
Kekkres |
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By its end pathfinder had a LOT of classes of.... varying soundness. I am curious to see which classes everyone expects to see brought over, and to start things off I'll go over my thoughts.
Summoner, gunslinger, magus and inquisitor: these classes I feel are all more or less inevitable, they are popular, have a clear gameplay focus, a solid thematic backing and, summoner aside, relatively few fiddly rules that would overcomplicate the transition.
Cavalier is iffy, as best I can tell it has never been the most popular, mounted combat is borderline nonfunctional in dungeons teamwork feats are a non starter in pf2 and challenge feels like a champion ability, my gues is that the Cavaliers will not be coming back.
Warpriest is a standout for being the name of one of the clerics subclasses writing it off almost completely
Skald, bloodrager and hunter can be emulated fairly closely with existing devotions which I think makes them unlikely
Vigilante is actually one I think that is prime to come back, but as a devotion rather than a base class, something that I think would mend a lot of the flaws in the class.
Ninja samurai mesmer spiritualist and arcanist. I do not see any of these making a return as standalone classes, however I can easily see all of them being used as a variant of an existing class either as a new subclass or something like the pf1 alternate classes
Occustist and medium's whole schtick feel like they would be incredibly clumsy to implement directly and I feel like both would have to be rebuilt ground up from concept to work.
And the rest I haven't seen enough in play to get a solid grasp on.

Kekkres |

Cavalier and I think the Vigilante have been confirmed as archetypes in the APG. Other than the ones you listed, I'm pretty confident the kineticist will be a full class.
Ah I hadn't realized any specific archetypes had been confirmed, just the number of them

Kelseus |
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Kekkres wrote:Occustist and medium's whole schtick feel like they would be incredibly clumsy to implement directly and I feel like both would have to be rebuilt ground up from concept to work.Don't they have to rebuild all classes from the ground up?
I think it's more that their mechanics don't really translate easily to P2, so it would likely be an Occultist in name only.

Kekkres |

Kekkres wrote:Occustist and medium's whole schtick feel like they would be incredibly clumsy to implement directly and I feel like both would have to be rebuilt ground up from concept to work.Don't they have to rebuild all classes from the ground up?
Yes but with most of them there is an idea of what playing one should look like in game, bards have song buffs, barbarians get angry and strong ect. While the medium the channeling diffterent great spirits is a lot of extra word count for not a lot of distinct gameplay, perhaps going back to the playtest harrow deck idea could work. And occulltist... I've DMed a game with an occultist pc for more than a year and I'm still not sure what the class does, it seems like a lot of neato gimmicks that dont really come together into a cohesive idea, I've seen someone else suggest the idea of dropping traditional casting all together to double down on the focus power aspect which sounds like probobly the best way to salvage it

Lightwire |
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Not covering all of them but some standouts.
Summoner will be its own class, but I don’t think we’ll see it for a while. I think and hope they’ll wait and work out the issues with the current minion abilities before they try taking them this far. There’s a lot of opportunity for both greatness and failure here.
Kineticist, would make both a good class and a great addition to our current crop. I’d imagine a class built around focus cantrips for main abilities with focus spells(focus metamagic maybe) to replace burn. The bard shows that a class can be heavily reliant on this ability and I’d like to see it taken further to be the real core of a class.
The other occult classes would need a lot more work, to step away from their mechanics as we knew them and find new ways to express the idea behind them in the second edition. Some like the occultist I can almost see, others like the spiritualist and psychic would likely be better off rolled into another class as greater options(summoner and sorcerer respectively imo)
Gunslinger, I think this would be best as an archtype. A lot of the unique abilities that the class had were really just in service of making up for issues they built into the weapons themselves. So much of it could be paired away into something that can be woven into any class. Plus given all the many many archtypes in PF1 that added guns to other classes I think there’s a lot of desire for something that’s designed as an additive instead of just working like one.
Magus, one of my favorite classes in PF1, and one I hope becomes an archtype. When you look back into it there aren’t very many magus unique abilities, but those that there are could be added onto any casting class with very little work. Or with a little more for other classes too. I’d much rather have bards stabbing someone and leaving them with a curse than a full class that looks almost just like a wizard who took fighter dedication.
Cavaliers worked pretty well as an archtype in the play test and I’d be fine with that after some refinement.
Almost all the hybrid classes feel like they’re unnecessary now that each class has so much more room to build in. So I think most of them can be covered by expanding the options provided to the base classes.
Shifter, I have no idea what they’ll actually do, but I’d like an archtype from this one. Something to let the wider swath of classes into some shape shifting and also let druid go even deeper into it. I always regretted not having a more shapeshifting version of the druid as an option.

