
Squiggit |
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Hmm... it’s concerning they’re already producing “this feat is like this existing one but better”.
I mean, even the CRB has feats like that. Caster Dedication is strictly better than the Rogue's Minor Magic, but you need stats to qualify and taking it locks you out of additional multiclass options until you exit.
Better but with steeper requirements and other restrictions seems to be a paradigm Paizo's okay with.

Paradozen |
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Sometimes your character concept warrants multiclassing or taking an archetype. Currently an Animal Barbarian with the goal of seeking out Jalmeray to learn to fuse their supernatural animal-based fighting style with Jalmeray's discipline of Untwisting Iron is achievable and rewarding in a way that making Student of Perfection monk-exclusive does not.Paradozen wrote:No, but it restricts them from other classes.I would hope the class feats each class gets are good enough for you to not want to multiclass into multiple other classes.
I really, really hope Paizo isn’t going to start using the rarity system to justify unbalanced character options.
I don't think the dedication is unbalanced. You get an extra benefit to compensate for needing to take it a level late.

John Lynch 106 |

Thanks for the responses. Good to hear everyone thinks the archetype/dedication are reasonable.
I mean, even the CRB has feats like that. Caster Dedication is strictly better than the Rogue's Minor Magic
I wouldn’t say that’s guaranteed. Because it doesn’t use your class DC if you take it via cleric multiclass. It depends how many feats you want to invest into it
Sometimes your character concept warrants multiclassing or taking an archetype. Currently an Animal Barbarian with the goal of seeking out Jalmeray to learn to fuse their supernatural animal-based fighting style with Jalmeray's discipline of Untwisting Iron is achievable and rewarding
Yeah. I think archetypes are great at realising a concept rather than “my main class sucks so I’m going to multiclass.”

graystone |
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I think I realized my problem with perfect strike- it costs a focus point to use.
I'm not saying there are never occasions where I'd want to spend a focus point to reroll an attack, but those are rare enough that I wouldn't want to spend a feat on it.
For myself, I'm fine with it as you're not going to be able to use all your focus abilities all the time or would you want to: I'd save using it to prevent crit fails and such or if something has 2 hp left and you have a good chance to hit. It's good enough when you want to use it that I'm fine with it being a focus feat as similar feats are instead 1/day. AT the worst, it's a second focus point I could use to use ki strike or perfect ki adept.
Now as I said before, I'd be thrilled to see more options for your post dedication feats in the future.
Sometimes your character concept warrants multiclassing or taking an archetype.
I could see a warpriest of Irori taking Student of Perfection.

Colette Brunel |
I do not think that the Aldori Duelist Dedication is all that good.
I see people talking about it under the context of rogues. A rogue has to spend two feats and a 2nd-level class feat just to enter Aldori Duelist Dedication. They have a 1d8 finesse weapon, it is not even agile or trip, and it does not benefit from the critical specializations at 5th.

Debelinho |
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PossibleCabbage wrote:I mean, the student of perfection dedication is very nearly strictly better than the ki strike feat, since it's Ki Strike + a skill increase and a lore.
Only downside is that it locks you out of other dedications, and that it's a level 2 feat instead of a level 1 feat. Of course, I've seen a lot of monks take a stance with their level 1 feat and a ki power with the level 2 feat.
Hmm... it’s concerning they’re already producing “this feat is like this existing one but better”. If the other feats in the archetype are as good as everyone is saying, having to take 2 of them isn’t really a penalty.
The only other balancing factor is that the dedication is level 2 vs level 1. If we look at the existing level 2 feats:
* Brawling Focus: Nice. But you first have to crit and then they have to fail a save. Not sure how often that is going to come up.
* Crushing Grab: Strength mod damage on a grapple check isn’t bad. But lots of people don’t typically plan to do grapple checks in most rounds, and if you can deal damage with a fighter’s combat grab (it isn’t clear to me that you can) then the fighter seems better.
* Dancing Leaf: Slowfall doesn’t exactly get too many people excited. Very situational.
* Stunning Fist: Only works on mooks and lesser bosses. At least they’re more likely to fail the save.Given all the above I can see the student of Perfection dedication being a no brainer for at least a while. Which is concerning that we are already getting options like that already,
What are other people’s thoughts?
stunning fist is by far the best 2nd level martial feat...no action cost and u get a huge benefit(that doesn't work so well against solo bosses, like any "save" spell...so works only on 90% of monster well)....you even have 2 shots at connecting it...put that as a 2nd level feat in any martial class, and all power gamers would take it, even as a single attack(without flurry)
IMO stunning fist is the strongest 2nd level choice compared to other choices for any class printed so far. no brainer really(except some niche flavor builds)
if monk needed that to make a balanced character, they should have made it as a class feature...
and again.....magic warrior sucks :)

