So why are necromancers intelligence based?


Necromancer Class Discussion

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The one class feature for scaling undead lore is about the only reason.

The internal dirge speaks wisdom or charisma to me.

I'd love them to be charisma. But mainly because I'm desperate to get a Cha based prepared caster someday.


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Because they manipulate the boundary of life and death through theory, rather than vibes or intuition.


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Necromancer spending six months alone in his basement morgue dissecting corpses to research, document, and study how they are physically and metaphysically put together: "Man, I sure feel wise and personable in my approach to magic!"


PossibleCabbage wrote:
Because they manipulate the boundary of life and death through theory, rather than vibes or intuition.

What what is this internal dirge supposed to be? If they are studying why have a dirge at all.


Xenocrat wrote:
Necromancer spending six months alone in his basement morgue dissecting corpses to research, document, and study how they are physically and metaphysically put together: "Man, I sure feel wise and personable in my approach to magic!"

Am I misunderstanding what a dirge is?


Martialmasters wrote:
PossibleCabbage wrote:
Because they manipulate the boundary of life and death through theory, rather than vibes or intuition.
What what is this internal dirge supposed to be? If they are studying why have a dirge at all.

That's a fair point.

IMO, I wouldn't be opposed to just giving the Necromancer a spell book like the Magus / Wizard since I still see the Necromancer as a variant of Wizard. However, you're right an `internal dirge` doesn't jive with intelligence.


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I don't think cha and prepared together will ever happen. Whole point of chat is casting with force of personality, with your will. Prepared casting is thematically and metaphysically (within the game world) counter to that

I don't think you're misunderstanding the dirge btw, I think it's vague and doesn't give me any sense of what the hell it's supposed to really be. I rather they just have a spellbook, personally. Call it field notes cuz it's full of anatomical diagrams :)


AestheticDialectic wrote:

I don't think cha and prepared together will ever happen. Whole point of chat is casting with force of personality, with your will. Prepared casting is thematically and metaphysically (within the game world) counter to that

I don't think you're misunderstanding the dirge btw, I think it's vague and doesn't give me any sense of what the hell it's supposed to really be. I rather they just have a spellbook, personally. Call it field notes cuz it's full of anatomical diagrams :)

I think this is just a lack of trying

We have spontaneous for each mental stat

Give me Cha prepared


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Martialmasters wrote:
Xenocrat wrote:
Necromancer spending six months alone in his basement morgue dissecting corpses to research, document, and study how they are physically and metaphysically put together: "Man, I sure feel wise and personable in my approach to magic!"
Am I misunderstanding what a dirge is?

It's an internal spiritual spellbook where you store your spell knowledge. Loser wizards write formulas in books, you make the formula and patterns echo in flesh and blood. You have to listen to/concentrate on it to prepare the energy daily, though, just like a wizard and his book.


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A dirge is typically a written text meant to comemorate the dead.

Instead of adding more pages to a spellbook they add more verses to the text, Their spells are cast by chanting these verses which in Necromancer Spellcasting is described as lamentations, Requiems and other rites for the dead.

They memorize these verses just as a wizard memorizes their prepared spells.


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Yeah the dirge feels a lot like "we want you to have a spellbook but we don't want to call it a spellbook."

I think it'd be simpler for everyone to just call it a spellbook, since it basically works like one anyway.


Tridus wrote:

Yeah the dirge feels a lot like "we want you to have a spellbook but we don't want to call it a spellbook."

I think it'd be simpler for everyone to just call it a spellbook, since it basically works like one anyway.

Oh people are absolutely going to call it a spellbook, Heck some call Witch's familiar a spellbook, despite it being both repository and familiar. The only real difference between necro and wiz is that wiz can lose their spellbook.


NorrKnekten wrote:

A dirge is typically a written text meant to comemorate the dead.

Instead of adding more pages to a spellbook they add more verses to the text, Their spells are cast by chanting these verses which in Necromancer Spellcasting is described as lamentations, Requiems and other rites for the dead.

They memorize these verses just as a wizard memorizes their prepared spells.

Thanks. This helped me visualize what a dirge is supposed to be a lot better.


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I thought a dirge was a song.


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Martialmasters wrote:
I thought a dirge was a song.

