What's the most multi-classed character you've seen in play?


Pathfinder First Edition General Discussion


I know there are tons of threads on these boards for theory-crafting character concepts, some of which involve dipping into multiple other classes, but I'm curious about how often you actually see characters with more than just two or three classes being played at the table?

Our former Venture Lieutenant became infamous for arcane builds that cherry-picked low-level abilities from multiple classes--usually taking an unusual archetype for every class--in order to achieve some combo he had in mind. It became something of a running joke for us to express shock and amazement any time his PCs took more than one level in a single class. One of his more effective weird builds was focused on sunder attacks with multiple natural weapons. IIRC that PC had 4-5 different martial classes by level 5-6. He's gone to similar extremes to achieve a specific schtick at least once or twice since then. (He's particularly fond of dipping two levels of paladin for divine grace, and even when he doesn't he almost never dumps Cha because he enjoys being the party diplomat too much.)

I have rarely multi-classed my own characters simply because many classes' core abilities require investing levels in them to remain effective, and many higher-level abilities are too good to want to delay access to them. Casters are the ones most obviously affected in this way, but even a rogue's effectiveness in combat will suffer a serious hit if their other class doesn't make up for their sneak attack progression in some way. (At once point, my dash-1 rogue took a level of cleric for RP reasons, but soon retrained out of it because he could better serve his god by becoming a more effective rogue.) Out of my 17 PFS 1E characters, only 5 are multi-classed, and two of those are because I specifically built them to qualify for a prestige class. (I have one more who was aiming for a PrC, but the advent of 2E meant she never got played enough to get there.)

Speaking of PrC's, there are a few that require two classes to qualify for them (mystic theurge, eldritch knight, rage prophet, etc.) but I have yet to play any of those myself except as NPCs. I did GM for one back in my v.3.5 days. That PC was a cleric of the magic god, and had always intended to go mystic theurge once she acquired enough levels. Along the way, she also picked up a level or two of loremaster while advancing her arcane spellcasting, just because it was more interesting than taking more levels in wizard.

Scarab Sages

I'm playing a Cleric/Sorc/Mystic Theurge in a Return of the Runelords game.

So, that's three classes.

I might have seen someone else playing a three (possibly four) class character in another AP, but it's been a while since that game.

For sure I have never seen anyone else play a character with any more classes than three or possibly four.


I've seen a few dual or triple class characters, though all of the triples were to get pqs for a prestige class. The singular quad was a paladin/ monk/ sorcerer/ dragon disciple. That monstrosity was 11th level, tons of defense and secondary casting and second string melee.

Shadow Lodge

2 people marked this as a favorite.

*ahem*

"Pasha Trade Prince Small Ears No Die Brave Sir Goblin No Face The Very Scary Saver Of All His Friends And Sometimes Other People Too, at your service!, along with my prestigious companion and the bestest wolf ever. Sir Good Boy Not Food."

(from my PFS days) Cavalier Honor Guard Envoy (6), Bard Savage Skald (1), Rogue Thug (1), Battle Herald (1), Ranger Freebooter (2)

i actually need to level up if i ever play again, debating between bloodrager, barbarian, or a few other things

ran a gimmick involving buffing the group with freebooters bane, bardic inspiration, and both of us using the bodyguard feat and giving 19 ac (21 ac?) to adjacent companions, and using an intimidate check to give every enemy within 30ft the frightened condition via dazzling display from cavalier order and thug rogues ability. made for a good bubble defense

Dark Archive

I have a back burner build of:
Gunslinger Mysterious stranger 1/ Unchained Rogue Thug 1/ Cavalier 2/ Bard Archaeologist X utilizing Dazzling Display

another backburner character is Fighter Two handed fighter archetype 4, Barbarian Titan Mauler 3, Living monolith 10, specializing in oversized butchers axe and vital strike in conjunction with overhand chop


at my PFS table down in Houston TX I had a guy that specialized in such builds, I believe 5-6 classes at 6th level.

PFS is a relatively easy format for fun and some play the game to do silly things.


PFS game @ 6ish level... there was a character who had 1 level in every class (I think) that gave access to cure light wounds. I believe that he was a cleric, oracle, bard, druid, inquisitor, alchemist. It was like runningf around with a wand of CLW as a character.


1 person marked this as a favorite.

