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shroudb wrote:
There's quite a few ways to get flatfoot though, and you're trading a melee hit for it. I feel that for the majority if parties, the major benefit is immobilise, which comes back to my comment on those few annoying opponents that are hard to see or hit. However it will depend on your party composition. ![]()
BishopMcQ wrote:
I have that book. "Upon departing Pharasma's realm, a judged soul emerges onto its new home plane, its memories and personality from its days as a mortal wiped clean" - Planar Adventures, Page 66. Only a small fraction retain anything, those are the ones that can become new celestials or fiends. ![]()
COIN GUN HAND CANNON
This gun fires coins, one silver coin per shot. If fitted with magic runes it must gold coins or the runes are inactive. Expended coins from hits may be salvaged in d6 minutes per target, and later melted for 1/10th of their value. Misfire: On a natural 13 the weapon suffers a malfunction after the shot is resolved. Clearing a malfunction requires 3 actions (manipulate) and a Lore (Firearm) check DC 15 or Crafting DC 20. Success is automatic in 10 min rest if Trained in either. Story points: Is this Anathema to Abadar? Mammon? Is this Anathema to Abadar or Mammon to use it and not recover the spent coins? Where exactly did your misses go? Now the murder hobos start caring about collateral damage! Foe is shot and dies, last words "Silver? I am insulted and you're cheap". Coin used clearly visible in shot effect, either muzzle flash or it's a beam. Insoiration: Coin gun in Terraria. ![]()
James Jacobs wrote: Then it's certainly intentional, but doesn't change my decision that it's nothing more than an easter egg that isn't meant to imply connection to real-world historical figures. Thank you for the clarification. It's difficult for us (players) to judge if references are supposed to have meaning or not. Thais might not have special meaning, but I am sure Absalom does? Sidenote: Paizo lore seems like a Christian religious class. I didn't know any of these names, and the 7 specific sins, and things like that until I started reading it. I'm not sure if I like the idea or not (all real world things should be kept separate; I would put zero real world names into a fantasy world), but I respect your right to print what you and your customers want. ![]()
It's a strange mix of nominative determinism. Fighters fight. Summoners summon (unlike the eidolon, the spell is unarguable). Rangers range. Magic Users. Use magic, but got changed to wizards because "reasons". Thieves. Why are they called rogues again? Should we rename them to stealers? Rogue is a bad word, too. In all seriousness I would rename them "specialists". Clerics should have been called prayers. Mentalists are mental? I maintain that the syth summoner with a dragon eidolon should be called a cosplayer. I think it was Erfworld that called everything a -mancer? Fire wizards were pyromancers and archers were arrowmancers? ![]()
In some traditions, primarily eastern, it's not necessarily evil to end the cycle of universal creation and destruction. The concept of existence and nothingness has a different meaning to them. For them destruction can mean attaining a state of formlessness, from which a new universe "unrelated" (using the western meaning) to the previous can arise - in this case instead of Pharasma continuing and overseeing a reboot, Pharasma goes away and something else happens. This new thing might be "nothing", but it's meaningless to speculate on in since the laws we use to talk about it are dissolved, however, they would see a continuity even if the individual "selfs" (remember this word has a very different meaning there) do not perceive it. In a way, it's very similar to the "what happens when you die in Golarion" debate we are having but it's the other way around. What's strange for me is that some people believe souls in Golarion have a continuity so even if you die and lose your memory you somehow still "remember", therefore selling your soul to Asmodeus is a BadThing, but for universes "dying" there is no continuity and "it's all over" means it's all over. Surely one's beliefs would align on both those 2 issues? ![]()
CrimsonKnight wrote:
Why do you think inheritance works differently from dogs than it does for humans? We like to declare categories and classifications based on some narrow feature that we like, but nature is its own thing and makes the real rules. ![]()
Deadmanwalking wrote:
I don't understand the logic about alignment being applied here. Clearly, there is something that continues, but the question is whether mortal you is aware of it. A book reference would be very helpful. ![]()
Humans, and maybe dogs and wolfs, like to imagine or declare dogs and wolves are different but nature can't be fooled - they can interbreed. If you read the wikipedia article on dromeosaurs and its links (I just did to write this and it was unpleasant trying to type the link codes on a tablet) there is a section on feathers and debate about whether they are birds. (Its the entire classification secrion, and don't just cherrypick the subheading that says relation to birds), Some claim they are related, and some claim they are. In any case, birds are surely dinosaurs. ![]()
Deadmanwalking wrote:
In which lore book is this explained? I haven't seen that (yet) except in the case of undead and the rare individuals that get to star in an adventure or become demon lords. ![]()
