AI-GMs


Pathfinder Second Edition General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

AI GMing isn't roleplaying anymore. You need that human element.

Oceanshieldwolf wrote:
Ravingdork was in a three or more years ago I think about paid GMs, and I’m pretty sure I ranted there, so maybe we can dredge that up, but here goes...

And I've been hosting my pay-to-play game once a week for that whole three years. We're half way through Extinction Curse and it looks like it will be another two years before we're done.

It's been great, and we've had a lot of fun along the way, but it has become work, and there are occasional days where I have to push myself to "go into the office" and not flake out on everyone.

I'm happy to say that I haven't done it yet.

But it is work.

Unless you can get players to pay incredibly high fees (such as celebrity clients), or have the endurance to host numerous games (no less than 2 a day), I do not recommend it as a means to making a living. More often than not, it works out to less than minimum wage when you account for all the prep time that you're not getting paid for.

As a side gig though? It's pretty great. I easily make enough to pay for new books, subscriptions, online assets to enhance my games (such as token or animation packs), and supplies. Some of that money also goes to other pay-to-play GMs so that I get a chance to play.

I do not recommend doing it with friends for many of the reasons stated by others. Though I've not experienced it personally, I do believe it would change the nature of the relationships involved. Pay-to-play GMing works best with strangers as nothing is taken for granted and everyone can work out the details of the relationship upfront.

Up until recently, I was hosting one pay-to-play game in VTT, playing in another pay-to-play game in VTT, playing in a traditional homebrew game in VTT, and playing in PFS scenarios at the game shop in person--each once a week.

I hear my family misses me.

I originally started it as a means of making ends meet when I lost my job during the pandemic. Now I intend to finish the campaign out of a sense of obligation; it's literally what I promised my clients.

Once the campaign is over though? I'm thinking I'm done. I'm not likely to start another pay-to-play campaign any time soon. I may do isolated one-off PFS scenarios though.

The pay-to-play GM that hosts games for me; he does 2 or 3 games a day, 5 days a week. Got mad respect for that kind of dedication; I don't think I could ever do that.

And that's coming from someone who LOVES this hobby dearly.


sound like those ancient rpg that need player to type key word for dialogue progression

how is this innovative in any way


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25speedforseaweedleshy wrote:

sound like those ancient rpg that need player to type key word for dialogue progression

how is this innovative in any way

You can type more complicated key words and get more complicated responses back.


PossibleCabbage wrote:
I guess the comedy upside of this is that since AI programs like ChatGPT have the ability to be very confidently wrong about math, a bunch of people are going to have to argue with a computer about whether a 15 hits or not.

No wonder people can't tell it from a normal person.

It is designed around common responses not being logically correct.


Temperans wrote:
I think people understimate how advanced chat AI have become. The hardest part of making an AI GM is not making them human or having it arbitrate the rules, those are easy. No, the hard part is making sure it remembers everything that has happened so that everything works seamless. Which is something that is already being worked on.

Arbitrating the rules in a way that is consistently enjoyable for the players and GMing based on meta concepts like emotional engagement is going to be extremely difficult for an Ai to manage.

I can imagine it being possible to have an okayish experience with adventures crafted to be run by an ai as long as expectations were set pretty low. And I understand that a lot of GMs are pretty poor, but there are also many good GMs out there.

In the end I think it would be a mistake to look towards Ai GMing over Ai augmented GMing. I am also not convinced WoTC would truely be aiming for Ai gaming any time soon though, it is either an investors wooing stunt or a distractionary tactic.


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Reading the discussion, I'm also convinced that an AI bordering on human levels of GMing would mean that we have AIs able to replace humans in nearly everything. GMing asks for so many soft skills I don't see the current state of AI able to compete with a human.

Otherwise, I wonder how people would react if the GM had an AI assistant.

"Hello, my name is Botty, I'm the GM assistant. You can ask me details about the world you are exploring."

GM: The room is a laboratory. On the western corner, there's a table with lots of bubbling alchemical items. Botty, describe.
Botty: The scent of acrid sulfur assaults your nostrils. Besides the faint sound of bubbling coming from the experimental apparel on the western table the room is eerily silent.