It is, and it is also what was stated above. Which is why I think it's just like, idk, poorly conceived and vague in a bad way? It is certainly occult, but it feels very much like "death themed bard" and less "necromantic wizard"


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I think Paizo overall just want to step away from the Necromancer traditionally being just a wizard with a fascination of the undead.

Considering that casters of any tradition typically were called Necromancers just because they happened to specialize in that school.

You can certainly have the arcane wizards of necromantic studies in Geb.
You can have Urgathoa cultists.
You can have Spore druids creating Mycoguardians a la The last of Us.

All of them technically could be called necromancers.
But the Necromancer class seems to beckon flesh, bone and spirit.
They create skeletons from shards of bone, Flesh from droplets of blood and create spiritual essence.

To me it seems the flavor is meant to be "Ethical Necromancy" since it lacks a rarity trait like that we saw with Exemplar.

Using their magic to grow Thralls from fragments rather than using actual corpses.

EDIT:
...This is just lab-grown necromancy isnt it?....
welp, time to make a Kholo Necromancer who uses the bone of their ancestor to create skeletal hyenas.


I don't like Dirge, I don't like Familiars and I don't like Spellbooks. Not saying it is bad feature just feels bad when the Intelliegent classes have to learn common spells while the Wisdom classes Animist, Cleric & Druid get to cheat and known ALL common spells at level 1 even if they aren't level 20 they still have knowledge potentially of spells above their casting rank.

But in hindsight I like Witch's Familiar just not the Spellbook part of it, feels like they cut off Int prepared casters to make Wis prepared seem better and not like Wis in the better stat anyways, Will saves are hella important man.

Doesn't help that Familiars & Spellbooks are physical objects while the Dirge isn't, what's up with that by the way?


I have never been sad with having a ton of trained skills. The narrative power outside of combat has always been great in my experience.

I think the idea if a dirge, an internal song, is great and flavorful (I imagine the necromancer throat singing). But it doesn't read as intelligence to me.

It reads as more charisma.

And a charisma prepared caster who gets wisdom prepared style (know all common spells innately) would be imo great, even if it interferes with the optimal power of bone speaker


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I love the Dirge - it's spooky and weird and perfect for an occult prepared caster.

Wizard: "Where's your spellbook?"

Necromancer: "I don't have one."

Wizard: "Then, were do you keep all your notations on spells?"

Necromancer: "In my soul - in my bones! You can hear the whispering echoes sometimes, if you listen real close. When I sleep, they're like a lullaby."

I dunno, it fits real well to me, and you can do a lot of flavoring with it. Intelligence fits, too, since they are studying the minutiae of life and death, and everything with that.


Why not make the Necromancer like Psychic, Int or Cha with Sub-class choices or maybe it be a secondary sub-class like the sub-conscious mind and conscious mind of Psychic, maybe we make the Necromancer the first Caster to use Int, Wis or Cha based on their choice? With the ability to steal spells from other Traditions, now that be cool wouldn't it?


Tridus wrote:
Yeah the dirge feels a lot like "we want you to have a spellbook but we don't want to call it a spellbook."

Or "we want to give necro some occult thing" and as occult is about stories we get a dirge, funeral song.


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Charisma doesn't really do anything for a necromancer, though. It's not useful at all on a big chunk of undead, it doesn't provide information about them, and it doesn't help with rituals. If it were more of a spell-slinger, I could see scaring people before cursing them. With two slots per level and tight action economy, though, I just don't see that fitting in. Psychic has a strong reason for an emotive vs. analytic approach.

Intelligence covers undead rituals already via Occultism, leaving it only missing recalling knowledge about them. The baked-in Undead Lore solves that.


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ElementalofCuteness wrote:
Why not make the Necromancer like Psychic, Int or Cha with Sub-class choices or maybe it be a secondary sub-class like the sub-conscious mind and conscious mind of Psychic, maybe we make the Necromancer the first Caster to use Int, Wis or Cha based on their choice? With the ability to steal spells from other Traditions, now that be cool wouldn't it?

There is absolutely space for such a class, Just not sure if Necromancer is the correct choice for it.

Had it been the Arcanist class from first edition then yes,it was essentially a meld between Sorc and Wiz. then I could've probably seen it


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Yeah, I am just very of the opinion necromancer should be Int and nothing else fits. The idea of a charismatic necromancer is hilarious, but certainly off type

Dark Archive

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Pathfinder Rulebook Subscriber

I'm all about the Necromancer being INT and having to study the dead and the balance between life and death.

