

Character Quickbar:
Amarilis Whitewolf HP 275/275; AC 32/23/24; F+24 R+19 W+16 (+2 vs. fear); Init +10
Cathryn Dayshaun HP 220/220; AC 39/20/36 (42/20/39 against evil outsiders); F+34 R+26 W+28 (+2 vs. death); Init +5
Cha'Tima Achak HP xxx/xxx; AC 44/33/28; F+17 R+31 W+26; Init +19
Landsknetch Doppel HP 305/305; AC 37/16/31; F+25 R+17 W+11 (+5 vs. charms/compulsion); Init +11
Valonzo Wescott HP 157/157; AC 38/21/32; F+14 R+16 W+23 (+7 vs. charm/compulsion); Init +6
Warlord of the Seven Armies HP 242/242; AC 30/21/25; F+19 R+25 W+21; Init +8


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Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thinking of a sorcerer, more details to follow....


Yes, dotting with interest
Thinking of a paladin, champion mythic path.

details to follow


If you're dead-set on this madness, you'll need someone to keep you moderately safe-ish, at least.

I'm making a wizard.

How would a Magaambyan Arcanist be adapted to the Forgotten Realms? Fluffwise, they're from an academy of wizards dedicated to Good & with a druid-ly bent.

They seem very like the wizards of Middle Earth, with respects to style and outlook.

Edit: While I have your attention, what's the cost for copying a spell off of someone's spellbook? Are we using the standard fee of 50% the cost to scribe it?


Working on an eldritch scion magus/ dragon disciple of undetermined race.


I'm in the process of making a bard or a vigilante....I should have something up some time either today or tomorrow.

EDIT: Gonna go bard.


Putting together a Tanglebriar Demonslayer, I think. Let's kill some demons!

Silver Crusade

Im gunna go on the limb saying we likely didnt know about the whole Demon delve thing until recently. So unless you are specifically a Demonhunter I dont see things being specifically geared toward such... in a big way at least (Weaponry). There might be other things down there too.


Undead is probably a pretty good bet.

Orcus being the demon prince of the undead and all.

Dark Archive

MannyGoblin wrote:

Dungeonland/Land of the Magic Mirror

Castle Greyhawk with the silly levels

When I ran Castle Greyhawk, it was run as a comedy campaign with silly characters that fit the style of the adventure. Instead of dying at 0 hit points, I used a variant of the Toon "falling down" rules. Characters who reached negative hp were out of combat for one round per negative hit point. After that, they were instantly revived at full health and completely rested.

We had characters like Jeannie (from I Dream of Jeannie), Samantha (from Bewitched), and Groo (from Groo the Wanderer). It was a great beer 'n pretzels campaign.

It was run as a 2nd edition adventure.

Dark Archive

@Johnnycat93
Yes, I will permit the Godhunter mythic path.

@Gobo Horde
Yes, you can have the cloak, though I think you've already solved your problem.

@Ioc
No, hit points should be rolled normally.

@Rynjin
Yes, you may use the Deadly Agility feat.

@Endoralis
You are assumed to know one another before the descent. The assumption is that you have adventured together for some time.

@Storyteller Shadow
No psionics. I had to draw the line somewhere and that's it. Occult Adventures is permitted, however.

@The Dragon
Yes, 50% of cost to scribe from another's spellbook.

Someone asked about technology (can't find the post, now). Yes, it is permitted.

Liberty's Edge

I'm thinking about going with a Dwarven Golith Druid. Ideally I'd like to VMC him with Barbarian and go with the Rage Subdomain. He would obviously be a melee orientated Druid, stay Wildshaped as a troll and berserk on things (in true troll fashion). Mythic wise I'll probably make him a Champion/Hierophant.

@WhtKnt
Is Varient Multiclassing allowed?

Also, anyone know which Forgotten Realm deities are common to Druids? I'm currently playing in an online Living City rehash (Pathfinder style) but I'm not very familiar with the setting outside of that.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

shouldn't 1/3 of 880,000 be 293,333?

And does that mean you get 293,333 at half cost if you've crafted it (essentially getting 586,666 for 293,333?), or that you get 293,333 for 146,666?

Silver Crusade

Alright then I'll get the character up after a nap.. I've got to readjust for work.


I'm thinking Dwarven monk. That just feels right for a holy warrior.


I had forgotten how much of a high level character's wealth really just gets spent on enhancement and inherent bonuses to stats.

Automatic bonus progression looks smarter and smarter every time I look at it.


I'm coming to feel the opposite about it. It seems to be really restrictive once you get down to it.