GM: The dragon attacks with his Breath Weapon. Botty, describe.
Botty: The dragon, angered by your attacks, screams in a language few understand: "(dragon voice) Die, insects!!!" (can even be said in draconic). It then unleashes a jet of fire from his mouth.
Player succeeds at the Reflex save: Botty, describe.
Botty: Rangor, as swift as usual, manages to escape the blast through an acrobatic jump.

GM: You find a sword, it is magical (+1 Striking Longsword).
Player: Botty, describe the magic sword.
Botty: The sword you hold in your hands is surprisingly light. Moving it around, you have the feeling that it amplifies your movements.

GM: There's an old lady waiting outside the temple.
Player: Hi madam, what are you waiting for?
GM: Botty, play the old lady waiting for her son outside the temple.
Botty (with an old lady voice): Hello mister, do I know you? Ho, yes, I see, you are the son of the old Humphrey...
Player: Sorry, but there must be a mistake, I don't know of any Humphrey.
Botty: Pardon my eyes, young man. You asked me who I was waiting for? My son, he's speaking with the cleric.

Sorry if my descriptions are not really compelling, I'm no native english speaker.

I know very few GMs who are able to create very compelling descriptions on the fly without repeating themselves. On the other hand, it's something AIs do very easily and that can really increase immersion.

Dark Archive

So what comes after AI DMs, AI Players? With both WotC could replace Critical Role with an all AI cast. With enough AI twitter and youtube bots commenting and liking it's bound to be a big hit.


Hmm there is already that one game where you play as the dungeon master. Also plenty of games where you control a party of characters through an aventure.

AI players is in a way easier than AI GM, although not by much.

Dark Archive

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Ashbourne wrote:
So what comes after AI DMs, AI Players? With both WotC could replace Critical Role with an all AI cast. With enough AI twitter and youtube bots commenting and liking it's bound to be a big hit.

"I always wanted to GM, but didn't want to talk players, so this is perfect!"

Liberty's Edge

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Temperans wrote:

I think people understimate how advanced chat AI have become. The hardest part of making an AI GM is not making them human or having it arbitrate the rules, those are easy. No, the hard part is making sure it remembers everything that has happened so that everything works seamless. Which is something that is already being worked on.

That's the scary part.

Proponents of AI in general are way so hyped for something that is not a thing yet that they are crashing and burning things now. While detractors of AI are so behind that they can't see how much progress has already been done until its shown to their face.

But the tech continues to advance ever faster due to the increasing efficiency of machine learning, and it will blind side so many people.

+2 Temperans... +2

Like many new and exciting things that have the potential to revolutionize how things are done/made, there are going to be reactionary viewpoints that crop up both for and against it.

My worst fears about AI essentially boil down to the fact that the entities who will best be able to leverage it as a tool are the GIANT for-profit corporations that have every incentive to use it to simply extract as much value out of their field while paying back as little as possible to the people who labor within that system. Couple this with governments worldwide being run by legislators, judges, and bureaucrats whose average age had them coming of age as adults when FAX MACHINES were the new hotness and dial-up networks like Usenet were just first being rolled out on college campuses and there is absolutely NO WAY that governments are going to be able to regulate AI fast enough to make any impact on the direction, power, function, and use of it before it becomes ubiquitous much like how the Internet spiraled out of control and their grasp in the dot com era. Those in control of the levers of power cannot even understand the tech from a decade ago much less learn about and begin to understand enough to have the insight and forethought needed to meaningfully guide the shape and form of AI for the safety and betterment of humanity.

Liberty's Edge

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Ashbourne wrote:
So what comes after AI DMs, AI Players? With both WotC could replace Critical Role with an all AI cast. With enough AI twitter and youtube bots commenting and liking it's bound to be a big hit.

Oh boy, you might be surprised to hear about this but there are MASSIVE Korean and Japanese companies like Hololive that already ARE beginning to roll this kind of thing out with AI-driven chatbot Vtuber streamers and content creators that are raking in money by the truckload.

