
AdamWarnock |
1 person marked this as a favorite. |

@Adamwarnock, heavy armor/shield + tower shields lives in Exceptional base attack, not Good base attack. Good Base Attack is Medium Armor + All martial weapons + shields, but not tower shields. You got it right in the step-by-step but not in the text after it. On the upside, you get to cast spells in medium armor from level 1 due to picking the combat advance.
Otherwise yeah it looks right to me at least.
Oops, blame that one on being really tired when I was typing that up.
SO, another question, can we spend Boon Feats on Advances?

![]() |
1 person marked this as a favorite. |

Silly question, but I assume Prestige Classes don't work with this Demi-Gestalt model of development, if only because it allows you to meet the entry requirements earlier than intended?

Robert Henry |
2 people marked this as a favorite. |

@Robert Henry, this is Brainiac's submission, so you can take me off the "Dot" list!
Since I still had time to do so, I could not resist deleting my post and including you :)
Oh, and got that 'Gloomblade Fighter / Elementalist Shifter' in there too!Seemed like Monday morning was a good time to update the list.
Dots
Archpaladin Zousha
Ideas
Raquel Cailean: cleric of Cayden Cailean
Locmore: something with dwarves
Almonihah: Ktinos the Beast Vessel, a Prowler at World's End Bloodrager
TheWaskally: caydenite cleric
rdknight: Elf Swashbuckler/DG Witch or Witch/DG Alchemist.
Trevor86: alchemist
Mus: human soulbound summoner
Jereru: Bladesinger looking at Magus with Dervish Dancer
JonGarrett: Sorcerer or Pyrokineticist with maybe Bard as a Demi-Class?
AdamWarnock: Magus(Bladebound) DG Ranger.
Posted character
Grumbaki: Bharaz Silverhelm Male Dwarf Gloomblade Fighter/DG Elementalist Shifter
Mightypion: Varvara Ulyanova Vladimirovna female human Abyssal Bloodrager/DG Oracle
Simeon: Mykas Human inquisitor of the Pale Horse /DG Slater
Robert Henry: Boram the Burglar unchained rogue/DG (burglar/Knife master)
SmooshieBanana: Lilianne Nightshade Female Half-Elf Blood Conduit, Crossblooded (Medusa-Salamander), Primalist Bloodrager/DG Alchemist
pad300 Male Half-orc Shaman (unsworn)/DG Summoner(unchained)(soulbound)
trawets71: Warren Connery Human Male Fighter/DG (Two Weapon Warrior/Dragonheir Scion)
Hack Anslash: Reynolt "Rain" Silvervein Male Dwarf Bard/DG ?
Brainiac: Raquel Cailean Female human cleric of Cayden Cailean/DG ?
If I’ve missed anyone, or gotten information wrong I apologize. Please let me know and I will adjust the list when I post it again.
Oblivion's Scion do you have a preferred “list” method?

Ouachitonian |
1 person marked this as a favorite. |

I'm going to submit something, once I wrap my head around demi-gestalt. This is one case where building in HeroLab isn't going to help me, I think.
Edit: Question: If you use Advance on combat, and your wizard/sorcerer gains proficiency in light armor, does that obviate the Arcane Spell Failure chance?

Locmore |
1 person marked this as a favorite. |
Edit: Question: If you use Advance on combat, and your wizard/sorcerer gains proficiency in light armor, does that obviate the Arcane Spell Failure chance?
Yes, there's a note in the excel sheet.
Okay, I have narrowed my ideas down, I think. Either
a skald(magus),
a wizard(cleric) of nethys who feels like he has been denied access to whatever true reality lies behind this one that's been cordoned off by the gods, and wants to ascend so he can leave and go see what's real,
Or a sorcerer going dragon disciple.

AdamWarnock |
1 person marked this as a favorite. |

Spoilering my thoughts again to avoid WoT (Wall of Text) Syndrome.
Okay, so we're starting at level 4. I'm picking Magus(Bladebound) as my main class, Ranger as my subclass, and advancing my BAB to get a d10 and full BAB progression as well as medium armor proficiency.
My basic build looks like this.
HP: 10+3d5+15 (4d10)
Proficiencies: Simple and Martial Weapons, Light and Medium Armor
Class Skills: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
Level 1: Magus(Bladebound)
-- Advance: BAB
-- Feat: Weapon Focus(Heavy Blades)
-- Boon: Ranger Favored Enemy (Humanoid(Giant)) trait
Level 2: Magus(Bladebound)
-- Boon: Dodge
Level 3: Magus(Bladebound)
-- Feat: Lightning Reflexes (To make up for the weaker reflex save)
Level 4: Magus(Bladebound)
-- Boon: Precise Shot
Now, if we can buy advances with boons, I might got with this. Magus for main class. Fighter for Demi-gestalt.
Level 1: Magus(Bladebound)
-- Advance: BAB
-- Feat: Weapon Focus(Heavy Blades)
-- Boon: Advance: BAB for heavy armor, d12, and exceptional BAB.
Level 2: Magus(Bladebound)
-- Boon: Dodge
Level 3: Magus(Bladebound)
-- Feat: Lightning Reflexes (To make up for the weaker reflex save)
Level 4: Magus(Bladebound)
-- Boon: Armor Training I
Now, if we can buy advances, my new question is can we do kind of a multiclass demi-gestalt? In that case, my build is similar to above, but I'd start with Ranger for level 1 then swap to Fighter for the demi-gestalt at level 2.
Level 1: Magus(Bladebound)
-- Advance: BAB
-- Feat: Weapon Focus(Heavy Blades)
-- Boon: Advance: BAB for heavy armor, d12, and exceptional BAB.
Level 2: Magus(Bladebound)
-- Boon: Favored Enemy(Humanoid(Giant))
Level 3: Magus(Bladebound)
-- Feat: Lightning Reflexes (To make up for the weaker reflex save)
Level 4: Magus(Bladebound)
-- Boon: Armor Training I
Anyway, not trying to break the system. I'm just trying to see if I can build someone that's sneaky in heavy armor with a snarky magic sword. I would like to know if that last build fits with the rules as intended. If it does, that's probably what I'll go with.
TL;DR: I have two questions now.
1. Can we buy Advances with Boon Feats?
2. Can we swap out our Demi-Gestalt class? IE. Magus(DG-Ranger)1/Magus(DG-Fighter)3

