Verik Vancaskerkin

Warren Connery's page

490 posts. Alias of trawets71.


Full Name

Warren Connery

Race

Fighter 4| AC 20 T 13 FF 17 | HP 53/53 | F +7 R +4 W +6; +1 v Fear| Init +3 | Perc +7

Gender

Male

Age

18

Alignment

NG

Languages

Common

Strength 18
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 13

About Warren Connery

Character Sheet:

Humanoid (Human)
Size Medium
Init +3; Perception +7

DEFENSE

AC 20, touch 13, flat-footed 17 (+7 armor, +3 dex)
hp 53 (4d12+8+4)
Fort +7, Ref +4, Will +6; +1 vs. Fear

OFFENSE
Speed 30 ft.
Ranged: Masterwork Composite Longbow (Str +4) +9 (1d8+4) range 110’
Melee: +1/Mwk Two-Bladed Sword +11 (1d8+9/19-20) or +1/Mwk. Two-Bladed Sword +9/+9 (1d8+7/19-20) and (1d8+4/19-20)
Melee: Dagger +9 (1d4+4/19-20/x2)

Statistics

Str 18, Dex 16, Con 14, Int 14, Wis 10, Cha 13
Languages: Common, Elven, Orc
BAB +5; CMB +9 ; CMD 23

Skills
Atheletics +9 (4), Craft: Stonemasonry +9 (B4), Intimidate +8 (4), Kn: Dungeoneering +9 (4), Kn: Engineering +9, (B4), Kn: Local +9 (4), Perception +7 (4), Survival +7 (4), Total: 24 B:8

Favored Class:Fighter +1 hp per level.

Background: Laborer Con, Wis Athletics, Kn: Local

Subclass: Fighter: Two-Weapon Warrior

Advance: Combat Exotic: Double, Polearms

Save: WIll

Stat Inc.
4th - Int

Fighter Abilities:

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats."

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
+1

Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
1

Two Weapon Warrior:

Defensive Flurry (Ex): At 3rd level, when a two-weapon warrior makes a full attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces armor training 1 and 2.

Dragonheir Scion:

Draconic Bloodline (Su): Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of dragonheir scion’s abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the dragonheir scion can change her former bloodline to make them conform. Gold.

Eldritch Strikes (Su): At 1st level, a dragonheir scion gains Arcane Strike as a bonus feat. She does not need to meet its prerequisites.

This ability replaces the bonus feat gained at 1st level.

Feats and Traits:

FEATS
1-Blindfight
1-Weapon Focus: Double Weapons(Race Bonus)
1-Two-Weapon Fighting (Class Bonus)
1B-Eldritch Strikes
2-Combat Reflexes
2B-Draconic Bloodline: Gold
3-Iron Will
4-Weapon Specialization: Double Weapons
4B-Defensive Flurry

HUMAN RACIAL TRAITS

+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

TRAITS

Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Indomitable Faith: You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.

Gear:

+1 Breastplate 1,350 gp (30#), +1/Mwk. Two-Bladed Sword 2,750 gp (10#), Dagger 2gp (1#), Masterwork Composite Longbow (Str +4) 800 gp (5#), 40 Cold Iron Arrows 4 gp (6#), Handy Haversack 2,000 gp (5#), Bedroll .1gp (5#), Small tent 10 gp (20#), 10 Candles 1sp, 10 chalk 1sp, Fishhook 1sp, Grappling Hook 1gp (4#), Winter blanket 5sp (3#), flint and steel 1gp, a mess kit 2sp (1#), 10 Oil Flasks 1gp (10#), 5 sack 5sp (2.5#), 50’ silk rope 10gp (5#), 10 days trail rations 5gp (10#), waterskin 1gp (4#)

Potion of Cure Light Wounds 50 gp

Total 57# 100/200/300

13 gp 4 sp

Backstory:

Warren grew up in a house on the outskirts of X. His family had been in that house as long as anyone can remember. While bright growing up he was never really challenged by anything mentally. He devoted himself to the old Two-Bladed Sword that the family had forever. While his family worshipped Cayden the others in the area worshipped Adabar they were not popular. Warren worked in the family business as a stonemason. While working on one of the local noble’s properties he heard of a kidnapped princess and decided to put that old sword to work. One rescue led to another and there have now been 5 of them. The princesses won’t leave him alone and he hides out in the Broken Broadsword as no self respecting princess would be caught dead there. They look for him at the more respectable taverns in town.

Dice:

[dice=+1/Mwk Two-Bladed Sword ]1d20+11[/dice] [dice=Damage]1d8+9[/dice]
[dice=+1/Mwk Two-Bladed Sword 1]1d20+9[/dice] [dice=Damage]1d8+7[/dice]
[dice=+1/Mwk Two-Bladed Sword 2]1d20+9[/dice] [dice=Damage]1d8+4[/dice]
[dice=Dagger]1d20+9[/dice] [dice=Damage]1d4+4[/dice]
[dice=Mwk. Composite Longbow ]1d20+9[/dice] [dice=Damage]1d8+4[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Athletics]1d20+9[/dice]
[dice=Craft: Stonemasonl]1d20+11[/dice]
[dice=Intimidate]1d20+8[/dice]
[dice=Kn: Dungeoneering]1d20+9[/dice]
[dice=Kn: Engineering]1d20+9[/dice]
[dice=Kn: Local]1d20+9[/dice]
[dice=Survival]1d20+7[/dice]
[dice=Fort Save]1d20+7[/dice]
[dice=Reflex Save]1d20+4[/dice]
[dice=Will Save]1d20+4[/dice]