VoodistMonk |
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I know that there are go-to weapons that are always used for the mechanical benefits they bring to a build... and that's fine to have as a reason to make a weapon your favorite. Fluff, flavor, munchkin madness... no judgment here.
I have just recently been introduced to a few weapons that I happen to like, such as the Broken-back Seax and the Dwarven Pelletbow, and just figured I would see what everyone is into these days.
Not saying these are the best, just favorites of mine...
Simple Weapons:
Sawback Kunai
Morningstar
Longspear
Light Crossbow
Martial Weapons:
Gladius
Gandasa
Falchion
Compound Longbow
Exotic Weapons:
Waveblade
Broken-back Seax
Butchering Axe
Light Dwarven Pelletbow
Honorable Mention:
Bardiche, Estoc, and Orc HornBow
Wonderstell |
Exotic Weapons:
Battle Poi
You're treated as if you have the TWF feat when attacking with it, and the damage type is fire. That last property results in fun interactions with the Blistering Feint and Weapon Shift feats.
Double-Chained Kama
It has one of the worst damage profiles of any two-handed weapon (1d6/x2), but still manages to be a worthwhile option. It's a monk weapon that can switch between reach and normal attacks interchangeably, which negates the only drawback of reach weapons. It's other special ability is that it allows you to recover a dropped end of it as a free action (good synergy with its Trip property), so you can two-hand it in close quarters and in reach mode.
Elven Branched Spear
Finessable reach weapon. Enough said.
Tekko-Kagi
It's not a good weapon, actually. But it effectively gives you Improved Disarm (no AoO, +2 to the check) and functions as a buckler. As it is part of the Close weapon group Brawlers are automatically proficient with it.
ErichAD |
Simple:
All the dual purpose items are great. Kunai for crowbar, traveling kettle, lantern staff for light.
Martial:
Butterfly Sword - two for the price of one for masterworking and I think special materials.
Bardiche - being in axe and polearm weapon groups gives it access to a few weird tricks.
Exotic:
Rope Dart - It's a thrown weapon with a short range that is recovered as a free action. It gets you around all the expensive and magical options for playing a throwing character in early levels.
Crook - holding it doesn't impose a penalty for grappling with your hands full. It lets your grappler carry a reach weapon for AoOs and threatening without wrecking their main strategy.
Urumi - floppy sword you can wear as a belt.
LordKailas |
I think I'm going to end up repeating some of what's already been stated
Simple
-------------------
Spiked Gauntlet - Great for casters that don't like the idea of being unarmed.
Sling - when paired with stone sling bullets gives you a ranged weapon with 20 shots for only 5cp.
Club - Free blundgeoning weapon
Sickle - only d6 simple light slashing weapon
Martial
--------------------
Sap - when you want cheap, reliable subdual damage its your only option, outside of having improved unarmed strike.
Longsword - no particular reason, I just like it.
Scizore - one of the better one handed weapons you can get that doesn't require exotic weapon training.
Exotic
--------------------
Rhoka - Like the longsword, no particular reason I just think they look cool
Butchering Axe - best weapon damage in the game.
Orc Hornbow - I like it for the same reason I like the butchering axe.
Flambard - looks cool, probably shouldn't be an exotic weapon at this point.
Mancatcher - fun weapon, but like the flambard probably shouldn't be an exotic weapon any more.
Heavy Repeating Crosssbow - A great weapon when you can get free proficiency in it, for characters that don't invest in ranged fighting. (eg, a gnome caster)
VoodistMonk |
No love for the net? Exotic and only affects creatures up to 1 Size larger, I know, but a 10' melee touch to hit and inflicts Entangled; a decent buff. Proficiency also opens up feats and use of the snag net.
Nobody likes the net.
Grippli are cool and all, but not THAT cool. And the one size larger thing becomes an issue when you're small.
None of the ~10 deities that have the net as a favored weapon are worth worshipping for Proficiency.
Nets, themselves, aren't worth burning a feat or buying an Ioune stone for EWP.
I'm not saying that the net is a bad weapon... I'm just saying that nobody likes nets, and for good reason.