Oblivion's Scion |
3 people marked this as a favorite. |

Okay, I compiled these responses across the last day and a half, so they are scattered together in a hodge-podge order.
Advances You receive the one advance at character creation, no more. You cannot spend Boon Feats to gain more Advances. This is one of the major differences between full Gestalt and Demi-Gestalt - it prevent sthe Wizard with Good BA, 3 good saves, and solid skills.
Subclass (swapping) The idea of this system is to give a boost and some extra abilities while making a thematic character (getting several multi-class abilities without the cost of multiclassing); cherry picking levels and trading in/out tends to fly in the face of that. AdamWarnock, perhaps there is an archetype you can apply to either ranger or fighter to get what you are looking for?
Prestige Classes much like swapping of subclasses above, I am highly hesitant to allow multiclassing (including Prestige classes) at this point. The system already grants a manner of multiclassing, and I am concerned further multiclassing will be primarily for about ability stacking.
Pad300 Back on Friday you listed a potential build which I did not reply to. You get to select one Advance to apply to your character for his career. So, here goes: With Fighter as your primary class you begin as a "Noncaster". By taking Wizard as your subclass, you can spend your Advance to boost your spellcasting to "Limited Caster", which is the 4th level progression chart that rangers, paladins, and bloodragers have. We would establish a basic spell list for access (probably use the bloodrager's), then you could spend Boon Feats to gain access to the wizard spell list and abilities, including arcane school and anything that may be associated with any archetypes you applied to wizard. A cleaner way to build a Fighter/Wizard might in fact be to take Magus as primary, then Fighter as your subclass and go with a Combat Advance. This would give you d10 hit die, full BA, all the proficiencies of Magus, the ability to cast in light and medium armor at 1st level, and 6th-level progression.
Trevor86 You would use the 9 level (wizard/cleric/druid) chart for casting advancement. For spell lists for a class that has advanced beyond its normal level cap, we will establish a thematic spell list for the primary class. Gaining full access to the subclass's spells will still require expenditure of a feat. So, if you Advanced an Alchemist to a 9th level caster, we would create the 7th-9th level lists to reflect the previous 6 levels. Make sense?
Almonihah Having access to four different subclasses to tap into at your whim seems like a dangerously powerful option for a player to have - I am going to have to say no. In addition, in reading into the archetype, I see that it gains the Medium's Spirit ability; my apologies, but as I am not allowing the Occult classes, I would have to rule this archetype out as well.
Rdknight Familiars are a restriction for Witches, for without them they cannot cast spells - just as a spellbook is for a Wizard, an oath is for a Paladin, or a Curse is for an Oracle. As such, you gain that automatically by taking the subclass. A Swashbuckler/DG Witch would be a tough build. If you are looking to really embrace the spellcasting, I would go Witch (9th level caster) / DG Swashbuckler, take a Combat Advance to bring you up to average BA and d8 hit die, with casting in light armor. Then spend your Boon Feats on Swashbuckler abilities. I wonder if there are any archetypes for a 6th-level caster that make them "Witchy"? Might be a good option if you want to get to good BA. As to your question about weapon proficiencies, you get what your primary class has, and if you take a Combat advance, gain what is listed in the spreadsheet.
Locmore It is the cost per Spell Level - you would pay three feats, one for lesser magic (1st - 3rd level spells), one of moderate magic (4th - 6th level spells), and one for greater magic (7th - 9th level spells). So yes, you could be a Cleric of Nethys with access to the full spectrum of arcane magic as well.
Bharaz let me read over the Shifter and the archetype a couple times and I will get back to you on the Boon Feat costs.
Robert Henry Thank you greatly for compiling the list! I do not have a preferred format, and appreciate your assistance on this front. And Robert, yes Boram as a Rogue / DG Rogue could take either a Combat or Skill advance, and would increase a second saving throw to good.
Character Themes I applaud everyone for being creative and diving into the Demi-Gestalt system. In the recruitment, you may remember every Game has associated Character Themes. This game's were "Classic Fantasy Tropes" and "Tropes Remixed". I encourage each of you to look at how your character fits into one or both of these themes. I have not gone through every character, and some still need their backgrounds completed to fill it in. Below are three examples of embracing or twisting a classic fantasy trope.
Classic Fantasy Tropes
- Boram the Burglar (the Halfling "born to be a" Burglar)
Fantasy Tropes Remixed
- Lilianne Nightshade (Human Cursed to be a Monster - reversed!)
- Warren Connery (The Peasant Hero romancing the Princess - reversed!)
For those concerned about it taking them time to build a character, or worried about mistakes and errors - this system is new to everyone, I expect there to be issues. To this point it has only been used by a small group of people, so this will also test the system, and identify any challenges or opportunities it might have. The mechanics for characers can be adjusted, I will be looking at the core of the character, and the player's PbP history, for the majority of determining who I select.

