YuriP |
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After saw many topics about different things that many people wanted to change in the game I have the idea to make a pool (using Google Forms) with changes do you want to see in the PF2. But I first need the questions.
So want do you think that need to be changed or even added/removed in PF2? Please try to make your suggestion simples and generic without too much specific detail and please without asking for clarifications these usually are addressed to FAQ. I will exemplify with my own desires:
Hilary Moon Murphy Contributor |
Golurkcanfly |
A lot of these seem like overkill, especially more slots per level. Casters really only suffer from resource drain at low levels, and improvements to focus spells could solve that issue without mucking with the balance of higher levels.
Investigator's problems run a bit deeper than DaS forcing you to keep the role. It's too tied up in the kludge surrounding the lead mechanic and it has very few ways to toy with DaS compared to other class mechanics. Archetyping feels mandatory with it because the class also has so few feats that do things other than make it's lead mechanic less awkward.
YuriP |
A lot of these seem like overkill, especially more slots per level. Casters really only suffer from resource drain at low levels, and improvements to focus spells could solve that issue without mucking with the balance of higher levels.
Investigator's problems run a bit deeper than DaS forcing you to keep the role. It's too tied up in the kludge surrounding the lead mechanic and it has very few ways to toy with DaS compared to other class mechanics. Archetyping feels mandatory with it because the class also has so few feats that do things other than make it's lead mechanic less awkward.
OK, any suggestions in a few lines to resolve this for me to add the poll?
Golurkcanfly |
Golurkcanfly wrote:OK, any suggestions in a few lines to resolve this for me to add the poll?A lot of these seem like overkill, especially more slots per level. Casters really only suffer from resource drain at low levels, and improvements to focus spells could solve that issue without mucking with the balance of higher levels.
Investigator's problems run a bit deeper than DaS forcing you to keep the role. It's too tied up in the kludge surrounding the lead mechanic and it has very few ways to toy with DaS compared to other class mechanics. Archetyping feels mandatory with it because the class also has so few feats that do things other than make it's lead mechanic less awkward.
Give the Investigator more ways to use DaS and make it more usable against non-leads. Like, it's always a free action to use by default, but you can reroll it against targets relevant to your lead with an action.
As for more ways to use DaS, you could spend the DaS roll on maneuvers, you could spend low rolls to activate unique abilities, you could have several mutually exclusive rider effects attached to DaS (choose between DaS + RK, DaS + Stride, DaS + Demoralize, etc.), etc.
The most important part is to make DaS involve more interesting decision-making rather than a binary "Can I hit this turn or can I not?"
Scarablob |
OK, any suggestions in a few lines to resolve this for me to add the poll?
More spell slot at low level?
Casters have enought slot at mid/high level (and can buy wands or scepter to add even more), but at low level, they are starved, especially those with only 3 slot per level, and *especially* if they chose to pick a focus spell that isn't great in every encounter.
Having them start with more slot, and then "stabilize" at 3/level later would help low level caster without buffing high level ones. Something like starting with 6 level 1 slot at level 1, going up to 7 at level 2, and then "draining" those slot upward (so having 5 level 1/ 2 level 2 on level 3, 4/3 on level 4, to finally reach the current 3/3/2 on level 5) would work. The only downside would be that the "slot per level" chart would look less neat, but given how "feel bad" spellcasters are at low level, especially for new players, who care.
YuriP |
YuriP wrote:Golurkcanfly wrote:OK, any suggestions in a few lines to resolve this for me to add the poll?A lot of these seem like overkill, especially more slots per level. Casters really only suffer from resource drain at low levels, and improvements to focus spells could solve that issue without mucking with the balance of higher levels.
Investigator's problems run a bit deeper than DaS forcing you to keep the role. It's too tied up in the kludge surrounding the lead mechanic and it has very few ways to toy with DaS compared to other class mechanics. Archetyping feels mandatory with it because the class also has so few feats that do things other than make it's lead mechanic less awkward.
Give the Investigator more ways to use DaS and make it more usable against non-leads. Like, it's always a free action to use by default, but you can reroll it against targets relevant to your lead with an action.
As for more ways to use DaS, you could spend the DaS roll on maneuvers, you could spend low rolls to activate unique abilities, you could have several mutually exclusive rider effects attached to DaS (choose between DaS + RK, DaS + Stride, DaS + Demoralize, etc.), etc.
The most important part is to make DaS involve more interesting decision-making rather than a binary "Can I hit this turn or can I not?"
OK, added to the poll as "More ways to use Devise a Stratagem (DaS + RK, DaS + Stride, DaS + Demoralize, etc.)"
Wait DaS + Stride? How is that?
YuriP wrote:OK, any suggestions in a few lines to resolve this for me to add the poll?More spell slot at low level?
