Cornebre |
I think I know why this kind of "discussion" came to be.
Like the whole "infernal healing don't make me bad because I don't care about coherence of the univers, just about rules (except that one book because I find it stupid)", or the bladed dash thread just below...
It's whole arguments came from 3 simple letters: P F and S
Because of PFS, RAW become LAW. Some PFS players are not here to play a social game to write an interactive story with the GM. They are here to play a game with a precise set of rules, coherence be damned! Worst: FUN and Rule of Cool be damned.
The arguments on this forum are the same than in other fandom... "Leia used a power that was not in any books!" Yes, but the Star Wars GM was more interested by telling an interesting story (or tried to...)
"Alignment is a guideline! I can play however I like!"
Yes, but you are missing out on the interesting aspect of corruption and redemption. Infernal healing is like the One True Ring. It change your alignment slowly but surely. Even if you are good at heart, evil spells corrupt. Good spells try to redeem you, but like the force, Dark side is a fast and easy way.
Someone on this forum once told me that "they don't want to feel like playing a video game". You know what the argument above is? Exactly that. Treating Pathfinder like a system before an univers.
This remind me of WoW paladin that stacked effects over a long period just to be able to OS bosses. Was it RAW within WoW? Yes. Was it fun and interesting in a story? No. Take any story with a villain that the hero must kill. Would it be interesting if the hero was doing rules exploits to OS the last boss?
Pathfinder is a story generator. Rules are guidelines.
Does allowing the Magus to strike in the air a bad thing? I think not, because it's a creative and COOL way of doing it a few times per day. And the day the party will face an other magus that can do the same kind of tricks, they will be quite surprised!
It's also why PFS create that kind of arguments. What do you do if players go off the rails? What if they kill the villain on the first encounter per pure luck? Or point out to the ruler with a clever thinking that "mister big bad second in command" want to be "First in command"? Or even worst! The players don't follow the plot at all and do their own things? In a home game, it's easy. In PFS? ...
Well, what your thoughts on this?
P.S.: I was supposed to post in the bladed dash thread, but I thought it would be better in its own thread.
Mark Hoover 330 |
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I can't speak for everyone, but here's why my players obsess over the rules, by their own admission: because whatever THEY can do, the monsters can do.
Take a villain with high Int, give them levels of Magus, then lie in wait in a room with a loft area around the ceiling. The PCs bust into the villain's lair and the boss comes at them, in breastplate armor, making a single attack while casting a spell, taking all the requisite penalties, but surviving the casting long enough to leap 30' in the air making a SECOND attack at a better bonus before they reverse Mary Poppins to the next level of the chamber overhead!
My players have often found loopholes or exploits in the rules. They've voluntarily ignored those, not for Rule of Cool or story cohesion but because they fear that if they point these out through their actions to their dear GM I will scoop up and use said exploits. And the fact is that I have.
I like telling stories with this game and try to defer to story over rules, but not at the expense of setting cohesion. If it would LOOK cool or FEEL cool to ignore difficult terrain in a scene or remove the penalties for jumping using Acrobatics or even allow a ranged attacker to Flank from range without certain feats, I still enforce those rules for consistency of the game.
I played under a GM recently who didn't - he changed such basic stuff on the fly for the coolness of the scene. Unfortunately he was also very subjective; I rubbed him the wrong way out of game and as such in game I never seemed to have any of those "so cool we ignore rules to favor your character" scenes myself, but three other players did.
It was annoying. I quit the game.
In the end it IS a game. There are rules, moves you can do and things you can't do without some difficulty. There are even gray areas that have to be resolved in real time. If I want a purely story-driven, Rule of Cool always type experience, I'll play something else.
There's nothing WRONG with favoring story over rules. If that's your thing get into it and have fun! You can even do that with PF if you want. That's just not my bag is all.
Volkard Abendroth |
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The only real solution is for Paizo to actually support their products and FAQ these issues.
With no new content being published, this is a golden opportunity to resolve all these old issues with a comprehensive series of FAQ, including the RAI behind each decision.