AdamWarnock |
1 person marked this as a favorite. |

It seems like the only way to get heavy armor proficiency is to use an advance or have a your main class be proficient in armor. Considering I was mainly asking so I could run around in mithral plate at full-speed and still be pretty sneaky, I'm okay with being told no. (I still want to try it, but I can be patient. ;) )
Anyway, you were asking for characters that fight the themes of the campaign, and I think the character I'll be submitting hits both of the ones for this campaign. Unfortunately, it's late and I'm out of energy to come up with something pithy. I'll post my character's basics tomorrow.

Jereru |
1 person marked this as a favorite. |

Alright, what are the advantages of an Exceptional tier spontaneous caster?
It states "spell progression", which then shows in the table as +1, +2 and +3, but I don't know what is this referring to. Is it CL? If so, at 4th level I have the spell slots of a 4th level caster, but with CL 5, then at 10th level I have CL 12, is that right?
Then spontaneous guys get "+1 known". Is it for every spell level, or just once in their career?

Varvara Ulyanova Vladimirovna |
1 person marked this as a favorite. |

Let me check if I have this correct:
I am level 4, therefor I have 4 boon feats and one advance.
Other then this, I am a normal bloodrager with a big point buy.
At level 1, I make the big decision and grab "oracle spell casting" as an advance, moving me from 4/9 to 6/9. I am now also an oracle, and get saddled by a curse, in my case possessed.
I spend the level 1boon feat to pruchase access to mysteries (picking Metal in my case).
I spend the level 2 boon feat to purchase access to revelations (picking dance of the blades).
I spend the level 3 boon feat to gain access to the oracle spell list.
I now have what I want from oracle, and use the level 4 boon feat to get furious focus, I intend to spend a boon feat to get access to level 4-6 oracle spells once I could actually cast them (which will take a while).
This actually does not seem that difficult.

Lysander the Swordsman |

1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (1) + 6 = 7
Ok, this is Ouachitonian's submission. I went a different direction than I'd originally thought. Lysander is mostly a Swashbuckler (Inspired Blade), with Fighter (Mutation Warrior/Ustalavic Duelist) as a secondary class. I chose fighter because it was the easiest to kludge into this system with Herolab; the boon feats neatly parallel fighter bonus feats, and I can leave a few of them open as we go to account for Weapon training and the Mutation Warrior's mutagen (which replaces Armor Training). The result is a bored elven noble who aims to become a duelist without parallel (though I won't be taking the Prestige Class if those aren't allowed). I picked the Combat advance to become Exceptional. He'll be a swordsman par excellance, and has a pretty good number of skill points too.
Background: Dilettante Noble (+CON, -STR)