Casters have enought slot at mid/high level (and can buy wands or scepter to add even more), but at low level, they are starved, especially those with only 3 slot per level, and *especially* if they chose to pick a focus spell that isn't great in every encounter.
Having them start with more slot, and then "stabilize" at 3/level later would help low level caster without buffing high level ones. Something like starting with 6 level 1 slot at level 1, going up to 7 at level 2, and then "draining" those slot upward (so having 5 level 1/ 2 level 2 on level 3, 4/3 on level 4, to finally reach the current 3/3/2 on level 5) would work. The only downside would be that the "slot per level" chart would look less neat, but given how "feel bad" spellcasters are at low level, especially for new players, who care.
How about decrescent SpellSlots?
Like:
LvL 9 - 3
LvL 8 - 3
LvL 7 - 4
LvL 6 - 4
LvL 5 - 5
LvL 4 - 5
LvL 3 - 6
LvL 2 - 6
LvL 1 - 7
This way I can put easily into the poll as option.
Scarablob |
How about decrescent SpellSlots?
Like:
LvL 9 - 3
LvL 8 - 3
LvL 7 - 4
LvL 6 - 4
LvL 5 - 5
LvL 4 - 5
LvL 3 - 6
LvL 2 - 6
LvL 1 - 7This way I can put easily into the poll as option.
This work too. The spells "draining upward" idea was here only to make it so spellcasters at latter levels are exactly equivalent to how they are now (because I was warry of starting yet another "should caster be buffed" thread war), but I don't think that a few more low level slots would unbalance casters at any level, given how many spell need to be cast at the highest slot possible to be effective.
YuriP |
Don't care what changes, I trust Paizo to handle it.
I will put none of above in the poll too :P
Anyway. I don't expect anything from this poll it's just for fun and to know the opinion of the people.
---
Added rework MC archetype dedications (like balance stats requirements and give more useful effects for dedications like Fighter Dedication) to the poll.
HumbleGamer |
- To make the swashbuckler work slightly better, I think panache should be a pool rather than a yes/no.
This would allow the swashbuckler to better manage actions between rounds, and also make a good use of both precise strikes, vivacious speed ( the classic example is the swashbuckler using tumble through but without their movement speed because they still don't have panache) and bravado.
- I'd also try a non arcane magus variant.
War priest is excellent the way it is ( a nearly unkillable tank that provides support because of healings and spells ), but a divine magus could be a nice alternative for those who would like to play a more martial divine spellcasters.
Maybe they could just choose cantrips from any tradition, to make things fair for both occult and divine ones.
- effortless concentration available to divine spellcasters, psychics and magus ( is it magus for plural? ) .
- lower the battle oracle stupified condition to 1. And entirely revise some lvl 3 major curses ( time curse is a joke, as well as lore curse).
Squiggit |
3 people marked this as a favorite. |
Probably the least important change suggested here but
It'd be cool if Deadly and Fatal scaled more logically.
Like looking at a Greatpick and a Scythe: the pick's fatal trait is almost twice as good as the deadly trait at level 4, but actually contributes less overall damage than deadly at level 20.
Deadly gaining an extra die per striking rune (except the first one?) while Fatal gets you double dice at level 1 but then never adds more die than that makes their relational scaling really awkward.
Not the only example of weirdly asymmetrical scaling in PF2 but it's one that's stood out to me.
Backstabber is also weird in how poorly it scales, for another example.
YuriP |
OK added your suggestions and some suggestions that I take from other threads.
From Red Griffyn post into "Potential Changes to Core 2 Classes":
From PlantThings into "Potential Changes to Core 2 Classes":
General proficiency feats get better at higher levels so they stay relevant to high level characters.
That is my #1.
Lore skill from backgrounds auto scaling like the Additional Lore feat.
Canny Acumen should just increase the proficiency rank one step with a cap of master instead of waiting until level 17.
- To make the swashbuckler work slightly better, I think panache should be a pool rather than a yes/no.
This would allow the swashbuckler to better manage actions between rounds, and also make a good use of both precise strikes, vivacious speed ( the classic example is the swashbuckler using tumble through but without their movement speed because they still don't have panache) and bravado.
- I'd also try a non arcane magus variant.
War priest is excellent the way it is ( a nearly unkillable tank that provides support because of healings and spells ), but a divine magus could be a nice alternative for those who would like to play a more martial divine spellcasters.
Maybe they could just choose cantrips from any tradition, to make things fair for both occult and divine ones.
- effortless concentration available to divine spellcasters, psychics and magus ( is it magus for plural? ) .
- lower the battle oracle stupified condition to 1. And entirely revise some lvl 3 major curses ( time curse is a joke, as well as lore curse).
Reload weapons shouldn't be objectively worse than bows, needing an entire class to try (and largely fail) to be relevant.