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Well, we know about Investigator, Oracle, Swashbuckler, and Witch returning. so they're all in. With Cavalier and Vigilante being Archetypes.
My guess would be that the following will be back as actual Classes eventually because they just do things that other Classes, well, don't:
Inquisitor (could also wind up a Skill focused Cleric Doctrine. I could see that.)
Kineticist
Magus
Medium
Occultist
Psychic (I'd expect Mesmerist to maybe get merged here as a Class Path)
Shaman
Summoner (I'd expect Spiritualist as a Class Path here)
Shifter (Never worked out well in PF1 for exclusively mechanical reasons)
I'd expect, as mentioned above, Spiritualist and Mesmerist to show up as maybe Class Paths of other Classes, and would expect the same of Skald as a Bard option (a Rage Muse seems eminently doable).
I'd expect Gunslinger to show up as an Archetype rather than a full Class (though a full Class is possible), just because 'I use guns' is a pretty shaky foundation for a full Class and everyone had an Archetype for it already.
I think most of the other ACG Classes are covered by the multiclassing rules, and that actually covers pretty much the PF1 Classes.

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In terms of Classes that I think WILL be added as new base classes:
Kineticist
Summoner
Shifter
Gunslinger
As I see it all other Hybrid Classes and other concepts can be done as either Dedication Archetypes or Class Archetypes.
Magus would be ideal as a Dedication Archetype like the Cavalier.
Summoner can easily subsume Spiritualist and Medium.
Shaman probably doesn't need to be anything more than a Witch Class Archetype.
Occultist, Mesmerist, and Psychic can almost certainly be done as a Bard Archetypes. I know some people really loved these Classes but I still maintain my opinion that they mark the point where Class design "jumped the shark" in PFRPG.
In my opinion all of the rest can be done with simple additions of new Class-Paths and Class Feats such as the Rogue Racket, Rangers Edge, Druid Order etc.

Lightwire |
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Perhaps a little off topic, but the thing that interests me most is if and when we'll get 100% new classes and what they'll be.
I’d like to see that too. Maybe a talisman based class similar to the alchemist? I like the idea of talismans but they don’t see much use around me. People forget they’re a thing most of the time until we find one. A class that could make them, and maybe provide temporary runes could bring them into the spotlight as a tool to use just like potions.
I’d like to see more archtypes than full class revivals because dedicated archtypes are better for blending into a a greater number of options for any given character. Plus only a few of the missing classes really tread much new ground instead of just offering another way to do something we can already do. And with the greater flexibility we have in the class framework in PF2 we don’t really need 6 plus different basic frames to play a divine warrior, 2 or 3 with more flex will give us an even larger number of choices in the end.

PossibleCabbage |
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I think the Occultist is definitely getting back since it was the inspiration for the whole "focus spells" (and also "Resonance", RIP) system.
So to do the Occultist, just make it the strongest Focus Caster with no (or extremely limited) slot-based spells. It was always kind of the most martial of the 6-level casters in PF1 (I mean, it could be pseudo-full BAB) so making it the class with useful weapon and armor proficiencies that is all about focus spells could work.
I feel like the list of classes that aren't coming back is going to be shorter than the list of ones that do come back. Most PF1 classes were someone's favorite, after all, and were represented in printed adventures that people might want to convert.