HP: 19d10 ⇒ (3, 9, 6, 4, 4, 6, 8, 9, 6, 7, 7, 10, 9, 6, 7, 2, 8, 6, 7) = 124


I think that the equvalent of about a +20 to my cmb to steal is worth more to me than the dex to dmg, the debuffs, and the skill unlocks, despire how fun those are. Also the free feats really open up options for additional utility. Rest assured, while he may not have the DPR, he will be hillariously effective at what he does best (stealing things).


An Unchained Rogue can still use the Filcher archetype. You really are better off using it over the vanilla one.


So wait, we're using Automatic Bonuses?

Not a fan. I wanted a chance to actually use Magic Weapon Special Abilities and had my bow loaded down with Ghost Touch and stuff in addition to being +5. You have to, at ANY level with ABP eat into your enhancement for those. It sucks.

Edit: Well apparently it's possible, but you need to spend all 5 "Legendary Gifts" on it at 20th, which is still bad.

Either way everyone ends up with much less wealth AND lower bonuses than just having straight cash.

Liberty's Edge

I don't think so, less I missed a post, the WBL in the initial post was for a non-automatic bonus progression. I like automatic bonus in theory but it really drives me nuts on a bunch of character types, like in this case I plan on going natural attacks, which get weird with automatic bonus progression.

Druid HP: 19d8 ⇒ (4, 5, 3, 4, 8, 4, 6, 2, 8, 5, 5, 7, 5, 7, 3, 2, 2, 8, 2) = 90

The Exchange

Barbarian/Furious Guardian HP: 10d12 + 10d10 ⇒ (11, 8, 12, 6, 10, 1, 3, 7, 5, 8) + (6, 10, 6, 1, 1, 8, 4, 4, 8, 7) = 126


HP rolls: 19d8 ⇒ (4, 2, 7, 7, 8, 5, 4, 5, 7, 6, 5, 6, 5, 8, 3, 2, 1, 3, 6) = 94


HP: 19d8 ⇒ (4, 8, 3, 2, 1, 2, 2, 6, 1, 8, 2, 5, 1, 3, 8, 8, 1, 4, 3) = 72

...This is why I always let my players take the average. Good thing I don't need to get in melee I guess.

Also, did the GM chime in on Endoralis' earlier post? I put Undead and Demon Bane on my bow, but if this is meant to be a spontaneous trip or something I can change it to Holy or whatever.

RPG Superstar 2012 Top 32

Dotting for interest....

My head is spinning with all the possibilities, but I'll try to settle on something quickly.

If you do allow variant multiclassing I might look at some kind of fighter with VMC magus (maybe like a lore warden with that student of war PrC). I didn't see anyone else proposing a fighter yet...


Ranger HP: 19d10 ⇒ (9, 9, 2, 8, 4, 10, 9, 6, 5, 1, 4, 1, 5, 7, 2, 3, 9, 1, 7) = 102
pretty close to average, i'll take it.


Dotting.


Also, does anyone with more familiarity with the setting know if there's a tribe or something of nomads I can use similar to the Shoanti? I don't think anyone ever answered that.

If not, I supposed I could use the Uthgar tribes, but it's not really the same.

Dark Archive

@DinosaursonIce
Gonna go with "no" on VMC. Reasoning is that I have little experience with it, and while it's simple enough, I'm not sure how it would affect things in the big picture.

@Rynjin
No, we are not using Automatic Bonuses. Yes, you can combine at +50%, so long as it doesn't get stupid insane.


Very well. Here's HP.

19d6 + 6 ⇒ (1, 5, 3, 3, 4, 4, 3, 1, 1, 6, 1, 1, 1, 3, 2, 4, 5, 4, 3) + 6 = 61

1 below average. This is playable.


Johnnycat93 wrote:
An Unchained Rogue can still use the Filcher archetype. You really are better off using it over the vanilla one.

Was not aware of the interaction of unchained and archetypes, as I seem to recall reading somewhere that unchained classes straight up cant take them, but apparently I stand corrected.


URogue can take archetypes as normal, USummoner can as long as it doesn't change the eidolon's type, Can't remember either way for UBarbarian, and UMonk can't take any archetypes at all.


Is there any real downside to taking Celestial Armor if you only exceed the Max Dex by 1?

It's only slightly more expensive than Bracers of Armor (+5), but gives an extra 6 armor on top of that. Seems like you'd need like a 40 Dex for it to be a bad deal.

Dark Archive

Wow. A chance to play at 20th level. This is not an every day thing. I am very interested. I want to play a wizard BUT that is a lot of work to build that class well. And a demon hunting Paladin is very thematic for sure, so maybe that. Let me play with some concepts and I'll see what I can come up with. Do we have a character due date?