Hilary Moon Murphy Contributor |
CaptainRelyk |
My wishes
-Update prestidigitation to allow for things like sparkles or illusionary rain in a 5x5 space while my bard sings a sad song or glowing eyes.
-Witch buff without making cackle a core class feature, or at least changing the name
-new dragon gods, both good and evil, for our characters to follow.
-Less region locked feats. It doesn’t make sense that only people from a specific region can get magical tattoos, especially when trade and cultural exchanges exist.
-make kobold, orcs, hobgoblins and lizardfolk common ancestries.
-Make it to where anyone except extra planer beings can take holy/unholy damage.
Ezekieru |
3 people marked this as a favorite. |
I think it'd be nice, in terms of the auto-scaling lore, that you can CHOOSE to auto-scale if you want. There are some characters I'd play who started off as a farmer, or as a miner, but then they'd go on to become a legendary adventurer. And all of that adventuring experience... wouldn't translate at all into being better at being a farmer, or being better at being a miner.
So I think getting the choice of auto-scaling would be a good compromise between those with background Lore skills that would get better over an adventurer's lifetime, and those Lore skills that simply wouldn't.
YuriP |
I once saw someone who wrote that Lore skills should be along with languages and that the character should have global progression for them and languages similarly to Perception.
Something like, "Lore and Languages skill" and then you would choose how much you wanted to train them.
The idea was both to allow greater viability in progressing the Lores, and to move Create/Identify Forgery from society there. Or even merge the 3 into a single skill to also make Society a more attractive skill.
For me Lore could compete with languages and if added with the intelligence bonus and instead of working as a standalone skill add circumstance bonus to another related skill. (for example Lore in Undead would give bonuses to checks for other skills that are used in relation to undead, like religion for example).
CaptainRelyk |
I once saw someone who wrote that Lore skills should be along with languages and that the character should have global progression for them and languages similarly to Perception.
Something like, "Lore and Languages skill" and then you would choose how much you wanted to train them.
The idea was both to allow greater viability in progressing the Lores, and to move Create/Identify Forgery from society there. Or even merge the 3 into a single skill to also make Society a more attractive skill.
For me Lore could compete with languages and if added with the intelligence bonus and instead of working as a standalone skill add circumstance bonus to another related skill. (for example Lore in Undead would give bonuses to checks for other skills that are used in relation to undead, like religion for example).
But… what if our character has 10 int?
Then with your proposal, my 10 int having warpriest of Apsu can’t gain lore in dragons at level 1
YuriP |
But… what if our character has 10 int?
A character always will have it's own Background lore and common + racial language as is today.
The ideia to gain lore with int bonus is to avoid the currently competition with normal skills where the skills always are way more interesting and vast than a lore.
Anyway due the differences into suggestions I will try to add the lore as a selector instead a combobox.
CaptainRelyk |
CaptainRelyk wrote:But… what if our character has 10 int?A character always will have it's own Background lore and common + racial language as is today.
The ideia to gain lore with int bonus is to avoid the currently competition with normal skills where the skills always are way more interesting and vast than a lore.
Anyway due the differences into suggestions I will try to add the lore as a selector instead a combobox.
But background lore doesn’t cover everything. I don’t see a background that gives dragon lore, and even if it does it might not fit my warpriest
Hilary Moon Murphy Contributor |
The only PFS-legal background that gives dragon lore likely wouldn't fit your Priest of Apsu. Hermea is all about dragon's experiment in perfecting humans.
I faced a similar issue with Zot, but then I decided that Additional Lore would work better to gain that scaling proficiency. But after playing Zot, I decided it would be funnier if she didn't have draconic lore.
Can you afford Arcana on your Priest? That way you'll know something of dragons before second level when you pickup Additional Lore.
(And remember that you can freely retrain your character before you play them at Level 2. So you can start out with Arcana on Level 1 and switch it to some other skill just before Level 2 when you get additional lore.)
CaptainRelyk |
"Of course you can! Because I am a mighty dragon, and dragons can do anything!"
You can make a message with any alias you have, and your PFS characters show up as aliases on this board. It's great for Play-by-Posts on the Paizo forums.
Are you limited to only the pfps on Paizo website or can you upload your own for your character? Say you commissioned art or made a heroforge?
batimpact |
- Allow eidolons to wear and use tools to enable certain skill actions.
- Make several psychic feats that do aoe friendly fire more party friendly.
- Give oracles a spell list like the sorcerer and psychic.
- Make overlapping languages during character creation allow you to choose another accessible language, like how skills work with backgrounds and some feats.
YuriP |
Clarify how to handle things like having an ability that uses your class dc when you don't have one. Magus can take a feat to give them crit specialization for brawling. But as spellcasters they get a spell dc but no class dc
I'm not putting clarifications into the poll due this is a default work of Paizo with the FAQ.
