
graystone |
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rainzax wrote:Nothing of real interest, I think, but I am not going to compare the minutia of the old version to the new version. You can sneak attack with any simple weapon up to a d8 or a martial weapon up to a d6, but I don't think that really moves the needle.Ruffian Racket.
What happened?
Martial AND advanced up d6. You can flick mace sneak attack now.

Faemeister |
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Did you guys see the Bless and Protection from X changes? The emanation on Bless starts out bigger now, and Protection now simply grants the target a non-conditional bonus to AC amd saves (!) - it can also be upcast to 3rd level, granting the same benefits in a 10 foot emanation around the target (!!!). You can replicate a better Heroism (+1 to attacks, AC and all saves) now for your whole party with just a third level and a first level spell!
All in all, Clerics are starting to look like the big winners here, at least from what has been shown.

masda_gib |
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rainzax wrote:"martial weapon" is new!Yeah but martial weapons already had so many finesse and agile d6 options, I'm not actually sure what you're gaining here.
I had an idea for a "viking" themed rogue which didn,t really work. Now I can have a battleaxe and shield and make sneak attack shield bashs (shield spikes and the like are martial weapons).
Other than through Knights of Lastwall there was no way to make shields agile.
Also, you could make a mounted knight as a Ruffian with a one-handed lance now.

Blave |
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rainzax wrote:"martial weapon" is new!Yeah but martial weapons already had so many finesse and agile d6 options, I'm not actually sure what you're gaining here.
KATANA SNEAK ATTACK!!!
Or even Fatal Pick sneak attack, I guess?
Seriously though, freeing up weapon trait slots seems like it will add a nice bit of weapon choices for ruffian.

Ezekieru |
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Hm... if a ruffian crits with a pick, the weapon dice become D10. Would that still trigger sneak attack? Probabaly not, I guess?
Changes to the die need to apply first before you determine if your weapon gets Sneak Attack. So if you crit with a Fatal Weapon and it brings it over the limit, it gets no Sneak Attack.
On the other hand, if you get that Leshy feat "Grasping Hands" to grant Reach by reducing your weapon die size by a step, that would possibly then qualify that weapon for Sneak Attack.

Sibelius Eos Owm |
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God sanctification stuff! I am surprised at how many neutral gods allow both holy and unholy (I only spotted Gozreh and Pharasma not allowing it) and how few good gods actually require holy.
I'm not sure I'm a big fan of this. On the other hand, I don't know how anything else would really have made sense. On the one hand, if (formerly-)Neutral gods leaned even slightly one way, they would be functionally indistinguishable from good gods who aren't strict about dedication, but on the other hand I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.
On the third hand, those same deities also sponsored both Champions of Good and Champions of Evil previously, and this isn't really all that different. It just feels a little more personal because it strikes me as less "You can be evil or good" "I dedicate myself to evil in your name" "Sure" and more "I endorse both extreme evil and extreme good",
Just another weird perceptual adjustment to make with the loss of law/chaos as damage types, I suppose. Holy or Unholy has always been 'all the same' to Abadar, for example, it's just that his followers' overriding dedication to law is part of the Edicts/Anathema flavour, now, not the sanctification mechanics.

calnivo |

Question: Can anyone say more about familiars, especially concerning exploration?
You know, that complex of year long debates and thousands of messages back-and-forth about their nature, what they can do (outside combat), whether they are (or at least can be selected to be) sapient, whether commands can be long-lasting, whether the minion trait provides an answer or not, etc...

Captain Morgan |

Question: Can anyone say more about familiars, especially concerning exploration?
You know, that complex of year long debates and thousands of messages back-and-forth about their nature, what they can do (outside combat), whether they are (or at least can be selected to be) sapient, whether commands can be long-lasting, whether the minion trait provides an answer or not, etc...
I did not see any changes on this front, sorry. Maybe some slight tweaks to the language around sapient minions.

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Edit: I just want to be able to use a nodachi without being either a fighter or a tengu, this does nothing to help how incredibly narrow access to advanced weapons is.
As someone who also wants to use a nodachi without being a Fighter or a tengu, this makes me sad.

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rainzax wrote:I want to know about the Fighter DedicationUnchanged, except it no longer gives simple weapon proficiency, since every single class has it per default now.
Does the proficiency automatically upgrade to Expert with just the Dedication feat?
I heard the Weapon Proficiency general feat does that now.
Or are they both 2-feat investments?
=)

breithauptclan |

I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.
Unholy sanctification doesn't help you to kill people. Not even Evil people.
Unholy sanctification helps you to kill good aligned outsiders like Angels.

