Guess the next rulebook and classes


Pathfinder Second Edition General Discussion

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Gaulin wrote:
AnimatedPaper wrote:


I so strongly want something that features kineticists in some capacity that it is eliminating my prognostic ability. Don't care if its a book featuring the planes, spirits, elementals specifically, occultism, or if it a 300 page treatise on cantrips, I just want the paizo's version of the kineticist.
Preach!! Covers so many niches and themes people are looking for. It's got to be the most wanted class after the announced classes are released.

Could even go farther than the PF1 did, thanks to the trait system. Like, maybe your “kinetic” blast deals mental damage and has the fear trait. Or poison. Or something ridiculous like Teleportation that lets you reposition your enemies 5’.


Pathfinder Rulebook Subscriber

Lost Omens: Impossible Kingdoms sounds reasonable to me.

Lost Omens: Darkest Depths, a sourcebook all about Orv sounds less probable, but I think it'd be cool.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

In a lot of ways 2e feels like it was made for kineticist (of course it wasn't but just feels like a perfect fit). Traits system, the way multiclassing works, 3 action system, feat selection, everything.


Squiggit wrote:

Lost Omens: Impossible Kingdoms sounds reasonable to me.

Lost Omens: Darkest Depths, a sourcebook all about Orv sounds less probable, but I think it'd be cool.

An Orv book is sadly not super likely, but I could definitely see a Darklands book coming out at some point. And no, before you ask, that isn't pure hopeful wishing because I want Caligni as an ancestry.

Well, not entirely...

OK it's like 75% that.


Pathfinder Rulebook Subscriber

I could see a Darklands book definitely happening... but one of my pipe dreams is seeing some books that deep dive on a more localized region of Golarion. Most sourcebooks paint in fairly broad strokes, which means even in parts of Golarion that have gotten a lot of attention still feel like they have a lot of untapped potential.


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TiwazBlackhand wrote:

What's the LEAST covered part of Golarion? What part never had a sourcebook or adventure path in PF1?

If there's something that fits that bill, that's my bet for the next book like Mwangi Expanse.

Arcadia, I beg of you.


Squiggit wrote:

Lost Omens: Impossible Kingdoms sounds reasonable to me.

Lost Omens: Darkest Depths, a sourcebook all about Orv sounds less probable, but I think it'd be cool.

Absalom and Mwangi Expanse make me wonder if the LO line will do big books for every Meta-Region, and if so, Impossible Lands and Golden Road are my most wanted of the core 10 by far. I would slightly prefer to see Arcadia and Southern Garund (in that order!), but they would make me very, very happy.

The Golden Road in particular both has some juicy plot threads (whatever the big algollthu secret plan Lost Omens: Legends might be, the push for abolition and threat of war both within Qadira) and some problematic material that needs cleaning up (how obsessed so much of the region is with slavery, a less Orientalist and white faux-European-outsider-centered perspective on everything). A love letter to North Africa and the Middle East from indigenous, authentic perspectives like the Mwangi Expanse is doing for much of Subsaharan Africa would make me swoon.

(Also, I’m desperate for a writer to make me not hate Osirion - please let the country be more than a staging ground for pulp colonial looter fantasies! The Society Guide talking about Pathfinders bribing officials to let them access archaeological sites is Rough!)

The Impossible Lands just feel like the most unique corner of Golarion to me, and a book there has the added bonus of giving Jalmeray some overdue love.


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Perpdepog wrote:
HyperMissingno wrote:
Look, I just want an official Polearm User archetype. I don't care what book it's from, I don't care how we get there, I just want one that dedicated to polearms with Lunge and Lunge Stance and Attack of Opportunity and other goodies.
So, why not play a fighter with the Staff Acrobat archetype?

I want Non-Fighter Polearm users to have the same ability to get polearm goodies that Two Weapon Fighting, Non-Polearm Two Handed Fighting, Single Hand Fighting, Archery, Unarmed Combat, and Sword n' Board users all get by going into archetypes.