Let's see..... I have an Eldritch Scion Magus that dipped one level of Inspired Blade Swashbuckler and 2 levels of Oathbound Paladin. I also have a Gunchemist that took 3 levels of Trench Fighter, and 4 levels of Phantom Thief Unchained Rogue.

Honestly the only character I have that has 4 classes is the character I'm never going to be allowed to play - 4 levels of Weretouched Shifter, 3 levels of White-Haired Witch, 5 levels of Wizard, and 8 levels of Unchained Barbarian. It's a natural attacking build that has EVERY different natural weapon.


Floating somewhere around on these messageboards from several years ago is a post (which I don't even know how to begin searching for) in which somebody posted a PFS-legal (not sure if it was ever actually used in PFS) build including 1 level of almost every martial class.


In actual play?

Hmm... I've got my personal favorite in the Tyrant's Grasp campaign, Kaius Ironstaff: Barbarian (Savage) 4 / Kineticist (Elemental Ascetic) 2 / Evangelist 1 / Mortal Usher 7 // VMC Wizard [Foresight]

I've also got one in the Giantslayer campaign, Darnel the Pale: Witch (white-haired) 10 / Brawler (Strangler) 2 / Unchained Rogue (sylvan trickster) 2 // VMC Magus

-----------

This one isn't in actual play YET, but I'm working on a my next character in an upcoming Wrath of the Righteous game: Monk 3 / Paladin 4 / Champion of Irori 1 / Brother of the Seal 2 / Student of Perfection 3 / Evangelist (CoI) 7 // VMC Bard


Add two levels of alchemist to my character up above, removing two levels of barbarian. Nets me a tentacle attack without needing the Tentacle Cloak. It's better since the cloak gives reach and that would ruin pounce.

Silver Crusade

Do archetypes count for half credit?


I don't think I've ever seen a PC with more than three classes. Three is pretty common and I've seen it several times, but builds that use 4 or 5 classes are rather rare. They exist, as evidenced by people bringing them up in this thread, but they are rarely seen and tend to be the creation of a certain kind of player.

I almost played a game as a Paladin/Monk/Sorcerer/Dragon Disciple/Eldritch Knight once, but it fell through. Great build, and I used it in the Wrath of the Righteous video game adaptation, but never seen it at the table.

Tim Emrick wrote:
Speaking of PrC's, there are a few that require two classes to qualify for them (mystic theurge, eldritch knight, rage prophet, etc.) but I have yet to play any of those myself except as NPCs.

Mystic Theurge is a fascinating and iconic prestige class, but the Pathfinder version fixed none of its problems from 3.5, and the Combined Spell class feature that got added is borderline worthless. The Theurge is decent enough at high levels, but getting there is a slog and it's just not fun to play.

There was a brief period when there was early qualification cheese that was officially sanctioned in Pathfinder FAQ's, and people were entering Mystic Theurge with combinations like Oracle 4 / Sorcerer 1 and it actually wasn't overpowered at all. The forums were full of people asking advice on how to do it, and not a single GM complaining about the results being overpowered. It really goes to show those high prerequisites weren't necessary.

And it seems Paizo took notice, because shortly after they closed these loopholes the Accomplished Sneak Attacker feat appeared. This feat had one immediate and obvious application: early qualification into Arcane Trickster. Now instead of entering as a Rogue 3/Wizard 3, you could enter as a Rogue 1/Wizard 4 which makes entry much more realistic and only costs you a single level of spellcasting progression and a single feat. Overall it's now a very viable option.

Rage Prophet was a very underpowered prestige class. It trades off too much, has too high of a prerequisite to enter, and doesn't really commit to either melee combat or offensive spellcasting very well. It's very much a product of "early Pathfinder" where Paizo was still trying to figure out the direction they wanted to go, and also didn't have a strong grasp yet of what made something good, resulting in a lot of stuff that overshot or undershot (case in point: Rage Prophet was published in the same book as the Summoner). In the end, Paizo moved away from archetypes and the Rage Prophet was largely forgotten.

But in late Pathfinder a lot of support arrived that incidentally helped the Rage Prophet. The Prestigious Spellcaster feat meant that instead of losing 5 levels of spellcasting progression you were now only losing 2, and the Mad Magic feat gave new options with which to rage and cast simultaneously. While it's still a steep tradeoff, there is enough mitigation of the downsides and support to make the rage+cast approach workable. However, it's still a bit of a one-trick-pony that leans too heavily on its 7th level ability to add Constitution bonus to spell DC's. That's a huge DC boost, and really the only power here that packs enough of a punch to be worth it. Overall it's a janky relic of early Pathfinder that's found a very specific niche due to interactions with other options from late Pathfinder.