graystone |

Well, it's not just bosses: it just needs to be a single level higher than you to trigger incapacitation. Add to that it's a fortitude check, on average the best monster save, and it's not super amazing. As a free stun check on those your level or lower, it's not bad.
Elemental Fist is my go to pick as it lets you trigger elemental vulnerabilities on a flurry: the extra ki strike damage + vulnerability can add up to a lot of extra damage and isn't reliant on the bad guys failing saves.
PS: by slowfall, do you mean Dancing Leaf? It's a bit niche but the ability to fall unlimited distances as long as a wall is near isn't bad and it also increases all your jumps by 5'. IMO, it's not bad for a 2nd level ability.

Debelinho |
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If stunning first is that amazing, is slow fall really in the same league? Seems like a dud feat to me compared to what you could take.
I've already seen few posts that address slow fall and similar monk "skill feats"...and I agree to a degree...monks need those options, but they could have made it stronger or better scaling
looking just for combat those kind of feats almost never make sense....but that's me....IMO you should save your class feats for combat options, and use the rest to flesh out other details of your build...

Malk_Content |
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The feats Aldori Duelist gives access to are quite outstanding. For example Duelists Edge gives the same bonus as a level 13 Class FEATURE and include an additional benefit of quick drawing.
The lack of agile isn't a huge issue when you see the fighting style as a whole isn't about making multiple swings, but rather taking single shots and maximizing defense against reprisals.

John Lynch 106 |

John Lynch 106 wrote:If stunning first is that amazing, is slow fall really in the same league? Seems like a dud feat to me compared to what you could take.I've already seen few posts that address slow fall and similar monk "skill feats"...and I agree to a degree...monks need those options, but they could have made it stronger or better scaling
looking just for combat those kind of feats almost never make sense....but that's me....IMO you should save your class feats for combat options, and use the rest to flesh out other details of your build...
I’m disappointed slow fall wasn’t a skill feat with something extra if you are a monk.

John Lynch 106 |

Well, it's not just bosses: it just needs to be a single level higher than you to trigger incapacitation.
Being 1 level higher makes you a Low- or moderate-threat boss. So yes. Boss fights (unless Paizo eventually dumps those guidelines into the bin).
Dancing Leaf: that’s what they renamed slowfall to in this edition. Can’t say I’ve really seen jumpingused enough to justify that myself.

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After all, we can always extend archetypes in later books. Nothing is keeping them from printing more Magic Warrior feats in a future book about the Magaambya.
One thing I wonder is if a bunch of these archetypes aren't built with a "prestige" version in mind. Like the Armigers points out that Hellknights and Signifers and the like are going to exist, and the Aldori one says "One day, you hope to demonstrate your skill at swordplay in order to become acknowledged as a true swordlord" so "Aldori Swordlord" is presumably an archetype down the line. It makes a lot of sense for the 4 different schools of perfection to each have their own archetype. Presumably there will be a higher level pathfinder society archetype for if you've moved up in the organization, etc.
This.
One of the boons of this Archetype system is we can avoid P1’s “Here’s an Archetype that’s pretty much a previous Archetype, but better” situations.
Also plenty of fertile ground for “prestige” modes and Feats to add later.