It is way more affordable to pay a handful of developers to maintain AI and hire artists to create/customize/model/decorate 3d avatars and just duplicate those efforts n+1 times to create their own fleet of AI-generated influencers/actors than it is to seek out, train, coach, and pay actual talented, relatable and attractive entertainers or content creators.

The idea of something like Critical Role but run by AI chatbots being fed and directed/influenced to do X or Y as both the GM and Players for viewers to consume is almost certainly a million-dollar idea and one that will come to pass sooner rather than later.


As with most AI generated "creative works", it would mostly be of interest as a toy and not really suitable for anything else. I don't really expect a neural net that doesn't actually know what "emotions" are to be able to deliver an emotional experience. If you tell your AI GM "I would like for my character to go on a quest to confront his estranged father in the future", it's just gonna plop that dad there immediately because it also doesn't have a concept of time. If you want a multiplayer romp with friends, buy Divinity Original Sin 2. It's pretty good. Not personally a fan but I get it. Better use of your money than forking over 30 bucks a month to have WizardsBot get in a loop because someone typoed a name.


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Pathfinder Roleplaying Game Superscriber

For what it's worth I do some work in this field. We're already running studies on providing mental health treatment via machine learning. Subjects are almost always unaware it's an AI unless given that information. I think some are underestimating what these algorithms are capable of when it comes to running a game.


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nephandys wrote:
For what it's worth I do some work in this field. We're already running studies on providing mental health treatment via machine learning.

Now that's just terrifying.

It is sort of like the problem I have with self-driving cars. Sure it works great when it works. But when it doesn't work, who is at fault? Do we just assume that if an AI car and a human driven car get into an accident, that it must be the human driver's fault because the AI wouldn't make any mistakes?

How about if a mentally ill patient has problems with their therapy? Do all mentally ill patients have the capacity to complain to an actual person if they are having problems? Who is watching over the AI therapist? Do they actually have time to watch over all of the AI therapy sessions? If so, why do we even have AI therapy in the first place?

Test oracle problem: If the human watcher has the time and knowledge to actually verify the work of the AI, why do we need the AI? Just have the human do it and save ourselves the cost of AI development. And if the human watcher doesn't have the time or knowledge to verify the work of the AI, then how do we know that the AI didn't muck things up?

AI as assistants sounds great. AI as replacements for humans doesn't.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Gleeful Grognard wrote:
In the end I think it would be a mistake to look towards Ai GMing over Ai augmented GMing.

What would AI augmented GMing even look like? What could/would the AI be doing that the GM wouldn't?

Edit: Of course there was a great example in the very next post. Thanks, SuperBidi!


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Ravingdork wrote:
The Gleeful Grognard wrote:
In the end I think it would be a mistake to look towards Ai GMing over Ai augmented GMing.
What would AI augmented GMing even look like? What could/would the AI be doing that the GM wouldn't?

Filling in details for areas of the game that aren't as deeply prepared as might be preferable. Like that one NPC the players decided is now their best friend, you can quickly generate a few AI-made passes for details about them and suddenly you have a fully fleshed NPC in seconds. It can also be an idea generator, you toss in a few plot ideas, let the AI cook, and see which one seems like something worth cleaning up and running.

Not everybody is a constant font of creativity and lots of GMs prep way less than they should an AI can help them focus on the parts of running a game they enjoy by filling in the bits they don't.


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Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.

Wayfinders

One area where AI gaming might be useful is playtesting. An entire AP could be tested much faster using both AI GMs and players.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Guntermench wrote:
Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.

Where might one learn of this power?


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Pathfinder Adventure, Adventure Path Subscriber
Oceanshieldwolf wrote:
Fantasy name generators are an anathema. If you can’t name your own character, why are you playing? Given the choice between certain death and naming your pet, everyone names their pet every time. It isn’t that hard.

Hi, I super struggle with coming up with a name for a character, though I can come up with everything else. Fantasy name generators help me think about possible names to use for every character I've played for years, and I've loved playing all of them.

Please calm down with this unnecessary aggression towards people who don't think the same as you, thanks.