Squiggit |
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I’d like to see more archtypes than full class revivals because dedicated archtypes are better for blending into a a greater number of options for any given character.
I used to think this way, but feats are too much of a limited commodity.
You could turn some of them into archetypes, but then you end up in a scenario where the things that class got within the first few levels in PF1 have to be spread out across two or three or four feats. Not only does that turn a level 1 or 2 concept into a level 6 or 8 concept, but it severely limits how much you can customize your own character too, by devoting a significant chunk of your resources just to enabling your concept.
We've already seen it with certain Hellknight builds and it's pretty bad.
I just don't think the way PF2 does feats makes this practical.

PossibleCabbage |
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That said, we still haven't seen how class archetypes work. Those could open up a lot of options.
On a livestream Mark Seifter pointed out that the purpose of class archetypes is to remove things from classes (and replace them with something commensurate.) If you just wanted to add new options for classes you just do more class feats, not class archetypes.
So the mesmerist, for example, could be a subclass of an existing class but it won't be an archetype.

Shinigami02 |
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Like DMW mentioned we definitely already know Oracle, Swashbuckler, Investigator, and Witch are in APG, as well as Vig and Cavalier archetypes. It is notable though that some of them (most notable probably being Investigator, though Swash and Witch got a bit of a mechanical revamp too) are quite different from their PF1e counterparts. And Antipaladin is kinda sorta coming back as a new (or multiple new I should say) subclasses of Champion. Dunno if there'll be any notable name changes or if the CE Cause is going to be just Antipaladin.
I agree with those that say Gunslinger will probably be an Archetype, especially if Guns themselves are designed to be less... finicky than their PF1e counterparts.
Magus I honestly would love to see become an Archetype, because Spell-blading just feels like something that should work with any notable spellcaster.
Kineticist and Shifter definitely seem like shoo-ins, given they have strong potential of filling niches that just don't exist right now, with Kineticists as a Cantrip-focused non-Slot-caster class (maybe using a system like Oracle's Curse for the new Burn, maybe just using Focus Points, we'll see) and Shifter being, well, a non-caster Shifter.
EDIT: Though I could see Shifter working as a Ranger Subclass/Archetype maybe. A Wild-Shape counterpart to a potential Animal Focus-utilizing Hunter Ranger Subclass/Archetype.
Summoner... interestingly enough I could see this working as a Class Archetype for Witch somewhere down the line, trading out a lot of the Hex stuff (and maybe some of the Patron stuff) for a bulkier representative of their power's source. They could then use whatever base you pick for your Eidolon to determine your spell list like base Witch's Patron (or at least their first Lesson, depends on how it changes from Playtest) normally does. This would even slot in well with making Spiritualist's Phantom just an option of Summoner!Witch Eidolon.
I could see Arcanist becoming the new "Spontaneous" (Air Quotes may or may not be necessary, but I think the Neo-Vancian might actually be a nice quirk for Arcane... though it might need some check and balances) Arcane caster, now that Sorcerer is a Multi-Lister. Likewise Occultist seems to be a not-uncommon fan-favorite for Prepared Occult caster.
If Psychic comes back at all it'll probably (hopefully) be with a new Spell List, though supposedly the odds on that happening are slim so I doubt it'll come back. Maybe Psychic stuff will be an Archetype.
Mesmerist, Shaman, Inquisitor, Hunter, and Skald I could see coming back as Subclasses (or even just Feat Lines) for existing classes. Particularly Bard, Witch, Cleric, Ranger/Druid, and Bard again.

PossibleCabbage |
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It's probably worth considering that we probably eventually want to have classes that are: Spontaneous Arcane, Spontaneous Primal, Prepared Occult, and Prepared "Pick a List." The Witch is probably one of the last two, but repurposing like "the Shaman" to be the Spontaneous Primal Caster with class feats that match its original thematics wouldn't be a much bigger shifter than making the bard a full caster or making the sorcerer into a potential divine caster.