Paizo won't do it, simply because they see no reason to support their own products. Some of these questions have been frequently asked for over a decade without being addressed. This is how much Paizo cares about their games.
Ryze Kuja |
2 people marked this as a favorite. |
The only real solution is for Paizo to actually support their products and FAQ these issues.
With no new content being published, this is a golden opportunity to resolve all these old issues with a comprehensive series of FAQ, including the RAI behind each decision.
Paizo won't do it, simply because they see no reason to support their own products. Some of these questions have been frequently asked for over a decade without being addressed. This is how much Paizo cares about their games.
James Jacobs addressed this recently. He said the reason that many things aren't FAQ'ed or clarified is because the rules/abilities/spells are meant to be guidelines, not hard rules. They knew that House Rules are a thing, and wanted each table to have their own variation of the game, because the story is what's important, not following the rules to the letter.
Personally, I disagree with this. I'd rather have the hard rules clearly defined and RAI clarified, then I can make my own house rules easier and understand "why" I'm deviating from the hard rules.
LordKailas |
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Personally, I disagree with this. I'd rather have the hard rules clearly defined and RAI clarified, then I can make my own house rules easier and understand "why" I'm deviating from the hard rules.
I completely agree. I would much rather know what the rule is and then decide if its a rule that I want to use or not. Then if a disagreement comes up it's very straight forward to say "I don't like that rule and therefore don't use it"
It's much more frustrating when two people interpret the same vague rule to mean wildly different things since it makes both the player and DM wonder what else is being interpreted differently.
I'm all for having cool things happen in a game. But I can't remember the last time I ever used "the rule of cool" as a DM. You can do cool things and follow the rules. If a player wants to use a spell in a non-traditional way that is only vaguely covered in the rules, I have them make a spellcraft check with a DC in my head. You passed the check? cool you're able to make it work this time. I didn't ignore the rules, I just added additional rules that allow the player to do the thing they wanted to do.
Alternatively, as a DM I try to plan out encouters to have some idea of what is "supposed" to happen and will even modify monsters by giving them non-standard abilities that allow them to do the thing I want them to be able to do. A knowledge check will give you the default monster and a higher one would let you realize these are non-standard. I've not really had complaints that my monsters don't follow the rules as a result. And if the PCs figure out some way to break the encounter I let them. I think it's cool when players twart the enemies this way. If it's not something I want the players to continue to exploit I plan future encounters in such a way as to dampen the effect of whatever they're doing instead of just outright blocking it.
That being said, certainly my groups have run across certain combinations that are wildly unbalanced and so those combinations just get banned as a house rule so that neither the players nor the DM are allowed to use them.
VoodistMonk |
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Leaving it up to the table to decide is just lazy.
From the beginning, there should have been a set dogma regarding the way feats, traits, spells, and abilities are to be worded.
They should have figured out what information they would provide, what order the information would be delivered, and which verbiage would be used consistently throughout.
If anyone wanted to get published, they would have to provide their content in a manner consistent with the established dogma...
But they didn't. And they aren't going to go back and do it now. Or ever.
So, as a GM, I basically allow anything martial to work without question. And stick to the rules when it comes to magic... because I let martials have nice things and I kind of secretly resent spellcasters. Lol.
Slyme |
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If you are just going to play a game where rules don't matter, why do you use a game based on rules? Just sit at a table and act out the game...who needs hindrances like rules, character sheets, and dice?
Rules exist to stop things like what Mark mentioned above...GM plays it loose with the rules, and ends up snubbing certain players because of it. Maybe it was intentional on the GMs part, maybe it was accidental...hardly matters. If you follow the rules, that does not happen.
As much as I love Pathfinder, Paizo has a horrendous track record when it comes to consistency, quality control, blatant rules conflicts, and doing absolutely nothing to address the problems it causes 99% of the time. There are major rules conflicts that have been ongoing on these forums for 8+ years with no official rulings...now that they have moved on from P1, I don't expect Paizo will ever go back and clear up anything related to it.