Now, Eldritch Knight is the most interesting of these prestige classes because it's the only one that never dropped off. Yes, the Magus stole the spotlight, but its niche was in its action economy efficiency. The Eldritch Knight's niche was allowing you to blend full arcane casting with a synergistic martial class. Especially at higher levels once it had Spell Perfection and Spell Critical to reliably throw out quickened spells every round, the Eldritch Knight was a highly competitive alternative to the Magus. But at lower levels it's understandable that most players preferred the smooth action economy of the Magus that just worked out of the box without much optimization.

But the Eldritch Knight really got some incredible support as Pathfinder progressed. The Prestigious Spellcaster feat was absolutely huge, as that one extra level put the Eldritch Knight decisively ahead of the Magus for spellcasting progression. It also opened up more multiclass options, as you could realistically do a little more dipping on the martial side without completing giving up the spellcasting side. Mage Cartridges added incredible support for firearm Eldritch Knight builds. And the Arcing Weapon and Explosive Weapon feats basically gave it its own alternative to spellstrike.

I think there are a lot of great options for EK out there. The standard Fighter/Wizard entry works well, but you can use Gunslinger to go the firearm route, Witch with Strength Patron can delay entry slightly to wait for Divine Power which is obviously amazing for a gish, Arcanist is a bit iffy since Reservoir doesn't scale with EK levels but there are some really good exploits for a gish, and Sorcerer has amazing options with its synergy with Paladin, Scaled Fist Monk, and Dragon Disciple.


I had a helpful halfling build that at level 5 had levels in bard, brawler, cavalier, hunter, and oracle. No new classes after 5th level.

Another character was brawler, magus, arcane trickster, evangelist.


Dasrak wrote:

...

Mystic Theurge...
There was a brief period when there was early qualification cheese that was officially sanctioned in Pathfinder FAQ's, and people were entering Mystic Theurge with combinations like Oracle 4 / Sorcerer 1 and it actually wasn't overpowered at all. The forums were full of people asking advice on how to do it, and not a single GM complaining about the results being overpowered. It really goes to show those high prerequisites weren't necessary.

And it seems Paizo took notice, ...

...

that is an extremely rosy view of things. There were heated threads on the topic so let's not relive it.

clearly you were never in PFS where the majority of GMs & coordinators opposed early entry for various PrCs via SLAs and thus the loud complaints got things 'clarified'.


UnArcaneElection wrote:
Floating somewhere around on these messageboards from several years ago is a post (which I don't even know how to begin searching for) in which somebody posted a PFS-legal (not sure if it was ever actually used in PFS) build including 1 level of almost every martial class.

I never considered what a character like this would actually look like.

So, assuming 13 martial classes, here's my take:

Alignment: Lawful Neutral (to accommodate the Barbarian, Monk, and Paladin)
CLASS SKILLS
Besides normal class skills, this character adds Knowledge (history), Knowledge (religion), and Linguistics to his list of class skills.

LEVEL BAB Fort Ref Will Special
1st +1 +2 +2 +0 Shifter claws (natural strikes), style mastery, style shifting, wild empathy (Style Shifter)
2nd +2 +4 +2 +0 Bloodline (Martyred), bloodline power, bloodrage, contact specialist (Blood Conduit Bloodrager)
3rd +3 +6 +4 +0 Deeds, grit, gunsmith (Mysterious Stranger Gunslinger)
4th +4 +8 +4 +0 Fast movement, trance (Geminate Invoker Barbarian)
5th +5 +10 +6 +0 Brawler's cunning, martial training, mutagen, unarmed strike (1d6) (Mutagenic Mauler Brawler)
6th +6 +10 +8 +0 Deeds, panache, swashbuckler finesse (Swashbuckler)
7th +7 +12 +10 +0 Bonus feat, flurry of blows (bonus attack), hurricane punch unarmed strike (1d6) (Windstep Master Unchained Monk)
8th +8 +14 +10 +0 Martial Flexibility (Varisian Free-Style Fighter)
9th +9 +16 +12 +0 Accuracy, studied target (Sniper Witch Killer Slayer)
10th +10 +18 +12 +0 Banner (Stalwart Standard), challenge 1/day, Order of the Green, tactician (Standard Bearer Cavalier)
11th +11 +20 +12 +0 Challenge 1/day, order, resolute defense, resolve (Yojimbo Samurai)
12th +12 +22 +14 +0 Freebooter's bane, track, wild empathy (Freebooter Ranger)
13th +13 +24 +14 +2 Detect evil, smite evil 1/day (Gray Paladin)