Imp Lemayian |

Mus here! Excited to introduce my submission: Sam Florin, the Broken Broadsword’s gruff but warmhearted custodian whose unassuming demeanor conceals strange powers fueled by his protective devotion to the tavern itself. Mechanically he’s a human soulbound summoner with the holy tactician paladin subclass and laborer background. His eidolon is a kami called Bebe, a spiritual manifestation of the Broken Broadsword in its role as a place of refuge for those pushed to the margins of the outside world. When push comes to shove, as it often does in a place like this, they’re both more than ready to draw blades and defend the tavern, filling the role of melee combatants with a strategic and team-oriented fighting style.
If you stop for a closer look, you might start to take in more details. His scruffy hair and beard, black but starting to tinge with a grey that makes him look older than he is. His worn boots and stained cloak — not bloodstains like some of the tavern’s more dramatic guests, mostly just grease and dirt. The lumpy pack over his shoulders that seems much too large for his unimpressive frame, every square inch of it sporting another jar or bottle of dubious cleaning and mending supplies.
And if you’re really paying attention, you might spot some odder things. The way he always looks up with a smile a half-second before someone opens the tavern door, when there’s no way he could have possibly seen or heard them. And is that a glint of metal visible for an instant beneath his cloak... and beneath the head of his mop?
The biggest surprise, though, comes when the sound of fighting starts approaching from out on the street. Sam turns toward it instantly, of course, but so does something else. What had looked for all the world like the remnants of a smashed table stands up, revealing themselves to be a roughly humanoid figure shaped from splintered wood, broken dishware, rusty weapons, and scraps of cloth. Their four arms end in the jagged, brightly-colored glass of shattered bottles, and you could swear that they wink at you as they swivel to face the commotion. Sam grips his mop tightly, bucket forgotten. In unison, he and Bebe step toward the door.
All of which is a long-winded way of explaining why a paladin reveres a building like this. Such philosophical issues rarely come up in day-to-day life; Sam’s content to help keep the place running and leave it at that.
More often relevant is his social demeanor, which shifts a bit as you get to know him. At first he might come across as distant, then when he starts speaking the tone might seem terse or abrupt. But these are more choices than accidents — he prefers not to attract too much attention from strangers. With tavern regulars he is happy to trade banter and laughter long into the night. It helps that he genuinely likes the people who come here. And when he needs to speak up he can capture the attention of a room in an instant.
When it comes to brains, Sam’s not the most clever or wise man, he has nothing you could remotely call genius. But he is careful and attentive: he looks before thinking and he thinks before acting, and here that’s often enough to make the difference between life and death.
Finally, this discussion of personality would be incomplete without talking about Bebe. Though their name is short for the Broken Broadsword they of course don’t come close to encompassing the full nature of the tavern. It contains multitudes, holds vastly different meanings for different people who use it. Bebe is just the manifestation of one aspect of it, the aspect most prominent to Sam. They are a spirit of unexpected respite, the eye at the center of a scintillating whirlwind. In practical terms this means they have the quick friendliness and lighthearted confidence that Sam lacks, fascinated and delighted by the sheer variety of people who pass through their doors. It’s telling that while Sam draws his power from the tavern itself, Bebe in turn worships none other than Desna, goddess of travelers and dreams. They are a bit of a social chameleon, very much adapting to the energy of the people in the tavern at any particular moment but always ready to stand and defend it.
From a young age, Sam was a child with a strong sense of justice. He could tell right from wrong, and there was so much about his life he knew was wrong. Of course, this got him in a lot of fights. Mostly they consisted of him getting beaten up when he stuck his nose in someone else’s business, but over time he started to learn: how to run, how to take a hit, how to fight unfairly when the opportunity presented itself. More importantly, he learned how to avoid the notice of the gangs that ran the area — and of course the city guard, who for all functional purposes were just another gang.
Sam’s life went from precarious to freefall at the age of 12, when guards busted the smuggling ring and arrested his father along with the others. Sam never saw him again — presumably he was imprisoned at some unknown location, but he could just as easily be dead. All Sam knew was that he was on his own. He managed to survive for two years on the streets, living on what he could scavenge or beg or steal.
Then he found the Broken Broadsword. He must have passed it a thousand times before, but on a cold winter day when he was 14 he saw a “Help Wanted” note tacked to the door with a splintered crossbow bolt, and so he finally went inside. It was like stepping into a world out of stories, a world of warmth and music and, in fairness, some pretty bad smells. Within the hour he had a broom in his hand, and at the end of the day he sat down to his first full meal in weeks.
That job was his saving grace. Not that the pay was anything to speak of, just food and a bit of copper. Mostly it was having a place that felt like his own. No one glared at him like he didn’t belong, because no one belonged. And at least he was making the windows a little less grimy, so why waste a glare on him? It also helped that no one seemed to care if he curled up in the back room to sleep once the customers were gone and the night’s cleaning was done. It was almost like a home.
Sam had been working there for a few months when he started to notice the magic. Little things at first: a broken plate that fused itself back together, a key that flew into his hand from across the room, a badly sprained wrist that mysteriously healed overnight. Then he began to grow stronger physically too, far beyond what his unathletic body would suggest. As the power kept increasing, and his control over it increased as well, he began to realize that the tavern itself was helping him. He started to hear it as a voice in his head, advising or complaining or just chatting. Sam really didn’t know how any of this magic stuff worked, but he knew that this voice wasn’t just his imagination: they were a person, and they were his friend. He started calling them Bebe. The next time guards stormed the tavern, he asked Bebe to come help in the fight. And they did, pulling together a body out of loose objects and debris. For the first time in his life, Sam had real power.
Of course, this power came with a price. Sam rarely strayed far from the tavern to begin with, but he began to notice that when he did he would suffer migraines, blurry vision that grew into a splitting headache and then debilitating nausea. The instant he returned to the block of the tavern, it would vanish. Turns out you can’t grow that close to a place while remaining untouched. It was a part of him, and he was part of it. But you know what? Sam could live with that.
And he has, for decades. The Broken Broadsword changed quite a bit through the years, management shifting hands whenever the old owners sold or died or got possessed by unspeakable entities from the Great Beyond. The customers changed too, heroes succeeding or failing on their epic quests and young upstarts stepping up to take their place at the bar. But a tavern always needs someone to scrub the floors, so Sam has always had a place there. He does his best to make it a safe harbor for others like it was for him. And when that requires a bit of brawling, well, he and Bebe keep their fists strong and their blades sharp.
LG Medium humanoid (human)
Init +3; Senses Perception +8
——————————————————————————————
DEFENSE
——————————————————————————————
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 38 (4d10+4)
Fort +8, Ref +7, Will +8
Defensive Abilities divine grace, shield ally
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 20 ft.
Melee +1 scythe +9 (2d4+7/x4)
Ranged chakram +6 (1d8+4)
sling +6 (1d4+4)
Special Attacks battlefield presence, lay on hands (2d6, 6/day)
Summoner Spells Known (CL 4th; concentration +8)
2nd (2/day)—bull’s strength, create pit (DC 16)
1st (4/day)—alarm, grease (DC 15), long arm, protection from evil
0th (at will)—detect magic, guidance, light, mage hand, mending, message
——————————————————————————————
STATISTICS
——————————————————————————————
Str 18, Dex 14, Con 10, Int 12, Wis 11, Cha 18
Base Atk +4; CMB +8; CMD 20
Feats Barroom Brawler, Improved Spell Sharing, Outflank
Traits Dirty Fighter, Narrows Survivor, Seeker
Drawback Overprotective
Skills Athletics +5, Diplomacy +11, Intimidate +8, Knowledge (arcana, engineering, religion) +5, Knowledge (local) +8, Lore (The Broken Broadsword) +5, Perception +8, Profession (custodian) +4, Sense Motive +8, Spellcraft +5, Use Magic Device +11
Languages Common, Undercommon
SQ bond senses, one of the multitude, pactbond curse (site-bound), soulbound lifelink, soulbound evolution
Combat Gear scroll of expeditious retreat, scroll of invisibility, scroll of obscuring mist, scroll of spider climb, wand of cure light wounds (50 charges), wand of lesser restoration (50 charges), wand of mage armor (50 charges)
Other Gear masterwork breastplate, +1 scythe, chakrams (3), sling (10 bullets), traveler’s any-tool, acid (2), adhesive strip, alchemical cement, alchemical glue, alchemical glue accelerant, alchemical grease (2), alchemical solvent, alchemist’s kindness (5), animal glue, backpack, bedroll, blanket, bucket, caltrops, candles (10), casting plaster, chalk, charcoal, earplugs, explorer’s outfit, flint and steel, gear maintenance kit, hemp rope (50 ft.), magnesium (10 gp), miniature shovel, oil (5 pints), powder, sacks (2), signal whistle, smelling salts, soap, spell component pouch, spring-loaded scroll cases (2), spring-loaded wrist sheath, stillgut (3), tindertwigs (2), torches (10), twine (50 ft.), vermin repellent, wandermeal (6 days), weapon cord, wismuth salix (3), waterskin, 2 sp, 5 cp
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
——————————————————————————————
DEFENSE
——————————————————————————————
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 16 (3d8+3)
Fort +5, Ref +3, Will +4
Defensive Abilities evasion; Resist acid 10, cold 10, fire 5
——————————————————————————————
OFFENSE
——————————————————————————————
Speed 30 ft.
Melee slam +7 (1d8+6)
kukri +7 (1d4+4/18-20), slam +2 (1d8+2)
kukri +5 (1d4+4/18-20), 3 kukris +5 (1d4+2/18-20)
Ranged chakram +4 (1d8+4)
chakram +2 (1d8+4), 3 chakrams +2 (1d8+2)
sling +4 (1d4+4)
——————————————————————————————
STATISTICS
——————————————————————————————
Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +7; CMD 18
Feats Butterfly’s Sting, Multiweapon Fighting
Skills Acrobatics +5, Athletics +8, Bluff +7, Knowledge (local) +2, Perception +7, Sense Motive +4, Stealth +8
Languages Common, Undercommon
SQ evolutions (ability increase [strength], limbs [arms] x2, limbs [legs], slam, resistance [fire], weapon training [martial]), link, share spells
Other Gear kukris (4), chakrams (9), sling (10 bullets), cloak of resistance +1, whetstone