Paradozen |

Debelinho wrote:I’m disappointed slow fall wasn’t a skill feat with something extra if you are a monk.John Lynch 106 wrote:If stunning first is that amazing, is slow fall really in the same league? Seems like a dud feat to me compared to what you could take.I've already seen few posts that address slow fall and similar monk "skill feats"...and I agree to a degree...monks need those options, but they could have made it stronger or better scaling
looking just for combat those kind of feats almost never make sense....but that's me....IMO you should save your class feats for combat options, and use the rest to flesh out other details of your build...
Slow Fall is a skill feat, called Cat's Fall, and with a power up of working anywhere. The selling point for Dancing Leaf isn't the slow fall effect, it's the super-jumping effect. An extra 5' on every jump is solid, if a tad situational, it needs the slow fall effect to help cope with the fact that you can jump so high you hurt yourself otherwise. Still a bit of a weak feat, but let's not ignore half of what the feat does before calling it a disappointment.

Paradozen |

I do not think that the Aldori Duelist Dedication is all that good.
I see people talking about it under the context of rogues. A rogue has to spend two feats and a 2nd-level class feat just to enter Aldori Duelist Dedication. They have a 1d8 finesse weapon, it is not even agile or trip, and it does not benefit from the critical specializations at 5th.
I agree, and will add most dedications that give better weapon stuff are meh. Every character idea I have for Fighter MC would much prefer skipping the dedication. That said, the Dueling Sword is 1-handed while the spiked chain and elven curved blade are both 2, so you do get the benefits of having a free hand with the sword.

MaxAstro |

Colette Brunel wrote:I agree, and will add most dedications that give better weapon stuff are meh. Every character idea I have for Fighter MC would much prefer skipping the dedication. That said, the Dueling Sword is 1-handed while the spiked chain and elven curved blade are both 2, so you do get the benefits of having a free hand with the sword.I do not think that the Aldori Duelist Dedication is all that good.
I see people talking about it under the context of rogues. A rogue has to spend two feats and a 2nd-level class feat just to enter Aldori Duelist Dedication. They have a 1d8 finesse weapon, it is not even agile or trip, and it does not benefit from the critical specializations at 5th.
Lore-wise, I believe the Swordlords are implied to mostly use a free-hand style, so that makes sense to me.

PossibleCabbage |
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Is that really balanced? Taking an 8th Level feat and handing it out at 6th level?
Well, the 8th level feat available at 6th level
-requires a specific advanced weapon-costs 3 feats to acquire, whereas a fighter can get it with 2.
-does not have the higher level "always on" upgrade that the fighter gets (thought maybe the swordlord gets it.) Specifically I do not think it interacts with the stance a fighter gets at 12.
So I think it's reasonable. If we want people to specialize in one weapon (which requires hoop jumping) and take a specific archetype, we have to give it some sort of edge over the default option.
I'm personally more fond of the other level 6 feat the duelist gets, which gives you a free demoralize any time you crit. I don't think anybody currently has that.

Paradozen |

I mean, a big thing about the Aldori duelist versus the fighter dedication is that the Duelist archetype lets you get the equivalent of dueling riposte with a level 6 feat. If you were to MC fighter, you couldn't get that until level 16 at the earliest.
Yeah, there is cool stuff in the aldori archetype as a whole, same for fighter. I don't have issue with them overall. I'm just not a fan of the dedication for either of them. Trained in this weapon doesn't really elicit much excitement for me, even as a prerequisite for some pretty cool feats later.

PossibleCabbage |
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The reason people get excited about it with Rogues is that it gives Rogues the ability to use their class stuff with a good weapon. It's the only d8 finesse weapon that's one-handed, and it doesn't require elfiness. One of the most heated topics on the forums in the first few weeks of PF2 after all was "I want to be able to increase my proficiency with a weapon I'm not normally proficienty in parallel to my class proficiency- now we have the template for how that's going to work.
If you're, for whatever reason, not invested in dex-based swordplay, and you have access lots of weapons, you can skip it for pure-min max reasons.
But the archetype letting you get expert acrobatics/athletics at level 2 is pretty appealing for anyone who wants to be a free hand duelist.