Cornebre |
Didn't say (me or the others) that the rules are not important, they impose a setting (Even game "with no rules" explicitly or implicitly got some ;p), just that the interpretation of them should not prevent good storytelling and clever (but reasonable univers wise) usage.
It's like many use crafting rules without taking into account problem of market oversaturated and demand. Rules don't cover it.
The problem is, PFS is intended to allow anyone to get into any groups (It's what I understood, never joined one, not sure there is even groups outside of foreign capital for foreign customers). The fact that groups can interpret rules differently is bad for that kind of "plug and play". Does someone that goes to the PF2 forum can tell me if there is the same level of endless arguments in it?
ZᴇɴN |
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Oh look, a "bad wrong fun" post.
People are allowed to play the game in whichever way is most fun to them. The fun of the people who like a more structured system with clear and rigid rules is no less valid than the fun of people who prefer loose interpretation, "rule of cool", "theatre of the mind", etc.
I'm not entirely sure why other people feel the need to enforce that things should be enjoyed the way they personally enjoy them or else not at all.
VoodistMonk |
So Paizo jumped on the opportunity to completely bungle PF2 in the exact same ways they messed up PF1?
Well, at least they're consistent in their bunglings.
Seriously, how hard is it to set a specific standard for the way things will be worded and structured moving forward?
It's a publishing company!
How do you survive two decades without understanding how to establish Standard Operating Procedures?!?!?!
Gorbacz |
3 people marked this as a favorite. |
How do you survive two decades without understanding how to establish Standard Operating Procedures?!?!?!
The only answer is that people who care about Standard Operating Procedures as understood by you to the point of quitting buying Paizo products are a tiny minority of the customer base. And apparently neither you nor anybody in this thread has quit buying Paizo because you didn't get an answer to some rules question over the course of 6 years. You lot make a lot of noise, but then you always came back to discuss That Newest Archetype + Spell Combo, so apparently the lack of FAQ didn't dissuade you from buying new books or playing Pathfinder.
6 years of not answering your burning rules questions didn't budge Pathfinder's market share. It was 5e, which doesn't even have a forum for people to kvetch about rules and demand timely engagement from designers, that knocked PF off the pedestal. There's a lesson there.
Ryze Kuja |
Oh look, a "bad wrong fun" post.
People are allowed to play the game in whichever way is most fun to them. The fun of the people who like a more structured system with clear and rigid rules is no less valid than the fun of people who prefer loose interpretation, "rule of cool", "theatre of the mind", etc.
I'm not entirely sure why other people feel the need to enforce that things should be enjoyed the way they personally enjoy them or else not at all.
There's two different worlds to PF1 though, PFS legal and Every other Private Table. PFS legal play is meant to be pretty strict to the rules, and by that I mean no house rules whatsoever. So how does PFS legal play benefit from having loose interpretations when each PFS legal GM interprets 20% of the spells/abilities/rules inconsistently with the other PFS legal GM's?
I enjoy playing PFS legal, but my favorite style to play is privately. I like house rules, and I have a metric crapton of them, like no confirming nat 20's, skill checks can critical on a nat 20 roll but don't fumble on a 1 roll, +2 abil scores at every 4th level instead of +1, all 3pp content is available and you can even create your own feats/archetypes/PrC's, no ACP, no encumbrance rules unless you're trying to load a flying saucer on a gout-stricken 3-legged donkey and travel over 3.7 miles, 10th level pick any Mythic Feat if you satisfy the prereqs, sleeping in armor doesn't cause fatigue, initiative ties are resolved by straight d20 w/ no modifiers, etc. But y'know what I can't stand? Having a debate about how a loosely defined spell/ability/feat/rule is supposed to work in the middle of my session because it's something so critical that the game can't proceed without hammering it out.
I'd like the rules to be clearly defined and any ambiguities cleared up via Errata or FAQ, because if there's a spell/ability/feat/rule that one of the PC's or myself doesn't like, then that in-game debate gets solved within 60 seconds with "I don't like this clearly defined rule because of x and y and it's also stupid mcstupid, I want to do this instead. Yes/no? All in agreement? K proceeding on. [Achievement Unlocked! New House Rule established]"
It's easy-peasy, done and done.