![]() |

Alright I think I've found a solution to my witch itch that works pretty well. Sky Druid / DG Herb Witch.
Basically a caster druid who throws hexes with a dab of healing and condition removal on the side. I'd choose to advance casting, would that have to be applied to Witch, or could it go to Druid? Either would be fine with me.
Would Sylph be alright? Sky Druid requires it.

TheWaskally |

Okay. Here is my submission for The Broken Broadsword campaign, Mr. Kyrian Vasila, an aasimar cleric of Cayden Cailean and sorcerer. The caydenite barkeep uses his clerical and sorcerous talents to keep the Broken Broadsword's clientele happy and the establishment clean.
1st-level HP Max. 1d4 + 4 + 4 Con + 1 Favored Class
2nd-level HP: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
3rd-level HP: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
4th-level HP: 1d4 + 4 + 4 + 1 ⇒ (2) + 4 + 4 + 1 = 11
13 + 13 + 11 + 11 = 48 HP
Demi-Gestalt
1st-level Boon Feat spent on Angelic Blood feat.
2nd-level Boon Feat spent on gaining Spellcasting inn sorcerer class. I took only one level of sorcerer spellcasting? Do I take Spellcasting up to a 4th-level sorcerer as well?
Also, I'm unsure of the Boon Feat Notes. Does Kyrian also gain access to his first bloodline power or not.
4th-level Boon Feat spent of Extra Channel

Seraphina Firedancer |

Here's Jon Garrett's submission. Seraphina is a Crossblooded Sorcerer with the Elemental and Orc Bloodlines thanks to being a Ash-Hag Changeling with an Orc dad. Her anger management issues mean she has the Primal Bloodrager as her Demi-Class.
Her fantasy trope would be Playing with Fire, as her fire magic is exceptionally powerful and she uses the Flumefire Rage and Mad Magic feats to enhance it with her Bloodrage. Burning with Anger is definitely also a thing, especially at level six when I intend to grab the Fire Totem and Greater Fire Totem rage powers, allowing her to literally billow in smoke and fire.

Jereru |

Also, is the Metamagic Master trait allowed, or do we have to pick the Wayan Spell Hunter one and be from Minkai?
In case you're wondering, yes, I'm planning on taking this one AND Magic Lineage, and no, I'm not planning on applying both to the same spell.
Other than that, I have the skeleton of a background more or less ready and the skeleton of a build more or less ready, barring the answers to some of my questions. I'll present them later on today.

Robert Henry |
2 people marked this as a favorite. |

I was going to wait until the next page, but we've had several 'finished characters' added. So here goes.
Dots
Archpaladin Zousha
Ideas
Raquel Cailean: cleric of Cayden Cailean
Locmore: something with dwarves
Almonihah: Ktinos the Beast Vessel, a Prowler at World's End Bloodrager
rdknight: Sylph Sky Druid / DG Herb Witch
Trevor86: alchemist
Jereru: Bladesinger looking at Magus with Dervish Dancer
AdamWarnock: Magus(Bladebound) DG Ranger.
Posted characters
Grumbaki: Bharaz Silverhelm Male Dwarf Gloomblade Fighter/DG Elementalist Shifter
Mightypion: Varvara Ulyanova Vladimirovna female human Abyssal Bloodrager/DG Oracle
Simeon: Mykas Human inquisitor of the Pale Horse /DG Slayer
Robert Henry: Boram the Burglar unchained rogue/DG (burglar/Knife master)
SmooshieBanana: Lilianne Nightshade Female Half-Elf Blood Conduit, Crossblooded (Medusa-Salamander), Primalist Bloodrager/DG Alchemist
pad300 Male Half-orc Shaman (unsworn)/DG Summoner(unchained)(soulbound)
trawets71: Warren Connery Human Male Fighter/DG (Two Weapon Warrior/Dragonheir Scion)
Hack Anslash: Reynolt "Rain" Silvervein Male Dwarf Bard/DG Ranger
Brainiac: Raquel Cailean Female human cleric of Cayden Cailean/DG ?
Ouachitonian: Lysander the Swordsman Male Elf Swashbuckler (Inspired Blade)/DG Fighter
Mus: Sam Florin Male Human unchained summoner (soulbound summoner)/DG paladin (holy tactician)
TheWaskally: Kyrian Vasila Male Aasimar Cleric/DG Sorcerer
JonGarrett: Seraphina Firedancer Female Changeling(Orc) Crossblooded Sorcerer/DG Bloodrager
If I’ve missed anyone, or gotten information wrong I apologize. Please let me know and I will adjust the list when I post it again.
With Oblivion's Scion not having a preference I will leave the list as is. It makes it easier to add finished characters and may hide the fact that Boram is the only rogue so far...