Cavall |
Simple
Spiked gauntlet
Long spear
Martial
Cutlass
Sap
Exotic
Falcata
Dwarven pellet bow
I like the simple ones for keeping you alive for longspeara and I have a dual style build I always wanted to try for the gauntlet.
Martial I think cutlass have a cooler look than scimitar. Fun to say and piratey feel, and saps are needed sometimes.
I'm playing a dwarf with a back up pellet bow and it's fun. And I have a barbarian swashbuckler build I'm working on that uses a falcata.
Scott Wilhelm |
I have a soft place in my heart for the Throwing Shield. i was the one who realized that if you used a Quickdraw Throwing Shield, took the Quickdraw Feat, and used a Blinkback Belt, you could attack with and retrieve your weapon with all Free Actions: Infinity Damage! I win at D&D!
They changed the rules after I pointed that out, so that shenanigan is over, but I still am proud of myself for that.
Meanwhile, the Throwing Shield is also a Tripping Weapon, and that's cool: with Snapshot, you can use Greater Trip with the Throwing Shield, and if you put the Bashing Enchantment on it, it does a respectable 2d6 Damage.
The fact that it is a Ranged Tripping weapon is especially cool: the advantage of a Tripping Weapon is that in the event of a catastrophic Trip Roll that would Trip you, you can elect to drop your weapon rather than get Tripped yourself, and since you were throwing that throwing shield (I guess!), that is just perfect!
Dragonchess Player |
Simple:
battle aspergillum - inexpensive, yet versatile; great for undead (+20 gp for alchemical silver, blunt for no damage penalty from alchemical silver and good against DR /bludgeoning like skeletons, fill with holy water to do damage vs. incorporeal undead/shadow demons)
dagger - extremely useful as a tool as well as a backup weapon
javelin - decent ranged option for certain concepts (double weapon, two-handed weapon, weapon/shield, etc.) that make it difficult to switch between bow/crossbow and melee
longspear - reach weapon
spiked gauntlet - can't be disarmed, doesn't impose penalties on using hands for other things
underwater light crossbow - one of the few effective ways to get ranged weapon attacks underwater
Martial:
amentum - cheap way to increase javelin range increment
composite bows - some of the best weapons
hooked lance - x4 critical, reach, trip
light shield - for weapon/shield bash TWF
nodachi - slightly better damage than falchion, P or S, brace
starknife - decent melee and ranged option; even better with feats like Starry Grace, the Startoss Style chain, and Ricochet Toss
Exotic:
falcata - one of the best DPR weapons
halfling sling staff - combined with Slipslinger Style (plus magic stone, warpriest Sacred Weapon)
repeating heavy crossbow - for a gnome with Master Tinker, Obsessive (Craft (Weapons))
tekko kagi - basically gives Improved Disarm for one feat (Exotic Weapon Proficiency) instead of two (Combat Expertise, Improved Disarm) and without requiring 13+ Int
temple sword - one of the better weapons available to a monk without dipping, spending a feat, or taking a specific archetype
whip - 15 ft reach, good for maneuvers and/or to deliver spells via Spellstrike (blade adept arcanist or magus)
Anyone else have a favorite technological weapon? (I guess most are techincally exotic.)
chainsaw - 3d6 with 18-20/x2 critical, especially if you can get enlarge person and lead blades; fairly affordable (2,700 gp, uses 1 charge per hour [or fight])
baggageboy |
Simple: Morningstar, Longspear, sling, dagger, kunai, club
Martial: Gladius, dueling dagger, tonfa, Luncerne hammer
Exotic: Elven Thorn blade, Broken Back Seax, Fauchard, Dwarven Giant Sticker, Orc Horn bow
Theses aren't always the weapons I use, but they are some of my favorites for various reasons.
Scott Wilhelm |
I really like the Split Blade Sword: 2d6 Damage is the best in the game for a 1 handed weapon. And I like the fact that it is both a Tripping and Disarming Weapon.
I've been interested in Meteor Hammer: Reach, Trip, Double, and it gives you +1 AC, and it does a respectable 1d8/1d8 Damage. It seems tactically interesting.