As for the dirge, it is a song often composed for funeral rites. A song doesn't have to be off-the-cuff or done through feeling alone. I think Necromancers more as a composer and some of the best music composers in history have used mathematics and learning to compose their songs (Mozart, Xenakis, Cage, Bach, etc.)

In other words, music doesn't have to mean charisma.


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Tridus wrote:

Yeah the dirge feels a lot like "we want you to have a spellbook but we don't want to call it a spellbook."

I think it'd be simpler for everyone to just call it a spellbook, since it basically works like one anyway.

I am going to theme mine as my necromancer etching the spells on my own bones. Best way to hide it from people who would not accept a necromancer.


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I also suspect that one reason necromancers may have their dirge, which isn't a physical, written document, is because, from the lore's point of view, the Whispering Way is the most prominent necromancy-focused organization and philosophy in the world of Pathfinder. One of the Whispering Way's core beliefs is that the secrets of undeath should not be written down, and ideally should be told to prospective aspirants via whispers from undead mouths.

I could see the necromancer's dirge being a byproduct of that influence on the practice of necromancy. Perhaps it's not openly acknowledged, or even widely known about, but the Whispering Way having a subtle influence like that on how a class casts their magic is a very cool piece of worldbuilding, doubly so if the worldbuilding was intentional.

Grand Lodge

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PathfinderAlexander wrote:
Martialmasters wrote:
PossibleCabbage wrote:
Because they manipulate the boundary of life and death through theory, rather than vibes or intuition.
What what is this internal dirge supposed to be? If they are studying why have a dirge at all.

That's a fair point.

IMO, I wouldn't be opposed to just giving the Necromancer a spell book like the Magus / Wizard since I still see the Necromancer as a variant of Wizard. However, you're right an `internal dirge` doesn't jive with intelligence.

I disagree. I think it jibes very well with intelligence.

Necromancy isn't an intuitive field of study, it's long hours pouring over forbidden texts and understanding how bone and flesh and blood and spirit interact. *Now I wonder if there's a 'Gray's Anatomy' for Necromancers*


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ElementalofCuteness wrote:
Why not make the Necromancer like Psychic, Int or Cha with Sub-class choices or maybe it be a secondary sub-class like the sub-conscious mind and conscious mind of Psychic, maybe we make the Necromancer the first Caster to use Int, Wis or Cha based on their choice? With the ability to steal spells from other Traditions, now that be cool wouldn't it?

Don't really like this. If I want my Necromancer to be Int based I don't want to lose access to certain subclasses to make that choice.

I don't mind the Dirge thematically, it's conceptually neat, but I have to agree with some above comments that the spellbook penalty doesn't really feel deserved on any PF2 caster.

Dark Archive

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Pathfinder Lost Omens Subscriber
Squiggit wrote:
but I have to agree with some above comments that the spellbook penalty doesn't really feel deserved on any PF2 caster.

It's a legacy issue which should have been done away with in the remaster. The idea that specifically Int based casters need additional limitations when Int does nothing special for them really, is just one of these things Paizo refuses to let go of.


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The dirge is just a kludge to insert a spellbook mechanic into the class, I think. It's not terribly elegant, but I can understand why it's there, because the occult spell list is incredibly bloated and being able to prepare from the occult list with no restrictions would probably lead to an overly versatile class (though I think we're starting to see this already with Clerics and the divine list, following the remaster and several new additions).

As for Intelligence, I personally think it is the iconic attribute for a Necromancer. The archetypal necromancer in my opinion is not unlike a Wizard in that their magic comes from study, except their focus is entirely around corpses, curses, and the forces of life and death. They're not the kind in my opinion to be terribly wise or charismatic by default, but they're likely incredibly knowledgeable, especially when the knowledge in question is forbidden or otherwise considered too terrible for most people to know. Necromancers I think are often drawn to power, and specifically power through knowledge, which is why necromancy in my opinion is so often the path towards lichdom. Int as a key attribute makes perfect sense for all of this.