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Yeah, IMO, Aldori Duelist is an Archetype for if you otherwise would've taken Multiclass Fighter (going one-handed weapon). It's a bad (near useless, really) choice specifically for Fighters, but provides some good and interesting Fighter-y stuff to a Dex-based Rogue, Barbarian, or Champion who takes it.

Paradozen |

Other than the dedication it is fine for fighters too. You get the overlap stuff a bit earlier than normal. I have no issue with the power of the dedication of the archetype. I'm just not a fan of trading class feats for weapon access, I'd rather the weapon be a bit weaker and the feat give something more interesting. Especially if the only unique benefit of the feat is just using a new weapon.

PossibleCabbage |

If I'm a free hand, dex based fighter who wants to fight with the aldori dueling sword the archetype gets me:
- Proficiency with an advanced weapon equal to my best proficiency (normally a 6th level feat.)
-A skill bump to a skill I probably wanted.
-Access to dueling parry at the same level.
-Access to riposte 2 levels earlier.
Plus the other stuff, demoralize on crit, the initiative boost+quickdraw, a reaction to try to downgrade a crit (though as a DC 16 flat check, I'm not sure this is worth a level 10 feat.)
I think a common variant of PF2 once there are archetypes all over the place will be to hand out a free dedication at level 2 or thereabouts. It's a minor power boost (most of the dedication feats themselves are pretty weak), but it makes character building feel much less constrained.

John Lynch 106 |

John Lynch 106 wrote:Is that really balanced? Taking an 8th Level feat and handing it out at 6th level?Well, the 8th level feat available at 6th level
-requires a specific advanced weapon Is the weapon so bad it’s unusable without specifically tailored feat support?
-costs 3 feats to acquire, whereas a fighter can get it with 2. General/ancestry feats? Or class feats? Because one of those is a pretty low cost.
-does not have the higher level "always on" upgrade that the fighter gets (thought maybe the swordlord gets it.) Specifically I do not think it interacts with the stance a fighter gets at 12. Something a non-fighter was never going to get.So I think it's reasonable. If we want people to specialize in one weapon (which requires hoop jumping) and take a specific archetype, we have to give it some sort of edge over the default option. I thought PF2e was moving away from hoop jumping = more power. Is that how to optimise in PF2? Take unusual choices to get more power?
I'm personally more fond of the other level 6 feat the duelist gets, which gives you a free demoralize any time you crit. I don't think anybody currently has that.
Comments in bold. I’m just trying to understand the new edition. I don’t mean to be overly critical.

PossibleCabbage |

The default issue with untrained weapons is that either you're untrained in them, or your proficiency with untrained weapons is less than your martial proficiency. It's a pretty big ask to get people to tank their accuracy to use a weapon.
So we need options to make advanced weapons usable, and since weapons follow a progression of simple weapons are weaker than martial weapons are weaker than advanced weapons, the options is effectively buying a power boost just like how gaining martial proficiency is a power boost.
Prior to the LOWG the only way to really make advanced weapons attractive were one 6th level fighter feat and the ancestry feats that let you treat them as martial weapons for purposes of proficiency. But not everybody is a fighter, and some weapons are not associated with an ancestry.
So for other advanced weapons, we need something to make them more attractive. Since "rapier with a die increase, but you get -2 to hit" is a worse weapon than the rapier. A 2nd level dedication feat seems a reasonable price for this if we pack enough other stuff into the feat.
In general I think all advanced weapons should either be associated with an ancestry that builds and uses the weapon, or a club that people join for which the weapon is part of their brand. Otherwise they're just not usable for non-fighters. Plus this resolves the issue of "I bought proficiency in this weapon, but it doesn't keep pace with my class proficiencies" people were having with the general feat.

