
NihilsticBanana |
I really want to just see how far this can go, I want help in figuring out just how smart I can make an ape/how "Human" I can make it.
Think planet of the apes, The ultimate goal would be to get it to a point where it can talk (To others, not just me), wield weapons and armor perhaps, and have decent set skills of its own it could do.
The only rules are anything that could have it no longer be my animal companion is not allowed (So no using awaken) and nothing third party is allowed.
If it takes multiclassing I'm more then willing to hear you out to make this possible.
Thanks in advance.

Ryze Kuja |

If you want to make this Gorilla the most badass thing ever, consider the Goliath archetype. You can cast Enlarge Person on your Animal Companion.
Give your AC an AoMF with w/e enchants you want.
Even without Goliath Archetype, figure out a reliable way to cast Strong Jaw and Enlarge Person or Animal Growth upon it.
Strong Jaw is +2 Size bonus. Enlarge Person or Animal Growth is +1 Size bonus. That makes a cumulative +3 Size bonus, so if your AC is Large, your natural weapons become Colossal.

Ryze Kuja |

As far as the Intelligence thing with your Gorilla, give it Hand Sign Language as a Language from Linguistics, and give your own character the same Hand Language as well, so you two can communicate. You two have obviously spent some time together, and there's gotta be a backstory about this. So go nuts with that...
You could even spend some time roleplaying-wise teaching your allies to command your Gorilla as well, if you want to.

LordKailas |

The alternative human racial trait eye for talent gives a +2 to any stat for an animal companion.
Halflings have a similar alternative trait called Care Taker.
Helm of telepahy could be fun if you want it to speak ala Grodd. If you want it to phsyically speak then there is Circlet of Speaking
The animal companion archetype Precocious specifically increases an animal companion's intelligence, though for an ape this would be instead of the normal physical boosts it gets at 4th level.
Of course, you could just cast the spell Anthropomorphic Animal on your ape and make it permanent it would raise it's base intelligence to 3 and grants it the ability to talk. I don't know if the spell stacks with the bonuses from eye for talent/care taker and Precocious. Even if it doesn't since the ape starts with an int of 2 you're only missing out on a +1.
So now it would have an int of 6/7 and could talk.
if you apply the things Valandil Ancalime mentioned (for a +15). The ape is now sitting at an int of 21/22.
Edit: as a side note, if you don't care about it talking to anyone but yourself hunters gain the ability to talk with their animal companion at 11th level.

Eloc |
"Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal)." - d20pfsrd, Animal Type
"Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can’t necessarily speak)." - d20pfsrd Magical Beast Type
Basic question: wont increasing your companion's intelligence above 3 automatically change its Type from Animal to Magical Beast, thereby the ending the druid connection (and related benefits) for the duration of the intelligence increase?

Meirril |
Basic question: wont increasing your companion's intelligence above 3 automatically change its Type from Animal to Magical Beast, thereby the ending the druid connection (and related benefits) for the duration of the intelligence increase?
This lists the animal’s total skill ranks. Animal companions can assign skill ranks to any skill listed below. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.
Apparently not.

Meirril |
As far as armor and weapons, the Ape will have to gain proficiency with armor by spending feats. I can't think of a magic item that gives proficiency with armor. Since you'll need to start with light armor and pay more feats to gain heavier armor, you'll probably stick with light armor.
As for weapons, if you give your Ape a magic weapon get it made with the training special ability. Since the feat will only give proficiency with the wielded weapon, you might as well consider exotic weapons.
If you want your Ape to use a shield you could cheat a little. Have the shield enchanted as armor to your liking, and then have it enchanted as a weapon with the training property as well. You'll only be able to do this with shields that can be used as weapons, so only light or heavy shields.

UncleExpendable |

Doesn't the Awaken spell grant 3d6 Int? You could also throw that into the mix.
Unfortunately, the Awaken spell specifies that the awakened creature can't serve as an animal companion. That said, this doesn't necessarily kill us in the crib.
I will preface this by saying that the following method is some fairly funky cheese. Maybe not a Limburger, but probably at least a Blue.
You could use Flesh to Stone to transform the creature into a stone version of itself, and then get a ranger friend with Construct as a favored enemy (druids and rangers must know each other, right?) to cast "instant enemy" on it, treating the stone ape as a construct. We could then use a scroll of Maximized, or Empowered (or Both) Awaken Construct on the stone ape, which has no such limitation on whether or not the creature may serve as a familiar/companion. That grants an Intelligence score of 3d6, and additional 2d6 Charisma points.
Maximized makes the ape's base Int 18, and adds +12 Cha
Maximized/Empowered makes the base Int 27, and adds +18 Cha
Then we just turn our friend back to flesh and add his Animal Companion bonuses to his new stats. He also gains a bunch of new languages from the Awaken Construct spell, so that's something too. You'll probably have to buy him some drinks to make things up to him, since he's probably smarter than you now.