All those fighting styles get a common archetype specific to them that all give fighter feats earlier and extra proficiencies that scale with you as you level up. Polearm users have none of that so they have to sub into Fighter to get those goodies, which means trying to grab Positioning Assault will have to wait until level 16 for instance.

Plus Staff Acrobat takes until level 10 to give benefits not related to shove/trip and has a hefty 16 dex prereq. It doesn't even give you any extra proficiency like the other archetypes do.


This year's Paizocon's AMA made some point. Returning class from 1e will have Dedication feat, in multi class or Archtype.

Dark Archive

With some recent releases focusing on Horror, I would not be surprised if we see a book that expands on the Occult and Horror themes for fall of 2022. Psychic/Mesmerist/Occultist/Medium/Kineticist or similar proxies will almost certainly be in there.

"The Book of the Strange and Unusual" ok, probably too long for a book title, but you get where I'm going.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I have a feeling (not to assume a pattern already) that books will be coming out with a couple of classes each, instead of a bunch like the apg. Classes are the biggest draw to buy a book, so it makes sense to spread them out. It would also make sense to have books that focus on different groups of classes at a time. I could see a book covering a category of creature/spell/equipment (like book of the dead, dracominicon), one based off of a magic tradition (primal book covering nature, elemental, fey stuff, or an occult based book), and one based on something more martial or mundane (ultimate intrigue, martial arts handbook).

Liberty's Edge

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My shot in the dark: Since they seem to be going with concepts and themes that can generate wonderful art, are all fairly distinct and cover a fairly broad set of concepts that can be adapted to nearly any type of Character I firmly believe that Paizo is going to make a book about the outer realms, madness, Lovecraftian mythos, elder gods, and general takes on the outer realms and how they intersect with Golarian.


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Themetricsystem wrote:

My shot in the dark: Since they seem to be going with concepts and themes that can generate wonderful art, are all fairly distinct and cover a fairly broad set of concepts that can be adapted to nearly any type of Character I firmly believe that Paizo is going to make a book about the outer realms, madness, Lovecraftian mythos, elder gods, and general takes on the outer realms and how they intersect with Golarian.

This is in line with what I'm thinking. I haven't seen Secrets of Magic yet, but of the four magical traditions the "Occult" one is the one that requires the most fleshing out. I think you could fill a whole book on the Occult magical tradition and things related to it.


Deleted an earlier post I made, but I’m curious if there’s a pattern in releases. Beast books seem one obvious type. Genre books like Guns and Gears seems like another. To me, that leaves “playstyle” as a good third. Stuff like Ultimate Magic/Secrets of Magic, Ultimate Campaign, and Ultimate Wilderness.

I know there’s not a lot of daylight between “genre” and “playstyle”, but that’s kind of what I’d seen them aiming for with their July releases. A book that can bend a campaign’s play into one direction or another, but could be used at almost every table, where the steampunk vibe of G&G cannot.


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AnimatedPaper wrote:

Deleted an earlier post I made, but I’m curious if there’s a pattern in releases. Beast books seem one obvious type. Genre books like Guns and Gears seems like another. To me, that leaves “playstyle” as a good third. Stuff like Ultimate Magic/Secrets of Magic, Ultimate Campaign, and Ultimate Wilderness.

I know there’s not a lot of daylight between “genre” and “playstyle”, but that’s kind of what I’d seen them aiming for with their July releases. A book that can bend a campaign’s play into one direction or another, but could be used at almost every table, where the steampunk vibe of G&G cannot.

I'd be a big fan of this! I think you're talking about something like the Galaxy Exploration Manual which they just did? I'm a sucker for anything sandbox, and I'd definitely be in for some deep wilderness rules.


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Yes exactly.

Almost every campaign is going to have some kind of exploration (there’s literally a mode for it now). There’s going to be organizations to fight, ally with, and lead. There’s going to be skill challenges of every stripe and breadth.

So I could see for the next 3 “playstyle” books (not real guesses, just examples of what I mean):

Dangerous Depths: an exploration focused book that centers itself on the underdark, but generally expands on hexploration, dungeon crawling, and more natural settings. New options would include a ton of underdark ancestries and archetypes, with new classes would be the Inquisitor and an obtenebrist, a primal gish that manipulates light and dark effects (think Solarian but literally using light and dark instead of stars and black holes). Could also definitely see the kineticist in this book.

