
GM BrOp |

in the interests of fairness, the ogre gets a second roll at Oso - its all part of a reckless attack. Please miss though.
Oops. Should have read up on reckless attack better: ogre attack: 1d20 + 6 ⇒ (4) + 6 = 10. Lucky barbarian.

GM BrOp |

ROUND 3
Mandraiv's spell inflicts a nasty, festering wound upon the ogre, while Artius slashes at him from the far room. Behind him, Artius hears the ogre argument ending and the approach of heavy footsteps from somewhere in the darkness.
Damage Taken:
Ogre: 52
Imsh and Aredhel are up!

Aredhel Morgethai |

Thanks for the tip, Artius! If Oso did drop the glaive, Aredhel performs the following. If not, please disregard! Also, does this system allow for damage x1.5 if held with both hands? If so, I should have been doing more all along...
Sighting the glaive glimmering on the stone floor, Aredhel props her greatsword against the wall and snatches it up, angling for an attack over the barbarian's shoulder.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 5 ⇒ (8) + 5 = 13

GM BrOp |

ROUND 4
Aredhel is unused to the magical glaive, which feels strange after all her training with her mighty two-hander. He attack gets nowhere near the ogre.
"Back for another pounding, elf?" the ogre chuckles.
Imsh calls down holy fire, but the ogre seems almost ready for it, and dodges it as soon as he sees the first sparks appearing over his head. Ogre Dex save: 1d20 - 1 ⇒ (19) - 1 = 18
Now confronted on two sides, the ogre calls out, "Maltok, Uggo, come help your father!"
As if summoned by his voice, two lumbering half-ogres (or are they called ogrekin?) stumble out of the darkness from the corridor Aredhel is blocking. Luckily, the corridor is only wide enough to allow one of them to attack at a time. Due to the shadowy lighting in the corridor, the first half-ogre is able to get through Artius' defenses. Maltok attack: 1d20 + 5 ⇒ (12) + 5 = 17, hit!Battleaxe damage: 1d10 + 3 ⇒ (6) + 3 = 9 Artius, you may parry that, of course.
Confident that Artius is now tied up, the ogre then swings at Oso, but seems to be in quite a bit of pain from his previous wounds, and good deal slower; the barbarian sidesteps the blow. 1d20 + 5 ⇒ (12) + 5 = 17,damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Damage Taken:
Ogre: 52
The party is up!

GM BrOp |

Mandraiv's bolt hits the ogre straight in the jaw. Its necrotic effects begin dissolving the lower half of the creature's head. Second later he drops lifeless to the ground.
Party (minus Mandriav) is up. Only enemies now are the two ogrekin bunched up in the corridor next to Artius. He's the only one that can currently make melee attacks against them.

Artius of Egorian |

Parry: 1d8 ⇒ 8
Deflecting most of the force behind the ogrekin's attack, Artius nonetheless winces in pain as the battle axe deals him a glancing blow. Launching a quick flurry of attacks, he then darts back into the southwest corner of the room, hoping to lure the newcomers in.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25;Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Off-hand Attack: 1d20 + 6 ⇒ (6) + 6 = 12;Damage: 1d6 + 4 ⇒ (3) + 4 = 7
As I've attacked, I don't provoke opportunity attacks by stepping back out of melee range.

Oso Legumbe |
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Oso moves forwards next to Artius (in the southeast corner) and taunts the ogrekin, one foot resting on the unmolten half of the ogre's head. "looks like you should run now your daddy is gone."
If they attack then Oso will slash one with his longsword longsword: 1d20 + 5 ⇒ (20) + 5 = 25, longsword: 1d20 + 5 ⇒ (20) + 5 = 25, damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12
Good dice there for a disadvantaged roll!