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It's probably worth considering that we probably eventually want to have classes that are: Spontaneous Arcane, Spontaneous Primal, Prepared Occult, and Prepared "Pick a List." The Witch is probably one of the last two, but repurposing like "the Shaman" to be the Spontaneous Primal Caster with class feats that match its original thematics wouldn't be a much bigger shifter than making the bard a full caster or making the sorcerer into a potential divine caster.
This is, indeed, what I'd expect to happen with Shaman. I could see Occultist winding up a Prepared Occult caster if the Witch doesn't (or even if they do). I don't know what they might do in the way of a Spontaneous Arcane caster.

Temperans |
Given what I have seen of the attempted Kineticist homebrew conversion I am just not sure if Paizo would bring them in a satisfying way. What allowed Kineticist to shine was their mix of at will and limited use abilities, combined with all the abilities they could had gotten. But PF2 just doesn't support that very well, balancing it just seems like threading a super fine line of broken and useless.
*looks at the oracle playtest*
Occultist would fit right in as a PF2 class, just as Magus would those classes were built around limited point expenditure that could be regained.
Spiritualist and Summoner are odd ducks because their main thematic power comes from their pet. But specifically in the case of the Summoner their main combat power was the summons. its hard to imagine how those classes would be built given the way minion rules work and the limited class feats.
Bloodrager, Skald, Shaman, Ninja, and hunter are special in that they are mostly combination of classes: But they all had very unique play styles. Its hard to say if they will be rolled into subclasses/dedications or if they will be given the Swashbuckler treatment (which used to be a Gunslinger/Fighter hybrid class).
I really want Arcanist to be its own class. The class was one of the pioneers of the Focus spells mechanics but also has such a great casting system. The problem is that a proper Arcanist port would straight up render Wizards unusable. But thats a problem of the Wizard class being in my opinion the wet tissue paper of PF2e along with Alchemist. Both are so bland at the moment that other classes even looking a bit similar cause problems.
*looks at Witch playtest*

AnimatedPaper |
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While the medium the channeling diffterent great spirits is a lot of extra word count for not a lot of distinct gameplay, perhaps going back to the playtest harrow deck idea could work.
Medium is relatively straightforward. You get a baseline chassis that has a few minor abilities involving spirits, occult skill checks, and ritual casting, and a few focus spells that interact with haunts and both the Shadow and Ethereal planes. Perhaps even creating minor, temporary haunts like Rangers get some facility with traps (this system could also be used by Shaman).
You'd also get to select a basic "Spirit" each day that determines your proficiencies, coinciding with the classic 6 in PF1.
The meat of the class would be using Flexible Multiclass feats at every odd level (i.e., every new spell level in a caster class), perhaps with heavier restrictions on them (like requiring you to select 4 instead of 3 before grabbing a new class).
Using Multiclass feats saves word count while still allowing you to tap into various classes like PF1 mediums could.
Using the harrow deck inspiration would also work of course, but I feel like that might take more page count, unless they become your class feats. If you go that route, no reason you can't do both that AND use multiclass feats to mimic class spirits.

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Kasoh wrote:I mean, Magus is looking for a new niche.True, but unlike Shaman, it's pretty heavily thematically tied to being prepared and having a spellbook. I'd be surprised if they ditched that.
The existence of the eldritch scion would argue against that perspective. (I forget - is Regongar showing up in the 2E Kingmaker conversion?)

MaxAstro |

I suspect the answer is almost certainly "all of them, but not all as classes".
It seems very likely that Paizo will try to represent every 1e class in some way, to make it easier to convert characters and character concepts between the systems.
But like Cavalier, Warpriest, and Vigilante, not all of them will be coming back as classes.
For the ones that will be coming back as classes... I would bet money magus, summoner, psion, kineticist, and occultist all come back as full classes. Those are popular classes based on systems with enough uniqueness to warrant the full design space.
Shaman is a maybe, but leaning towards class.
Gunslinger, meanwhile, is almost 100% likely to be an archetype. Same with ninja and samurai.
Shifter will most likely come back as a druid class archetype.
Medium I'm not sure about. Could be a number of different ways.
But overall, I'm pretty positive that every single base class in 1e will reappear in some form or another.

