Kobold

Zot the Magnificent's page

18 posts. Organized Play character for Hmm.


Race

HP 84/84| AC 24 | F +13 R +14 W +9 | Perc +10 |

Classes/Levels

35 Speed | Hero 2/2 | Campaign Coin 1/1 | Active Conditions: ---

Gender

"You’re next!" | 820-2005 | Female Dragonscaled Kobold Swashbuckler 6

About Zot the Magnificent

★ ---- ★ ---- ★ ---- ★

The blood of the mightiest of dragons runs in Zot’s veins. She herself knows that she is a mighty dragon who all lesser creatures should fear. Zot is aware though that being a mighty dragon is not itself enough to succeed in life. She has joined the Pathfinder Society for a chance to adventure, earn gold and travel with companions who can deal with the troublesome thinking that adventures sometimes require. It’s good to travel with experts, so that Zot is free to fight things and be a DRAGON!

★ ---- ★ ---- ★ ---- ★

Bot Me!:

Saves

[dice=Fortitude (E)]1d20+13[/dice]
[dice=Reflex (E)]1d20+14[/dice]
[dice=Will (E)]1d20+9[/dice]

★ ---- ★ ---- ★ ---- ★

[dice=Acrobatics (E)]1d20 +15[/dice] includes +1 Bracelet of Dashing
[dice=Athletics]1d20 +10 [/dice]
[dice=Diplomacy]1d20 +12 [/dice]
[dice=Deception (E)]1d20 +148 [/dice]
[dice=Intimidate (E)]1d20 +15 [/dice] includes +1 Tattoo
[dice=Lore (Draconic (E)]1d20+10[/dice]
[dice=Lore (Games)] 1d20+8 [/dice]
[dice=Lore (Pathfinder)]1d20 +8[/dice]
[dice=Medicine]1d20+8[/dice]
[dice=Perception]1d20+10[/dice]
[dice=Perform (with Acrobatics)] 1d20 +15 [/dice]
[dice=Society]1d20+8[/dice]
[dice=Stealth]1d20+13[/dice]
[dice=Thievery (E)]1d20+15[/dice] (includes +1 from Charlatan Gloves)

★ ---- ★ ---- ★ ---- ★

With Inspire Courage

◈ [dice=Dagger+I.C.]1d20 +14+ 1[/dice]
[dice=Piercing / Slashing) damage] 1d4 + 2 +1[/dice]

◈ [dice=Light Mace+I.C. (Agile, Finesse, Shove)]1d20+14+1[/dice]
[dice=Bludgeoning damage]1d4+2+1[/dice]

◈ [dice=Short bow+I.C. (Deadly)]1d20+14+1[/dice]
[dice=Piercing]1d6+2+1[/dice]
[dice=Deadly]1d10[/dice]

◈ [dice=Striking Rapier+I.C. (Deadly D8, Disarm, Finesse)]1d20+14+1+1[/dice]
[dice=Piercing]2d6+2+1[/dice]
[dice=Deadly]1d8[/dice]

★ ---- ★ ---- ★ ---- ★

Without Inspire Courage or Panache

◈ [dice=Dagger]1d20 +14[/dice]
[dice=Piercing / Slashing) damage] 1d4 + 2[/dice]

◈ [dice=Light Mace (Agile, Finesse, Shove)]1d20+14[/dice]
[dice=Bludgeoning damage]1d4+2[/dice]

◈ [dice=Short bow (Deadly)]1d20+14[/dice]
[dice=Piercing]1d6+2[/dice]
[dice=Deadly]1d10[/dice]

◈ [dice=Striking Rapier (Deadly D8, Disarm, Finesse)]1d20+14+1[/dice]
[dice=Piercing]2d6+2[/dice]
[dice=Deadly]1d8[/dice]

◈◈ [dice=Dragon Breath (30 ft line, electric)]3d4[/dice]

★ ---- ★ ---- ★ ---- ★

With Panache

◈ [dice=Intimidate (E)]1d20 +15 [/dice]

◈ [dice=Dagger + Panache]1d20 +14[/dice]
[dice=Piercing / Slashing) damage] 1d4 + 3+2[/dice]

◈ [dice=Light Mace + Panache (Agile, Finesse, Shove)]1d20+14[/dice]
[dice=Bludgeoning damage]1d4+3+2[/dice]

◈ [dice=Striking Rapier + Panache (Deadly D8, Disarm, Finesse)]1d20+14+1[/dice]
[dice=Piercing]2d6+3+2[/dice]
[dice=Deadly]1d8[/dice]

◈ [dice=Confident Finisher (halved if the attack misses)]3d6[/dice]

★ ---- ★ ---- ★ ---- ★

PFS Information:

PFS Number: 820-2005
Fame, Reputation & Experience: See ITS
Gold: See ITS

Training: Generalist
Main Faction: Grand Archive

★ ---- ★ ---- ★ ---- ★

Major Factions
See ITS

Purchased Boons
Boon #1 Wayfinder

★ ---- ★ ---- ★ ---- ★

Nationality: Absalom
Birthplace: Absalom Sewer Dragon
Age: 13
Gender & Pronouns: Female - she & her
Height: 3’
Weight: 3 bulk
Physical Appearance: Magnificent shining bronze scales

★ ---- ★ ---- ★ ---- ★

Ancestry Bronze Dragonscaled Kobold
Background Gambler
Class Braggart Swashbuckler Level:5; Archetype: None
Size small traits humanoid kobold
Alignment; CG deity Irez
Languages: common, draconic, tien
____________________

SENSES
____________________

Perception: 10 (0 +6+4) [E]
Special Senses: darkvision
____________________

DEFENSES
____________________

HP 84 = 6+(13x6=78)
AC 24 (10+ 4 Dex +2 T +6 Level +1 Item+1 rune)
Resistance Electricity 3

____________________

OFFENSE
____________________

Class DC: 18 [T]

Speed: 25

Attacks: Check out 'Bot me!' spoiler at the top!

Weapon Proficiencies
Simple: All simple [T], Martial: All martial. Unarmed attacks[T].
____________________

MAGIC
____________________

Magic Traditions None

____________________

SKILLS
____________________

Automatic: Acrobatics, Deception, Intimidate, Gaming Lore, Scouting Lore (General Training)
4 additional skills

See Botting Spoiler

GAMBLER BACKGROUND The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Deception skill and the Games Lore skill. You gain the Lie to Me skill feat.

____________________

ABILITY SCORES
____________________

Ancestry Kobold Dex, Charisma, -Con, +Con
Background Gamber Cha, Dex
Class Swashbuckler Dex
Free Str Dex Con Cha
Level 5 Str Dex Con Cha

Ability Score Summary:

Str 14 F5
Dex 19 ABCF5
Con 16 AF5
Int 10
Wis 10
Cha 18 ABF5

STR +2, DEX +4, CON +3, INT +0 WIS +0, CHA +4
____________________

FEATS:
____________________

Ancestry Feats and Abilities

Special 1st: Small, darkvision
Heritage 1st: Dragonblood (Uncommon Heritage) You're descended in some way from a dragon. Your physical features might show this outwardly, with a pair of draconic horns, patches of scaly skin, or even a tail, or you might develop an internal reserve of draconic power. You gain the dragonblood trait, in addition to the traits from your ancestry. Add Draconic to your ancestry's list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.

1st: BREATH OF THE DRAGON [two-actions] FEAT 1
DRAGONBLOOD MAGICAL

Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see above). This ability has the trait associated with the type of damage it deals.

3rd: DRAGON LORE FEAT 1
DRAGONBLOOD

You've set your mind on learning more about your ancestor

and their kin, and perhaps you were even raised by a dragon parent. You've come to understand how dragons can invoke fear but also how they've contributed to society as a whole. You gain the trained proficiency rank in Diplomacy and Intimidation. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Additional Lore general feat for Dragon Lore.

5th: DRAGON'S FLIGHT [one-action] FEAT 5
DRAGONBLOOD

Frequency once per round You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.

Skill Feats

Background: LIE TO ME FEAT 1
GENERAL SKILL

Prerequisites trained in Deception.
You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn't apply if you don't have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.

2nd: INTIMIDATING GLARE FEAT 1
GENERAL SKILL

Prerequisites trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.

4th: UNDERWATER MARAUDER FEAT 1
GENERAL SKILL

Prerequisites trained in Athletics You've learned to fight underwater. You are not flat-footed while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.

6th: Acrobatic Performer

General Feats
3rd: Ancestral Paragon

Class Feats and Abilities

Feat 1st: YOU'RE NEXT [reaction] FEAT 1
EMOTION FEAR MENTAL SWASHBUCKLER

Prerequisites trained in Intimidation Trigger You reduce an enemy to 0 Hit Points. After downing a foe, you promise another you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you're legendary in Intimidation, you can use this as a free action with the same trigger.

Feat 2nd: AFTER YOU [free-action] FEAT 2
SWASHBUCKLER

Trigger You're about to roll initiative. You allow your foes to make the first move in a show of incredible confidence. You don't roll initiative; instead you voluntarily go last. You gain panache. If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creatures can choose whichever order they want.

Feat 4th: ACROBAT DEDICATION FEAT 2
ARCHETYPE DEDICATION

Prerequisites trained in Acrobatics You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain. Special You can't select another dedication feat until you have gained two other feats from the acrobat archetype.

Feat 6th: ATTACK OF OPPORTUNITY [reaction] FEAT 6
SWASHBUCKLER

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.
____________________

EQUIPMENT
____________________

(See ITS)

Magic Items: Wayfinder

Bulk: # (Encumbered at: 5; Maximum at: 10)

Coins: See ITS
____________________

CHRONICLES
____________________

For Chronicles: Zot’s Chronicles

For Reputation and Faction Information: See ITS