Wayfinders

Themetricsystem wrote:
Ashbourne wrote:
So what comes after AI DMs, AI Players? With both WotC could replace Critical Role with an all AI cast. With enough AI twitter and youtube bots commenting and liking it's bound to be a big hit.

Oh boy, you might be surprised to hear about this but there are MASSIVE Korean and Japanese companies like Hololive that already ARE beginning to roll this kind of thing out with AI-driven chatbot Vtuber streamers and content creators that are raking in money by the truckload.

It is way more affordable to pay a handful of developers to maintain AI and hire artists to create/customize/model/decorate 3d avatars and just duplicate those efforts n+1 times to create their own fleet of AI-generated influencers/actors than it is to seek out, train, coach, and pay actual talented, relatable and attractive entertainers or content creators.

The idea of something like Critical Role but run by AI chatbots being fed and directed/influenced to do X or Y as both the GM and Players for viewers to consume is almost certainly a million-dollar idea and one that will come to pass sooner rather than later.

I saw this on youtube a few days ago and wondered how it was made.

don't walk away from the fight | D&D OGL 1.1.


didn't wotc put out a new statement a few hours ago

https://www.dndbeyond.com/posts/1428-a-working-conversation-about-the-open- game-license

Wayfinders

Not one that changes much. I linked to the video above because of how it was made, not what it's about.


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Ravingdork wrote:
Guntermench wrote:
Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.
Where might one learn of this power?

"Let's make a fantasy city. *Insert a brief description*. What are some things you might find there?"

_bot makes a list of options_

"I like X, can you tell me more?"

Repeat ad infinitum.

I recently did "What are some random encounters that could happen in a desert" and ended up with three rival tribes, the leaders of the tribes, their families, some other important members and their families, and what they're known for plus a brief recent history (after editing) by just asking questions about one of the 10 options it gave me.

Liberty's Edge

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Not to mention you can give it specific feedback about what you do and don't like, tell it to tweak aspects in a desired manner, ignore others, and insert your own writing additions or tweaks to it as well, all with the utterly free public project. Anyone asserting that they can't get anything constructive, creative, functional, or useful out of it simply doesn't know how to use the tool. It certainly isn't perfect by any measure but those stating it this stuff has no potential are either in full-on denial, ignorant, overconfident of their own talent, or just plain liars.

It's already bonkers flexible and powerful and this thing is merely in its infancy and crawling if you'd forgive an analogy. A year down the road once has continued to feed on the information it gets simply from people USING it, even if it isn't iterated on or provided additional databases of info, this thing is going to be beating trained athletes in marathon races, ten years from now it will be sprinting fast enough to launch itself into orbit.


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The big leap that makes Chat GPT better than what came before it is the AI's ability to remember 15 messages worth of context. That number will likely grow as we learn to make this kind of AI more efficient alongside the inevitable upgrades in the hardware running the AI.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Guntermench wrote:
Ravingdork wrote:
Guntermench wrote:
Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.
Where might one learn of this power?

"Let's make a fantasy city. *Insert a brief description*. What are some things you might find there?"

_bot makes a list of options_

"I like X, can you tell me more?"

Repeat ad infinitum.

I recently did "What are some random encounters that could happen in a desert" and ended up with three rival tribes, the leaders of the tribes, their families, some other important members and their families, and what they're known for plus a brief recent history (after editing) by just asking questions about one of the 10 options it gave me.

No. Seriously. Where do I go? I've had friends, family, coworkers, and online community members talking about ChatGPT for two weeks, and yet no one has pointed me towards the app, website, or whatever it is I need to be able to try the things that I'm hearing other people are doing with it.

Even Googling and Duck Duck Go'ing it just gives me articles and news stories and the like, with no actual way to try it for myself.

SO ANNOYING!!!


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Ravingdork wrote:
Guntermench wrote:
Ravingdork wrote:
Guntermench wrote:
Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.
Where might one learn of this power?

"Let's make a fantasy city. *Insert a brief description*. What are some things you might find there?"

_bot makes a list of options_

"I like X, can you tell me more?"

Repeat ad infinitum.