Joyd |

I'm personally more fond of the other level 6 feat the duelist gets, which gives you a free demoralize any time you crit. I don't think anybody currently has that.
Battle Cry, level 7 skill feat, if you're legendary in intimidation, but it eats your reaction. Duelist ability is better and comes online earlier, albeit at significantly greater cost.

Squiggit |

Is the weapon so bad it’s unusable without specifically tailored feat support?
It's more that weapons in general are bad if you can't get full proficiency with them and the number of ways to get full proficiency is limited.
I thought PF2e was moving away from hoop jumping = more power.
PF2 was trying to move away from math fixers and mandatory feat trees. "Taking these feats makes you stronger" isn't really either of those things. Feats are supposed to make you stronger, after all.

Debelinho |

PossibleCabbage wrote:Comments in bold. I’m just trying to understand the new edition. I don’t mean to be overly critical.John Lynch 106 wrote:Is that really balanced? Taking an 8th Level feat and handing it out at 6th level?Well, the 8th level feat available at 6th level
-requires a specific advanced weapon Is the weapon so bad it’s unusable without specifically tailored feat support?
-costs 3 feats to acquire, whereas a fighter can get it with 2. General/ancestry feats? Or class feats? Because one of those is a pretty low cost.
-does not have the higher level "always on" upgrade that the fighter gets (thought maybe the swordlord gets it.) Specifically I do not think it interacts with the stance a fighter gets at 12. Something a non-fighter was never going to get.So I think it's reasonable. If we want people to specialize in one weapon (which requires hoop jumping) and take a specific archetype, we have to give it some sort of edge over the default option. I thought PF2e was moving away from hoop jumping = more power. Is that how to optimise in PF2? Take unusual choices to get more power?
I'm personally more fond of the other level 6 feat the duelist gets, which gives you a free demoralize any time you crit. I don't think anybody currently has that.
dueling riposte ain't that badass so that we need to worry about balance even if you get it at level 2....you've read it...it's OKish
nothing broken for surenew options that duelist brings are cool...initiative boost + free draw and also that 10 level feat with flat checks vs critical hits

Debelinho |

How powerful is "as a reaction, 25% of critical hits are just regular hits" anyway? It doesn't seem amazing, but I might be underestimating it.
it works better than weakest fortification rune(flat 16 vs flat 17)
level 12 rune, only for heavy armors...but I've never run any math regarding how often can you use it...

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If I'm a free hand, dex based fighter who wants to fight with the aldori dueling sword the archetype gets me:
- Proficiency with an advanced weapon equal to my best proficiency (normally a 6th level feat.)
-A skill bump to a skill I probably wanted.
-Access to dueling parry at the same level.
-Access to riposte 2 levels earlier.
If you want to use a Dueling Sword (which you only ever do if you're Dex based), this is probably correct. I'm just not at all convinced that's a huge bonus to do for a Fighter. You could go Str, use a longsword, and get most of the same Feats and have a few bonus Feats as well. Your Acrobatics and Reflex Save are lower going that route, but your AC is the same, your Athletics is higher, and you save a few Feats.
It overlaps with Fighter too much to be a really optimal choice, IMO. It's not that taking it will weaken you, it's that taking it gets you very little you couldn't have gotten easily already so it doesn't strengthen you or make your build work differently either. I just think anyone else who wields weapons gets a lot more from it than Fighters do.
Plus the other stuff, demoralize on crit, the initiative boost+quickdraw, a reaction to try to downgrade a crit (though as a DC 16 flat check, I'm not sure this is worth a level 10 feat.)
These are fair points, I'm just not sure they're better than equivalent level Fighter Feats.
I think a common variant of PF2 once there are archetypes all over the place will be to hand out a free dedication at level 2 or thereabouts. It's a minor power boost (most of the dedication feats themselves are pretty weak), but it makes character building feel much less constrained.
This is very possibly true. It's certainly an interesting variant to try once we have the Archetypes for it.