Scott Wilhelm |
temple sword - one of the better weapons available to a monk without dipping, spending a feat, or taking a specific archetype
This might be a minor point, but Temple Sword is only automatically available to Unchained Monks. Core Monks are not automatically proficient in all Monk Weapons.
Set |
Mechanically, I liked the dual-damage-type weapons at low level, like the dagger or morningstar, for those encounters with low level critters (like skeletons or zombies) that have DR vs. certain damage types.
Visually, I've always preferred curvy blades like the falchion or falcata or temple sword, or flexible ones, like the scorpion whip or spiked chain.
And then there are the completely irrational preferences, like preferring weapons that use d12s for damage, just because not enough d12s are used in the game. :)
Anywho, by type;
Simple
Dagger
Longspear
Morningstar
Quarterstaff
Medium
Falcata
Falchion
Greataxe
Greatsword
Kukri
Longbow
Scimitar
Exotic
Battle Poi
Scorpion Whip
Shuriken
Spiked Chain
Temple Sword
Dragon78 |
Simple
Light Melee- Dagger
One-Handed Melee- Heavy Mace, Morningstar
Two-Handed Melee- Quaterstaff
Ranged- Sling
Martial
Light Melee- Short Sword, Starknife, Throwing Axe
One-Handed Melee- Battleaxe, Long Sword, Trident, Warhammer
Two-Handed Melee- Earthbreaker, Falchion, Great Axe, Great Sword
Ranged- Chakram, Long Bow, Short Bow
Exotic
Light Melee- Scorpion Whip
One-Handed Melee- Bastard Sword, Katana
Two-Handed Melee- Meteor Hammer
Ranged- Boomarang
Dragonchess Player |
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Because the temple sword was not in the Core Rulebook, the text from Ultimate Equipment states:Dragonchess Player wrote:temple sword - one of the better weapons available to a monk without dipping, spending a feat, or taking a specific archetypeThis might be a minor point, but Temple Sword is only automatically available to Unchained Monks. Core Monks are not automatically proficient in all Monk Weapons.
Heavy blades typically used by guardians of religious sites, temple swords have distinctive crescent-shaped blades, which appear to be an amalgam of sickle and sword. Many have holes drilled into the blade or the pommel so that charms, bells, or other holy trinkets can be attached to reflect the owner’s devotion or to serve as foci for prayer or meditation. Monks are proficient with the temple sword.
(emphasis mine)
Unless an archetype switches out proficiencies, core monks can use temple swords.
ShroudedInLight |
Simple: The Traveling Kettle from the Martial Art's Handbook. Its a lightmace that weighs half as much while letting you bash people to death with a Tea Kettle. Literally nothing better in this life.
Runner up - Handwraps, because they let you finally keep WBL pace as a monk
Martial: The Lucerne Hammer from Ultimate Equipment is a 1d12 polearm, so it goes up to 3d6 when you enlarge person. Its my go-to weapon as a Bloodrager because of this, and because zone of control is my favorite melee style.
Runner up - Chakram, because its a 30ft throwable ranged weapon that only takes up one hand. Draw one as you move and chuck it before putting your 2nd hand back to your weapon. Plus, its better in melee than a javelin.
Exotic: The Flying Talon from Adventure's Armory 2. While you don't threaten squares with it, a spiked gauntlet on your other hand takes care of that quite easily and its ONE HANDED. The weapon's naturally got a reach of 10ft, disarm, trip, is a light weapon (qualifying for all the fun stuff those get), and has none of the negatives of wielding a whip. It does lethal damage, doesn't require 3 feats to damage people wearing armor, and doesn't provoke attacks of opportunity. Really fun on a Warpriest or a Magus
Runner up - This is a hard one, but I'm gonna give it to Waveblade. A monk/brawler weapon designed to crit-fish while also being a light weapon allowing for Finesse. Really solid
I have two more Exotic weapons I wanna highlight, the Estoc and the Switchscythe. The Switchscythe is a silly weapon and I love it, really fun to have worshipers of Urgotha walk around in hiding with Quarterstaves and then have them pop out scythes and go to town. The Estoc is just the best finesse weapon in terms of raw damage and I much prefer it to the bastard sword.