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The existence of the eldritch scion would argue against that perspective. (I forget - is Regongar showing up in the 2E Kingmaker conversion?)
I don't recall but I'm hoping they include Harrim as an annoying but invaluable buzzkill NPC. He is easily one of my personal favorite characters in pathfinder fiction now. A Pathfinder Tales softcover novel with him as the protagonist would be awesome.

Temperans |
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Gunslinger might be a class archetype of Swashbuckler. With a more generic Gunner archetype also granting firearm proficiency and some other benefits. And honestly, I would hope that Gunslinger uses the same mechanics as Swashbuckler.
Ninja is more difficult because its abilities are pretty much just a weird Rogue with some Monk, but it had many unique elements in their talents. Its really hard to judge where it would go exactly. Is it a Rogue or Monk class archetype, or a hybrid multiclass, or its own class with feats we havent even though of? I certainly dont know.

Puna'chong |

I think you could do some really cool things with an Occultist in P2e, though that might just be my bias because it was my favorite P1e class next to Alchemsit. I think with archetypes it could subsume the Medium and Spiritualist without much difficulty and offer a distinct playstyle.
Class-specific rituals as class feats, focus casting, perhaps a new mechanic for their foci, etc.

Kelseus |

I think the Ninja will just be either a rogue archetype or a just a racket with a feat line.
Shaman I am 100% sure will be a primal spontaneous with strong helping of Hex-ish abilities.
I like the idea of the arcanist as the "spontaneous arcane only" class but I agree they would have to be reined in to prevent them from completely overtaking the wizard.
Inquisitor is a cleric subclass.
I think that the occult classes is where you are most likely to see a 100% new class. Those classes were already pushing P1 mechanics to their breaking point and many I think would either be unworkable or way over powered in P2.

PossibleCabbage |

I think where the Magus comes in is exploring the space between "all of the armor/weapon proficiencies, but none of the magic" and "all of the magic proficiencies, but minimal weapons/armor."
Like the warpriest cleric gets Master spells and Expert weapons armor, but what about an arcane caster who gets martial/medium armor and chooses (via subclass) between expert weapons and master spells or master weapons and expert spells.
Then you give it reduced spell slots, and you build in something like spellstrike (with an emphasis on doing it with cantrips, because you don't have many spells) and some sort of action economy enhancer to replace spell combat.

MaxAstro |

Shisumo wrote:The existence of the eldritch scion would argue against that perspective. (I forget - is Regongar showing up in the 2E Kingmaker conversion?)I don't recall but I'm hoping they include Harrim as an annoying but invaluable buzzkill NPC. He is easily one of my personal favorite characters in pathfinder fiction now. A Pathfinder Tales softcover novel with him as the protagonist would be awesome.
Heartily seconded!
And to Shisumo - Regongar is on the cover art of the Kingmaker 2e companion guide. One way or another, it seems Kingmaker 2e is going to answer some questions about what Magus will look like.

Charon Onozuka |
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Shaman: I think could come back as a primal spontaneous caster, dropping the hex stuff from the witch and focusing on their spirit animals with maybe something like the Hunter's Animal Focus (re-themed as coming from spirit animal).
Summoner: Probably could return as a non-caster with focus spells based around their eidolon & taking aspects from the Spiritualist. Personally could see them using a bit more of the ritual system as well, since that would fit well thematically in my opinion.
Magus, one of my favorite classes in PF1, and one I hope becomes an archtype. When you look back into it there aren’t very many magus unique abilities, but those that there are could be added onto any casting class with very little work. Or with a little more for other classes too. I’d much rather have bards stabbing someone and leaving them with a curse than a full class that looks almost just like a wizard who took fighter dedication.
100% Agree on Magus. Outside of Spellstrike, there isn't really that much unique about the Magus (basically one of the first hybrid classes in my opinion). Additionally, like the Vigilante, they had multiple archetypes trying to mimic other classes in PF1 - which makes me think they'd be better off as an archetype meant to apply to other classes from the start rather than a class which might multiclass well with some, but poorly with others.
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Other than those + what's already been announced, not sure I'm excited for too many other classes to return as full classes. A bunch could just be absorbed into the existing classes in my opinion (as either sub-classes or just feats), or turned into archetypes.