Blave |
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Subutai1 wrote:rainzax wrote:I want to know about the Fighter DedicationUnchanged, except it no longer gives simple weapon proficiency, since every single class has it per default now.Does the proficiency automatically upgrade to Expert with just the Dedication feat?
I heard the Weapon Proficiency general feat does that now.
Or are they both 2-feat investments?
=)
Weapon and Armor proficiency general feats automatically scale to expert at level 11 and 13 respectively.
As for as I've heard, the proficiencies granted by fighter and rogue are still stuck at trained.

magnuskn |
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Ronald the Rules Lawyer lists his "10 things I DISLIKE in the Pathfinder Remaster, + the legislative history of DEATH", found here.

Kelseus |
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Does the proficiency automatically upgrade to Expert with just the Dedication feat?I heard the Weapon Proficiency general feat does that now.
Or are they both 2-feat investments?
=)
No. Fighter still has level 12 feat for expert in martial. Or you can take Weapon Prof and get prof in one advanced weapon, and all scale to expert at level 11.
Rogue Ded gives trained Light armor. Take Armor Training, which gives Med armor prof and then scales both to expert at level 13.

Captain Morgan |
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Sibelius Eos Owm wrote:I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.Unholy sanctification doesn't help you to kill people. Not even Evil people.
Unholy sanctification helps you to kill good aligned outsiders like Angels.
Actually a certain number of effects (unholy rune, chilling darkness) deal extra damage to anything with the holy trait, which would include clerics who are sanctified holy. Which feels ok, honestly, because taking a side gives you a pretty massive offensive boost so some increased vulnerability seems worth it.
Angels will likely have additional weaknesses to unholy damage on top of this vulnerability, though, to mirror their OGL weakness to evil.

masda_gib |
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Ronald the Rules Lawyer lists his "10 things I DISLIKE in the Pathfinder Remaster, + the legislative history of DEATH", found here.
While watching that video and the part on Fascinated, I thought that Fascinated got a very slight buff via the change to the monster Grab/Knockdown abilities.
Since they now require an athletics check, fascinating a creature right before their turn applies the -2 penalty to the athletics check to Grab/Knockdown. ...it's something?

breithauptclan |

breithauptclan wrote:Sibelius Eos Owm wrote:I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.Unholy sanctification doesn't help you to kill people. Not even Evil people.
Unholy sanctification helps you to kill good aligned outsiders like Angels.
Actually a certain number of effects (unholy rune, chilling darkness) deal extra damage to anything with the holy trait, which would include clerics who are sanctified holy. Which feels ok, honestly, because taking a side gives you a pretty massive offensive boost so some increased vulnerability seems worth it.
Angels will likely have additional weaknesses to unholy damage on top of this vulnerability, though, to mirror their OGL weakness to evil.
Yes, my statements are a bit too overly general.
The point being that Holy sanctification won't help you take down a serial killer. Neither will Unholy sanctification help you kill charity organizers handing out meals to the homeless.
Neutral Deities allowing both Holy and Unholy sanctification means that the Deity allows their most devout to battle better against those who are actually religious extremists trying to shift the balance of Good/Evil. Which, to me at least, feels like a very much Neutral Deity type of thing to do.

magnuskn |

BadLuckGamer shares "All Changes to Cleric in Pathfinder 2e's Remaster" with us, found here.

Calliope5431 |
It's somewhat odd that non sanctified characters can still use holy/unholy weapons. Don't get me wrong, it's fine and mechanically has to happen. Otherwise those weaknesses would be ridiculously hard to trigger.
But it's somewhat sad that you can avoid getting blown away by chilling darkness but still get all the benefits (triggering weaknesses, bonus damage) because you bought a sword.

Blave |
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BadLuckGamer shares "All Changes to Cleric in Pathfinder 2e's Remaster" with us, found here.
These new Cleric feats are so amazing, I'm frankly at a loss for words.
Some highlights:
- 20th level feat: Cast Avatar from your spell slots as a Reaction when you're critically hit.
- Automatically dealing 3d6 spirit damage (including sanctification) to enemies every single time they hit you. It's not even a reaction, just a passive ability.
- Spending a Heal/Harm when using shield block, roll d8s equal to the rank and add the result to the hardness.
- Follow-up Reaction to Raise Symbol that makes a religion check against the Will DC of an enemy who hits you in melee. Un success, he's enffebeld 1 until they spend at least one action moving away from you (enfeebled 2 on a crit success).
- Follow-up feat for Channel Smite, allowing you to use your reaction to cast the expended Heal/Harm spell onto an adjacent creature if the smite misses.

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It's somewhat odd that non sanctified characters can still use holy/unholy weapons. Don't get me wrong, it's fine and mechanically has to happen. Otherwise those weaknesses would be ridiculously hard to trigger.
But it's somewhat sad that you can avoid getting blown away by chilling darkness but still get all the benefits (triggering weaknesses, bonus damage) because you bought a sword.
It was already the case before.