Scott Wilhelm |
Scott Wilhelm wrote:Because the temple sword was not in the Core Rulebook, the text from Ultimate Equipment states:Dragonchess Player wrote:temple sword - one of the better weapons available to a monk without dipping, spending a feat, or taking a specific archetypeThis might be a minor point, but Temple Sword is only automatically available to Unchained Monks. Core Monks are not automatically proficient in all Monk Weapons.Quote:Heavy blades typically used by guardians of religious sites, temple swords have distinctive crescent-shaped blades, which appear to be an amalgam of sickle and sword. Many have holes drilled into the blade or the pommel so that charms, bells, or other holy trinkets can be attached to reflect the owner’s devotion or to serve as foci for prayer or meditation. Monks are proficient with the temple sword.(emphasis mine)
Unless an archetype switches out proficiencies, core monks can use temple swords.
Ok. Cool.
Chell Raighn |
Simple:
Lantern Staff - nice simple and weapon with some added utility... I quite enjoy it on casters for a bit more flavor than simply casting light or dancing lights all the time...
Stonebow - an excellent weapon for an alchemist if you aren't a dwarf or don’t want to sink a feat for exotic weapon proficiency... I use this on my Gnome Alchemist and I love it.
Martial:
Klar - a shield combined with a katar... what a lovely weapon, I’ll take two please.
Combat Scabbard - I haven’t had the opportunity to use this yet, but I have been fascinated by the idea of a sword master using their scabbard as an offhand weapon for a long time... hopefully I get the opportunity to use this on a character soon.
Chakram - who doesn’t want to wield bladed rings of death like Xenia?
Exotic:
Dwarves Warshield - the only thing better than a shield with aa razor sharp edge is a second shield with a razor sharp edge... and benefitting from both.
Scorpion Whip - a whip that always does lethal damage... now that is worth the exotic feat unlike a normal whip... no need to dump half my feats into making the whip an actually viable weapon.
Orc Hornbow - such a powerful composite bow... i just want to take one on any archer I build...
Dwarves Pelletbow - the stonebow’s bigger badder cousin... oh how I wish I had known about this weapon sooner...
Halfling Slingstaff - from a design perspective this is actually an amazing weapon and awesome ingenuity on the part of Halflings... from a mechanical perspective though, Paizo dropped the ball on this one... hurling a pellet from a sling staff wouldn’t just provide increased range, it would increase the force behind the pellet as well (thus should use 1-1/2 Str) assuming you don’t decide to haphazardly fling rocks from it one handed...
Other:
Catfolk Clawblades - when I first read how these worked, I was a bit apprehensive due to them changing my claws from natural attacks to manufactured weapon attacks... but having used them for some time in a campaign on a catfolk rogue, it is quite nice when you get a high enough BAB for iterative attacks.
Dust Knuckles - this lovely weapon can be found hidden amid a table of alchemical weapons... need to deliver poison through a punch? Easily blind a foe for a few rounds? Excellent weapon for this task and can be kept discreet while utilizing other weapons until the time comes.
VoodistMonk |
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Shamelessly casting Animate Thread on this...
After a quick search (I may have missed some), I have compiled a list of all the weapons in each catagory that deal multiple types of damage. I figured I would just drop it here, as a resource for future searches and ideas. I don't know why I chose to list price instead of damage...