Tara Ravenheart |
2 people marked this as a favorite. |

Wow, there are some awesome characters submitted thus far. I am still playing around with a few ideas, trying to see which really tickles my fancy. Right now, in the running are:
"Quirky Problem-Solving Bookworm Wizard" (Human Wizard / DG Bard or Investigator, Spellcasting or Skill Advance; straight trope) Many "Heroes" are accompanied by a bright, sophisticated but naive female character whose superior intellect and abilities gets the macho hero out of trouble again and again...
"Angsty Dark Elf Dual-Wielding Ranger" (Elf Ranger / DG Fighter or Barbarian, Combat Advance; trope flipped - female and bubbly) What if that drow ranger were female... and friendly.. .like middle school overly talkative girl friendly?
"Love-Redeemed Daughter of Evil Cultist" (Human or Tiefling Warpriest [cult leader] / DG Paladin, Combat Advance; straight trope) Oh, his manliness and goodness were too much for her evil heart... so she gave up her wicked ways to love the hero, betraying all she knew... then he died, being a hero, of course. (think Sorsha in the film Willow)
"A Girl and her Pet" (Gnome Druid / DG Hunter, ?? Advance; straight trope... mostly) Why is there always a little girl with some cute, cuddle animal tagging along on a dangerous adventure... By all that is holy, that bear is HUGE!?!? Dear GOD, NOOO!
"The Amnesiac / Unknown Stranger" (Halfing Inquisitor / DG Unchained Monk, Combat Advance; remixed trope) What if Jason Bourne were female... 3 feet tall... and an agent of the church????
Like I said, trying to narrow down to one and then build. Hopefully I will have something up soon!

Almonihah |

If I’ve missed anyone, or gotten information wrong I apologize. Please let me know and I will adjust the list when I post it again.
Ktinos is no longer on the table because his archetype uses Occult rules.
Hmm... maybe these rules would let me resurrect my old idea of a tengu samurai/monk? I'll play with the idea.

Jereru |

Level 1: Elf Magus(Hexcrafter) Demigestalt: Bard (Dervish Dancer) Background: Warrior
STR 8 DEX 18 CON 14 INT 18 WIS 12 CHA 12
-- Advance: Casting
-- Feat: Additional Traits
-- Boon: Battle Dance (Inspire Courage)
Level 2: Magus(Hexcrafter)
-- Boon: Rime Spell
Level 3: Magus(Hexcrafter)
-- Feat: Dervish Dance
-- Arcana: Spell Scars
Level 4: Magus(Hexcrafter)
-- Boon: Enforcer
-- Hex: Flight
Traits:
-- Magic Lineage (Frostbite)
-- Metamagic Master (Frigid Touch Touch)
-- Bruising Intellect
-- Other
Magic Items
-- Scimitar +1
-- Mithril Chain Shirt
-- Pearl of Power I
-- Book of Harms
-- Cloak of Resistance +1
Born in Jinin but raised in Minkai, the character's father is a diplomat in charge of very important matters between both countries. Our hero has enjoyed the finest teachers, developing the best techniques and showing a knack for blending magic and combat. However, due to his youthful brashness, he managed to breach the etiquette on several occasions and with the most inconvenient people.
His father then sent him to Kyonin with their distant relatives to save the youngling from a black future and hoping that the long journey instills some maturity in him.
The expedition suffered many cacualties due to natural perils and bandit raids, leaving our young swordsman (or is he a swordself?) as the only survivor. Finding the life of an adventurer to his liking, he discards - at least for now - the concept of going to Kyonin, instead starting a path towards perhaps turning into a legend himself. It seems he has grown up, as his father wished, though maybe not in the way the old one intended.
More or less this. I need time to put this into an alias, but I hope you get the idea.

AdamWarnock |

Still about. Real life's been getting in the way, but I know what I want. I just need to build it out. Build is going to be barebones for the moment, as will the fluff. I'll be working on it this weekend if I have time.
Race: Tiefling
Main Class: Magus(Bladebound)
Demi-Gestalt: Ranger
Advance: Combat
HP: 10+3d5+15 (4d10)
Proficiencies: Simple and Martial Weapons, Light and Medium Armor
Class Skills: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
Level 1
-- Feat: Weapon Focus(Heavy Blades)
-- Boon: Ranger Favored Enemy (Undead) trait
Level 2
-- Boon: Dodge
Level 3
-- Feat: Lightning Reflexes (To make up for the weaker reflex save)
Level 4
-- Boon: Precise Shot
Shalyna Alathriel is the daughter of a mad, elven necromancer that had made a deal with a fiend. Shalyna was born as a result and part of that deal, but unlike her father, she turned out to be a kind, socially awkward girl. She fled her father's keep and wound up in Iobaria (which is where I think this is taking place. Please correct me if I'm wrong.) Since then, she's become a fixture of the Broken Broadsword, a mysterious stranger that keeps to the shadows in the darkest corner of the tavern. Despite her appearance as a brooding sellsword, she's a kindly and awkward young woman with a knack for mayhem when it's called for.
Thunderous Howl is a dashingly handsome and charming bastard sword with a hatred of all blades elven. Fond of jokes, wordplay, and good-natured teasing, he often gets on Shalyna's nerves. The sword is a single piece of black steel with forgotten runes etched in the fullers of the blade and a blue-black leather wrap tooled with stylized thunderheads and lightning bolts.
Themes: Playing the dark is not evil trope straight. Crouching Moron Hidden Badass. McGuffin Girl (Why is she a part of the bargain her father made.) Playing with the expectations of the brooding anti-hero aesthetic.
I recently rediscovered Shalyna and Thunderous Howl. I want to give them another shot at a game. I'm torn between tanking CHA to play up her social ineptitude and boosting it to make her surprisingly competent despite her lack of confidence. Howl, though, is a goofball through and through.