ErichAD |
So Paizo jumped on the opportunity to completely bungle PF2 in the exact same ways they messed up PF1?
Well, at least they're consistent in their bunglings.
Seriously, how hard is it to set a specific standard for the way things will be worded and structured moving forward?
It's a publishing company!
How do you survive two decades without understanding how to establish Standard Operating Procedures?!?!?!
Editing technical writing is a huge pain in the butt. The only sure way to get it right every time is by following a formula, and that makes the rules hell to read through. It's hard work, maybe not sweat, grime, break your back hard, but I'd rather sling tires or hay than edit technical copy.
All that said, it probably wouldn't hurt to have a resource somewhere that described spell effects without references to the game world, and presented them primarily as a series of flags. (aoe=yes, friendly fire=yes, perceived target=no and so on) The problem there is that you'd notice too many spells with very similar flag patterns and you'd need to condense them. The upside being you could save space on spells that are more or less the same spell with one or two tweaks.
As long as the rules aren't explicit, and player in game experience isn't uniform, people will try to interpret rules in a way that fits into their games and but heads with those with different experiences. It's honestly not that big a deal.
CopperWyrm |
Well, there's two main types of house rules, as some here have already talked about.
The first type is just modifying the existing rules.
The second type is something that is a lot more delicate and can only be done smoothly if a group of players are familiar with each other. This is when you stick to your rules, but agree to have some things decided by DM discretion and conversation with the players. This isn't a player asking for something for free: It's just a house rule that allows them to occasionally substitute RNG for descriptive narrative as the deciding factor for things. Obviously, this makes the game less stable, because you're replacing perfect uncaring dice with flawed human judgement, but the results are worth it:
My favorite part of playing RPGs is when the table temporarily transcends RAW for something cool, and you end up feeling like you improved the system/universe rather than cheated it.
It's also worth noting that Pathfinder is a harder game to house-rule than other systems. Not impossible, mind you, just a bit harder.
In systems that are less comprehensive, it's easier to house rule because there aren't as many things to grapple with: If someone does something awesome in 5e, the DM can just go "That was cool. You get a +5 on that" because literally everything else is advantage/disadvantage.
It does take a bit of trust though.
avr |
If you take a look at the PF2 forums there are some threads arguing about rules minutiae, a lot talking about optimisation, a couple talking about how wonderful the latest book is, a couple more about making interesting combat encounters...and that's it. Compare to a look over the PF1 forums any time. The game is nailed down much harder in terms of what you can do than PF1, and the result is that it's a pure combat simulator and treated as such by its fans. I think James Jacobs had it closer to right the first time when he preferred not to nail down what each spell could do, not so much with the new game.
I'm not sure what part PFS had in that change. Blaming it for everything may be too much; while it was probably some, there were calls for clarification from elsewhere.
Rysky |
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It's whole arguments came from 3 simple letters: P F and SL O L
The arguments on this forum are the same than in other fandom...
You mean the ones that don't have PFS? That kinda kills your assumption right there.
Or were you trying to say they weren't the same? In which case that's just flat out false, these arguments have existed in these type of games and elsewhere long before organized play.
Davor Firetusk |
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My second edition D&D GM guide book detailing rules lawyers really is a significant blow to the original premise.
The fact that to make computers easier to program multiple languages are used that move things from a completely rigid absolute mathematical framework to one that makes bugs inevitable would be more another key blow.
Language is fundamentally a fuzzy communication tool, so argument is very much inevitable and only a matter of degree. Perhaps more relevant is the extent to which arguments here differ significantly in tone from actual play experience. Or even more telling the moderation here is far more lax than the sports talk boards I frequent.
Artofregicide |
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Artofregicide wrote:I think we're all missing the real, core questions here:
Do hotdogs exist in Golarion, and if they do, are they sandwiches?
They do.
But they are not sandwiches... they mushed into a paste and consumed like a milkshake.
I think I finally understand necromancy...