Damages, twice:
(Simple)
Morningstar, 1H, B&P, 8gp
(Martial, ranged)
Hurlbat, 1H/thrown, P&S, 8gp
(Exotic)
Broken-back Seax, 1H, P&S, 40gp
Brutal Bola, Ranged, B&P, 15gp
Flindbar, 1H, B&P, 9gp
This Or That:
(Simple)
Brass Knife, Light, P/S, 2gp
Cestus, Light, B/P, 5gp
Dagger, Light, P/S, 2gp
Kunai, Light, B/P, 2gp
Mere Club, 1H, B/S, 2gp
Spring Blade, Light, P/S, 70gp
Weighted Spear, 2H, B/P, 10gp
(Martial)
Bec de Corbin, 2H, B/P, 15gp
Boarding Axe, Light, P/S, 6gp
Claw Blades, Light, B/S, 305gp
Dueling Dagger, Light, P/S, 12gp
Gladius, Light, P/S, 15gp
Halberd, 2H, P/S, 10gp
Horsechopper, 2H, P/S, 10gp
Lucrene Hammer, 2H, B/P, 15gp
Manople, 1H, P/S, 17gp
Planson, 2H, B/P, 10gp
Scythe, 2H, P/S, 18gp
(Exotic)
Butterfly Knife, Light, P/S, 5gp
Dwarven Giant Sticker, 2H, P/S, 25gp
Dwarven Maulaxe, Light, B/S, 25gp
Dwarven Urgrosh, 2H, P/S, 50gp
Dwarven Warshield, Light, P/S, 50gp
Gnome Hooked Hammer, 2H, B/P, 20gp
Rope Gauntlet, Light, B/S, 2sp
Sanpkhang, Light, P/S, 60gp
Switch-Scythe, 2H, P/S, 18hp
Totem Spear, 2H, P/S, 25gp
Waveblade, Light, P/S, 5gp
SheepishEidolon |
Quarterstaff: Extremely versatile, even though the mechanics don't reflect that
Spiked armor: Playing a porcupine is a nice mental image
Nodachi: Crossbreeding a katana with a reach weapon is awesome
Dwarven boulder helmet: Lower your head, charge and kick this giant off the cliff
Dwarven war-shield: Dual-wield them - nuff said
Wakizashi: Basically a shortsword with "it's exotic" bonus
Bastard sword: Raw damage even with one hand, and the name is one of the best around
Dwarven longhammer: Crossbreeding a solid warhammer with a reach weapon is nice
These dwarves create some fine weapons...
MrCharisma |
I'm a big fan of the shuriken. They have the advantage that they're drawn as ammunition. Don't need proficiency, just use it when you want to up your AC by "fighting defensively" before you run through a gauntlet or standing in an important position. Yes you could use Total Defence, but then you can't take AoOs. It's basically a gap in the rules (you should be able to declare a defensive stance as a standard action) that you can plug with an inexpensive item. I always buy about 5-10 of these on any character. While every character uses at least one eventually, I have yet to use them all on any character.
For tech weapons the Chainsaw is pretty hard to beat - both mechanically and thematically - for a certain type of character.
For Martial weapons I like the 9-Rings Broadsword. It's not mechanically the best but I think they look cool.
For Simple weapons I totally didn't know about the Lantern Staff, and now I want to make a character who wields one (maybe a Lamplighter Investigator? That seems appropriate). Along similar lines there's the Battle Aspergillum.
Derklord |
I may have missed some
You actually missed quite a lot (although some may not be on d20 which I presume you've used); 15 in total.
Here is a spreadsheet of all weapons. Clicking "File" -> "Make a Copy" (or File -> Download to use it in e.g. Excel) allows sorting and filtering it at one's leisure.
avr |
After a quick search (I may have missed some), I have compiled a list of all the weapons in each category that deal multiple types of damage.
A bunch of ranged weapons can do different damage types depending on their ammo. There's blunt arrows for instance.
The point of a monk's spade is that it does P or B or S damage. There's a lot of eastern weapons you've missed, actually.
That's just off the top of my head.
Sysryke |
I think a certain dragon upthread is the only one who mentioned, but I'll add some love for hammers. Warhammer is nice, but my heart belongs to the Earthbreaker, Maul, or Sledge. I know they aren't mechanically the best, but I love a good smasher. Also, for those that tend to do 2d6 (or 3 or 4 with the right feats) it's nicer for those of us who never seem to roll well, much less a crit, to save our lives.
Most of my weapon choices are for aesthetics. I also love whips (scorpion if the blade is just at the tip), and the exotic throwns, like boomerang and chakram.
Also always thought a dual war pick wielding dwarf would be cool.
Simple, probably dagger of morningstar.
Also a fan of all of the "spy" type weapons (sword cane, boot blade, and their ilk.)
Edit: Forgot the racial weapons. I love the kobold tail weapons, and the ratfolk tail blade (just wish I could make it piercing) . . . . (I dream of a mouse with a stinger :p )