Oblivion's Scion |
2 people marked this as a favorite. |

Alright, here is the next response load:
AdamWarnock You can also get heavy armor proficiency by spending a feat on it... like normal.
Jereru Exceptional spontaneous caster would use the "Except" column for caster level, have their class's spell progression at +1 level, and your Spells Known are all increased by +1. So, at 4th level Sorcerer, you would currently have CL 5, use the 5th level spells per day (6/4), and your spells known increase by +1 (7/4/3). Make sense? And yes, you can take the generic Metamagic Master (and Magical Lineage as well).
Varvara Rdknight was correct about the number of Boon Feats you have. Interestingly though, purchasing your Mystery grants you the 1st revelation (part of the trade off for the curse), each additional revelation after that needs to be purchased separately. So you actually have one more Boon Feat to spend (either to retake Furious Focus, another revelation, or something else you want).
Rdknight Yes, you can take Sylph as a race - it's actually rather underpowered, so I might even give you a little boost if you are chosen. You don't get two classes casting, so if you select Exceptional casting, it advances whichever is your primary class (in your case druid). You can then spend Boon Feats to get access to Witch Spells that you can cast with your Druid progression. Does that make sense?
TheWaskally Boon Feats cannot be spent to gain spellcasting. With Cleric as your primary, you cast as a Cleric. You have an Advance to spend as per the Spreadsheet. You can then spend your Boon Feats to gain abilities from your subclass, in this case Sorcerer. Now, you can certainly spend your Boon Feats on general feats, this just means you get less powers from your subclass. If you wanted to embrace your Sorcerer subclass, I would recommend:
1st level Boon Feat: Bloodline
2nd level Boon Feat: Access Subclass's Spell List (lower)
4th level Boon feat: Bloodline (2nd power)
Does that all make sense?
Pad300 Hmm, Summon Monster is an interesting one. I am going to say there are two possibilities:
1) If you have purchased the Eidolon ability, it will be 1 Boon Feat per tier of spellcasting (lower, moderate, high) - so 3 over full progression.
2) If you are purchasing only Summon Monster, it will be 1 Boon Feat per two levels of the spell.
On Item Creation feats, you may spend up to 4000 gp on item creation, but it will require the requisite skill checks.
Archpaladin Zousha sorry to hear that, you still have plenty of time to come up with a concept.
Tara Ravenheart haha, I love them all, they hit "Classic Fantasy Tropes" and "Tropes Remixed" both on the head! Definitely excited to see what you decide on and write up.
Everyone, keep the questions and characters coming! I think at this point, based on the extra time necessary to use the Demi-Gestalt system, I am going to be looking at next Sunday, the 21st, as the final day of recruitment.

Varvara Ulyanova Vladimirovna |
1 person marked this as a favorite. |

Hmm, if I count correctly, I want these things from boon feats at level 4:
1: Access to mystery + first revelation (one feat), revelation picked is armor mastery
2: Access to oracle spells level 1-3
3: Second revelation, dance of the blades
Which uses up all 3 boon feats. Furious focus would probably be stronger then dance of the blades, but I never used dance of the blades before so.
Stuff my char can do in a nutshell:
--Hit really really hard (up to 6D6 + 20 under ideal conditions, factoring in lead blades, bloodrage and bulls strength)
--Quite mobile, 35 movespeed in full plate (from dance of the blades and armored swiftness)
--On level 5, acutally only have -3 armor check penalty from her fullplate
--Reasonably tanky due to having a full plate with a max Dex of 3 at level 5. Very much needed because of enlarge and bloodrage AC debuffs.
--Have 2-3 AoOs with Reach when enlarged.
--reasonable "offensive face", cannot sense motive.
What I cant do:
--Deal with fliers
--Will saves, anything that is not charm, compulsion or possession will probably hit.
--Not get surprised on account of pretty low perception.

TheWaskally |
1 person marked this as a favorite. |

TheWaskally Boon Feats cannot be spent to gain spellcasting. With Cleric as your primary, you cast as a Cleric. You have an Advance to spend as per the Spreadsheet. You can then spend your Boon Feats to gain abilities from your subclass, in this case Sorcerer. Now, you can certainly spend your Boon Feats on general feats, this just means you get less powers from your subclass. If you wanted to embrace your Sorcerer subclass, I would recommend:
1st level Boon Feat: Bloodline
2nd level Boon Feat: Access Subclass's Spell List (lower)
4th level Boon feat: Bloodline (2nd power)
Does that all make sense?
Yes and No. I have taken your advice on Kyrian's Boon Feat progression, and made the corresponding changes to the character. I'm still not clear what level sorcerer spellcasting Kyrian has.
Additional Question: Does the Celestial Resistances aasimars possess stack with the Celestial Resistances offered by Kyrian's 3rd-level bloodline power?
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.