About this specific case for we already have a similar situation with Warpriests that solve this using your Divine Spell DC. Probably will be the same for Magus but with Arcane Spell DC. We need to wait an errata of SoM to know.
This is only one of many things in SoM that's need to be clarified/fixed. Until them the GM need to use to good old common sense to solve it.
- Allow eidolons to wear and use tools to enable certain skill actions.
I won't put this now because we don't know yet if this isn't the right way. There's a fair doubt if this wasn't simply an error. Maybe in SoM errata they put that Eidolons cannot need tools at all in the same way that they use unarmed attacks to represent it's weapons or that non-magical/alchemical mundane tools are an exception.
- Make several psychic feats that do aoe friendly fire more party friendly.
- Give oracles a spell list like the sorcerer and psychic.
- Make overlapping languages during character creation allow you to choose another accessible language, like how skills work with backgrounds and some feats.
Added to the poll options.
Red Griffyn |
OK added your suggestions and some suggestions that I take from other threads.
From Red Griffyn post into "Potential Changes to Core 2 Classes":...
Awesome lol. I'll just exist stage left!
For other things this thread had some good items in it. Some of the things I noted in there are:
1.) Gunslinger needs a 1 free action reload per round and running reload baked into the class chassis.
2.) Wizard Focus Spells need a power bump.
3.) Bard Warrior Muse, Cleric Warpriest, and druid wild shape subclasses need to be replaced by bounded spell caster progression with master proficiency in weapons/unarmed strikes and master in spell casting (same progression as the magus). They aren't fulfilling the class fantasy of gishes at all because of the inherent weaknesses in the caster chassis. For your poll I'd suggest breaking that into 3 seperate lines/questions (one for each).
4.) Thaumaturge handedness issues need to be fixed. Ammunition thaumaturgy should allow 1H+ weapons.
5.) Psychic needs a risk reward way to mitigate the stupefied condition.
6.) All class features, with rare exception, should work with ranged weapons without a L1 feat or restriction to close quarters range. This includes:
* Barbarian - Can't use most ranged with rage, needs a feat for thrown weapons.
* Champion - Champion reaction needs you, the damaging enemy, and ally within 15 ft. Essentially, limiting you to thrown weapon range.
* Fighter - Literal archery feats are trap options. Double Shot and Triple shot drop DPR (except against CR-2 enemies or lower) until you get to mobile shot stance at much higher levels.
* Monk - Spend 1 feats to get ranged attacks with bows or 2 feats to enter a stance to throw shurikens. Limit range on those to 1/2 first increment which is likely within 30ft with shortbow. Somewhat patched by TV monk bow.
* Swashbuckler - Precise Strike and finishers only work with melee weapons unless you spend 1 feat for thrown weapons only.
* Rogue - Sneak attack will work with ranged, but requires a way to get flatfooted at range which are all outside the class! Thief dex to damage doesn't work on non-melee weapons.
* Magus - No arcane cascade even though its way more optimal to never enter it and just spellstrike/recharge every turn.
* Thaumaturge - fake hand juggling issue manifested out of thin air that could have been resolved by just 'wearing' your implements like in PF1e. Now means you have to spend a L1 feat for all non 1H+ weapons and all 1H+ weapons can't work with implement empowerment. Doesn't have a starting 18 attack stat.
* Inventor - Doesn't have a starting 18 attack stat and as mentioned armor inventors don't get to play/have fun with their build in offensive class boosts.
* Gunslinger - Singular Expertise prevents top level proficiency in bows. You only get it on crossbows and firearms. Since they have the reloading property you do worse damage and struggle with tight action economy.
* Summoner - Summoner doesn't get the weapon scaling and the eidolon literally can't use weapons. Must spend a L2 feat for a 30ft ranged eidolon option.
7.) Drow Shootist Archetype needs the archer crossbow terror feat (i.e., why is there an entire crossbow archetype but it doesn't have a +2 circumstance bonus damage per bolt type feat).
8.) Marshal should drop the proficiency in martial weapon requirement.
9.) Mind Smith weapons need a buff. They're all worse than normal weapons. The whole archetype except for the L8 ranged feat are trap feats/treadmills.
10.) Spell shot should not be a separate class archetype for gunslinger. Fake out/risky reload/etc. feats are 'need to takes' and consuming your L2 feat really sucks.
11.) A class archetype or sublcass for 'meld into eidolon' needs to be fleshed out for the summoner class.
12.) We need a the emergence of a divination rune lord who avoided earth fall!
13.) Neutral Champions need to come into existence. Currently just empty design space.
Arutema |
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The ship has long ago sailed on these, since they came up in playtest, but.
Bring back a general feat at 1st level.
Give us ways to have scaling proficiency not tied to class and archetype.
Lay off on tagging any vaguely interesting character options as Uncommon. (Seriously, is the purpose of the rarity system to enforce power levels, or euro-centrism? It seems even the writers can't decide)