LordKailas |

Then we just turn our friend back to flesh and add his Animal Companion bonuses to his new stats. He also gains a bunch of new languages from the Awaken Construct spell, so that's something too. You'll probably have to buy him some drinks to make things up to him, since he's probably smarter than you now.
wouldn't casing stone to flesh on the construct instantly kill it?
Seems to me if you did this all you would do is waste a bunch of time and money on an effect that goes away as soon as you restore the animal companion.
At best, you have an animal companion when it's fleshy and an awakened stone construct when it's stone. Both with completely different stats abilities, etc. If the stats some how combined then why wouldn't the stone construct get the animal companion's stats?

UncleExpendable |

At best, you have an animal companion when it's fleshy and an awakened stone construct when it's stone. Both with completely different stats abilities, etc. If the stats some how combined then why wouldn't the stone construct get the animal companion's stats?
I'd assume that the statue would technically have all the stats of the petrified creature, save for its intelligence, as the Flesh to Stone spell specifies the creature becomes mindless. At least, it would be mindless until awakened. As to whether or not reversing the transformation kills the gorilla, or renders it like unto an "incarnate construct" of old, I couldn't say. I suppose it would be an issue for your DM, who likely wouldn't allow you to attempt such a thing, I'd be willing to bet.

pad300 |
You might be able to make the awaken construct plan work with a level of Construct Rider Alchemist - they have an animal companion that is a construct... You'd have to add another animal companion class to get an ape on the animal companion list (and your GM would have to rule that "Craft Mount" and "Animal Companion" stack like normal animal companion abilities do...).

Meirril |
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You could use Flesh to Stone to transform the creature into a stone version of itself, and then get a ranger friend with Construct as a favored enemy (druids and rangers must know each other, right?) to cast "instant enemy" on it, treating the stone ape as a construct. We could then use a scroll of Maximized, or Empowered (or Both) Awaken Construct on the stone ape, which has no such limitation on whether or not the creature may serve as a familiar/companion. That grants an Intelligence score of 3d6, and additional 2d6 Charisma points.
Combining Magic Effects basically says this combo doesn't work. Instant Enemy lets the ranger treat the ... wait. A stone statue isn't a creature. You can't even target the stone ape until its back to being animate because it isn't a creature when its an inanimate object.
Anyways, even if it was a legal taget, the ranger treats the statue as a favored enemy for all purposes. But the spells he casts all check to see what the target actually is, and if the target is outside of what is allowed by the spell, it fails. Instant Enemy alters the Ranger, not the spells he casts.
Also if you want to ignore everything I've said, Awaken Construct's last line says it doesn't work on constructs with an int score. If you are treating the Statue as a construct, and as the creature it was before being transformed (which you need it to be a creature to cast Instant Enemy), the animal companion has an int score so Awaken Construct automatically fails.

UncleExpendable |

I would argue that the only thing being altered via "instant enemy" is the ability of the ranger to treat the statue as an appropriate target for the "awaken construct" spell, which is an appropriate use of the ability by "instant enemy's " own wording. While I will admit, "instant enemy" requires a creature for its target, I would say the ape still qualifies, despite being technically nonliving. I can't immediately point to any evidence for this, however, except to say that dead creatures can be similarly targeted.
That said, my GM had a similar reaction when I posed it to him, so I'm reasonably certain I'm in the wrong on this one. Still, it was an interesting thing to consider.

Shorticus |
With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.
Note, it's not saying "as if it were that subtype." It's not saying "As if it were that creature type." It's specifically that type of favored enemy.
This spell exists for the purpose of any ability which interacts with favored enemies, full stop. For all purposes relating to that? Yes. But it specifically says "that type of favored enemy" in the text.
You can't use Awaken Construct because that requires the creature to have the Construct type, which it does not. It is considered a Construct for the purpose of favored enemy, not otherwise.
Moreover, the spell description specifically says "you" treat the creature this way. What that means is only the caster, nobody else. So, even if it counted as the appropriate creature type (and not just favored enemy), you (the ranger who cast the spell) would also have to be the one to cast Awaken Construct.
I suppose that if the above was all true, you could pull this off by using a scroll of Awaken Construct and having a solid UMD. But overall I think this is an egregious abuse of the rules and is not in any way Rules As Written or Rules As Intended.

ErichAD |

A 16th level shaman with the nature spirit takes the form of an animal companion. So if you had a sage familiar as your spirit, they'd have an int of 21 when they became an animal companion. That's a bit of a long wait. A halfling shaman can make their effective level 1.5 per level for determining their familiar's effective class level for "natural armor adjustment, Intelligence, and special abilities", and, while that won't make them an animal companion any earlier, it will give them an int of 29 at that point. If the halfling takes caretaker as well, then we're at 31 as the base.
Take two levels of eldritch guardian fighter to grant your familiar your combat feats, and now he can wear armor and wield weapons.
A much simpler solution would be to have the druid take a familiar granting archetype or domain, take improved familiar making it a fey-touched familiar. Then have the fey familiar chose Charau-Ka as their one humanoid form. That's one feat and a domain choice for an apeman companion.