I recently did "What are some random encounters that could happen in a desert" and ended up with three rival tribes, the leaders of the tribes, their families, some other important members and their families, and what they're known for plus a brief recent history (after editing) by just asking questions about one of the 10 options it gave me.

No. Seriously. Where do I go? I've had friends, family, coworkers, and online community members talking about ChatGPT for two weeks, and yet no one has pointed me towards the app, website, or whatever it is I need to be able to try the things that I'm hearing other people are doing with it.

Even Googling and Duck Duck Go'ing it just gives me articles and news stories and the like, with no actual way to try it for myself.

SO ANNOYING!!!

Here you go. https://chat.openai.com/chat

Taking a conversational tone and explaining what you're trying to do can be helpful. So is starting a new conversation if the current one isn't going like you'd want.


Ravingdork wrote:
Guntermench wrote:
Ravingdork wrote:
Guntermench wrote:
Chat GPT is already great as an assistant to flesh out things quickly. I've made like a full year worth of progress on my homebrew in like three weeks using it.
Where might one learn of this power?

"Let's make a fantasy city. *Insert a brief description*. What are some things you might find there?"

_bot makes a list of options_

"I like X, can you tell me more?"

Repeat ad infinitum.

I recently did "What are some random encounters that could happen in a desert" and ended up with three rival tribes, the leaders of the tribes, their families, some other important members and their families, and what they're known for plus a brief recent history (after editing) by just asking questions about one of the 10 options it gave me.

No. Seriously. Where do I go? I've had friends, family, coworkers, and online community members talking about ChatGPT for two weeks, and yet no one has pointed me towards the app, website, or whatever it is I need to be able to try the things that I'm hearing other people are doing with it.

Even Googling and Duck Duck Go'ing it just gives me articles and news stories and the like, with no actual way to try it for myself.

SO ANNOYING!!!

The link has been provided but I don't know what to tell you, it's the first result when I search it.


VestOfHolding wrote:
Oceanshieldwolf wrote:
Fantasy name generators are an anathema. If you can’t name your own character, why are you playing? Given the choice between certain death and naming your pet, everyone names their pet every time. It isn’t that hard.

Hi, I super struggle with coming up with a name for a character, though I can come up with everything else. Fantasy name generators help me think about possible names to use for every character I've played for years, and I've loved playing all of them.

Please calm down with this unnecessary aggression towards people who don't think the same as you, thanks.

I’m not sure questioning folk as to why they are playing if they can’t came up with a name for the character they are, you know, playing is aggressive. If it is, then yes, we think very differently. But I’m pretty calm about it. Unless you have a cat called Dave.


SuperBidi wrote:

Otherwise, I wonder how people would react if the GM had an AI assistant.

"Hello, my name is Botty, I'm the GM assistant. You can ask me details about the world you are exploring."

GM: The room is a laboratory. On the western corner, there's a table with lots of bubbling alchemical items. Botty, describe.
Botty: The scent of acrid sulfur assaults your nostrils. Besides the faint sound of bubbling coming from the experimental apparel on the western table the room is eerily silent.

GM: The dragon attacks with his Breath Weapon. Botty, describe.
Botty: The dragon, angered by your attacks, screams in a language few understand: "(dragon voice) Die, insects!!!" (can even be said in draconic). It then unleashes a jet of fire from his mouth.
Player succeeds at the Reflex save: Botty, describe.
Botty: Rangor, as swift as usual, manages to escape the blast through an acrobatic jump.

GM: You find a sword, it is magical (+1 Striking Longsword).
Player: Botty, describe the magic sword.
Botty: The sword you hold in your hands is surprisingly light. Moving it around, you have the feeling that it amplifies your movements.

GM: There's an old lady waiting outside the temple.
Player: Hi madam, what are you waiting for?
GM: Botty, play the old lady waiting for her son outside the temple.
Botty (with an old lady voice): Hello mister, do I know you? Ho, yes, I see, you are the son of the old Humphrey...
Player: Sorry, but there must be a mistake, I don't know of any Humphrey.
Botty: Pardon my eyes, young man. You asked me who I was waiting for? My son, he's speaking with the cleric.