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Themetricsystem wrote:Shisumo wrote:The existence of the eldritch scion would argue against that perspective. (I forget - is Regongar showing up in the 2E Kingmaker conversion?)I don't recall but I'm hoping they include Harrim as an annoying but invaluable buzzkill NPC. He is easily one of my personal favorite characters in pathfinder fiction now. A Pathfinder Tales softcover novel with him as the protagonist would be awesome.
Heartily seconded!
And to Shisumo - Regongar is on the cover art of the Kingmaker 2e companion guide. One way or another, it seems Kingmaker 2e is going to answer some questions about what Magus will look like.
Well... We have to remember that NPCs are not the same as player characters, and he won't have his own mega section in the book like some others, so we'll probably get only one statblock.. MAYBE two (one low level, one higher level). And I wouldn't be surprised if he looked not much more like a brigand NPC with spells... Maybe with a special two action "Lightning Sword Strike" or something...

Squiggit |
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The problem I have with Magus as an archetype is that, as it stands right now, you need too much to build a Magus out of an existing class:
A Wizard who wants to be a magus needs weapons, armor and some sort of unifying mechanic to blend their swords and sorcery together.
A Fighter who wants to be a magus needs real spellcasting and that unifying mechanic too.
That's just the bare minimum, too. Not talking about actually replicating Magus class features, just the most basic concepts the magus represents... and each one of those things is worth a feat or more (a single first level spell is two multiclass feats and that's not enough for our prospective fighter!magus... you're probably looking for a mechanic more robust than bespell weapon for our blending ability too).
But if you want to be a true successor to the Magus class, you need to get that stuff up and running at level 1.
I don't see any way to fulfill all of those criteria with a class agnostic dedication feat.

AnimatedPaper |
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100% Agree on Magus. Outside of Spellstrike, there isn't really that much unique about the Magus (basically one of the first hybrid classes in my opinion).
My preferred route is still to combine the Inquisitor, Arcane Archer, and Magus into a single class, making a combination of skill, armor, and spell strikes that can apply to either ranged or melee attack. Hexblade Magi can come along too to hold up the Occult end of things, but I'll wait and see what the APG brings before I really start getting my hopes up.
Although I was intrigued by the Swashbuckler "limit breaks". THAT could lead to a spellstrike worth the name.

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Yeah, an argument can be made for Magus as a Wizard Archetype ditching both School and Thesis for martial stuff, but a general Archetype? I don't think that works.
Personally, I think it'll be its own Class, but it'll definitely be either that or a deeply significant Wizard Archetype because there's no other good way to make it.

PossibleCabbage |

The reason that I don't really want the Magus to be "a kind of wizard" is that I don't really want wizards to be able to get all of the magus tools. Or rather, if we limit "magus tools" to "things that work fine on the wizard chassis" then we're going to excessively limit the design space for that thing.

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The reason that I don't really want the Magus to be "a kind of wizard" is that I don't really want wizards to be able to get all of the magus tools. Or rather, if we limit "magus tools" to "things that work fine on the wizard chassis" then we're going to excessively limit the design space for that thing.
We haven't seen what Class Archetypes can do yet. It's very plausible they can do things like change what level you get certain Proficiencies at and other 'chassis' stuff.
But yeah, I'd still expect a new Class.

Squiggit |

We haven't seen what Class Archetypes can do yet. It's very plausible they can do things like change what level you get certain Proficiencies at and other 'chassis' stuff.But yeah, I'd still expect a new Class.
Given that's the kind of stuff 1e archetypes could do, it'd be a really weird step backwards to take that option off the table for 2e (then again, I'd say the same thing about archetype stacking).
There's also the option of doing things like taking away your school, which would drop them down to 3 spells per day and open up room to add more class features like a bard or cleric.