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Captain Morgan wrote:breithauptclan wrote:Sibelius Eos Owm wrote:I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.Unholy sanctification doesn't help you to kill people. Not even Evil people.
Unholy sanctification helps you to kill good aligned outsiders like Angels.
Actually a certain number of effects (unholy rune, chilling darkness) deal extra damage to anything with the holy trait, which would include clerics who are sanctified holy. Which feels ok, honestly, because taking a side gives you a pretty massive offensive boost so some increased vulnerability seems worth it.
Angels will likely have additional weaknesses to unholy damage on top of this vulnerability, though, to mirror their OGL weakness to evil.
Yes, my statements are a bit too overly general.
The point being that Holy sanctification won't help you take down a serial killer. Neither will Unholy sanctification help you kill charity organizers handing out meals to the homeless.
Neutral Deities allowing both Holy and Unholy sanctification means that the Deity allows their most devout to battle better against those who are actually religious extremists trying to shift the balance of Good/Evil. Which, to me at least, feels like a very much Neutral Deity type of thing to do.
I think a Neutral deity does not care about Evil or Good, even extremes of it.
So I read it more as a "as long as you faithfully respect my edicts and anathemas, you can go play the game of Holy vs Unholy if you wish. I do not care one iota."

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Captain Morgan wrote:You can use familiar abilities to add a variety of traits like plant or dragon. Construct looks like the only one with inherit benefits because of the huge immunity list. **Also seems like you can use that to do the object familiar.**Come again for big cheese? Like…we can have an ACTUAL object familiar without being Baba Yaga?
If so, oh gosh, Starless Shadow Witches + Invisible Item when you got those annoying night-vision goggle enemies.
Edit: I also heard the Wilding Word flavor text. Holy hell I love it.
Just a note that, at least for Baba Yaga, as soon as your familiar gets a way to move on its own, it is not an object anymore and cannot be targeted with Invisible object.

Kelseus |
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I think a Neutral deity does not care about Evil or Good, even extremes of it.So I read it more as a "as long as you faithfully respect my edicts and anathemas, you can go play the game of Holy vs Unholy if you wish. I do not care one iota."
I actually really like this. Some neutral are ok with Holy/Unholy warriors working for them, as long as you work for them first. While others feel that doing that is incomparable with their edicts.
I also like that some deities allow you to choose sanctified or not, even if they only offer one choice.

magnuskn |
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Roll For Combat give a "Pathfinder Remaster Cleric First Look with Pathfinder 2e Co-Author Mark Seifter", found here.

Sibelius Eos Owm |
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Sibelius Eos Owm wrote:I'm not usually much a fan of "morally dedicated to and uphold the virtues of killing people", so while I was prepared to accept that as a thing, knowing that what seems like most Neutral gods sponsor a dedication to either good or evil feels just slightly off in a way permitting followers to be either good or evil as long as they were dedicated to the deity's specific cause didn't.Unholy sanctification doesn't help you to kill people. Not even Evil people.
Unholy sanctification helps you to kill good aligned outsiders like Angels.
This is a valid point and one I've made myself on a number of occasions in sanctification threads gone by. I ought have better clarified my focus was less on the mechanical aspects of sanctification and more on the thematic of being a person whose highest moral ideals were "cruelty and sin". I know this being a fantasy universe it's just a commonly accepted standard practice that some folk dedicate themselves to cruelty and destructiveness as their moral ideals (rather than merely come into those naturally by valuing something else more than people's lives and individuality) but it's a thing that sometimes irks me.
Either way, Raven Black is fundamentally offering the same conclusion I came to in my own post--one need not see the formerly Neutral deities as personally advocating for both sides merely because they allow both sanctifications, but rather like champions they give you your choice as long as you prioritize their own values higher.
Of course, I still have my druthers about whether you can truly call the middle ground between "helping people" and "cartoonish villainy" Neutral, but that's a different argument for another day, especially since these so-called Neutral deities are no longer technically even Neutral as of the next couple weeks.

Captain Morgan |
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I found the sanctification choice especially interesting on Gorum, who previously did not allow good aligned clerics IIRC. I guess he's cool with people that want to fight on the side of the angels against demons, or demons against angels, as long as they are fighting.
Based on the changes to Ghost Touch, I've got a question for anyone who's got the remaster: Is the Disrupting weapon rune (and the later upgrade) still in, and if so, does it still have a limitation on melee weapons?
It is renamed Vitalizing, but looks to function the same. There's also now a level 8 Void damage version called Decaying, which also hurts constructs and objects.
The new version of disrupting weapons is also much better. It applies to 3 three creatures and adds vitality damage to all of their weapons AND unarmed strikes. Bespell Strikes also now works for unarmed strikes, too.