Oblivion's Scion |
1 person marked this as a favorite. |

TheWaskally You gain no casting as a Sorcerer - this is one of the majors differences between demi-gestalt and full gestalt. You have Cleric casting; having purchased a Bloodline, will be able to swap out your Bloodline spells for prepared Cleric spells just like Clerics can swap out Cure spells. In addition, having spend a Boon Feat to gain access to the Sorcerer spell list, you can also prepare Sorcerer/Wizard spells in your Cleric prepared spell slots. Now, you also have your Advance, I am not sure if you are spending that on Combat, Spellcasting, or Skills. But if you spend it on Spellcasting, you will be a stronger Cleric and have more spell slots, thus leaving you with more of a resource to share among your casting pursuits. Does that clarify?
Doing some research, it would seem that even permanent energy resistance from two different sources (like race or class) do not stack. I would be okay with you taking a refluffed version of the Tiefling alternate trait Scaled Skin, something like Blessed Skin or Angelic Skin, to handle it. Or, you are welcome to convert your duplicates to other energy types (fire, sonic).

Nisli Griova |

Alright, I think I'm almost there! Thanks for your patience with question answering GM, I seem to have my head around the whole thing now, and at least know where to look for this and that in the creation rules.
Nisli is a Sylph Sky Druid / DG Ashiftah Witch
Str 10, Dex 14, Con 14, Int 18, Wis 17, Cha 10
Sylph = +2 Dex, +2 Int, -2 Con. Background is Chirurgeon with +2 to negate Con penalty and -2 to Str.
Advance will be in Spell Casting.
Boon Feats: 1. Ghost Walk 2. Hex: Evil Eye, 4. Hex: Cackle.
Sky Druid with Air (Wind) Domain.
Standard Feats: 1. Toughness (Still mulling this one over a little) 2. Extra Hex: Misfortune.
Traits: Magical Lineage (Spell Unassigned currently), Affable, Slippery.
Drawback: Naive.
Crunchy Things: Nisli is 3/4 BAB but that will mostly serve for durability, she's not built for melee. She's a caster druid who will be using Summon Nature's Ally spells if she needs to produce damage. Doesn't seem that will be the case often given the collection of bruisers submitted so far!
Her spells selections will focus mostly on support through buffing and control. I'll be sticking to air, wind, weather, fog/mist, and lightning themes as much as is reasonable. I have to be rather vague about spell casting right now because the Druid spell list is new to me.
Nisli has a lot of skills in class, and Rogue levels of skill points per level. She would also excel as a scout with high stealth, perception, and Wild Shape when she gets it in a couple of levels.
Nisli will have Hexes for debuffing and some utility/support. They should be very handy when spell resistance rears it's ugly head.
Fluffy Things: Nisli is from Edme in Galt originally. Her parents taught at Torvin Academy. Her father taught Natural Philosophy (an older catch all for the biologcal sciences as a group), and her mother taught Magical Theory. Early in the revolution (Nisli is a young 68 years old) her parents fell victim to the revolution.
Left with no means of support in a nation where relatives had been named state enemies, and looking odd is dangerous, Nisli left soon after for the wilderness, where the skills her father had taught her allowed her to survive. She made her way out of Galt and settled down (wherever we are). She lives outside town but comes in often, where she makes a living as a healer and tries to socialize.
Regulars at the Broken Broadsword would know her as the odd young woman who comes in alone often to try to socialize. She talks little herself, and seems to be listening to everything. She seems pleasant all in all, but something about her is a little off-putting, like she's snooping or trying to insinuate herself into groups who don't know her by pretending she's one of the gang. Maybe she's been poorly socialized or something like that.
Anyone who thought this would mostly be correct. Nisli hasn't lived around people for quite a long time now, and isn't sure she would want to. She bashful, and not assertive. At the same time she's terribly curious about what's going on in town. She goes in often to watch and listen, so knows a surprising amount about day to day happenings there.
Tropes: Airbending, Rhiannon, Mist Maiden ("She's just a slip of a thing, but very hexy.") Awkward Girl Full of Potential, Forest Foundling, Caught between Two Worlds, Woman at One With Nature, Nature Lovers are Hippies, Smarts vs. Social Skills, Harriet the Spy...
I'm still writing up the background, and other non-mechanical parts. No gear purchased yet. Hopefully those will get done today, but it might be tomorrow.

TheWaskally |
1 person marked this as a favorite. |

TheWaskally You gain no casting as a Sorcerer - this is one of the majors differences between demi-gestalt and full gestalt. You have Cleric casting; having purchased a Bloodline, will be able to swap out your Bloodline spells for prepared Cleric spells just like Clerics can swap out Cure spells. In addition, having spend a Boon Feat to gain access to the Sorcerer spell list, you can also prepare Sorcerer/Wizard spells in your Cleric prepared spell slots. Now, you also have your Advance, I am not sure if you are spending that on Combat, Spellcasting, or Skills. But if you spend it on Spellcasting, you will be a stronger Cleric and have more spell slots, thus leaving you with more of a resource to share among your casting pursuits. Does that clarify?
I think so. By taking the Advance in Spellcasting, Kyrian has Limited Caster access: additional spell progression as a 4th-level cleric, but with only access to 1st-level sorcerer spells and spell slots. Right? Two things are possible. Possibly three. ONE: I'm a giantic fu<king idiot. TWO: The demi-gestalt rules are just going over my head. Or THREE: ONE and TWO are correct.
Doing some research, it would seem that even permanent energy resistance from two different sources (like race or class) do not stack. I would be okay with you taking a refluffed version of the Tiefling alternate trait Scaled Skin, something like Blessed Skin or Angelic Skin, to handle it. Or, you are welcome to convert your duplicates to other energy types (fire, sonic).
With your permission, Kyrian will gain resist fire 5 and resist sonic 5; great for loud nights at The Broken Broadsword, as well as holding hot pan while helping in the kitchen.