Lightwire |

The problem I have with Magus as an archetype is that, as it stands right now, you need too much to build a Magus out of an existing class:
A Wizard who wants to be a magus needs weapons, armor and some sort of unifying mechanic to blend their swords and sorcery together.
A Fighter who wants to be a magus needs real spellcasting and that unifying mechanic too.
That's just the bare minimum, too. Not talking about actually replicating Magus class features, just the most basic concepts the magus represents... and each one of those things is worth a feat or more (a single first level spell is two multiclass feats and that's not enough for our prospective fighter!magus... you're probably looking for a mechanic more robust than bespell weapon for our blending ability too).
But if you want to be a true successor to the Magus class, you need to get that stuff up and running at level 1.
I don't see any way to fulfill all of those criteria with a class agnostic dedication feat.
To my mind that’s actually all better blended as an archtype.
The first feat can give 1 arcane cantrip and let you treat a martial weapon as a simple for proficiency, or perhaps an advanced as a martial if you have martials. This give martials a Spell they can use for attacks and casters a better weapon option.
Next a feat for spell strike. I think mark it as a metamagic, the effect that you make a strike and on a hit the following spell gains a +1 status bonus to DC, +2 on a raise against the targeted creature. Now we’ve blended the martial and magic. It’s not over powered but gives a definite bonus. All the spell list have decent save spells, and your not dealing with trying to also offset a MAP penalty.
Add in all the standard caster archtype feats. And probably one for two extra cantrips. A non caster will want a bit more than the starting spell to use for the archtype and a caster might want more slots or if not arcane just some options.
Add in the resiliency style feat for more HP. And I wouldn’t object to a feat for improving armor and weapon proficiency, but they should stay behind the similar feats for fighter and champion.
Maybe a focus spell feat for casting a magic weapon type spell, one that heightens Perhaps. But I don’t think the weapon enhancement is as easy to handle this edition and it isn’t as big a thing.
With a setup like this now you can get any type of magus, from a champion in full plate, a rogue with a dagger to a angelic sorcerer punishing those who get too close. More flexibility is added to the whole system.
As a class based on what we have this far I would expect the central component that makes this all blend, spell strike, to be what you can’t get with a MC into it, or at best pick it up in a limited fashion. So you would end up being more restrained in your options at the end.
Are there any ideas from PF1 archtypes people want to see in PF2 in whatever fashion? A lot of those had the most flavor behind them. I was just thinking how much fun it would be get a archtype in this edition based on the Black Blade. Being say a Barbarian who gets in protracted arguments with their axe, and perhaps worries the rest of the party when they regularly loose them. I’m not sure what the mechanics would be but it seems like something that could be done fairly well on this system, and that’s just the first thing I thought of.

AnimatedPaper |

To Squiggit's point though, with the initial intro feat, spell strike, cantrip feat, and the focus spell feat, you're talking about being around level 8 to get all that, and that's assuming the armor proficiencies and resilience get repackaged as Archetype general feats, which will also take till level 7 to get both (or you're a fighter, so you don't need them). Doable, but if you're going to throw THAT many feats at the project to get it off the ground, might be better off starting from a fresh chassis.

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Are there any ideas from PF1 archtypes people want to see in PF2 in whatever fashion? A lot of those had the most flavor behind them. I was just thinking how much fun it would be get a archtype in this edition based on the Black Blade. Being say a Barbarian who gets in protracted arguments with their axe, and perhaps worries the rest of the party when they regularly loose them. I’m not sure what the mechanics would be but it seems like something that could be done fairly well on this system, and that’s just the first thing I thought of
Archeologist, Dreamtheif, Martyr (Paladin), Haunt Collector, Synthesist, and Warlock are big one for me, although the last can probably be safely replaced with a cantrip.