Dark Archive

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Pathfinder Lost Omens Subscriber
Teridax wrote:

The dirge is just a kludge to insert a spellbook mechanic into the class, I think. It's not terribly elegant, but I can understand why it's there, because the occult spell list is incredibly bloated and being able to prepare from the occult list with no restrictions would probably lead to an overly versatile class (though I think we're starting to see this already with Clerics and the divine list, following the remaster and several new additions).

As you say, other prepared casters already have full access to their tradition lists from the jump (Cleric, Druid, etc). If the idea was to balance access vs list size, then the expansion of lists needed to be handled very differently.

If all prepared casters handled access the same, then list variance could be tackled in earnest. Trying to strike a point between list size and access, while altering lists, is just clumsy - espcially when we already know that, from a balancing PoV, classes are already considerd to have full access to their list.

So all it really shakes out to is asymmetrics access for some classes, while all are balanced as if symmetrical.


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Yeah, the Primal Spell list is almost as long as the Occult one and I've often seen people say that primal is the most powerful tradition (whether I agree or not is another topic). If you filter AoN to only show Rule books and no spells from lost omens and adventures, Primal has actually overtaken Occult as the second largest spell school (most likely thanks to Rage of Elements.

If druids can get all the primal spells, I don't see a big reason why another class couldn't get all occult spells.


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It's a legacy carryover. I think it used to make sense insofar as critical functions of a divine class—very specific forms of condition removal, especially—used spells you didn't really want to have to slot if you weren't going to use them. (They usually went in the scroll bag.) But now that condition removal is largely consolidated, it could probably be given as a focus spell or an additional font spell and it wouldn't matter.

I do also think there's sense to saying, "here's a slightly weaker spell list, but you have more power to choose the right spell for the situation in exchange." But that also... just isn't needed as much in 2E, either, and it's significantly less true of 2E Divine and not terribly true of 2E primal.

FWIW, I personally place 2E occult as on par with or perhaps even slightly better than 2E arcane. The main loss over arcane is premier blasting spells, which isn't that awful of a thing to to lose. I don't think primal is the best, simply due to lacking a few key debuffs (no laughing fit or roaring applause is a tough sell for me).


I guess I've read different media. From my experience a necromancer was just someone who worked with or controlled that dead.

Them being prone to studying never came up.

Then the dirge here painted a different class fantasy to me. One who uses singing that's "inside" of the necromancer like a interval drive, possession, calling. More to a sorcerer than someone who studies.

Could charge the class feature a bit as well. Allowing you to do something akin to feint, intimidate, bon mot mindless undead with a +4 to their will saves similar to battle Harbinger can do with bane.


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Old_Man_Robot wrote:
Squiggit wrote:
but I have to agree with some above comments that the spellbook penalty doesn't really feel deserved on any PF2 caster.
It's a legacy issue which should have been done away with in the remaster. The idea that specifically Int based casters need additional limitations when Int does nothing special for them really, is just one of these things Paizo refuses to let go of.

Mostly the inclusion of a spellbook or spell-repository feature has been made in order to balance classes with easy access to swapping out prepared spells after daily prep has already been made.

Wizard has an entire thesis about this.
Witch has the various rite feats and the knife for a free wand per day.
Magus has standby spell.

Technically druids and clerics can do this too but its mostly related to summon animal or in relation to the Healing Font being used for other restorative spells.

Having access to the entire list and the ability to swap prepared spells out for any other spell is a bit much and I believe Necromancer will see feats like these too.

Liberty's Edge

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As a Bard, being worse at Occultism than a Wizard, Witch or Investigator, not to mention anyone who boosted INT, feels pretty bad already.

As a Necromancer ? Just no way.

INT FTW.


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I figured int makes just as much or more sense as anything else, but I'm increasingly gond of this mental image of a necromancer who, because necromancy is no super popular, uses their mastery over life and death to inscribe their knowledge in their own bodies and souls, like invisible tattoos that form a mnemonic, elegaic chant which recalls to them the methods of casting.

I guess I hear what people are saying, that songs are usually depicted as cha, but on the other hand, I like breaking weak stereotypes and I see no reason why all magical music needs to be virtuosic. Even if the dirge were exclusively musical in nature, using songs and chants to memorize long lists of things has just as much practical tradition behind it as more spontaneous, creative musical expression.

I see no reason why an Int-based caster couldn't touch on mnemonic music and I don't see any reason why a necromancer shouldn't be Int.