VoodistMonk |
Artofregicide wrote:Hotdogs are clearly soft shell tacos.I think we're all missing the real, core questions here:
Do hotdogs exist in Golarion, and if they do, are they sandwiches?
Hotdogs are the actual taco shell, but only for fish tacos, with primitive Golarion mayonnaise and raisins as the only culturally accepted condiments. You can have this with a hotdog milkshake or a shot of blessed/holy hotdog water...
Cornebre |
Oh look, a "bad wrong fun" post.
People are allowed to play the game in whichever way is most fun to them. The fun of the people who like a more structured system with clear and rigid rules is no less valid than the fun of people who prefer loose interpretation, "rule of cool", "theatre of the mind", etc.
I'm not entirely sure why other people feel the need to enforce that things should be enjoyed the way they personally enjoy them or else not at all.
It's not a "BWF" post.
People can enjoy *the game* however they want. Combat, RP, Superhero style, "Medieval times" style, murder hobo...But that the point: Enjoying the *GAME*.
Passing 100 post without any progress to "debate" if a spell allow you to pass through enemies... you no longer play the game, you are tearing apart words. I don't think there are many tables where more than one or two players enjoy that...
Imagine you are watching SW8. Each time something happens that is out of preestablished canon, the film stop for 10-20 min, and you ear the screenwriters debating about if this or that can be done because "you see, in that story of the extended universe..." "the EU don't existing anymore!" "as I said, in that story of the DISNEY extended universe that still exists thanks you very much..."
Cornebre wrote:It's whole arguments came from 3 simple letters: P F and SL O LCornebre wrote:The arguments on this forum are the same than in other fandom...You mean the ones that don't have PFS? That kinda kills your assumption right there.
Or were you trying to say they weren't the same? In which case that's just flat out false, these arguments have existed in these type of games and elsewhere long before organized play.
We would have less arguments if the answers that you grant to many people is "Oh... you want to play PFS? Well... don't play that, it depends on the GM interpretation".
PFS introduced two things:- Multiple GM for a single player, allowing them to see multiple ways.
- A tentative to create an universal experience (but since GM must house rules anyway, that point is thus a failure)
PF forum remind me of Star Wars fandom sometimes, the worst part... The part that tear down any work sentence per sentence and reject anything that didn't fit their vision of the canon.
Rysky |
Imagine you are watching SW8. Each time something happens that is out of preestablished canon, the film stop for 10-20 min,
Whose games are like this?
Any arguments and debates I get into on these forums are pretty much irrelevant to my actual games, and arguments over mechanics in my games don’t last long, we either abide by the GMs interpretation or a consensus among the group.
PFS introduced two things:
It did nothing of the sort, it’s neither the first nor only organized play campaign.
PF forum remind me of Star Wars fandom sometimes, the worst part... The part that tear down any work sentence per sentence and reject anything that didn't fit their vision of the canon.
You’re assuming these qualities are unique to Pathfinder and Star Wars.
BigNorseWolf |
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I think I know why this kind of "discussion" came to be.
Like the whole "infernal healing don't make me bad because I don't care about coherence of the universe, just about rules (except that one book because I find it stupid)", or the bladed dash thread just below...It's whole arguments came from 3 simple letters: P F and S
Having been playing since before organized play was a thing I can tell you that rules disagreements are a problem that crops up in any game.
As to infernal healing, that is an admitted house rule because infernal healing SHOULD slowly corrupt you, but it would be a PITA to track that accoss PFS bag of mixed nuts of dms.
Because of PFS, RAW become LAW.
Absolutely not.
With PFS RAW is Run. As Written. As a PFS DM I cannot add monsters to the scenario, I cannot fudge dice rolls, I cannot decide to make it more interesting by replacing the kobold with a medusa.
I am also bound by the rules of the game. I can't decide that power attack should be something anyone can do and give it out for free nor can I decide that the dragon kills you with one hit because thats what physics says would happen.
However how you determine what the rules are is left up to each individual DM. Whatever mix or RAW, RAI, sense, reason, evidence, and game balance you use to figure out the rules is on you.