Burden of Leadership: focused on organizations of all kinds and levels, including castle and kingdom building, mass combat, and teamwork effects. Probably an expansion of the reputation system. New classes: warlord/envoy/commander/marshal something along those lines. In addition to the auras the marshal archetype has, this class also has an expanded use of the aid another action. A mesmerist might work for the second class, but also the inquisitor or Skald.

Manual of Style: Skill challenges. Oh, so many skill challenges. In much the same way that “Ultimate Intrigue” kicked the door open on skill challenges of all sorts, leading to what was IMO one of the best 3rd party supplements of PF1, the Skill Challenge Handbook, this would focus on skill challenge play of all sorts. Possibly only a single new ancestry (the Samsaran or something equally skill focused), the meat of it would be a ton of class archetypes and class options than interact with the new/expanded systems in cool ways. New classes would be a luckbender (martial or Occult gish with the ability to manipulate fortune/misfortune effects) and the combined medium/shaman/synthicist class I keep pushing, which I’m going to call a “Bound” from here on out.


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I suppose I should also make a couple genre guesses, to illustrate what I mean there.

Kingdoms of the Sea: Aquatic Adventures both above and below the surface! The key difference between this and an underdark or wilderness book would be that the systems and feats that aid exploring those terrains are useful in most settings, while aquatic play is more limited in application (much like planar exploration). The mistweaver idea I kicked around in a different thread would be perfect for this, as would the kineticist. A bloodrager would also work.

Fate of the World: PF2’s version of Mythic. Whatever form that system takes, be it a side, free archetype esque system like PF1 mythic, or a post level 20 system, this book would have it. Also some discussions about fine tuning power in game, and running a super hero game that is still challenging and fun. Probably no new classes, as the bones of the new system might be challenging enough. But if they insist, an Akashic that gets flexible class feats that change daily (and can get mythic options in campaigns that use the new system) seems like it would fit, as might a Harrow Medium.
As a tie in, they can put out the Test of the Starstone as a randomly generating Adventure module, so that each play through is different. This is specifically designed to kill players to bits, while still operating with the numbers by level.


I just want mythic rules at this point everything else I've wanted besides stuff that requires mythic rules comes out this year or next.


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Pathfinder Lost Omens, Rulebook Subscriber

I agree, Mythic rules would be a fun addition to the game-- although I want to see it as a post level 20 archetype system, rather than what it was in 1e.

Really, I just love having stats for demigods and stuff.


The-Magic-Sword wrote:

I agree, Mythic rules would be a fun addition to the game-- although I want to see it as a post level 20 archetype system, rather than what it was in 1e.

Really, I just love having stats for demigods and stuff.

same I want to be able to have a campaign where heros become the next pantheon or are unknown children of the gods ect getting to fight creatures like the 4 horsemen & the whispering tyrant which won't have stats till mythic rules come out


I, on the other hand, want a mythic more like 1e. It is a lot more flexible and can still be used after level 20 if need be.

Also, if it is more stable and less convulated, it could be cool to have some characters be a level lower and have a mythic level or stuff like that.


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I would buy Darkest Depths today. A 2e Solarian /and/ Inquisitor? Yes, /please/.

Dark Archive

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The return of teamwork feats, and a marital and caster classes built around them.

Teamwork feats - a tag [teamwork] that can appear on general, skill, or class feats.
Characterized by being slightly weak if only one person has it but stronger the more party members have it.

Tactician - Martial, lots of teamwork class feats, bonus teamwork feats like rogue and investigator get bonus skill feats. Signature feature is granting allies temporary access to their teamwork feats.

[Name] - caster, teamwork class feats, but no bonus feats, some form of group cast metamagic. Able to spend their actions to apply metamagic to an allies next spell?


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For a tactician class, I hope they bring the other half of the cavalier back. The order and challenges. The class could be a knight without being married to the mount feature.

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