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Sibelius Eos Owm wrote:

I figured int makes just as much or more sense as anything else, but I'm increasingly gond of this mental image of a necromancer who, because necromancy is no super popular, uses their mastery over life and death to inscribe their knowledge in their own bodies and souls, like invisible tattoos that form a mnemonic, elegaic chant which recalls to them the methods of casting.

I guess I hear what people are saying, that songs are usually depicted as cha, but on the other hand, I like breaking weak stereotypes and I see no reason why all magical music needs to be virtuosic. Even if the dirge were exclusively musical in nature, using songs and chants to memorize long lists of things has just as much practical tradition behind it as more spontaneous, creative musical expression.

I see no reason why an Int-based caster couldn't touch on mnemonic music and I don't see any reason why a necromancer shouldn't be Int.

And, as far as I can recall - a dirge is also a poem. Which leads to someone who can be technically skilled, but is also of the "it was a dark and stormy night" persuasion.

BRB, making my Dead Poets Society Reject Nercomancer.


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Leliel the 12th wrote:


And, as far as I can recall - a dirge is also a poem. Which leads to someone who can be technically skilled, but is also of the "it was a dark and stormy night" persuasion.

BRB, making my Dead Poets Society Reject Nercomancer.

"Every time i recite a poem, its poet rises from the grave for me. I have to keep discovering new poets to summon more thralls"

"My thralls can't move, but I can command them to clap or artfully snap their fingers after every poetry reading. They're the only ones that do :("


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"Consider yourself lucky. I write my own poems and my poetry is so bad, the dead rise from their graves to boo me. At least I can make use of that, but then I have to write more angsty poems about it..."

Liberty's Edge

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I do not know why people keep on confusing creating art and performing art.

An actor will max CHA.

A writer does not really need it though.


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Sibelius Eos Owm wrote:
"Consider yourself lucky. I write my own poems and my poetry is so bad, the dead rise from their graves to boo me. At least I can make use of that, but then I have to write more angsty poems about it..."

See, that's your mistake, guys. You're not writing the right kind of poetry; all my thralls love mine.

This poet was my absolute fave,
Til they were slain by a most roguish knave.
Their lifeline so snipped,
they fell into the crypt,
So I dragged them up out of their grave.


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Anatomy knowledge and the occult knowledge to manipulate the dead.


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The Raven Black wrote:

I do not know why people keep on confusing creating art and performing art.

An actor will max CHA.

A writer does not really need it though.

The amount of confusion over this and what the dirge is/how it works I've seen suggests that the whole thing is not well explained and is just unclear to a lot of people.

That's not helped by the dictionary, which gives me definitions like these from a couple of examples: "a song or hymn of grief or lamentation", "a slow sad song or piece of music, sometimes played because someone has died"

With what the word itself means and how its commonly used, its not surprising that there's confusion and that CHA keeps coming up. I'm perfectly content with INT for this class, but its not like this is coming out of nowhere.


I can absolutely agree with Tridus regarding the choice of wording and explanation considering just how how rare the word is. Yes it is not about the performance, can be really monotome and even be a simple recital without musical accompaniment.

Its not really a thing you ever see in your average fantasy media unless we talking some really gothic stuff.


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Tridus wrote:
The amount of confusion over this and what the dirge is/how it works I've seen suggests that the whole thing is not well explained and is just unclear to a lot of people.

Maybe the text should be more detailed, but I assume they want to allow to invent what this means for each one player and character and not limit this flavourful thing.


Errenor wrote:
Maybe the text should be more detailed, but I assume they want to allow to invent what this means for each one player and character and not limit this flavourful thing.

Nah, Tridus is right, and "use your imagination" isn't really a valid excuse when the entire point of a TTRPG ruleset is to provide a framework and prompts for players to use. It would be fine if the dirge were a little open-ended and allowed for different interpretations, but the fact that it currently has essentially no flavor to it and no grounding in any of the rest of the Necromancer's theme makes it difficult to build upon and tie to one's character.


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Pathfinder Rulebook Subscriber

It's been a while since I played it but the Chanter class in Pillars of Eternity had a nice take on the music themed Necromancer. Bloody hard to manage the mechanics of the 'chant', so keeping it conceptual here is welcome.


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I think a lot of confusion could have been eliminated by refering to it as a book or collection of Dirges instead of just refering to it as a Dirge.

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