Why in all that is creative would you want this? All I can see from this (or the poster using it to “generate” “content” their campaign) is laziness. Or arguing that you are time poor. This isn’t some jumped up ammanuensis, it’s replacing your own creativity.


So it turns out the dnd ai dm thing is not true according to WotC, along with several other non-ogl related rumors that have been circulating.

@DnDBeyond wrote:
No one at Wizards is working on AI DMs.


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Oceanshieldwolf wrote:
Why in all that is creative would you want this? All I can see from this (or the poster using it to “generate” “content” their campaign) is laziness. Or arguing that you are time poor. This isn’t some jumped up ammanuensis, it’s replacing your own creativity.

Why in the world would you use a calculator, you CAN do math right? Why use a vehicle when you can just walk, you aren't too lazy to walk, are you?


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Effusion wrote:

So it turns out the dnd ai dm thing is not true according to WotC, along with several other non-ogl related rumors that have been circulating.

@DnDBeyond wrote:
No one at Wizards is working on AI DMs.

That's lawyer-speak for "the people working on the AI DM project are not WotC employees".

Which means that they are
a) employees of some other part of Hasbro
b) employees of a small AI company that has a contract with Hasbro/WotC
c) gig economy workers who are creating "works for hire"
d) some other way around US employment law so they don't have to pay social security, unemployment insurance; minimum wage


Dancing Wind wrote:
Effusion wrote:

So it turns out the dnd ai dm thing is not true according to WotC, along with several other non-ogl related rumors that have been circulating.

@DnDBeyond wrote:
No one at Wizards is working on AI DMs.

That's lawyer-speak for "the people working on the AI DM project are not WotC employees".

It's possible, but I wouldn't assume so. WotC has directly denied all the other parts of the subscription leak, which they did not do with the ogl, and other leaks from the same source (dnd shorts' WotC insider) have been discredited (they alleged that WotC is soliciting feedback and not reading it, which has been widely refuted by current and former employees).


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AI gm sounds like a really cool video game, as others have said.

I’d love to play a tactical Baldur’s Gate style game against an intelligence that adapts to my party, spells, and tactics.

I’d love to explore how AI could enhance my GMing. Anyone who thinks an AI could replace the skills of even a mediocre GM is not someone I want to play with. Bring the technology on.


I like GMing. I like creating. AI won't change that anytime soon.

However, AI will eventually surpass the wildest speculation on this thread. Imagine the most brilliant and inspired GM you've ever played with who can run a campaign for you and your friends with zero prep time, god tier maps, guides, and collateral, and is always on and primed to continue the campaign 24/7.

Post-Turing test AI will deliver. Today, "AI" is a buzzword thrown about by every company's marketing teams. It's not the gauge to estimate the potential of AI to GM for us. True AI will fundamentally change the human experience, and I can't wait to RP with it.


Plane wrote:

I like GMing. I like creating. AI won't change that anytime soon.

However, AI will eventually surpass the wildest speculation on this thread. Imagine the most brilliant and inspired GM you've ever played with who can run a campaign for you and your friends with zero prep time, god tier maps, guides, and collateral, and is always on and primed to continue the campaign 24/7.

Post-Turing test AI will deliver. Today, "AI" is a buzzword thrown about by every company's marketing teams. It's not the gauge to estimate the potential of AI to GM for us. True AI will fundamentally change the human experience, and I can't wait to RP with it.

I'm hoping we get there sooner rather than later. Imagine your favorite work of fiction but without wait times and in endless detail always focused on the characters you enjoy with plot lines you weren't interested in neatly pruned. It'll be like endless social media scrolling but for any medium that you might ask for. Seductive and dangerous.


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S.L.Acker wrote:
The big leap that makes Chat GPT better than what came before it is the AI's ability to remember 15 messages worth of context. That number will likely grow as we learn to make this kind of AI more efficient alongside the inevitable upgrades in the hardware running the AI.

Turns out ChatGPT made such a big leap only because it hired Kenyan moderators at 2 USD / hour to weed out all the paedophillia porn stories that sweaty American nerds tried to make it process. So much for "Artificial" intelligence.