Quandary |

I don't think USING the Aldori sword should be conflated with taking the Archetype OR with "being DEX based".
The sword itself can be attractive option for Fighter wanting to MC Rogue which has some nice Feats as well as Sneak Attack.
Sneak Attack is limited to Finesse or Simple weapons, so Aldori can be good even if STR>DEX.
DEX based Fighters seems more about Archers/Thrown, but that can include "switch hitters" which this could fit into...
Given Archery/Thrown can cover Piercing/Bludgeoning, having Slashing melee weapon as switch seems pretty reasonable.
Rogue MC can also fit into that with Quickdraw, but if Archetype gives that, it enables that niche just as much.
I think it's also worth being clear what "DEX based" or "STR based" means with 2E stat system.
Having them be equal is hardly unreasonable, and 18/16 starting STR/DEX or DEX/STR isn't major in grand scheme of things.
I don't see "free hand melee" alone as reason to prioritize DEX>STR, but if interested in other usages of DEX keeping it high is reasonable.
It's not doing anything for your AC generally, but could save your bacon if ambushed and not sleeping in Armor.

Castilliano |
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Do we know if class archetypes will lock you out of taking other archetypes? The most obvious choice for an Aldori Duelist is easily the inevitable Urban Barbarian, but if electing to go dex based locks you out of taking the Aldori archetype... that will be most unfortunate.
Dedication Feats (whether MCD or an archetype or some future prestige version) lock you out until you take two more feats. (There's a 9th level Human Ancestry Feat that gets around this.)
I wouldn't assume an Urban Barbarian is inevitable, despite its popularity in PF1. That's because its main attraction was the Dex boost option, and there really aren't stat boost options in PF2.
But...Paizo polled for this, knows the UB is popular.
So...I guess both of the following will happen:
1. There will be a Barbarian Instinct that trades damage for accuracy, perhaps only with Finesse/Agile weapons (and likely with very little accuracy, but enough that somebody crunching numbers sees DPR remains stable when you account for weapon runes, etc.). Or the instinct might allow one's full Rage damage to work w/ Agile weapons, but still scaled below that of the other Instincts. And/or the third option of gaining Dex to damage instead of Str (and likely losing Rage damage completely, but gaining other tricks along the way perhaps like using Dex for Athletics combat maneuvers, some AC instead of a loss, or Reflex saves for maneuver defense).
2. There'll be an Urban archetype (though this might be too similar to the Lion archetype already mentioned). This blanket would cover the Urban Ranger, Urban Druid, as well as the Urban Barbarian. It'd be a bit of an oddball if it came online at 2nd and retroactively turned your Nature to Society or something. So I'd think that there'd be a new Druid Order that gained the Dedication Feat while the other two could take it at level 1 (perhaps only).
Who knows what shenanigans this might contain, and whether it could be contained to a single page (though it doesn't need artwork). It'd have to address comparable Feats to the other orders as well as combat feats that meshed w/ both Rangers & Barbarians (who seem to have opposite approaches!).
With the Cities Domain & Rogue MCD, much of this can be duplicated already. Maybe it'll all be consolidated so useful to more classes and early enough for the lower levels of an urban-focused campaign.
Okay, sidetrack over.

FowlJ |

Do we know if class archetypes will lock you out of taking other archetypes? The most obvious choice for an Aldori Duelist is easily the inevitable Urban Barbarian, but if electing to go dex based locks you out of taking the Aldori archetype... that will be most unfortunate.
They have a dedication feat like other archetypes, and you can only ever dedicate yourself to a single class archetype (but can have a mix of class and non-class archetypes with enough feats, as normal).