1. Improved Initiative, Power Attack; Improved Unarmed Strike, Snake Style (Style Shifter bonus style feats)
2. Improved Bull Rush (Blood Conduit bonus feat)
3. Rapid Reload; Gunsmithing (Gunslinger bonus feat)
4. Diehard (Geminate Invoker bonus feat)
5. Point-Blank Shot
7. Snake Sidewind; Combat Reflexes, Hurricane Punch (Windstep Master bonus feats)
9. Snake Fang
11. Deadly Aim
13. Rapid Shot

So this Martial Dilettante, whom I imagine as something along the lines of this guy combined with this guy and this guy will probably never fail a Fortitude save and has an incredible Reflex save, as well. On the other hand, he'll almost certainly have to pick up a trait that gives him a bonus to Will saves, as well as Steadfast Personality. His resolve class feature will hopefully bail him out when he (inevitably) needs it.

My little experiment counts as having an Intelligence score of 13 for the purpose of meeting the prerequisites of combat feats and has a few levels that count as both a fighter and a monk. Between his Cavalier and Samurai levels, he can issue a challenge 2/day, gain the benefit of a combat feat he doesn't have for a minute four times per day, and can assign a teamwork feat to allies once per day.

Between his Gunslinger and Swashbuckler levels, this cultured practitioner of Gun-Fu has access to a respectable Grit/Panache pool, with which he can fuel his deeds. He enters combat with a double-barreled pistol, but can close enemies down quickly. He favors hand-to-hand combat up close, and generally relies on the cumulative bonuses of his freebooter's bane and studied target abilities, in conjunction with those of his banner. He can Opportune Parry and Riposte to his heart's content, turning misses into unarmed attacks of opportunity. Additionally, he can use his Hurricane Punch to create space to reload and fire without provoking.

Against key enemies, our hero can activate his challenge, mutagen, rage, and smite evil. His challenges and smite evil are underwhelming in terms of damage output, but the latter chips in a decent bonus to attack and AC. His mutagen combined with his rage can make the difference for one (hopefully short) battle, and his bloodrage can do the same for another.

I'm sure this isn't PFS-legal, and it's by no means an optimized build, but it was nonetheless a fun exercise. I wonder how viable it would be to round off the other seven levels with martial Prestige Classes...


Azothath wrote:
clearly you were never in PFS where the majority of GMs & coordinators opposed early entry for various PrCs via SLAs and thus the loud complaints got things 'clarified'

No, I've always played with my own group. I've had to deal with overpowered PC's in my time, and have "the chat" with players whose characters are clearly causing issues. The early qualification Mystic Theurge is nowhere near the character builds or specific feat or spell choices that caused me to have "the chat".

I can understand and fully agree that the early qualifications were janky, weird, and arbitrary, but at least as far as the Mystic Theurge goes it wasn't overpowered. The Theurge is bottlenecked by its action economy, and has to choose between being really MAD (if it goes the Int/Wis route) or losing a lot of class features (if it goes the Cha/Cha route).

If we compare Oracle 15 to Oracle 4/Sorcerer1/Mystic Theurge 10, you're losing 1 level of Oracle spellcasting progression, 3 attack bonus, 11 hit points, 11 levels of favored class bonus, 5 Mystery spells, and 3 Revelations in exchange for arcane spellcasting ability as an 11th level Sorcerer and a bloodline arcana. Is it good? Yes, this is definitely a good trade. But it's not so good as to break the game in any material way, nor will it completely outclass a single-classed Oracle.


Dasrak wrote:
Azothath wrote:
clearly you were never in PFS where the majority of GMs & coordinators opposed early entry for various PrCs via SLAs and thus the loud complaints got things 'clarified'

No, I've always played with my own group. ...

If we compare...

Off topic. as a suggestion didn't work

If you need my advice or opinions on the topic, another thread would be better. Let's spare this one that retread/derail.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / What's the most multi-classed character you've seen in play? All Messageboards

Want to post a reply? Sign in.