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Totally Not Gorbacz wrote:
Turns out ChatGPT made such a big leap only because it hired Kenyan moderators at 2 USD / hour to weed out all the paedophillia porn stories that sweaty American nerds tried to make it process. So much for "Artificial" intelligence.

That doesn't make it any less intelligent. You have to train children and pets to avoid unwanted behavior, so why should an AI be any different?


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S.L.Acker wrote:
Oceanshieldwolf wrote:
Why in all that is creative would you want this? All I can see from this (or the poster using it to “generate” “content” their campaign) is laziness. Or arguing that you are time poor. This isn’t some jumped up ammanuensis, it’s replacing your own creativity.
Why in the world would you use a calculator, you CAN do math right? Why use a vehicle when you can just walk, you aren't too lazy to walk, are you?

I was wondering when someone else might make an equally spurious comparison. Calculators don’t create solutions, they generate answers. Of maths. There isn’t any creativity there. Likewise a vehicle doesn’t generate the path nor make up a story about characters you gave it parameters for, unless maybe it is a Tesla. I’m talking about creative laziness in the creative arts not using tools, whether “labor/time saving” or not.

But in a creative field, the storyteller is the storyteller, not the storyteller and an AI picking up the creative slack for the bits the stpryteller could ‘t really be bothered to actually do. Like Nick Cave said when shown a “song written in the style of Nick Cave” - “This song sucks”. And not because he felt biased, or was replaced. But because it was a) crappe and b) not a song by Nick Cave about stuff Nick Cave felt writing a song about. Or the skit in Little Britain where the terrible writer has the protagonist read a different book and asks the ammanuensis to just cut and paste this second other actual book into their story.

And I wouldn’t want even the brightest AI to create anything in my fictionalised world. But I do understand that perhaps Guntermench enjoys seeing what the AI will generate, and is perhaps less uptight than me.

I’m sorry S.L.Acker, but I don’t think those are very good analogies at all. I’m happy to entertain more that might make me think a little (and the comment upthread about those in favour don’t really even understand AI and those against don’t know how far AI has progressed was great). So far: nope.


S.L.Acker wrote:
Oceanshieldwolf wrote:
.And I wouldn’t want even the brightest AI to create anything in my fictionalised world. But I do understand that perhaps Guntermench enjoys seeing what the AI will generate, and is perhaps less uptight than me.

I'm sorry about whatever hurt you and made you think that elitist gatekeeping behavior was something you needed to do to avoid further bruising to your ego. I hope you get some time to work on that.

I was actually being genuine about Guntermench. I can see that seeing what an AI might come up with could be exciting or even surprising. But I would never do it, because I want to write what I want to write. And I have no problem with other people doing as Guntermench has done beyond a) I don’t personally like it and b) I wouldn’t want it to become ubiquitous.

But sure, ignore the rest of my post, misinterpret the bit you quote and then be…crap about it.


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Oceanshieldwolf wrote:
And I wouldn’t want even the brightest AI to create anything in my fictionalised world.

I'm really bad at writing stories from scratch. Every time I've tried such type of adventure or campaign it has been quite bad.

On the other hand, by basing myself on a prewritten adventure, be it a PFS one or an AP, I manage to really bring the best out of it.

We all have our assets and our limits. Knowing mines and using tools to help me doesn't make me a worse GM.

Coming up with a description for every magic item in my games is just a work I don't want to do. And coming up with a description on the fly can be quite bad. On the other hand, an AI does that incredibly well and can help me if the Paladin in the party considers the basic +1 Longsword the enemy just dropped as the weapon wielded by a powerful enemy and wants to invest the weapon way more than I expected.
Similarly, I can't speak dragon, or make female voices, and I'm not the best impersonator out there (and even the best impersonators I've known have hard time impersonating absolutely everyone in their adventures without reusing some voices at some point).

Tools are not there to replace you, they are there to help you.

And I don't speak of the time constraint. Maybe you have none, but I have a lot of it. So the time I don't spend finding a proper description for the sword the PCs will find I spend it writing more compelling backstories or designing better fights (or with my son).

