Keyrock, Skald, Oratory - exercise trainer and Keyrock Method (TM) enthusiast
Professor, Sensei, Oratory - mentor and insult artist
Dar’Azhan Ozron, Soundstriker/Arcane Healer, Sing - overtone / throat singing
Gnome Anne / Anne Nonymous, Cleric / Bard, Oratory - tactical expert, summons monsters and creates battle lines, enfilades, etc.
I am a sucker for Akira Kurosawa’s characters so I start with one of them and their dilemmas.
A lawful good doctor who tries to use his craft to overcome the horrors of extreme poverty, a true neutral bureaucrat who tries to accomplish one lasting impact on his community, a chaotic good warrior who pretends (unsuccessfully) to be of noble birth.
This has the added benefit of having the movie to reference for what the character could look and act like.
Since you are all starting out and you aren’t worried about having characters that are optimized for certain roles, you can really play anything that seems exciting and cool.
Some general pointers for types of classes:
Melee fighters - Con is your friend, always put a few more points into it than you think is enough
Ranged fighters - get Precise Shot asap and pick targets for the party to take down next, you often get the first damage since you don’t have to move, concentrate fire one at a time
Spontaneous casters (like sorcerer or bard) - pick some spells that damage, some that heal, some that create environmental hazards, some that require a successful save roll or the enemy is screwed
Prepared casters (like wizard or cleric) - same advice as spontaneous casters but try a new spell everyday, practice is how you will learn to use each of them. Also, leave just a few slots open to prepare later. The party will thank you.
And as always, enjoy the game!
Ran Feast of Dust with a rotating 8 player table. Most of the time there were six or seven character, but one weekend when everyone made it, I assigned one of the players to GM a second table and we completed a short dungeon crawl as two tables encountering the same dungeon in parallel universes (a DM fiat event that everyone went along with).
Very dramatic when we returned to a full table and finished the scenario as a full group.
Walter, Figment Familiar Thrush with evolution bonus in rotating knowledges.
Eldu Derino (or Dude if you’re into that whole brevity thing) works with his companion to compensate for his lack of intelligence and concentration. Walter is quite angry and takes some talking to walk him down off of the ledge, which takes Eldu down strange paths in conversations, especially when Walter is disguised as a tattoo.
Gatekeepers are people who either actively or passively limit who can participate in a conversation.
The opposite of gatekeepers are bridge builders who serve to connect different groups of people. Some bridge builders do it naturally because of their enthusiasm over a topic, others because they want to share the value in what they do with others.
Huh, so much for that 'quiet, measured discussion' I guess.
I agree that message boards can overlap with what could be better put into private messages, but there are many great ideas being discussed in each poster’s own manner.
Back to the point, what other classes can benefit from more options that would lead into more detailed role playing?
I love the ideas so far, what else does everyone have?
I am running Skull and Shackles and the party wizard has craft wondrous item.
1. I have not adjusted wealth outside of what the AP lists as loot and opportunities to acquire plunder.
2. I have not increased monster stats, but this is strictly by player requests to run the AP as is.
3. This is where things have become MORE interesting because of the feat. Now the party is very interested in overland / overwater movement speed because it effects the benefit of traveling out of the way. This is maybe unique to the fact that they are on a ship, but a character with a ring of sustenance can find a similar amount of time to work on crafting.
4. I would consider the flavor it adds and the desires of the party. My table is powered to the max even without the benefits of Craft Wondrous, but they want the difficulty of the adventure unaltered. Perhaps your table wants to feel like they are creating their advantage by crafting their own equipment, that is a flavor of role playing that may be separate from the difficulty level they are going for.
Scaling it to BAB is interesting, but removes some flavor provided by crit ranges. I am more afraid of an enemy with a greatsword as a lvl 1 PC because it has twice the chance of critting me dead as a greataxe does, since the x2(19-20) sword kills me outright nearly as well the x3 axe.
Consider making a homebrew that adds more factors to compete with crit range, in the style of blocking, disarming, tripping, etc. Perhaps some weapons ignore a shield bonus or impose some penalty to movement because of their reach.
Bard paired with Two Weapon melee / flurry Monk or with archer with Rapid Shot. Canceling out the penalty and adding to the damage of each hit is nice.
Skald and Barbarian makes for just about all day permanent rage. Amplified Rage teamwork feat works well for the pairing, Warleader feat for the Skald makes it more practical.
Rogue and monk work well together once the monk's speed picks up to help with flanking.
Life Oracle and someone with a Vicious Weapon is thematically cool and somewhat practical.
Reach fighters with improved/greater trip and combat reflexes have good synergy.
Flame Dancer bard and ray casters. The party can see through smoke and enemies cannot, which means rays are going against flat footed touch AC.
I will think of more.
I had a lot of fun with a similar character. She was a Sensei Ki Mystic Qinggong Monk of the Lotus with Sacred Huntsmaster Inquisitor of Irori to the mix for wisdom to init and then for DPR.
Where the character lacked direct damage. taking a companion and leveling them with the Animal Ally feat made the build ridiculous.
I focused on grappling with the character while the companion did damage, but using wisdom for combat maneuvers opens a lot of options to explore.
Add more enemies with more HP. +4 Con is easy to calculate and you can flavor it as they have been given part of the Runelord’s power.
If you can anticipate his DPR, add that many more enemies.
If you do initiative in secret, you can drop the extras towards the end so they don’t TPK before the monk acts.
I’ve made a hobby of building niche characters that tilt the balance of power very far in the party’s favor, but with the pause on games at the local gaming store, I don’t have the same people who know me and this tendency that can really cramp other’s play styles and enjoyment.
I found a balance there over time with the groups we formed for PFS. How can I do something similar with online games where I am less likely to know the other players well?
Run consistent games at your local friendly gaming store. People bounce back and forth, but they are more likely to come on any given game day when they know that there is a good regular game always available.
Doesn’t have to be every week either. Every other week, every third Thursday so long as it is consistent.
Frak is used in Battlestar Galactica. But I had a similar issue and when I brought it up to the table, they decided they didn’t want me to use swears either (two of the players were former Navy, so they had heard enough).
I settled on describing the gist of what the character says:
She talks in depth about your mother’s dating habits and then goes on to berate your handling of knots as if you were an animal that didn’t have opposable thumbs.
I liked it better in the end than saying those things myself since it left more to the imagination.