Some PFS players are not here to play a social game to write an interactive story with the GM. They are here to play a game with a precise set of rules, coherence be damned! Worst: FUN and Rule of Cool be damned.
The Stormwind is strong with this one
Having a social game, writing an interactive story with the DM, and having a precise set of rules are more or less orthogonal to each other. Some do both, some do one, some do the other, some do neither.
Does allowing the Magus to strike in the air a bad thing? I think not, because it's a creative and COOL way of doing it a few times per day.
Creative and cool are very subjective.
Now, I have NO problem if you want to bladed dash up in the air. (My argument is that any direction doesn't really have any other meaning in a game with no facing otherwise) -especially since you're going to take falling damage AND an AOO if you don't kill them. But the disagreement doesn't break down to "pfs and not pfs" or "people who like fun and people want to kill fun" and its completely disingenuous to frame the question that way.
And the day the party will face an other magus that can do the same kind of tricks, they will be quite surprised!
It's also why PFS create that kind of arguments. What do you do...
Mark Hoover 330 |
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Slyme wrote:Hotdogs are the actual taco shell, but only for fish tacos, with primitive Golarion mayonnaise and raisins as the only culturally accepted condiments. You can have this with a hotdog milkshake or a shot of blessed/holy hotdog water...Artofregicide wrote:Hotdogs are clearly soft shell tacos.I think we're all missing the real, core questions here:
Do hotdogs exist in Golarion, and if they do, are they sandwiches?
Golarion reflects several areas of the real world, at least in a fantasy aspect. In my daydreams, there's a part of Golarion that reflects Chicago, where the hot dogs really are hot dogs, covered in a cartoonish smorgasbord of spicy pastes and vegetables, sprinkled with celery salt and... dare I say it... a little bit of love
Melkiador |
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Seriously, how hard is it to set a specific standard for the way things will be worded and structured moving forward?
Honestly, it’s pretty hard. Rules are written and checked by groups of humans over long periods of time. Inconsistencies are inevitable. What actually bothers me is how reluctant Paizo is to correct these issues when they are discovered. I know it may not be “fun” for them to go back over old works. But they should stand behind their products and improve the quality as best they can. The attitude that it doesn’t matter because the GM can just make something up is lazy and bad.
Cornebre |
Stormwind fallacy is about optimisation and RP, two ways of playing the game that are compatible, yes.
Here, this is not about how to PLAY the game, but how some try to impose a computer level strictness to the English language.
PFS is an organised play like any other, yes. But PFS IS the organised play of pathfinder.
If two different GM get different interpretations, organised play become a bad thing.
Was there as much problem with D&D4? I remember a very well organised game in term of structure.
If a player's character is centred around a gimmick, it can become frustrating if ONE GM don't allow it mid game.
Rysky:
You apply specific to a broad topic.
PFS need consistency to exist. That alone can create debate. It will not be all games, but, like this forum, a few there and there.
Also, you make me say things that I didn't.
I never said that SW and PF are unique in this regard. I just compared the two.
Nor did I said that PFS was unique/first, just that it's the medium that introduced lots of the issues.
Anyway, thanks for you to prove my point on how a sentence can be totally missinterpreted to the point it got no longer the same "spirit".
On the important topic:
Does love have a cost? If not, how many love infused hotdogs can you make with a single cast of fabricate? Is love given freely tastier than love taken by force/through domination? Is love from a love potion considered artificial ingredient? What is the taste of a Tarrask hotdog? Is it even a hotdog?
Bjørn Røyrvik |
Quote:Imagine you are watching SW8. Each time something happens that is out of preestablished canon, the film stop for 10-20 min,Whose games are like this?
Um, mine often are. Perhaps not 10-20 minutes, but 5-10 is not uncommon.
Not nearly as bad now as in middle school but it still happens. Mostly because we like to get things right the first time, rather than try to retroactively fix any potentially grave errors. GM fiat tends to be reserved for when the argument goes on longer than 10 minutes.VoodistMonk |
It's hard to go back and reformat written texts into a new mold. Tedious and ultimately not worth the man-hours it will surely require.