That's why I'm interested in seeing how I can use AIs to better my games. The few examples I've given above are exceptional (from my point of view). This is really something I'd love to do, and current technology level allows it (you just need speech-to-text, an AI, and text-to-speech). I wonder if I can find some technologies to build an assistant AI for Discord, I've found quite a few similar technologies already but none that makes the whole cycle.


@SuperBidi: thanks for sharing and replying in good faith.

I get it and I understand. I am also time poor, but way too invested in the creative process to not take full creative control. I can see that it works for you. I can’t say I empathise or even think it is a good idea, but I can understand.

I guess if I can’t speak dragon, I just won’t. So if there is something I can’t do…I don’t. I’m not the best at anything and I don’t try to use workarounds to be better. And none of that has value attached, or judgment. I just don’t try to do things I can’t and wouldn’t use AI to generate ideas.

And this isn’t about being “replaced”, although that is a whole other concept that really has big implications for employment. For me it is about wholistic creativity. And we all exist on a spectrum of what we will and won’t dabble in. For me, I want to create everything in my creative ouvre.


I fully understand. If I'm being honest, I think there's a bit of resistance to change. But that's fine, I'm also sometimes the guy who resists to change. Actually quite often.

I must admit, in that case, it's really WOTC that raised my interest in AIs. I've taken their attempts at rewriting the OGL as a direct attack on our community and as such I don't want them to have their way. And I feel it can be possible if we are faster than them in incorporating these new technologies and if we provide a mature competition to their desperate attempts at imposing their standards.


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Oceanshieldwolf wrote:


And I wouldn’t want even the brightest AI to create anything in my fictionalised world. But I do understand that perhaps Guntermench enjoys seeing what the AI will generate, and is perhaps less uptight than me.

I think of it like a partner to bounce ideas of and get ideas from. I get some prompts, get some details, bounce ideas off it, copy everything into a text file and tweak to my liking. The ideas tend to be fairly generic so they need a pass or two for spice occasionally. Still saves a lot of time, especially for things like describing random village #11 and X, Y and Z fairly standard NPCs in #11.

I understand the mindset of wanting everything to be fully yours, but I just don't have the time and frequently get writer's block or distracted.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If I wanted an AI GM I would just play a CRPG with some friends (and wouldn't need a subscription to a virtual platform in order to do so). I play TTRPGs to sit around a table with friends, and have some snacks and drinks and laughs.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you can replace the GM with AI, why not the other players as well?

Why spend weeks hunting down and attempting to schedule and organize the bag of cats that are the GM and three other players when you can have an AI get you started in on the action right now.

Tabletop roleplaying, at its core, is a social activity. I see the AI takeover and the inherent laziness of humanity to take the easier path as nothing less than the death of the hobby as we know it.


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Pathfinder Roleplaying Game Superscriber
breithauptclan wrote:
nephandys wrote:
For what it's worth I do some work in this field. We're already running studies on providing mental health treatment via machine learning.

Now that's just terrifying.

It is sort of like the problem I have with self-driving cars. Sure it works great when it works. But when it doesn't work, who is at fault? Do we just assume that if an AI car and a human driven car get into an accident, that it must be the human driver's fault because the AI wouldn't make any mistakes?

How about if a mentally ill patient has problems with their therapy? Do all mentally ill patients have the capacity to complain to an actual person if they are having problems? Who is watching over the AI therapist? Do they actually have time to watch over all of the AI therapy sessions? If so, why do we even have AI therapy in the first place?

Test oracle problem: If the human watcher has the time and knowledge to actually verify the work of the AI, why do we need the AI? Just have the human do it and save ourselves the cost of AI development. And if the human watcher doesn't have the time or knowledge to verify the work of the AI, then how do we know that the AI didn't muck things up?

AI as assistants sounds great. AI as replacements for humans doesn't.

I totally agree with you and that's always been our hypothesis. However, there are groups that would say it could increase access, supply, decrease disparity, increase revenue, etc. I find all of those arguments wanting for different reasons but they're hard to refute without data. I don't want to derail the thread. I just wanted to point out that the capability is significantly more sophisticated than you might expect and the stakes are significantly lower for a Game Master than a therapist.

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