Quandary |

Pretty sure Archetype Feats will always need to complete any other "open" Archetype Dedication requirements (aside specific cases like Hellknight).
But I can see "Urban Barbarian" (etc) being just another Instinct which wouldn't need to mess around with that.
Urban Instinct can have own unique mechanics just as Rogue Rackets do, even altering Key Stat for the Class,
or just as Sorceror Bloodlines alter core spellcasting list, so there is no need for it to use "Archetype Feat" mechanic.

Gisher |

I mean, the big problem with the Student of Perfection is that you need to take Perfect Strike to get out of the archetype. Otherwise it's pretty good I think.
It's just that with only 3 feats, you need to take the entire archetype in order to grab a different dedication later.
You could take two feats, wait until 9th level, and then use Multitalented to start a second dedication.

Perpdepog |
Let's not forget that this book was supposed to be released alongside the (much crunchier) CRB and Bestiary and was intended to give people a capsule version of the setting. It's probable that the 2 pages for backgrounds/archetypes in the book was like the "minimum amount of crunch" in a book that's supposed to be mostly setting details.
But it certainly would have been fine if we'd printed a few fewer backgrounds (which are hard to get excited about) and some more archetype feats.
I think it's pretty likely that the student of perfection archetype gets extended with a different archetype for each school, which has as prerequisite the specific ki spell for each school. It seems more sensible to do this like an Armiger->Hellknight thing where we go Student-> Master of Untwisting Iron, or whatever. Unfortunately Student of Perfection doesn't have the same language as the Armiger where "you can take the next one, even without 2 feats from this dedication" but there's probably a way around it.
They can always apply the language retroactively. "Special: You may take the Master of Perfection Dedication feat without first needing to take two feats from the Student of Perfection archetype."
It's also possible that it is intentional, since I imagine that a master of a given style would need to be fluent in the signature technique of that house's style.

ChibiNyan |

PossibleCabbage wrote:If I'm a free hand, dex based fighter who wants to fight with the aldori dueling sword the archetype gets me:
- Proficiency with an advanced weapon equal to my best proficiency (normally a 6th level feat.)
-A skill bump to a skill I probably wanted.
-Access to dueling parry at the same level.
-Access to riposte 2 levels earlier.If you want to use a Dueling Sword (which you only ever do if you're Dex based), this is probably correct. I'm just not at all convinced that's a huge bonus to do for a Fighter. You could go Str, use a longsword, and get most of the same Feats and have a few bonus Feats as well. Your Acrobatics and Reflex Save are lower going that route, but your AC is the same, your Athletics is higher, and you save a few Feats.
It overlaps with Fighter too much to be a really optimal choice, IMO. It's not that taking it will weaken you, it's that taking it gets you very little you couldn't have gotten easily already so it doesn't strengthen you or make your build work differently either. I just think anyone else who wields weapons gets a lot more from it than Fighters do.
This is what I feel happens to a lot of the archetypes right now. Like, they have some cool options in there, but it requires all of this investment that you end up worse than if you just stayed in your base class forever in the end. I think it's mostly due to the fact that a lot of dedications don't add much of anything to combat, so you end up spending 2 almighty class feats to get some "lateral" ability that can rarely make up for the investment.
Being "flavorful" is expensive right now, not sure if you can catch up to all the solid options a lot of classes like Rogue, Monk Fighter have. We've seen some archetype version of their abilities already, which are marginally better than the original. I think it's a good idea to push this "upgrade" for future releases so you can make up for all the costs of taking an archetype.
Spellcasters are less hindered by this since their class pools are pretty shallow and at some levels there's nothing I'd like to take. On the other hand, most of the new archetypes aren't particularly designed with casters in mind, so they don't have stuff they want either.
I figure this will change with time as casters get better class feats and archetypes find the power sweetspot.

PossibleCabbage |
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You could take two feats, wait until 9th level, and then use Multitalented to start a second dedication.
I'm personally more interested in archetypes like the ones in this book than I am multiclassing. But solutions that put pressure on people to be human are something I'm concerned about in the long run, since Natural Ambition and Multitalented are pretty much the most powerful ancestry feats out there.