That's why it should have been established in the beginning. A publishing company should have known this.
They did it with the spells, why not carry a similar formula into the way feats are written? They already agreed on a template for the way spells are written, and anyone who wants to publish a new spell has to abide by the way they present the language/description of the spell, its requirements, and its effects. How hard would it have been to do that with feats from the beginning?
Now, back to the real matter, I surely hope that the hotdogs on Golarion are closer to high quality bratwurst sausages than the mystery meat crap we call hotdogs here today. The mechanisms required to grind meat and form the links is certainly available in Golarion, and bread exists, so it's perfectly reasonable to expect hotdogs to be possible in similar form to what we know.
It is almost comical to imagine a knight in shining armor on his/her majestic steed, casually snacking on a hotdog they purchased from a vendor cart.
LordKailas |
Now, back to the real matter, I surely hope that the hotdogs on Golarion are closer to high quality bratwurst sausages than the mystery meat crap we call hotdogs here today. The mechanisms required to grind meat and form the links is certainly available in Golarion, and bread exists, so it's perfectly reasonable to expect hotdogs to be possible in similar form to what we know.
It is almost comical to imagine a knight in shining armor on his/her majestic steed, casually snacking on a hotdog they purchased from a vendor cart.
Given that sausage casing were traditionally made from animal parts, I'm sure both kinds exist. You can probably get both the all auroch meat variety for 5cp from the local halfling butcher and you can pick up the mystery mean version for 3cp from that shady gnome alchemist. You're afraid to ask exactly what he puts in it but you're pretty sure its mostly meat.
As for if it counts as a sandwich or not the collage of the arcane art's official stance is that it only counts as a sandwich on Thursdays with no further clarification given.
Volkard Abendroth |
Oh look, a "bad wrong fun" post.
People are allowed to play the game in whichever way is most fun to them. The fun of the people who like a more structured system with clear and rigid rules is no less valid than the fun of people who prefer loose interpretation, "rule of cool", "theatre of the mind", etc.
I'm not entirely sure why other people feel the need to enforce that things should be enjoyed the way they personally enjoy them or else not at all.
And when you put both people at the same table, there is no fun at all.
A GM can always choose to relax the rules if that is the preferred game style. Disagreements over what the rules actually mean, however, is only fun in forum discussions.
Firebug |
Spring attack also lets you move after the attack in a different direction.
Like, Spring Attack from behind a wall, attack and complete the movement back behind the wall.
Greater Bladed Dash really should be compared to Whirlwind attack and not Spring Attack.
Greater Bladed Dash, make half a dozen attacks (potentially full dozen if they were lined up in double column) on some guys.
Whirlwind attack with all the normal reach increasers (long arm, enlarge, improved whip mastery/dance of chains/hook fighter, etc) for 20'+ reach while still able to hit adjacent. Whirlwind would hit a maximum of 96 squares... And that's with only a few minutes of research. Also, all the AoOs with that reach.
Rysky |
The implication felt there, especially with the rest of your post, such as:Also, you make me say things that I didn't.
I never said that SW and PF are unique in this regard. I just compared the two.
Nor did I said that PFS was unique/first, just that it's the medium that introduced lots of the issues.Introduced them to you specifically, maybe. But PFS was not the birth of this.
Anyway, thanks for you to prove my point on how a sentence can be totally missinterpreted to the point it got no longer the same "spirit".
It’s not misinterpretations when you’re running with assumptions, most of which aren’t true.
PossibleCabbage |
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What actually bothers me is how reluctant Paizo is to correct these issues when they are discovered. I know it may not be “fun” for them to go back over old works.
It's not about "fun". But what is a better use for a Paizo employee's time (which is finite)- going back and "fixing" old things, or making new things?
I mean, economically Paizo doesn't make any more money if they spend weeks doing errata and FAQs, but more to the point where it doesn't really make the game better to "fix" things that a GM could easily just make it work like it's supposed to (and many are doing without knowing there even is an issue.)