Just thinking about the mission - I think if we actually see Orcus we have done it wrong. :)


How many arrows can an Efficient Quiver hold in the larger compartments? Still 60, or more?


Endoralis wrote:
Edward Sobel wrote:

another key thing to consider is party cohesion.

If you are building a character that can do it all and like to flaunt that. I for one would grow bored and probably loose interest.

(been in far to many games like that in the past.)

Was that aimed at anyone in particular?

no it wasn't.

just some past experiences at high level play, it really only seems to apply when the game begins at high level as opposed to a group that has adventured together and leveled up together over time.


Rynjin wrote:

Is there any real downside to taking Celestial Armor if you only exceed the Max Dex by 1?

It's only slightly more expensive than Bracers of Armor (+5), but gives an extra 6 armor on top of that. Seems like you'd need like a 40 Dex for it to be a bad deal.

The main downside to taking celestial armor is that it grants AC and little else. You cant (normally) grant it any other bonuses like fortification or brawling and such.

That and, 44 Dex right here!! (and a permanent elemental, so armor is right out...)


I traded out for the Bracers anyway, since I decided to up my Dex to 32.

Stalkers don't get any natural stat boosts like a lot of classes do.

On the upside, I have a Stance that gives me extra attacks at full BaB so I don't have to worry too much about attack penalties I don't choose to take.


This is the beginning of my submission. Slowly inputting the info. I plan on being a heavy-hitting, front-line, tech-enhanced monster.

Liberty's Edge

WhtKnt wrote:

@DinosaursonIce

Gonna go with "no" on VMC. Reasoning is that I have little experience with it, and while it's simple enough, I'm not sure how it would affect things in the big picture.

Alrighty, back to the drawing board. Since I saw some Path of war floating around (and since it's awesome), would you allow the martial training feat line?

It's the line that you can take 6 times to get a small number of up to 6th level maneuvers on a non-Initiator class. Was thinking about going broken blade since I'm a natural weapon user.


hp: 19d8 ⇒ (3, 8, 4, 3, 2, 3, 5, 2, 2, 1, 5, 8, 4, 7, 6, 7, 8, 8, 6) = 92

Well, the die roller likes me today. Thank you, oh agent of fate.

Silver Crusade

Paladin hp: 19d10 ⇒ (5, 7, 1, 8, 9, 2, 5, 10, 4, 10, 3, 7, 10, 10, 9, 9, 3, 7, 7) = 126

Hmm not too bad seeing as I'm making a paladin tank.


Everybody gets above average HP but me. ;_;

Anywho, I'm gonna go ahead with the tribal thing and just leave out any specific names. I'm sure one exists SOMEWHERE on the planet.

Re-using an alias for a character I never got to play. Backstory no longer completely fits, obviously, but I think I'll keep some bits. I like the idea of a one-eyed archer, perhaps with a "sixth sense" that lets him still aim well. Goes together with the fact that I have Blindsight anyway.

Dark Archive

@DinosaursOnIce
Yes, the martial training feat line is fine.

@Rynjin
Yes, the efficient quiver can hold 60 arrow-like objects.


So I can hold up to 180 arrows between the three compartments, even the bigger ones? Works for me if so, though I would have liked a larger "armory" to work with.

Can keep my "utility arrows" in those.


98 hp:
HP: 19d8 + 8 ⇒ (7, 6, 3, 2, 7, 8, 3, 3, 2, 5, 6, 6, 4, 6, 8, 3, 2, 3, 6) + 8 = 98


Also, what's a good FR deity similar to Desna? Mielikki seems the closest to the "Free spirit, do your thang (as long as it's Good)" vibe but I was wondering if there were other similar options.


Hit Points: 19d8 ⇒ (6, 8, 2, 3, 8, 7, 1, 4, 8, 3, 3, 7, 2, 1, 6, 5, 2, 3, 8) = 87


Here is the submission for Johnnycat; bloodrager (primalist/steelborn) 20. All the numbers and such should be in order and a short background has been included.

Feedback is always welcome.


HitPoints: 19d8 + 8 ⇒ (3, 5, 4, 7, 1, 5, 2, 4, 8, 4, 4, 4, 7, 5, 6, 7, 6, 6, 3) + 8 = 99


dotting with initial char profile

hp 19d6 ⇒ (1, 4, 4, 5, 4, 5, 6, 3, 2, 4, 2, 5, 1, 1, 1, 5, 2, 3, 4) = 62

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