The Raven black wrote: IIRC, the vast majority of petitioners have zero memories of their mortal life. What melds into the plane is not really your PC, even if it is their soul. If you lose everything when you die, then you don't experience an afterlife, as that's a different being, so you are free to trade your soul to devils etc with no consequences. Unless you are one of the very unkucky few that do remember and Paizo write an adventure about you. ![]()
We played Golem using the rules on Aonprd since we don't have the module. It doesn't work heads up as the golem will be an invalid hand. If the golem wins, the pot odds can grow so huge that everyone is going to be all in on every hand no matter what, and at that point, it's a total RNG fest. It might be playable with carefully managed stakes and a cap on the Golem addition to the pot. ![]()
It's not the dice roll being bypassed that concerns me. It's the creation of a themepark by a feat. I am OK with it if the players are, but a lot of them aren't. Excessive dice rolling is always a problem, whether t's the GM making people roll for everything, or the players that make perception checks every minute. ![]()
As a GM, I'm having a problem with the Investigator breaking plots. It has a number of feats that automatically reveal information. Let's start with That's Odd. "When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary ... skipping obvious clues that can be easily noticed without a check." Although it isn't as bad as Who Dunnit (which I see is PFS restricted) it's still causing me problems. In an adventure based on finding leads, the investigator automatically finds one, even if they just are just passing through and couldn't normally search. In a detective adventure, this is the equivalent of a dungeon crawl with a mob automatically dying as the party enters the room. Can't I fix it by adding more clues? If the clues are random and unrelated, the players will complain about being trolled by GM cheating. "We're here to investigate a murder. I learn that the Hand of the King has sneaked an extra cake from the kitchen while the cook wasn't looking. You literally just made that up to save your adventure, didn't you?". Or, the investigator can take feats like Red Herring which automatically eliminate false positives. Can't I just design my adventure with multiple significant plots? Thanks APG! How many more hours will that take? What do I do if I'm using a published adventure to save time? ![]()
Whoah this is amazing. I prefer my mythic as pure extra levels and not keen on mythic being points over a base level (there's a Mythic 6 monster in your book) but since 1E Mythic worked like that I see why you did it. I would have put a kaiju in the book. I think they're the highest level things I've heard whispered about, CR 30 or so according to one of the devs on here? ![]()
Started reading this to run it. Surely written by an American. Villain has sabotaged the safety nets. Obviously the correct thing to do is to postpone the act until the equipment can be repaired, or improvise some solution to find new nets, but the XP reward is for continuing the act and convincing the performer to go on regardless. It's like the Jaws movie when the shark attacks and they don't close the beach. I will do it differently and award points for any solution in line with the players alignment. ![]()
GMG guidelines for items say 1st level spell muiltiple times per day is a 5th level item but I am convinced that is too low for "True Strike on a stick". I'm aware of the Staff Wizard Archetype in APG but I feel that does a different thing by expending spell slots for it. I'm experimenting with True Strike: (a) as a focus spell (b) on a magic stick (c) as metamagic allowing a wizard to modify a spell as cast or memorized. ![]()
rooty wrote: The thing is, podcasts aren't really there for you to sit down and do nothing, they're there to fill exactly the times when you want to listen to something but got your hands full, be it during commute, drawing (if you're an artist like me) or doing chores at home. I know nothing about podcast figures but I know audiobook sales dropped below toilet level when people stopped commuting for work-from-home. I agree that I listen to podcasts when I'm doing other things like exercise. I rarely sit down and reserve exclusive time for them. ![]()
Themetricsystem wrote: The Black Blade Thoughts, questions, concerns? Don't be lazy, please don't be lazy. I don't want to see this supported with a Class Feat or even a Class-Path for Magus. PLEASE just make it an Archetype A black sword that talks? Be careful what you ask for! As a wishing dragon I could legitimately grant you Stormbringer! I think it's somewhere here in my pawbag of holding. But why not type up some home-brew? But more seriously isn't what you are after like being given an intelligent relic weapon in the GMG? Why do you need an AT to get one? edit: I understand, GM permission and all that, but mechanically the rules have been done so all you need to do it make an AT that uses the relic weapon rules from GMG and put intelligence on the weapon. ![]()
Zapp wrote:
As the author of the original post and presumably the "original complaint" I don't remember complaining and I didn't say spell attacks were to weak. I'm creating a bunch of homebrew stuff and searching for obvious gaps in current content and this huge gap was obvious to me. So I'm asking why it exists just in case there is some reason I shouldn't fill it. ![]()
graystone wrote:
The play group I had at the time would have had the hut dancing to lead an army of zombies because Michale Jackson's "Thriller". Everything was music to them. I'd have given them a game bonus for it too, because they bought me food. |