A question that is only interesting to people on the forums is not really a "Frequently Asked" one.
Cornebre |
The implication felt there, especially with the rest of your post, such as:
Introduced them to you specifically, maybe. But PFS was not the birth of this.
It’s not misinterpretations when you’re running with assumptions, most of which aren’t true.
1) Trying to find meaning outside of written words is the best way to tell the nephew of an author that the analysis of the book of it's oncle (done in secret by the oncle himself) is wrong and is only worth a 3/20.
2) Introduced to Pathfinder, as it is the source of PF way of playing like a computer game (in a plug and play way with certified GM), and that introduce the whole "Well, you build will work with some GM, and not with others". Things you don't have with homegame, because you know the GM and can talk to him.3) Who run with assumption here? ;p
...
If hotdogs are sandwich, taco and faritas are too. Nothing wrong with it, just a constatation.
Cornebre |
1 person marked this as a favorite. |
I have no clue what you're talking about now.
XD
Point 1) An author wrote that a door is blue. Someone analyse it as a metaphor about live. The author say "no, it's just frinking blue..."
Point 2) Well... PFS is the organised play of PF. Nuf said...
Point 3) For you, who assume what? What do you assume, what do I assume?
Point Hot Dog) Well... they are tasty?
Rysky |
1) there’s no analyzing or metaphor, you brought up Pathfinder and Star Wars like they’re the only ones with negative arguing fandoms. They’re not.
2) this isn’t an answer, you’re claiming PFS is the cause of this mindset, when people have been arguing like this long before Organized Play in any system was a thing. You don’t think people had rules arguments in 1st edition DnD?
3) you’ve outright stated PFS is the cause of rules arguments (and not, ya’know, having a rules system in the first place) and something unique to Pathfinder (the arguments). That’s an assumption. You don’t have facts to back up your claims.
Cornebre |
Can you quote where I said PF and SW where unique? oO
Like... explicitly stated that? Or even implicitly? Oo
Rules arguments in an organised play are more important than in homegames.
Never said that was unique to pathfinder... Look at this forum. How many times the fact that the ruling will vary from a PFS GM to an other is introduced in the arguing?
VoodistMonk |
For the record, literally nobody wins when arguing on the internet... and more importantly, nobody cares.
We shouldn't be arguing about anything, actually.
It IS possible to debate different opinions without any arguing.
Interesting concept, I know.
I'm just as guilty as the next person... the joys of being human (a stubborn one, at that).
But it's not worth arguing about, I promise... even Paizo doesn't care that much about it.
Tacos and Fajitas are certainly NOT sandwiches!!! Just to argue...
D-vid |
My only problem with Bladed Dash is that it's better than Spring Attack, which requires a lot more resources in character creation to bring online.
I also have a problem with Greater Bladed Dash being something no martial can do ever no matter how many feats or class features they invest.
That it's easier to get and stronger should, in theory, be made up for with the fact that you can only cast it a handful of times a day and you have to forego other useful spells if you do prepare this in every slot you have to cast it the maximum amount of times. Whereas the martial with Spring Attack could use Spring Attack every single round of every single fight over the whole day if he so chooses.
Rysky |
PF forum remind me of Star Wars fandom sometimes, the worst part... The part that tear down any work sentence per sentence and reject anything that didn't fit their vision of the canon.
I pointed out that these elements are not unique to these fandoms. By itself this wouldn’t read like it’s unique to those two franchises, but the rest of your statements (as shown below) lead credence to the implication that you think Pathfinder is unique in its arguments.
“ Rules arguments in an organised play are more important than in homegames.”
If you say so.
“Never said that was unique to pathfinder”
Nor did I said that PFS was unique/first, just that it's the medium that introduced lots of the issues.
PFS introduced two things:
for the former the first part and the bolder contradict each other, and for the latter PFS did not introduce those things as you claim.
“ Look at this forum. How many times the fact that the ruling will vary from a PFS GM to an other is introduced in the arguing?”
And the ruling will vary with home GMs as well. In all games, not just Pathfinder and PFS.