GM BrOp |

Thanks for putting up with my long absence. PaizoCon was great! Because it's been so long, I will also move things forward a bit and call the fight.
Oso, Artius, and Aredhel bring down the half-ogres with several practiced and savage swings of their swords.
Quiet returns to the dungeons of the keep, with the heavy breathing of the combatants the only sound.
On closer inspection, the two half-ogre brothers seemed more like bulky, hyper-muscular humans with terrifying faces twisted by their ogre ancestry. You guess that they are the results of several generations of breeding. Their armor is quite basic, as are their weapons, in contrast to the weapon of the ogre, which seems quite new and well-made.

Oso Legumbe |

"Let us find Bargle. His thugs are gone now. This is why we are here."
The garundi is trembling with exertion, sweaty and visibly staring out of his wide eyes. His fatigue is no longer so well hidden and the laughter is gone for a while.
Oso gulps down some air again.

GM BrOp |

The door seems to be of sturdy construction and could be jimmied shut with a successful Dexterity check by anyone proficient with thieves' tools. Do you want to take any security measures for the stairs?

GM BrOp |

After several tries, Mandraiv thinks he is able to jam the door to the east shut; now the only choice is to smash it down.
Fatigued from their travails, the party settles down to rest and recuperate.
During their rest, the members on watch hear various sounds coming from other parts of the dungeon, both through the door and from the stairwell. They include the occasional bellow from a large, decidedly non-humanoid-sounding creature (distantly through the door) and the scratching of feet or paws from somewhere above. Neither sound seems close enough to elicit any immediate response from the watcher.
Approximately an hour into the rest, however, Artius (who is on watch) hears movement coming from the top of the stairs, and the whispering of muffled noises. He does not recognize the language.

Mandraiv Gaborza |

Mandraiv nods to Artius. Configuring his pact blade as a longsword Mandraiv goes up the stairs a short distance to see what he can see.
Dexterity (Stealth) check: 1d20 + 4 ⇒ (17) + 4 = 21
Wisdom (Perception) check: 1d20 + 3 ⇒ (14) + 3 = 17

GM BrOp |

As Mandraiv sneaks quietly up the staircase, he begins to discern that the speech is Draconic, most likely kobolds.

GM BrOp |

Although Aredhel only hears a few snatches of speech, she guesses that they are arguing about who is going to talk to the party. Unless she is mis-hearing them drastically (which is always possible), they don't seem to be hostile.
A few seconds later, the elf hears the sound of a lone kobold descending the stairwell.

GM BrOp |

The kobold coming down the stairs shrieks as he hears the words spoken in his mind and throws himself prostrate before Mandraiv. "Mercy, great wizard-men! We come with an offer for peace! Don't kill your humble slaves!"

Aredhel Morgethai |

Aredhel straightens at this proclamation, but doesn't quite lower her guard. Instead, she arches one fine brow and glances at the others. She holds her tongue, however, and waits for Mandraiv's response.

Mandraiv Gaborza |

Assuming the kobold spoke in Common, Mandraiv will reply normally in that language.
Mandraiv replies, "If you truly wish to have peace that is easy enough to arrange. We have two basic demands. The first is that you leave us alone and stay out of our way. If you do not bother us, we will not kill you. The second demand is that you tell us how we may find Bargle."
Charisma (Persuasion) check: 1d20 + 6 ⇒ (15) + 6 = 21

GM BrOp |

The kobols continue grovelling in Common, "Yes, yes, whatever the masters say. If only the masters promise not to kill anymore kobolds and leave when they are finished with the Bargle."
The kobold then sits up, a curious expression on his face.
"The masters are after the Bargle? But he ran, didn't he?"

GM BrOp |

The kobold makes a gesture that Mandraiv interprets as a shrug.
"He fled through the deep tunnels to Her. The chief told him you were coming and he quickly packed his things and ran like a rat with its tail on fire."

GM BrOp |

The kobold bows his head low and touches his forehead in a sign of respect. "She is the one who birthed us, she is the beginning and the end, she is the one whom we all praise."